Advertisement
Guest User

Captain Dumpling Fortnite log

a guest
Feb 6th, 2019
94
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 90.44 KB | None | 0 0
  1. Log file open, 02/06/19 19:50:11
  2. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  3. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  4. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak attempting to mount.
  5. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak.
  6. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak attempting to mount.
  7. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak.
  8. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak" until encryption key 'A9AFB4A346420DB1399A2FB2065528F5' becomes available
  9. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak attempting to mount.
  10. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak.
  11. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak" until encryption key '91C415954BF27B6E43970FB8A75FE8BB' becomes available
  12. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak attempting to mount.
  13. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak.
  14. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak" until encryption key '8A29D48D47F92655750C38908C8DD218' becomes available
  15. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak attempting to mount.
  16. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak.
  17. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak" until encryption key '6ED300E6401C02B19FDF5F82D945C661' becomes available
  18. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak attempting to mount.
  19. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak.
  20. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak" until encryption key '2B245B0F4DDB6AE9929DEDA081BEA512' becomes available
  21. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak attempting to mount.
  22. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak.
  23. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak" until encryption key '25192B394183E562C7D9AD85FC917D49' becomes available
  24. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak attempting to mount.
  25. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak.
  26. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak" until encryption key '1C8FA86241B2E4D084F7548529629CF6' becomes available
  27. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak attempting to mount.
  28. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak.
  29. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak" until encryption key '1234642F4676A00CE54CA7B32D78AF0C' becomes available
  30. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak attempting to mount.
  31. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak.
  32. LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak" until encryption key '121D529E48141A7E5D0F278BF4559F22' becomes available
  33. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
  34. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
  35. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak attempting to mount.
  36. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak.
  37. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak attempting to mount.
  38. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak.
  39. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak attempting to mount.
  40. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak.
  41. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
  42. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
  43. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  44. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  45. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  46. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  47. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  48. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  49. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  50. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  51. LogPlatformFile: Not using cached read wrapper
  52. LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
  53. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  54. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
  55. LogPluginManager: Mounting plugin AESHandlerComponent
  56. LogPluginManager: Mounting plugin PlatformCrypto
  57. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  58. LogPluginManager: Mounting plugin AndroidPermission
  59. LogPluginManager: Mounting plugin AnimationBudgetAllocator
  60. LogPluginManager: Mounting plugin AnimationSharing
  61. LogPluginManager: Mounting plugin SignificanceManager
  62. LogPluginManager: Mounting plugin BlueprintContext
