Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log file open, 02/06/19 19:50:11
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1008-WindowsClient.pak" until encryption key 'A9AFB4A346420DB1399A2FB2065528F5' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1007-WindowsClient.pak" until encryption key '91C415954BF27B6E43970FB8A75FE8BB' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1006-WindowsClient.pak" until encryption key '8A29D48D47F92655750C38908C8DD218' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1005-WindowsClient.pak" until encryption key '6ED300E6401C02B19FDF5F82D945C661' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1004-WindowsClient.pak" until encryption key '2B245B0F4DDB6AE9929DEDA081BEA512' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1003-WindowsClient.pak" until encryption key '25192B394183E562C7D9AD85FC917D49' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1002-WindowsClient.pak" until encryption key '1C8FA86241B2E4D084F7548529629CF6' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1001-WindowsClient.pak" until encryption key '1234642F4676A00CE54CA7B32D78AF0C' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak.
- LogPakFile: Deferring mount of pak "../../../FortniteGame/Content/Paks/pakchunk1000-WindowsClient.pak" until encryption key '121D529E48141A7E5D0F278BF4559F22' becomes available
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s5-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 4 named threads and 13 total threads with 3 sets of task threads.
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
- LogPluginManager: Mounting plugin AESHandlerComponent
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AnimationBudgetAllocator
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin BlueprintContext
- LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CommonUI
- LogPluginManager: Mounting plugin ControlRig
- LogPluginManager: Mounting plugin Crashlytics
- LogPluginManager: Mounting plugin DiscordRPC
- LogPluginManager: Mounting plugin EditorScriptingUtilities
- LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
- LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
- LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin EpicCMS
- LogPluginManager: Mounting plugin EpicCMSUIFramework
- LogPluginManager: Mounting plugin OnlineFramework
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin OnlineSubsystemMcp
- LogPluginManager: Mounting plugin FunctionalTestingEditor
- LogPluginManager: Mounting plugin GameplayAbilities
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin Gauntlet
- LogPluginManager: Mounting plugin ImagePlate
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LiveLink
- LogPluginManager: Mounting plugin LiveStreamVoice
- LogPluginManager: Mounting plugin LogitechLED
- LogPluginManager: Mounting plugin MatchmakingService
- LogPluginManager: Mounting plugin MeshNetwork
- LogPluginManager: Mounting plugin ReplicationGraph
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin NetUI
- LogPluginManager: Mounting plugin NVIDIAGfeSDK
- LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
- LogPluginManager: Mounting plugin OnlineSubsystemFacebook
- LogPluginManager: Mounting plugin OnlineSubsystemGoogle
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
- LogPluginManager: Mounting plugin OnlineSubsystemTwitch
- LogPluginManager: Mounting plugin Oodle
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PurchaseFlow
- LogPluginManager: Mounting plugin PythonScriptPlugin
- LogPluginManager: Mounting plugin RazerChroma
- LogPluginManager: Mounting plugin Social
- LogPluginManager: Mounting plugin SocialUMG
- LogPluginManager: Mounting plugin SubtitlesWidgets
- LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
- LogPluginManager: Mounting plugin UAC
- LogPluginManager: Mounting plugin UACBase
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin WindowsDeviceProfileSelector
- LogPluginManager: Mounting plugin WinDualShock
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin TimeSynth
- LogPluginManager: Mounting plugin MIDIDevice
- LogPluginManager: Mounting plugin FacialAnimSystem
- LogPluginManager: Mounting plugin SpeechGraphics
- LogPluginManager: Mounting plugin SequencerScripting
- LogPluginManager: Mounting plugin EpicGameplayStats
- LogPluginManager: Mounting plugin EsportsCamera
- LogPluginManager: Mounting plugin OnlineGameplayFramework
- LogPluginManager: Mounting plugin HTTPChunkInstaller
- LogPluginManager: Mounting plugin Vivox
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: MCP: Mcp Startup!
