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HHLExploits

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Apr 26th, 2019
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  1. Execute this first
  2. _G.enabled = true
  3. _G.delay = 5
  4. _G.BrickColor = "Pastel brown"
  5.  
  6. -- For the most coins made, change the BrickColor to correspond with your area.
  7. -- Respective to the area numbers, the BrickColors are: Pastel brown, Bright violet, Moss, Neon orange, Ghost grey, and Pine cone.
  8.  
  9. while wait() do
  10. for i, v in pairs(game.Workspace.Chests:GetChildren()) do
  11. if v.ClassName == "Model" then
  12. for a, b in pairs(v:GetChildren()) do
  13. if b.Name == "Base" then
  14. if _G.enabled and b and b.BrickColor.Name == _G.BrickColor then
  15. game.Workspace[game.Players.LocalPlayer.Name]:MoveTo(b.Position)
  16. game.ReplicatedStorage.Aero.AeroRemoteServices.ChestService.DisconnectPlayer:FireServer(tostring(v.Name))
  17. wait(_G.delay)
  18. end
  19. end
  20. end
  21. end
  22. end
  23. end
  24.  
  25.  
  26. Execute this 2nd
  27.  
  28. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
  29. while wait() do
  30. local A_1 = "Damage"
  31. local Event = game:GetService("ReplicatedStorage").Aero.AeroRemoteServices.QuestService.Collect
  32. Event:InvokeServer(A_1)
  33. local A_1 = "NextWeapon"
  34. Event:InvokeServer(A_1)
  35. local A_1 = "HatLevel"
  36. Event:InvokeServer(A_1)
  37. local A_1 = "NextArea"
  38. Event:InvokeServer(A_1)
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