  63. LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
  64. LogPluginManager: Mounting plugin CableComponent
  65. LogPluginManager: Mounting plugin CommonUI
  66. LogPluginManager: Mounting plugin ControlRig
  67. LogPluginManager: Mounting plugin Crashlytics
  68. LogPluginManager: Mounting plugin DiscordRPC
  69. LogPluginManager: Mounting plugin EditorScriptingUtilities
  70. LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
  71. LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  72. LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  73. LogPluginManager: Mounting plugin OnlineSubsystem
  74. LogPluginManager: Mounting plugin EpicCMS
  75. LogPluginManager: Mounting plugin EpicCMSUIFramework
  76. LogPluginManager: Mounting plugin OnlineFramework
  77. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  78. LogPluginManager: Mounting plugin OnlineSubsystemMcp
  79. LogPluginManager: Mounting plugin FunctionalTestingEditor
  80. LogPluginManager: Mounting plugin GameplayAbilities
  81. LogPluginManager: Mounting plugin GameplayTagsEditor
  82. LogPluginManager: Mounting plugin Gauntlet
  83. LogPluginManager: Mounting plugin ImagePlate
  84. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  85. LogPluginManager: Mounting plugin LiveLink
  86. LogPluginManager: Mounting plugin LiveStreamVoice
  87. LogPluginManager: Mounting plugin LogitechLED
  88. LogPluginManager: Mounting plugin MatchmakingService
  89. LogPluginManager: Mounting plugin MeshNetwork
  90. LogPluginManager: Mounting plugin ReplicationGraph
  91. LogPluginManager: Mounting plugin Niagara
  92. LogPluginManager: Mounting plugin NetUI
  93. LogPluginManager: Mounting plugin NVIDIAGfeSDK
  94. LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
  95. LogPluginManager: Mounting plugin OnlineSubsystemFacebook
  96. LogPluginManager: Mounting plugin OnlineSubsystemGoogle
  97. LogPluginManager: Mounting plugin OnlineSubsystemNull
  98. LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
  99. LogPluginManager: Mounting plugin OnlineSubsystemTwitch
  100. LogPluginManager: Mounting plugin Oodle
  101. LogPluginManager: Mounting plugin Paper2D
  102. LogPluginManager: Mounting plugin PhysXVehicles
  103. LogPluginManager: Mounting plugin ProceduralMeshComponent
  104. LogPluginManager: Mounting plugin PurchaseFlow
  105. LogPluginManager: Mounting plugin PythonScriptPlugin
  106. LogPluginManager: Mounting plugin RazerChroma
  107. LogPluginManager: Mounting plugin Social
  108. LogPluginManager: Mounting plugin SocialUMG
  109. LogPluginManager: Mounting plugin SubtitlesWidgets
  110. LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
  111. LogPluginManager: Mounting plugin UAC
  112. LogPluginManager: Mounting plugin UACBase
  113. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  114. LogPluginManager: Mounting plugin WindowsDeviceProfileSelector
  115. LogPluginManager: Mounting plugin WinDualShock
  116. LogPluginManager: Mounting plugin LauncherChunkInstaller
  117. LogPluginManager: Mounting plugin TimeSynth
  118. LogPluginManager: Mounting plugin MIDIDevice
  119. LogPluginManager: Mounting plugin FacialAnimSystem
  120. LogPluginManager: Mounting plugin SpeechGraphics
  121. LogPluginManager: Mounting plugin SequencerScripting
  122. LogPluginManager: Mounting plugin EpicGameplayStats
  123. LogPluginManager: Mounting plugin EsportsCamera
  124. LogPluginManager: Mounting plugin OnlineGameplayFramework
  125. LogPluginManager: Mounting plugin HTTPChunkInstaller
  126. LogPluginManager: Mounting plugin Vivox
  127. LogPluginManager: Mounting plugin AssetManagerEditor
  128. LogPluginManager: Mounting plugin CryptoKeys
  129. LogPluginManager: Mounting plugin AppleImageUtils
  130. LogPluginManager: Mounting plugin BackChannel
  131. LogPluginManager: Mounting plugin AvfMedia
  132. LogPluginManager: Mounting plugin WmfMedia
  133. LogPluginManager: Mounting plugin NetcodeUnitTest
  134. LogPluginManager: Mounting plugin NUTUnrealEngine4
  135. LogInit: Using libcurl 7.55.1-DEV
  136. LogInit: - built for x86_64-pc-win32
  137. LogInit: - supports SSL with OpenSSL/1.0.2h
  138. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  139. LogInit: - other features:
  140. LogInit: CURL_VERSION_SSL
  141. LogInit: CURL_VERSION_LIBZ
  142. LogInit: CURL_VERSION_IPV6
  143. LogInit: CURL_VERSION_ASYNCHDNS
  144. LogInit: CURL_VERSION_LARGEFILE
  145. LogInit: CURL_VERSION_IDN
  146. LogInit: CurlRequestOptions (configurable via config and command line):
  147. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  148. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  149. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  150. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  151. LogInit: - LocalHostAddr = Default