- LogOnline: MCP: ServiceName: events
- LogOnline: MCP: bEnabled: true
- LogOnline: MCP: EngineName: UE4
- LogOnline: MCP: AppName:
- LogOnline: MCP: GameName:
- LogOnline: MCP: GameBackend:
- LogOnline: MCP: ServiceAvailabilityId:
- LogOnline: MCP: bIsPublicFacing: false
- LogOnline: MCP: bShouldCheckServiceAvailability: false
- LogOnline: MCP: bUpdatesConnectionStatus: true
- LogOnline: MCP: McpConfigOverride: Fortnite
- LogOnline: MCP: BackendEnvironment:
- LogOnline: MCP: Protocol: https
- LogOnline: MCP: Domain: events-public-service-live.ol.epicgames.com
- LogOnline: MCP: BasePath: /api/v1
- LogOnline: MCP: RedirectUrl:
- LogOnline: MCP: Retry Configuration:
- LogOnline: MCP: - Num Retries: 4
- LogOnline: MCP: - Verbs:
- LogOnline: MCP: - Response Codes:
- LogOnline: MCP: -- 429
- LogOnline: MCP: -- 503
- LogOnline: MCP: -- 504
- LogOnline: MCP: Permissions:
- LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
- LogInit: Build: ++Fortnite+Release-7.30-CL-4869070
- LogInit: Engine Version: 4.22.0-4869070+++Fortnite+Release-7.30
- LogInit: Compatible Engine Version: 4.22.0-4869070+++Fortnite+Release-7.30
- LogInit: Net CL: 4691381
- LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i3-8100 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1050 Ti
- LogInit: Compiled (64-bit): Feb 1 2019 14:37:46
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Shipping
- LogInit: Branch Name: ++Fortnite+Release-7.30
- LogInit: Filtered Command Line: -epicusername=The_Captain03 -epicuserid=958062606a664ee39c7019e9c80a410f -epiclocale=en-US -noeac -fromfl=be -fltoken=4d925bh1ba7677826a964519 -frombe
- LogInit: Base Directory: C:/Program Files/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true, Async Post Load: true
- LogInit: Object subsystem initialized
- LogFortMemory: AppInit - CPU:233.13MB (Peak: 233.21MB)
- LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- LogConfig: Setting CVar [[csv.Shipping.ContinuousWrites:1]]
- LogConfig: Setting CVar [[csv.ContinuousWrites:0]]
- LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
- LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
- LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
- LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
- LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- LogConfig: Setting CVar [[FX.BatchAsync:1]]
- LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
- LogConfig: Setting CVar [[grass.TickInterval:5]]
- LogConfig: Setting CVar [[r.Mobile.TonemapperFilm:1]]
- LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
- LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
- LogConfig: Setting CVar [[r.StencilForLODDither:1]]
- LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
- LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
- LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
- LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
- LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[csv.Shipping.ContinuousWrites:1]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[csv.ContinuousWrites:0]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- [2019.02.07-00.50.13:774][ 0]LogConfig: Setting CVar [[FX.BatchAsync:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[grass.TickInterval:5]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.TonemapperFilm:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Slate.MaxFontAtlasPagesBeforeFlush:4]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.SkyLightPermutation:2]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.CompressLandscapeWeightmaps:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[r.Mobile.ForceFullPrecisionInPS:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[OpenGL.UseEmulatedUBs:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
- [2019.02.07-00.50.13:775][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.13:776][ 0]LogConfig: Setting CVar [[n.VerifyPeer:1]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:2.0]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- [2019.02.07-00.50.13:887][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:66]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:66]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:66]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLargeGameLOD2:0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.02.07-00.50.13:888][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:14000]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.02.07-00.50.13:889][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.02.07-00.50.13:974][ 0]LogD3D11RHI: D3D11 adapters:
- [2019.02.07-00.50.15:035][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050 Ti' (Feature Level 11_0)
- [2019.02.07-00.50.15:035][ 0]LogD3D11RHI: 4029/0/4076 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: 0/0/4076 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2019.02.07-00.50.15:225][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2019.02.07-00.50.15:230][ 0]LogInit: Selected Device Profile: [WindowsClient]
- [2019.02.07-00.50.15:230][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- [2019.02.07-00.50.15:230][ 0]LogHAL: Display: Platform has ~ 8 GB [8548388864 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.DistanceFields.ParallelAtlasUpdate:1]]
- [2019.02.07-00.50.15:230][ 0]LogInit: Going up to parent DeviceProfile [Windows]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:2]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2019.02.07-00.50.15:230][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:50]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:50]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:50]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.ShadowQuality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[sg.PostProcessQuality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2019.02.07-00.50.15:231][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[sg.TextureQuality:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:14000]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2019.02.07-00.50.15:232][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.33]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:4,4,10,82]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,3,3]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.UROInterpolation:1,1,0,0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,2,2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:-1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Players:33]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_AI:33]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingRelevancyThrottleThreshold_Combined:33]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[a.Budget.Enabled:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[a.Budget.BudgetMs:1.5]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:2]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.ShadowQuality:3]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.05]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.7]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.25]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
