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Wanderlost

Mona Stat and Twin Soul Calculations

Dec 4th, 2015
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  1. What follows are the maximum achievable values in each stat at Chargen, both for Magical Girls and Monster Girls.
  2. Note: These calculations are specific to AMGC and will be inaccurate elsewhere.
  3. (Update 3/14/2016: 1.1 perk bonuses added and Corruption 1.1 Monperk bonuses added to max stat calculations. MonGs are now significantly stronger than they were previously. Basic calculations have been updated, but stat arrays and totals have not.)
  4.  
  5. Stat Total:
  6. MG: 16 (Base) + 1 (Body) + 4 (Spec) + 2 (Fist or Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 32
  7. MonG: 16 (Base) + 1 (Body) + 0 (Spec) + 2 (Fist or Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 36
  8.  
  9.  
  10. Max Stat: (STR)
  11. MG: 4 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 32
  12. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 36
  13. 4, 5, 8, 10, 11, 12, 18 =32 (-3+7)=36
  14. Max STR rolls 16-17 Dice, but is pathetically weak to AGI.
  15. MG: 31/5/4/4/4 or MonG: 31/5/4/5/5
  16. Total: 48 or 50
  17.  
  18. Max Stat: (VIT)
  19. MG: 4 (Base) + 1 (Body) + 4 (Stone Spec) + 1 (Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 32
  20. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 35
  21. 4, 5, 9, 10, 11, 12, 18 =32 (-4+7)=35
  22. Max VIT is too slow and rarely gonna hit anything on 3-4 Dice. That said, 60 wounds and 16 soak ain't no joke.
  23. MG: 5/31/4/4/4 or MonG: 5/30/4/5/5
  24. Total: 48 or 49
  25.  
  26. Max Stat: (AGI)
  27. MG: 4 (Base) + 1 (Body) + 4 (Air Spec) + 1 (Ranged) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 32
  28. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Ranged) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 35
  29. 4, 5, 9, 10, 11, 12, 18 =32 (-4+7)=35
  30. Max AGI is stupid fast, rolls 15-16 dice, and probably always goes first unless the foe has Awareness. Even so, it eats shit against anyone with even passable MAG.
  31. MG: 4/4/31/4/4 or MonG: 4/4/30/5/5
  32. Total: 47 or 48
  33.  
  34. Max Stat: (MAG)
  35. MG: 4 (Base) + 1 (Body) + 4 (Gravity Spec) + 1 (Magic) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 32
  36. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 1 (Magic) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 35
  37. 4, 5, 9, 10, 11, 12, 18 =32 (-4+7)=35
  38. Max MAG rolls 14-16 ATK dice, but can't take a punch.
  39. MG: 4/4/4/31/4 or MonG: 4/5/5/30/4
  40. Total: 47 or 48
  41.  
  42. Max Stat: (LCK)
  43. MG: 4 (Base) + 1 (Body) + 3 (Metal Spec) + 0 (Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +0 (Monperks) = 30
  44. MonG: 4 (Base) + 1 (Body) + 0 (Any Spec) + 0 (Melee) + 1 (Outfit) + 1 (Power) + 6(Perks) + 14(Coins) +7 (MonPerks) = 34
  45. 4, 5, 8, 8, 9, 10, 16 =30 (-3+7)=34
  46. Luck is ridiculous with Tentacles. Attack, debuff, and defend against everything? And 29 Fortune is just...
  47. MG: 5/6/4/4/29 or MonG: 5/8/4/4/29
  48. Total: 48 or 50
  49.  
  50.  
  51. Twin Soul Fusion: Just calculated with STR as an example for the max and then what is (at least close to) the minimum stat total for a Twin Soul fusion.
  52.  