  152. LogInit: - BufferSize = 65536
  153. LogOnline: MCP: Mcp Startup!
  154. LogOnline: MCP: ServiceName: events
  155. LogOnline: MCP: bEnabled: true
  156. LogOnline: MCP: EngineName: UE4
  157. LogOnline: MCP: AppName:
  158. LogOnline: MCP: GameName:
  159. LogOnline: MCP: GameBackend:
  160. LogOnline: MCP: ServiceAvailabilityId:
  161. LogOnline: MCP: bIsPublicFacing: false
  162. LogOnline: MCP: bShouldCheckServiceAvailability: false
  163. LogOnline: MCP: bUpdatesConnectionStatus: true
  164. LogOnline: MCP: McpConfigOverride: Fortnite
  165. LogOnline: MCP: BackendEnvironment:
  166. LogOnline: MCP: Protocol: https
  167. LogOnline: MCP: Domain: events-public-service-live.ol.epicgames.com
  168. LogOnline: MCP: BasePath: /api/v1
  169. LogOnline: MCP: RedirectUrl:
  170. LogOnline: MCP: Retry Configuration:
  171. LogOnline: MCP: - Num Retries: 4
  172. LogOnline: MCP: - Verbs:
  173. LogOnline: MCP: - Response Codes:
  174. LogOnline: MCP: -- 429
  175. LogOnline: MCP: -- 503
  176. LogOnline: MCP: -- 504
  177. LogOnline: MCP: Permissions:
  178. LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
  179. LogInit: Build: ++Fortnite+Release-7.30-CL-4869070
  180. LogInit: Engine Version: 4.22.0-4869070+++Fortnite+Release-7.30
  181. LogInit: Compatible Engine Version: 4.22.0-4869070+++Fortnite+Release-7.30
  182. LogInit: Net CL: 4691381
  183. LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1050 Ti
  184. LogInit: Compiled (64-bit): Feb 1 2019 14:37:46
  185. LogInit: Compiled with Visual C++: 19.13.26129.00
  186. LogInit: Build Configuration: Shipping
  187. LogInit: Branch Name: ++Fortnite+Release-7.30
  188. LogInit: Filtered Command Line: -epicusername=The_Captain03 -epicuserid=958062606a664ee39c7019e9c80a410f -epiclocale=en-US -noeac -fromfl=be -fltoken=4d925bh1ba7677826a964519 -frombe
  189. LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
  190. LogInit: Installed Engine Build: 1
  191. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
  192. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
  193. LogInit: Object subsystem initialized
  194. LogFortMemory: AppInit - CPU:233.13MB (Peak: 233.21MB)
  195. LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  196. LogConfig: Setting CVar [[csv.Shipping.ContinuousWrites:1]]
  197. LogConfig: Setting CVar [[csv.ContinuousWrites:0]]
  198. LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  199. LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  200. LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  201. LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
  202. LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
  203. LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
  204. LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  205. LogConfig: Setting CVar [[FX.BatchAsync:1]]
  206. LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
  207. LogConfig: Setting CVar [[grass.TickInterval:5]]
  208. LogConfig: Setting CVar [[r.Mobile.TonemapperFilm:1]]
  209. LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  210. LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  211. LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  212. LogConfig: Setting CVar [[r.setres:1280x720]]
  213. LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
  214. LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  215. LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  216. LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  217. LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  218. LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
  219. LogConfig: Setting CVar [[r.StencilForLODDither:1]]
  220. LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
  221. LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
  222. LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
  223. LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
  224. LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  225. LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  226. LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  227. LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  228. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  229. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[csv.Shipping.ContinuousWrites:1]]
  230. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[csv.ContinuousWrites:0]]
  231. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  232. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  233. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  234. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
  235. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
  236. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
  237. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  238. [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[FX.BatchAsync:1]]
  239. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
  240. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[grass.TickInterval:5]]
  241. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.TonemapperFilm:1]]
  242. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  243. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  244. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  245. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  246. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
  247. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  248. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  249. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  250. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  251. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
  252. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:1]]
  253. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
  254. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
  255. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
  256. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
  257. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  258. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  259. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  260. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  261. [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  262. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  263. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  264. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  265. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
  266. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  267. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  268. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  269. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  270. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  271. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  272. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  273. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:1]]
  274. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
  275. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  276. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  277. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
  278. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
  279. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  280. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  281. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  282. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
  283. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  284. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  285. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  286. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  287. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
  288. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  289. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
  290. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  291. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
  292. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  293. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:0]]
  294. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
  295. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
  296. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
  297. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
  298. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
  299. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  300. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
  301. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
  302. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.SkyLightPermutation:2]]
  303. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.CompressLandscapeWeightmaps:1]]
  304. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
  305. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
  306. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
  307. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.ForceFullPrecisionInPS:1]]
  308. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[OpenGL.UseEmulatedUBs:1]]
  309. [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  310. [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  311. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  312. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  313. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  314. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  315. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  316. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  317. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  318. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
  319. [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  320. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
  321. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  322. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  323. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  324. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
  325. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
  326. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
  327. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
  328. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
  329. [2019.02.07-00.50.13:776][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  330. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  331. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
  332. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  333. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  334. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  335. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  336. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  337. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  338. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  339. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  340. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  341. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
  342. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  343. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
  344. [2019.02.07-00.50.13:776][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  345. [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[n.VerifyPeer:1]]
  346. [2019.02.07-00.50.13:887][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  347. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  348. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:2.0]]
  349. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  350. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  351. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  352. [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  353. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  354. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  355. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  356. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  357. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  358. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  359. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
  360. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  361. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  362. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  363. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  364. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  365. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  366. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  367. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  368. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  369. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  370. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  371. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  372. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  373. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
  374. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:66]]
  375. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:66]]
  376. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:66]]
  377. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  378. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