- [2019.02.07-00.50.15:232][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.VolumetricFog:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:6.0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightInterpSpeed:2.0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:60]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:350]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.BloomQuality:4]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:2]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.7]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:2]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:3 ; low number of samples when gathering]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:0 ; no foreground scattering]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:0 ; no foreground scattering]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.006 ; required because low gathering and no scattering and not looking great at 1080p]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.AmbientOcclusion.Compute:3]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@1] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:32]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.RefractionQuality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.Scale:0.75]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.Quality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.25]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.Wind:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Low:0.85]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_Medium:0.7]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.EmitterLevel_High:0.3]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:8000]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Brody LaVallee/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[Fort.EnableHoldUseToPickupSwap:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.DelayUnmappedRPCs:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxRPCPerNetUpdate:10]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.PingExcludeFrameTime:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxNetStringSize:16777216]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[net.MaxChannelSize:65535]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionInPayloads:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[OSS.VerboseIdentityPayloads:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
- [2019.02.07-00.50.15:233][ 0]LogConfig: Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.UseNetRelevancy:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.CullDistanceOverride:3000]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[fx.FavorNiagaraOverCascade:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.DisablePlayerCollisionInVehicle:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.UseInterpolateToPerfectAim:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.UseShotgunMinNumberOfHits:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Weapon.NumberOfMinHitsForShotguns:3]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.AOGlobalDFStartDistance:100]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[r.RHICmdBalanceParallelLists:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[foliage.MinVertsToSplitNode:8192]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[p.ForceNoKSPairs:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[p.ForceNoKKPairs:1]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[Athena.bMegaStormEnabled:0]]
- [2019.02.07-00.50.15:234][ 0]LogConfig: Setting CVar [[FortRepGraph.SpatialBiasX:-270000]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[FortRepGraph.SpatialBiasY:-270000]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.EnableFacialAnimation:1]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployRequiresJump:0]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployUseWindowOfTime:0]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployWindowLength:5.0]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.GliderRedeployPreventSkydiving:1]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[Fort.AllowInteractionChecksWhileSkydiving:1]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[fort.Building.AutoChangeMaterialOnPreview:1]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[voice.SilenceDetectionThreshold:0.0]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- [2019.02.07-00.50.15:292][ 0]LogConfig: Setting CVar [[au.DisableHPFiltering:1]]
- [2019.02.07-00.50.15:293][ 0]LogInit: Computer: DESKTOP-LF6NRSJ
- [2019.02.07-00.50.15:293][ 0]LogInit: User: BrodyLaVallee
- [2019.02.07-00.50.15:293][ 0]LogInit: CPU Page size=4096, Cores=4
- [2019.02.07-00.50.15:293][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2019.02.07-00.50.15:293][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
- [2019.02.07-00.50.15:293][ 0]LogMemory: Platform Memory Stats for WindowsClient
- [2019.02.07-00.50.15:293][ 0]LogMemory: Process Physical Memory: 239.63 MB used, 243.70 MB peak
- [2019.02.07-00.50.15:293][ 0]LogMemory: Process Virtual Memory: 287.38 MB used, 287.38 MB peak
- [2019.02.07-00.50.15:293][ 0]LogMemory: Physical Memory: 4689.86 MB used, 3462.52 MB free, 8152.38 MB total
- [2019.02.07-00.50.15:293][ 0]LogMemory: Virtual Memory: 80379.56 MB used, 134137352.00 MB free, 134217728.00 MB total
- [2019.02.07-00.50.16:410][ 0]LogInit: Using OS detected language (en-US).
