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- The heroes need to remove the enchantment from the caves without the psychic getting in their way or the captain will grow too powerful.
- The heroes need to discover the secrets of the stronghold without ever speaking their true names or the rebel will remain imprisoned.
- This class is designed for healing and has some talent with offensive fighting and speedy movement. They are weak at rituals and physical skills.
- The penalty for killing a messenger bird is a few months' imprisonment.
- Anyone desiring to open the way to another plane can offer their own wellbeing at a certain shrine at sunrise.
- Raptor Ninja of Memory
- Ranger of Discord
- Justice Diplomat
- Blade Ice Paladin-Berserker of Life
- Were-warlock
- Hope Cleric of Air and Faith
- Edge Druid of Water
- Riddle Inverse Assassin of Entropy
- Lightning Barbarian-Rogue
- Infraarcanist
- Electrodusk Mage of Humility and Deceit
- Hydroguardian
- Lust Fighter of Nightmares
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