  379. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
  380. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLargeGameLOD2:0]]
  381. [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  382. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  383. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  384. [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  385. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  386. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  387. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  388. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  389. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  390. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  391. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  392. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  393. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  394. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  395. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  396. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  397. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  398. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  399. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  400. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  401. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  402. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  403. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  404. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  405. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
  406. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
  407. [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  408. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  409. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  410. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  411. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  412. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  413. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  414. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  415. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  416. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  417. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  418. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  419. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  420. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  421. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  422. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  423. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  424. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  425. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  426. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  427. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  428. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  429. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  430. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  431. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  432. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  433. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  434. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  435. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  436. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  437. [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  438. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:0]]
  439. [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  440. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  441. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  442. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  443. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  444. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  445. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  446. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  447. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  448. [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  449. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  450. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  451. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  452. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  453. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  454. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  455. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  456. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  457. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  458. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  459. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  460. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  461. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  462. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
  463. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  464. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  465. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  466. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:14000]]
  467. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
  468. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  469. [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  470. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  471. [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  472. [2019.02.07-00.50.13:974][ 0]LogD3D11RHI: D3D11 adapters:
  473. [2019.02.07-00.50.15:035][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
  474. [2019.02.07-00.50.15:035][ 0]LogD3D11RHI: 4029/0/4076 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  475. [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  476. [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: 0/0/4076 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  477. [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  478. [2019.02.07-00.50.15:230][ 0]LogInit: Selected Device Profile: [WindowsClient]
  479. [2019.02.07-00.50.15:230][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
  480. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  481. [2019.02.07-00.50.15:230][ 0]LogHAL: Display: Platform has ~ 8 GB [8548388864 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  482. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
  483. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.DistanceFields.ParallelAtlasUpdate:1]]
  484. [2019.02.07-00.50.15:230][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  485. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  486. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:2]]
  487. [2019.02.07-00.50.15:230][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  488. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  489. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
  490. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  491. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  492. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  493. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  494. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  495. [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  496. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  497. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  498. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  499. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  500. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
  501. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  502. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  503. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  504. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  505. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  506. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  507. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  508. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  509. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  510. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  511. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  512. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  513. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  514. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  515. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:50]]
  516. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:50]]
  517. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:50]]
  518. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  519. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
  520. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
  521. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:2]]
  522. [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  523. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  524. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  525. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.ShadowQuality:2]]
  526. [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  527. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  528. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  529. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  530. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  531. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  532. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  533. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  534. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  535. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  536. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  537. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  538. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  539. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  540. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  541. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  542. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  543. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  544. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  545. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  546. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  547. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  548. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  549. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.PostProcessQuality:2]]
  550. [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  551. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  552. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  553. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  554. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  555. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  556. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  557. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  558. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  559. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  560. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  561. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  562. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  563. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  564. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  565. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  566. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  567. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  568. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  569. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  570. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  571. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  572. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  573. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  574. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  575. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  576. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  577. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  578. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  579. [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  580. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:0]]
  581. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[sg.TextureQuality:2]]
  582. [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  583. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  584. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  585. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  586. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  587. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  588. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  589. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  590. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  591. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:2]]