- [2019.02.07-00.50.16:410][ 0]LogInit: Using OS detected locale (en-US).
- [2019.02.07-00.50.16:418][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2019.02.07-00.50.16:427][ 0]LogOnline: OSS: Flushing Catalog Service cached offers/items.
- [2019.02.07-00.50.16:484][ 0]LogInit: Setting process to per monitor DPI aware
- [2019.02.07-00.50.17:502][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2019.02.07-00.50.17:502][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2019.02.07-00.50.17:510][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2019.02.07-00.50.17:510][ 0]LogD3D11RHI: GPU DeviceId: 0x1c82 (for the marketing name, search the web for "GPU Device Id")
- [2019.02.07-00.50.17:510][ 0]LogWindows: EnumDisplayDevices:
- [2019.02.07-00.50.17:511][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:1)
- [2019.02.07-00.50.17:511][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1050 Ti' (P:1 D:1)
- [2019.02.07-00.50.17:511][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
- [2019.02.07-00.50.17:511][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1050 Ti' (P:0 D:0)
- [2019.02.07-00.50.17:511][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050 Ti
- [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Driver Version: 388.13 (internal:23.21.13.8813, unified:388.13)
- [2019.02.07-00.50.17:511][ 0]LogD3D11RHI: Driver Date: 10-27-2017
- [2019.02.07-00.50.17:511][ 0]LogRHI: Texture pool is 2820 MB (70% of 4029 MB)
- [2019.02.07-00.50.17:957][ 0]LogD3D11RHI: Async texture creation enabled
- [2019.02.07-00.50.17:968][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1481 unique shaders.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
- [2019.02.07-00.50.18:017][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Niagara_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2019.02.07-00.50.18:018][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SocialUMG_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
- [2019.02.07-00.50.18:019][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: TimeSynth_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FacialAnimSystem_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SequencerScripting_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EsportsCamera_SC and no native library supported.
- [2019.02.07-00.50.18:020][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2019.02.07-00.50.18:021][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2019.02.07-00.50.18:054][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
- [2019.02.07-00.50.18:097][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2019.02.07-00.50.18:118][ 0]LogSlate: Using FreeType 2.6.0
- [2019.02.07-00.50.18:118][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 139158 unique shaders.
- [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
- [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
- [2019.02.07-00.50.18:868][ 0]LogRHI: Display: Failed to open default shader pipeline cache for using shader platform 0.
- [2019.02.07-00.50.18:868][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- [2019.02.07-00.50.18:868][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
- [2019.02.07-00.50.18:869][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
- [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Failed to open default shader pipeline cache for using shader platform 0.
- [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
- [2019.02.07-00.50.18:869][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
- [2019.02.07-00.50.18:869][ 0]LogInit: Using OS detected language (en-US).
- [2019.02.07-00.50.18:869][ 0]LogInit: Using OS detected locale (en-US).
