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- [TexGen]
- ; set to 1 to enable notices about skipped billboards
- Notice=0
- ; in case of too much CPU/Memory/VRAM use set to 1
- RenderThreads=2
- ; set to 1 to create textures to include with a mod
- ; skips updating textures with the same source and destination file path; prevents message to disable old TexGen output
- CreateMod=0
- ; the maximum resolution of textures - DirectX 11 supports up to 16384
- MaxTextureSize=8192
- ; the maximum resolution for the render buffer to use - set to 4096 if there are VRAM or main memory problems at start up
- MaxRenderResolution=8192
- ; Gamma value for sRGB to linear conversion
- sRGBGamma=1.3
- ; set to 2 to generate normalmaps for all grass LOD billboards regardless if complex grass textures are present or not
- ; set to 1 to generate normalmaps for all grass LOD billboards if there is one or more grass model using a complex grass texture - use for ApplyToBasicGrass=true in enbseries.ini
- ; set to 0 to only generate normalmaps for grass models that actually have a complex grass diffuse texture - use for ApplyToBasicGrass=false in enbseries.ini
- ForceComplexGrass=1
- ; set to 1 to generate normal map textures for standard tree LOD billboards
- TreeNormalMaps=0
- ; if ratio of opaque to transparent pixels of the trimmed billboard is smaller than BillboardDiscardRatio, the creation of the billboard is skipped
- BillboardDiscardRatio=0.01
- ; if the unit width or height of the trimmed billboard is smaller than the BillboardMin[Width|Height]Mulitplier * UnitsPerPixel, the creation of the billboard is skipped
- BillboardMinWidthMulitplier=4
- BillboardMinHeightMulitplier=4
- ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume
- MinTreeModelVolume=512
- MinGrassModelVolume=64
- ; automatic tree/grass discovery - base record object bounds Z2 >= Min[Tree|Grass]ModelHeight
- MinTreeModelHeight=256
- MinGrassModelHeight=32
- ; multiply model height to account for typical maximum scale on references for units per pixel calculation
- ; TreeModelHeightMultiplier is the default in case there are no references to determine the maximum scale
- TreeModelHeightMultiplier=1.7
- GrassModelHeightMultiplier=1.0
- RenderModelHeightMultiplier=1.85
- ; 1 = use mipmaps of full textures for rendering, 0 = don't use mipmaps
- UseMipmaps=1
- ; 1 = use mipmaps of complex grass textures, 0 = generate mipmaps
- UseMipmapsComplexGrass=1
- ; the average of the nearest neighbour opaque pixels are copied to adjacent transparent pixels - helps when creating mipmaps in addition to the average background color
- BleedToTransparent=1
- ; 0 = no MSAA
- MaxMultiSamples=16
- ; threshold to convert alpha channel to binary transparency - default is 128
- TreeMSAlphaThreshold=128
- GrassMSAlphaThreshold=112
- ObjectMSAlphaThreshold=128
- ; enable GL_SAMPLE_COVERAGE
- GLAlphaCoverage=0
- ; floating-point sample coverage value = ACAlphaThreshold / 255
- ACAlphaThreshold=255
- ; internally work with MaxSuperSamples * double resolution - if too high together with base texture resolution and MaxMultiSample Open GL might throw errors
- TreeMaxSuperSamples=0
- GrassMaxSuperSamples=0
- ObjectMaxSuperSamples=0
- ; threshold to convert alpha channel to binary transparency for down sampling
- SSAlphaThreshold=128
- ; use rendered alpha channel from output resolution instead of downsampled alpha
- SSRenderAlpha=0
- ; use both rendered and downsampled transparency, if either one is opaque the output pixel will be opaque
- SSBlendAlpha=0
- ; Texconv mipmap alpha coverage
- AlphaCoverage=0.85
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