  592. [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  593. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  594. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  595. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  596. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  597. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  598. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  599. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  600. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  601. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  602. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  603. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  604. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  605. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  606. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
  607. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  608. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  609. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  610. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:14000]]
  611. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
  612. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  613. [2019.02.07-00.50.15:232][ 0]LogInit: Going up to parent DeviceProfile []
  614. [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  615. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  616. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.33]]
  617. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  618. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:4,4,10,82]]
  619. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,3,3]]
  620. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.UROInterpolation:1,1,0,0]]
  621. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,2,2]]
  622. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  623. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  624. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  625. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  626. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  627. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:0]]
  628. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:0]]
  629. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  630. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  631. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  632. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  633. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  634. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  635. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  636. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  637. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:0]]
  638. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:-1]]
  639. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  640. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  641. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  642. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  643. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:33]]
  644. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:33]]
  645. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:33]]
  646. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  647. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
  648. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
  649. [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  650. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
  651. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0]]
  652. [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  653. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  654. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
  655. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
  656. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  657. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
  658. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
  659. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
  660. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
  661. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  662. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
  663. [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
  664. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
  665. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  666. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  667. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  668. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:1]]
  669. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:1]]
  670. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:6.0]]
  671. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightInterpSpeed:2.0]]
  672. [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  673. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  674. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
  675. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
  676. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  677. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  678. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
  679. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
  680. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
  681. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
  682. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  683. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
  684. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
  685. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  686. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
  687. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  688. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
  689. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
  690. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  691. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  692. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  693. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
  694. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
  695. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
  696. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  697. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  698. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
  699. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
  700. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:3]]
  701. [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  702. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  703. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  704. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  705. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  706. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  707. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  708. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  709. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  710. [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  711. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
  712. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
  713. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
  714. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  715. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  716. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
  717. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  718. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
  719. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
  720. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
  721. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  722. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
  723. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
  724. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.Wind:0]]
  725. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
  726. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
  727. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
  728. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:8000]]
  729. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:0]]
  730. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  731. [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  732. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  733. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  734. [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  735. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.EnableHoldUseToPickupSwap:0]]
  736. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  737. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.DelayUnmappedRPCs:1]]
  738. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxRPCPerNetUpdate:10]]
  739. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.PingExcludeFrameTime:1]]
  740. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxNetStringSize:16777216]]
  741. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  742. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxChannelSize:65535]]
  743. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionInPayloads:0]]
  744. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
  745. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseIdentityPayloads:0]]
  746. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
  747. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
  748. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
  749. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
  750. [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
  751. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
  752. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
  753. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.UseNetRelevancy:0]]
  754. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.CullDistanceOverride:3000]]
  755. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
  756. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
  757. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:0]]
  758. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[fx.FavorNiagaraOverCascade:1]]
  759. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
  760. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
  761. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
  762. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.DisablePlayerCollisionInVehicle:0]]
  763. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
  764. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
  765. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.UseInterpolateToPerfectAim:0]]
  766. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.UseShotgunMinNumberOfHits:1]]
  767. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.NumberOfMinHitsForShotguns:3]]
  768. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
  769. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
  770. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
  771. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.AOGlobalDFStartDistance:100]]
  772. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.RHICmdBalanceParallelLists:0]]
  773. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[foliage.MinVertsToSplitNode:8192]]
  774. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[p.ForceNoKSPairs:1]]
  775. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[p.ForceNoKKPairs:1]]
  776. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.bMegaStormEnabled:0]]
  777. [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[FortRepGraph.SpatialBiasX:-270000]]
  778. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[FortRepGraph.SpatialBiasY:-270000]]
  779. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.EnableFacialAnimation:1]]
  780. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployRequiresJump:0]]
  781. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployUseWindowOfTime:0]]
  782. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployWindowLength:5.0]]
  783. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployPreventSkydiving:1]]
  784. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.AllowInteractionChecksWhileSkydiving:1]]
  785. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[fort.Building.AutoChangeMaterialOnPreview:1]]
  786. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[voice.SilenceDetectionThreshold:0.0]]
  787. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  788. [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[au.DisableHPFiltering:1]]
  789. [2019.02.07-00.50.15:293][ 0]LogInit: Computer: DESKTOP-LF6NRSJ
  790. [2019.02.07-00.50.15:293][ 0]LogInit: User: BrodyLaVallee
  791. [2019.02.07-00.50.15:293][ 0]LogInit: CPU Page size=4096, Cores=4
  792. [2019.02.07-00.50.15:293][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  793. [2019.02.07-00.50.15:293][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
  794. [2019.02.07-00.50.15:293][ 0]LogMemory: Platform Memory Stats for WindowsClient
  795. [2019.02.07-00.50.15:293][ 0]LogMemory: Process Physical Memory: 239.63 MB used, 243.70 MB peak
  796. [2019.02.07-00.50.15:293][ 0]LogMemory: Process Virtual Memory: 287.38 MB used, 287.38 MB peak
  797. [2019.02.07-00.50.15:293][ 0]LogMemory: Physical Memory: 4689.86 MB used, 3462.52 MB free, 8152.38 MB total
  798. [2019.02.07-00.50.15:293][ 0]LogMemory: Virtual Memory: 80379.56 MB used, 134137352.00 MB free, 134217728.00 MB total
  799. [2019.02.07-00.50.16:410][ 0]LogInit: Using OS detected language (en-US).
