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TexGen_SSE.INI

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Jan 21st, 2026
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  1. [TexGen]
  2.  
  3. ; set to 1 to enable notices about skipped billboards
  4. Notice=0
  5.  
  6. ; in case of too much CPU/Memory/VRAM use set to 1
  7. RenderThreads=2
  8.  
  9. ; set to 1 to create textures to include with a mod
  10. ; skips updating textures with the same source and destination file path; prevents message to disable old TexGen output
  11. CreateMod=0
  12.  
  13. ; the maximum resolution of textures - DirectX 11 supports up to 16384
  14. MaxTextureSize=8192
  15.  
  16. ; the maximum resolution for the render buffer to use - set to 4096 if there are VRAM or main memory problems at start up
  17. MaxRenderResolution=8192
  18.  
  19. ; Gamma value for sRGB to linear conversion
  20. sRGBGamma=1.3
  21.  
  22. ; set to 2 to generate normalmaps for all grass LOD billboards regardless if complex grass textures are present or not
  23. ; set to 1 to generate normalmaps for all grass LOD billboards if there is one or more grass model using a complex grass texture - use for ApplyToBasicGrass=true in enbseries.ini
  24. ; set to 0 to only generate normalmaps for grass models that actually have a complex grass diffuse texture - use for ApplyToBasicGrass=false in enbseries.ini
  25. ForceComplexGrass=1
  26.  
  27. ; set to 1 to generate normal map textures for standard tree LOD billboards
  28. TreeNormalMaps=0
  29.  
  30. ; if ratio of opaque to transparent pixels of the trimmed billboard is smaller than BillboardDiscardRatio, the creation of the billboard is skipped
  31. BillboardDiscardRatio=0.01
  32.  
  33. ; if the unit width or height of the trimmed billboard is smaller than the BillboardMin[Width|Height]Mulitplier * UnitsPerPixel, the creation of the billboard is skipped
  34. BillboardMinWidthMulitplier=4
  35. BillboardMinHeightMulitplier=4
  36.  
  37. ; automatic tree/grass discovery - base record object bounds Sqrt((X2-X1)^2 + (Y2-Y1)^2 + (Z2-Z1)^2) >= Min[Tree|Grass]ModelVolume
  38. MinTreeModelVolume=512
  39. MinGrassModelVolume=64
  40. ; automatic tree/grass discovery - base record object bounds Z2 >= Min[Tree|Grass]ModelHeight
  41. MinTreeModelHeight=256
  42. MinGrassModelHeight=32
  43.  
  44. ; multiply model height to account for typical maximum scale on references for units per pixel calculation
  45. ; TreeModelHeightMultiplier is the default in case there are no references to determine the maximum scale
  46. TreeModelHeightMultiplier=1.7
  47. GrassModelHeightMultiplier=1.0
  48. RenderModelHeightMultiplier=1.85
  49.  
  50. ; 1 = use mipmaps of full textures for rendering, 0 = don't use mipmaps
  51. UseMipmaps=1
  52.  
  53. ; 1 = use mipmaps of complex grass textures, 0 = generate mipmaps
  54. UseMipmapsComplexGrass=1
  55.  
  56. ; the average of the nearest neighbour opaque pixels are copied to adjacent transparent pixels - helps when creating mipmaps in addition to the average background color
  57. BleedToTransparent=1
  58.  
  59. ; 0 = no MSAA
  60. MaxMultiSamples=16
  61. ; threshold to convert alpha channel to binary transparency - default is 128
  62. TreeMSAlphaThreshold=128
  63. GrassMSAlphaThreshold=112
  64. ObjectMSAlphaThreshold=128
  65. ; enable GL_SAMPLE_COVERAGE
  66. GLAlphaCoverage=0
  67. ; floating-point sample coverage value = ACAlphaThreshold / 255
  68. ACAlphaThreshold=255
  69.  
  70. ; internally work with MaxSuperSamples * double resolution - if too high together with base texture resolution and MaxMultiSample Open GL might throw errors
  71. TreeMaxSuperSamples=0
  72. GrassMaxSuperSamples=0
  73. ObjectMaxSuperSamples=0
  74. ; threshold to convert alpha channel to binary transparency for down sampling
  75. SSAlphaThreshold=128
  76. ; use rendered alpha channel from output resolution instead of downsampled alpha
  77. SSRenderAlpha=0
  78. ; use both rendered and downsampled transparency, if either one is opaque the output pixel will be opaque
  79. SSBlendAlpha=0
  80.  
  81. ; Texconv mipmap alpha coverage
  82. AlphaCoverage=0.85
  83.  
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