  53. MAX STR
  54. [Twin1: 3 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 4(Perks) + 14(Coins) +0 (Monperks) = 29
  55. 3, 4, 7, 9, 10, 11, 15 =29
  56. 1: 30/4/3/3/3
  57. +[Twin2: 3 (Base) + 1 (Body) + 3 (Metal Spec) + 2 (Fist) + 1 (Outfit) + 1 (Power) + 4(Perks) + 0(Coins) +0 (Monperks) = 15
  58. 3, 4, 7, 9, 10, 11, 15 =15
  59. 2: 16/4/3/3/3
  60.  
  61. HIGH 2: (29 STR+15 STR), (4 VIT+4 VIT)
  62. LOW 2: (3 AGI+3 AGI), (3 LCK+3 LCK)
  63. LAST: (3 MAG)
  64. Fused: 44/8/6/3/6 with twins at -1 or 42/6/4/2/4 with twins at -2
  65. Totals: 67 at -1, 58 at -2
  66.  
  67. [MonTwin1: 3 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) +1 (Outfit) + 1 (Power) + 4(Perks) + 14(Coins) +3 (MonPerks) = 29
  68. 3, 4, 4, 6, 7, 8, 12, 26, =29
  69. MonG: 30/5/3/4/3
  70. +[MonTwin2: 3 (Base) + 1 (Body) + 0 (Any Spec) + 2 (Fist) +1 (Outfit) + 1 (Power) + 4(Perks) + 0(Coins) +3 (MonPerks) = 15
  71. 3, 4, 4, 6, 7, 8, 12, 12, =15
  72. MonG: 16/5/3/4/3
  73.  
  74. HIGH 2: (29 STR+15 STR), (5 VIT+5 VIT)
  75. LOW 2: (3 AGI+3 AGI), (3 LCK+3 LCK)
  76. LAST: (4 MAG)
  77. Fused: 44/10/6/4/6 with twins at -1 or 42/8/4/2/4 with twins at -2
  78. Totals: 70 at -1 or 60 at -2
  79.  
  80. MIN COMBINED STATS
  81. Both MG Twins: 10/15 (base) + 1 (body) + 4 (spec) + 1 (weapon) + 1 (outfit) + 1 (Power) + 0 (perks) + 0 (coins) = 18/23 Stat Total
  82.  
  83. STR: 5 [3(base) +1(Reinforcement spec) +1 (outfit)]
  84. VIT: 5 [3(base) +1(Reinforcement spec) +1 (Power]
  85. AGI: 6 [3(base) +1!(body) +1(Reinforcement spec) +1(Ranged)]
  86. MAG: 3 [3(base)]
  87. LCK: 4 [3(base) +1(Reinforcement spec)]
  88.  
  89. HIGH 2: (6 AGI+6 AGI), (5 VIT+5 VIT)
  90. LOW 2: (3 MAG+3 MAG), (4 LCK+4 LCK)
  91. LAST: (5 STR)
  92. Fused: 5/10/12/6/8 with twins at -1 or 4/8/10/4/6 with twins at -2
  93. Totals: 41 at -1 or 32 at -2
  94.  
  95. Both MonG Twins: 10/15 (base) + 1 (body) + 0 (spec) + 1 (weapon) + 1 (outfit) + 1 (Power) + 0 (perks) + 0 (coins) +5 (monperks) = 19/24 Stat Total
  96.  
  97. STR: 4 [3(base) +1 (outfit)]
  98. VIT: 4 [3(base) +1 (Power]
  99. AGI: 5 [3(base) +1!(body) +1(Ranged)]
  100. MAG: 3 [3(base)]
  101. LCK: 3 [3(base)]
  102.  
  103. HIGH 2: (5 AGI+5 AGI), (4 VIT+4 VIT)
  104. LOW 2: (3 MAG+3 MAG), (3 LCK+3 LCK)
  105. LAST: (4 STR)
  106. Fused: 4/8/10/6/6 with twins at -1 or 3/6/8/4/4 with twins at -2
  107. Totals: 34 at -1 or 25 at -2
  108.  
  109. The median stat total for MG fusions with these calculations is 45 at -2 or 54 at -1.
  110. For reference, the stat caps for regular characters are 48-49.
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