  800. [2019.02.07-00.50.16:410][ 0]LogInit: Using OS detected locale (en-US).
  801. [2019.02.07-00.50.16:418][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  802. [2019.02.07-00.50.16:427][ 0]LogOnline: OSS: Flushing Catalog Service cached offers/items.
  803. [2019.02.07-00.50.16:484][ 0]LogInit: Setting process to per monitor DPI aware
  804. [2019.02.07-00.50.17:502][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  805. [2019.02.07-00.50.17:502][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  806. [2019.02.07-00.50.17:510][ 0]LogD3D11RHI: Creating new Direct3DDevice
  807. [2019.02.07-00.50.17:510][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
  808. [2019.02.07-00.50.17:510][ 0]LogWindows: EnumDisplayDevices:
  809. [2019.02.07-00.50.17:511][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:1)
  810. [2019.02.07-00.50.17:511][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
  811. [2019.02.07-00.50.17:511][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  812. [2019.02.07-00.50.17:511][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
  813. [2019.02.07-00.50.17:511][ 0]LogWindows: DebugString: FoundDriverCount:4
  814. [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
  815. [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
  816. [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Driver Date: 10-27-2017
  817. [2019.02.07-00.50.17:511][ 0]LogRHI: Texture pool is 2820 MB (70% of 4029 MB)
  818. [2019.02.07-00.50.17:957][ 0]LogD3D11RHI: Async texture creation enabled
  819. [2019.02.07-00.50.17:968][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  820. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1481 unique shaders.
  821. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  822. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  823. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  824. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  825. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  826. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
  827. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
  828. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
  829. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
  830. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
  831. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
  832. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
  833. [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
  834. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
  835. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
  836. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
  837. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
  838. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara and no native library supported.
  839. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara_SC and no native library supported.
  840. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara and no native library supported.
  841. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara_SC and no native library supported.
  842. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  843. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  844. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  845. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  846. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  847. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  848. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  849. [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  850. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
  851. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
  852. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
  853. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
  854. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  855. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  856. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  857. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  858. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG and no native library supported.
  859. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG_SC and no native library supported.
  860. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG and no native library supported.
  861. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG_SC and no native library supported.
  862. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  863. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  864. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  865. [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  866. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth and no native library supported.
  867. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth_SC and no native library supported.
  868. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth and no native library supported.
  869. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth_SC and no native library supported.
  870. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem and no native library supported.
  871. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem_SC and no native library supported.
  872. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem and no native library supported.
  873. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem_SC and no native library supported.
  874. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting and no native library supported.
  875. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting_SC and no native library supported.
  876. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting and no native library supported.
  877. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting_SC and no native library supported.
  878. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera and no native library supported.
  879. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera_SC and no native library supported.
  880. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera and no native library supported.
  881. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera_SC and no native library supported.
  882. [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  883. [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  884. [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  885. [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  886. [2019.02.07-00.50.18:054][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
  887. [2019.02.07-00.50.18:097][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  888. [2019.02.07-00.50.18:118][ 0]LogSlate: Using FreeType 2.6.0
  889. [2019.02.07-00.50.18:118][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  890. [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 139158 unique shaders.
  891. [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
  892. [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  893. [2019.02.07-00.50.18:868][ 0]LogRHI: Display: Failed to open default shader pipeline cache for using shader platform 0.
  894. [2019.02.07-00.50.18:868][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  895. [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
  896. [2019.02.07-00.50.18:869][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  897. [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Failed to open default shader pipeline cache for using shader platform 0.
  898. [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
  899. [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
  900. [2019.02.07-00.50.18:869][ 0]LogInit: Using OS detected language (en-US).
  901. [2019.02.07-00.50.18:869][ 0]LogInit: Using OS detected locale (en-US).
  902. [2019.02.07-00.50.18:874][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  903. [2019.02.07-00.50.19:136][ 0]LogTextLocalizationManager: Compacting localization data took 3.27ms
  904. [2019.02.07-00.50.20:067][ 0]LogAssetRegistry: FAssetRegistry took 0.9318 seconds to start up
  905. [2019.02.07-00.50.20:309][ 0]LogStreaming: Display: Flushing async loaders.
  906. [2019.02.07-00.50.20:309][ 0]LogPackageLocalizationCache: Processed 18 localized package path(s) for 1 prioritized culture(s) in 0.000065 seconds
  907. [2019.02.07-00.50.20:310][ 0]LogInit: Selected Device Profile: [WindowsClient]
  908. [2019.02.07-00.50.20:329][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4691381, EngineNetVer: 7, GameNetVer: 0 (Checksum: 300805106)
  909. [2019.02.07-00.50.20:329][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak added to pak precacher.
  910. [2019.02.07-00.50.20:475][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
  911. [2019.02.07-00.50.20:991][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/GamepadActionNameTags.ini
  912. [2019.02.07-00.50.20:993][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
  913. [2019.02.07-00.50.21:044][ 0]LogConsoleResponse: User settings scalability group: MediumOrAbove
  914. [2019.02.07-00.50.21:055][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="AnimTestCrouch", Actions=((Template="Crouch"), (Template="Wait", Params=("1")), (Template="Uncrouch"), (Template="Wait", Params=("1")), (Template="Crouch"), (Template="NestedScript", Params=("WalkCardinal")), (Template="Uncrouch"))
  915. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
  916. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '4,4,10,82'
  917. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena SKVehicle budget to '3, 3, 100'
  918. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,3,3'
  919. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,0,0'
  920. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,2,2'
  921. [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
  922. [2019.02.07-00.50.21:078][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak added to pak precacher.
  923. [2019.02.07-00.50.21:281][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  924. [2019.02.07-00.50.22:317][ 0]LogInit: Display: Build flavor: '"Western"'
  925. [2019.02.07-00.50.22:317][ 0]LogUAC: UACClient initialized
  926. [2019.02.07-00.50.22:317][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
  927. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: ServiceName: events
  928. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bEnabled: true
  929. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: EngineName: UE4
  930. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: AppName: Fortnite
  931. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: GameName: Fortnite
  932. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: GameBackend: Fortnite
  933. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: ServiceAvailabilityId:
  934. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bIsPublicFacing: false
  935. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bShouldCheckServiceAvailability: false
  936. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bUpdatesConnectionStatus: true
  937. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: McpConfigOverride: Fortnite
  938. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: BackendEnvironment: Prod
  939. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Protocol: https
  940. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Domain: events-public-service-live.ol.epicgames.com
  941. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: BasePath: /api/v1
  942. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: RedirectUrl:
  943. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Retry Configuration:
  944. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Num Retries: 4
  945. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Verbs:
  946. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Response Codes:
  947. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 429
  948. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 503
  949. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 504
  950. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Permissions:
  951. [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Client Id: ec684b8c687f479fadea3cb2ad83f5c6 Key: <Redacted>
  952. [2019.02.07-00.50.22:348][ 0]LogSlate: Took 0.028641 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
  953. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SyncInterval 0
  954. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Width 1920
  955. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Height 1040
  956. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
  957. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
  958. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
  959. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
  960. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
  961. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
  962. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
  963. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferUsage 48
  964. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferCount 1
  965. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.OutputWindow 00000000001905FC
  966. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.Windowed true
  967. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SwapEffect 0
  968. [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.Flags 2
  969. [2019.02.07-00.50.22:348][ 0]LogD3D11RHI: Error: Result failed
  970. at D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361
  971. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
  972. [2019.02.07-00.50.22:348][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=00007FF2B3F20000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
  973. [2019.02.07-00.50.22:348][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement