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- Execute this first
- _G.enabled = true
- _G.delay = 5
- _G.BrickColor = "Pastel brown"
- -- For the most coins made, change the BrickColor to correspond with your area.
- -- Respective to the area numbers, the BrickColors are: Pastel brown, Bright violet, Moss, Neon orange, Ghost grey, and Pine cone.
- while wait() do
- for i, v in pairs(game.Workspace.Chests:GetChildren()) do
- if v.ClassName == "Model" then
- for a, b in pairs(v:GetChildren()) do
- if b.Name == "Base" then
- if _G.enabled and b and b.BrickColor.Name == _G.BrickColor then
- game.Workspace[game.Players.LocalPlayer.Name]:MoveTo(b.Position)
- game.ReplicatedStorage.Aero.AeroRemoteServices.ChestService.DisconnectPlayer:FireServer(tostring(v.Name))
- wait(_G.delay)
- end
- end
- end
- end
- end
- end
- Execute this 2nd
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- while wait() do
- local A_1 = "Damage"
- local Event = game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.QuestService.Collect
- Event:InvokeServer(A_1)
- local A_1 = "NextWeapon"
- Event:InvokeServer(A_1)
- local A_1 = "HatLevel"
- Event:InvokeServer(A_1)
- local A_1 = "NextArea"
- Event:InvokeServer(A_1)
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