- [2019.02.07-00.50.18:874][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2019.02.07-00.50.19:136][ 0]LogTextLocalizationManager: Compacting localization data took 3.27ms
- [2019.02.07-00.50.20:067][ 0]LogAssetRegistry: FAssetRegistry took 0.9318 seconds to start up
- [2019.02.07-00.50.20:309][ 0]LogStreaming: Display: Flushing async loaders.
- [2019.02.07-00.50.20:309][ 0]LogPackageLocalizationCache: Processed 18 localized package path(s) for 1 prioritized culture(s) in 0.000065 seconds
- [2019.02.07-00.50.20:310][ 0]LogInit: Selected Device Profile: [WindowsClient]
- [2019.02.07-00.50.20:329][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4691381, EngineNetVer: 7, GameNetVer: 0 (Checksum: 300805106)
- [2019.02.07-00.50.20:329][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s6-WindowsClient.pak added to pak precacher.
- [2019.02.07-00.50.20:475][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
- [2019.02.07-00.50.20:991][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/GamepadActionNameTags.ini
- [2019.02.07-00.50.20:993][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
- [2019.02.07-00.50.21:044][ 0]LogConsoleResponse: User settings scalability group: MediumOrAbove
- [2019.02.07-00.50.21:055][ 0]ImportText (ScriptedBehaviors): Missing closing parenthesis: (ScriptName="AnimTestCrouch", Actions=((Template="Crouch"), (Template="Wait", Params=("1")), (Template="Uncrouch"), (Template="Wait", Params=("1")), (Template="Crouch"), (Template="NestedScript", Params=("WalkCardinal")), (Template="Uncrouch"))
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '4,4,10,82'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena SKVehicle budget to '3, 3, 100'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,3,3'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,0,0'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,2,2'
- [2019.02.07-00.50.21:067][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
- [2019.02.07-00.50.21:078][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s7-WindowsClient.pak added to pak precacher.
- [2019.02.07-00.50.21:281][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2019.02.07-00.50.22:317][ 0]LogInit: Display: Build flavor: '"Western"'
- [2019.02.07-00.50.22:317][ 0]LogUAC: UACClient initialized
- [2019.02.07-00.50.22:317][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: ServiceName: events
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bEnabled: true
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: EngineName: UE4
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: AppName: Fortnite
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: GameName: Fortnite
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: GameBackend: Fortnite
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: ServiceAvailabilityId:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bIsPublicFacing: false
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bShouldCheckServiceAvailability: false
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: bUpdatesConnectionStatus: true
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: McpConfigOverride: Fortnite
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: BackendEnvironment: Prod
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Protocol: https
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Domain: events-public-service-live.ol.epicgames.com
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: BasePath: /api/v1
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: RedirectUrl:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Retry Configuration:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Num Retries: 4
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Verbs:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Response Codes:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 429
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 503
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: -- 504
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: Permissions:
- [2019.02.07-00.50.22:322][ 0]LogOnline: MCP: - Client Id: ec684b8c687f479fadea3cb2ad83f5c6 Key: <Redacted>
- [2019.02.07-00.50.22:348][ 0]LogSlate: Took 0.028641 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SyncInterval 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Width 1920
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Height 1040
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Numerator 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.RefreshRate.Denominator 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Format 24
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.ScanlineOrdering 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferDesc.Scaling 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SampleDesc.Count 1
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SampleDesc.Quality 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferUsage 48
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.BufferCount 1
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.OutputWindow 00000000001905FC
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.Windowed true
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.SwapEffect 0
- [2019.02.07-00.50.22:348][ 0]LogRHI: Error: SwapChainDesc.Flags 2
- [2019.02.07-00.50.22:348][ 0]LogD3D11RHI: Error: Result failed
- at D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:361
- with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DRIVER_INTERNAL_ERROR
- [2019.02.07-00.50.22:348][ 0]LogD3D11RHI: [Aftermath] GDynamicRHI=00007FF2B3F20000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
- [2019.02.07-00.50.22:348][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement