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Apr 22nd, 2019
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  1. Config.Zones = {
  2.  
  3. GunShop = {
  4. legal = true,
  5. Items = {
  6. { weapon = 'WEAPON_FLARE', price = 700, ammoPrice = 20, AmmoToGive = 1 },
  7. { weapon = 'WEAPON_PISTOL_MK2', components = { 0, 1500, 6000, 9000, 10000, nil }, price = 40000, ammoPrice = 150, AmmoToGive = 12},
  8. { weapon = 'WEAPON_BAT', price = 500 },
  9. { weapon = 'WEAPON_FLASHLIGHT', price = 200 },
  10. { weapon = 'WEAPON_PETROLCAN', price = 300, ammoPrice = 300, AmmoToGive = 40000 },
  11. { weapon = 'WEAPON_HAMMER', price = 400 },
  12. { weapon = 'WEAPON_GOLFCLUB', price = 1500 },
  13. { weapon = 'WEAPON_CROWBAR', price = 700 }
  14. },
  15. Locations= {
  16. vector3(-662.1, -934.9, 20.8),
  17. vector3(810.25, -2157.60, 28.62),
  18. vector3(1693.44, 3760.16, 33.71),
  19. vector3(-330.24, 6083.88, 30.45),
  20. vector3(252.63, -50.00, 68.94),
  21. vector3(22.09, -1107.28, 28.80),
  22. vector3(2567.69, 294.38, 107.73),
  23. vector3(842.44, -1033.42, 27.19),
  24.  
  25. }
  26. },
  27.  
  28. BlackWeashop = {
  29. legal = false,
  30. Items = {
  31. { weapon = 'WEAPON_PISTOL_MK2', components = { 0, 1500, 6000, 9000, 10000, nil }, price = 35000, ammoPrice = 150, AmmoToGive = 12},
  32. { weapon = 'WEAPON_BAT', price = 450 },
  33. { weapon = 'WEAPON_GOLFCLUB', price = 500 },
  34. { weapon = 'GADGET_PARACHUTE', price = 1900 },
  35. { weapon = 'WEAPON_HAMMER', price = 300 },
  36. { weapon = 'WEAPON_BALL', price = 50 },
  37. },
  38. Locations = {
  39. vector3(-2.09, -1822.2, 28.84),
  40. }
  41. },
  42. BlackWeashop2 = {
  43. legal = false,
  44. Items = {
  45. { weapon = 'WEAPON_SNSPISTOL_MK2', components = { 0, 1500, 6000, 9000, 10000, 15000, nil }, ammoPrice = 150, AmmoToGive = 12, price = 17500 },
  46. { weapon = 'WEAPON_CROWBAR', price = 350 },
  47. { weapon = 'WEAPON_BULLPUPSHOTGUN', components = { 2000, 3500, 6000, nil }, ammoPrice = 250, AmmoToGive = 12, price = 40000 },
  48. { weapon = 'GADGET_PARACHUTE', price = 1600 },
  49. },
  50. Locations = {
  51. vector3(20.71, -1113.56, 29.8),
  52. }
  53. },
  54. BlackWeashop3 = {
  55. legal = false,
  56. Items = {
  57. { weapon = 'WEAPON_REVOLVER', ammoPrice = 250, AmmoToGive = 6, price = 44050 },
  58. { weapon = 'WEAPON_REVOLVER_MK2', components = { 0, 1500, 6000, 9000, nil }, ammoPrice = 350, AmmoToGive = 6, price = 64050 },
  59. { weapon = 'WEAPON_PISTOL50', components = { 0, 1500, 6000, 9000, 11000, nil }, ammoPrice = 280, AmmoToGive = 6, price = 55000 },
  60. { weapon = 'WEAPON_SAWNOFFSHOTGUN', components = {3000, nil }, ammoPrice = 280, AmmoToGive = 6, price = 61500 },
  61. { weapon = 'WEAPON_KNUCKLE', price = 3750 },
  62. { weapon = 'WEAPON_BATTLEAXE', price = 8750 },
  63. { weapon = 'WEAPON_KNIFE', price = 3750 },
  64. { weapon = 'GADGET_PARACHUTE', price = 1600 },
  65. },
  66. Locations = {
  67. vector3(24.74,-1113.18, 28.28),
  68. }
  69. },
  70. BlackWeashop4 = {
  71. legal = false,
  72. Items = {
  73. { weapon = 'WEAPON_HEAVYPISTOL', components = { 0, 1500, 6000, 9000, 11000, nil }, ammoPrice = 350, AmmoToGive = 6, price = 64750 },
  74. { weapon = 'WEAPON_MICROSMG', components = { 0, 1500, 6000, 9000, 11000, 13000, nil }, ammoPrice = 350, AmmoToGive = 6, price = 121150 },
  75. { weapon = 'WEAPON_GUSENBERG', components = { 2500, 3500, nil }, ammoPrice = 230, AmmoToGive = 20, price = 190000 },
  76. { weapon = 'GADGET_PARACHUTE', price = 1300 }
  77. },
  78. Locations = {
  79. vector3(26.46,-1110.26, 28.31),
  80. }
  81. },
  82. BlackWeashop5 = {
  83. legal = false,
  84. Items = {
  85. { weapon = 'WEAPON_ASSAULTRIFLE', components = { 0, 2000, 3500, 3800, 4000, 4500, 5000, 8000, nil }, ammoPrice = 530, AmmoToGive = 30, price = 200000 },
  86. { weapon = 'WEAPON_HEAVYSNIPER', components = { 3000, 5000, nil }, ammoPrice = 330, AmmoToGive = 5, price = 450750 },
  87. { weapon = 'WEAPON_COMPACTRIFLE', components = { 0, 5000, 6500, nil }, ammoPrice = 330, AmmoToGive = 20, price = 142500 },
  88. { weapon = 'WEAPON_SMG_MK2', price = 85000, ammoPrice = 330, AmmoToGive = 20, },
  89. { weapon = 'WEAPON_SWITCHBLADE', price = 7000 },
  90. { weapon = 'WEAPON_MUSKET', price = 98500 },
  91. { weapon = 'GADGET_PARACHUTE', price = 800 },
  92. },
  93. Locations = {
  94. vector3(28.34,-1106.87,28.33),
  95. }
  96. }
  97. }
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