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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1600
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.0
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define ENABLE_SERIAL
  13. #define COLOR_CHANGE_DIRECT
  14. #define VOLUME_MENU_CYCLE
  15. #define IDLE_OFF_TIME 60*5*1000
  16. #define SAVE_STATE
  17. #define ENABLE_AUTO_SWING_BLAST
  18. #define MOTION_TIMEOUT 60 * 15 * 1000
  19. #define FEMALE_TALKIE_VOICE
  20. #define AUTO_HUMSTART
  21. #define PREONS_MATCH_OUTS
  22. #define PSTOFFS_MATCH_INS
  23. #define ANGLE_PREON
  24. #define NO_REPEAT_RANDOM
  25. #define FILTER_CUTOFF_FREQUENCY 2000
  26. #define FILTER_ORDER 2
  27. #define FETT263_EDIT_MODE_MENU
  28. #define FETT263_DUAL_MODE_SOUND
  29. #define FETT263_CLASH_STRENGTH_SOUND
  30. #define FETT263_MAX_CLASH 16
  31. #define FETT263_SAY_COLOR_LIST
  32. #define FETT263_SAY_COLOR_LIST_CC
  33. #define FETT263_SAY_BATTERY
  34. #define FETT263_LOCKUP_DELAY
  35. #define FETT263_BM_CLASH_DETECT 6
  36. #define FETT263_BM_DISABLE_OFF_BUTTON
  37. #define FETT263_SWING_ON
  38. #define FETT263_SWING_ON_SPEED 200
  39. #define FETT263_TWIST_OFF
  40. #define FETT263_TWIST_ON_NO_BM
  41. #define FETT263_TWIST_ON_PREON
  42. #define FETT263_STAB_ON_PREON
  43. #define FETT263_THRUST_ON_PREON
  44. #define FETT263_SAVE_GESTURE_OFF
  45. #define FETT263_FORCE_PUSH
  46. #define FETT263_FORCE_PUSH_LENGTH 3
  47. #define FETT263_MULTI_PHASE
  48. #define FETT263_SAY_BATTERY_PERCENT
  49. #define FETT263_QUOTE_PLAYER_START_ON
  50. #define DYNAMIC_BLADE_DIMMING
  51. #define DYNAMIC_BLADE_LENGTH
  52. #define DYNAMIC_CLASH_THRESHOLD
  53. #define SAVE_CLASH_THRESHOLD
  54. #define SAVE_BLADE_LENGTH
  55. #define SAVE_BLADE_DIMMING
  56. #define ENABLE_ALL_EDIT_OPTIONS
  57. #define DISABLED_DIAGNOSTIC_COMMANDS
  58. #define DISABLE_BASIC_PARSER_STYLES
  59. #endif
  60.  
  61.  
  62. #ifdef CONFIG_PROP
  63. #include "../props/saber_fett263_buttons.h"
  64. #endif
  65.  
  66.  
  67. #ifdef CONFIG_PRESETS
  68. Preset presets[] = {
  69. {"Bal Venos;common", "common/tracks/violin.wav",
  70. StylePtr<Layers<Mix<IsLessThan<TwistAngle<1>,Int<16384>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>,300>,RotateColorsX<Variation,Rgb<10,0,26>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,Stripes<5000,-1500,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>>,TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>>,TrDelay<30000>,AudioFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>>,TrFade<800>>,EFFECT_FORCE>,AlphaL<RandomBlinkL<Int<1000>,Black>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<Green,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb<160,60,255>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<160,60,255>>,RotateColorsX<Variation,Rgb<21,0,52>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipe<200>,Mix<IsLessThan<TwistAngle<1>,Int<16384>>,StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<42,0,105>>,RotateColorsX<Variation,Rgb<21,0,52>>>,300>,RotateColorsX<Variation,Rgb<10,0,26>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,Stripes<5000,-1500,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,17,0>>,RotateColorsX<Variation,Rgb<255,140,40>>,RotateColorsX<Variation,Rgb<128,34,0>>>>,TrWipe<100>,Black,TrBoing<300,3>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<300>,Int<800>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<-4000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Int<4000>,Int<4000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,10>,Bump<Int<0>,Int<1769>>>,TrFade<2950>,AlphaL<HumpFlickerL<Rgb<120,120,165>,15>,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<HumpFlickerL<Rgb<120,120,165>,20>,Bump<Int<0>,Int<1769>>>,TrBoing<1000,3>>,EFFECT_PREON>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<10000>>,Int<0>,Scale<BatteryLevel,Int<16384>,Int<7500>>>>>>()},
  71. {"Bank01;common", "common/tracks/TFA_Battle.wav",
  72. StylePtr<Layers<StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>, RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<500>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<300>,Int<800>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>()},
  73. { "Bank02;common", "common/tracks/FinalSteps.wav",
  74. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<500>,TrWipeIn<800>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<50>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<Green,Bump<Int<0>,Int<1>>>,TrDelay<35>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<25>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()},
  75. { "Ixam_Letsi;common", "common/tracks/swpv.wav",
  76. StylePtr<Layers<Stripes<16000,-1000,RotateColorsX<Variation,DarkOrange>,Pulsing<RotateColorsX<Variation,Rgb<90,24,0>>,RotateColorsX<Variation,DarkOrange>,800>,RotateColorsX<Variation,DarkOrange>>,TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<160,43,0>>>,TrDelay<30000>,RotateColorsX<Variation,DarkOrange>,TrFade<800>>,EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,Pulsing<White,Rgb<128,128,128>,200>,Rgb<60,60,60>,Pulsing<Rgb<30,30,30>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1000>>,EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<1769>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<1769>>>,TrFade<3000>>,EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<1769>>>,TrFade<3000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), },
  77. { "Bank03;common", "common/tracks/The_Mandalorian.wav",
  78. StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RotateColorsX<Variation,Rgb<100,100,150>>,RotateColorsX<Variation,Rgb<150,150,225>>>,Stripes<5000,-300,RotateColorsX<Variation,Rgb<25,25,55>>,RotateColorsX<Variation,Rgb<75,75,120>>,RotateColorsX<Variation,Rgb<10,10,20>>,RotateColorsX<Variation,Rgb<50,50,75>>>,300>,RotateColorsX<Variation,Rgb<35,35,75>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,180,50>,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<LemonChiffon,Rgb<255,180,50>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<500>>>,TrWipeInX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<300>,Int<800>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>()},
  79. { "Bank04;common", "common/tracks/Ascension.wav",
  80. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
  81. {"Nano Gauntlet;common", "common/tracks/Endgame.wav",
  82. StylePtr<Layers< StripesX<Sin<Int<12>,Int<3000>,Int<7000>>,Scale<SwingSpeed<100>,Int<75>,Int<125>>,StripesX<Sin<Int<10>,Int<1000>,Int<3000>>,Scale<SwingSpeed<100>,Int<75>,Int<100>>,Pulsing<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Blue>,1200>,Mix<SwingSpeed<200>,RotateColorsX<Variation,Yellow>,Green>>,RotateColorsX<Variation,Red>,Pulsing<RotateColorsX<Variation,Orange>,StripesX<Sin<Int<10>,Int<2000>,Int<3000>>,Sin<Int<10>,Int<75>,Int<100>>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Orange>>,2000>,Pulsing<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Blue>,3000>>, AlphaL<StyleFire<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Yellow>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>, LockupTrL<Layers< AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>, AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>, ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>>,TransitionEffectL<TrConcat<TrWaveX<Rgb<95,0,210>,Int<400>,Int<200>,Int<120>,Int<32768>>,AlphaL<PulsingL<Rgb<95,0,210>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<Rgb<95,0,210>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Blue,Int<400>,Int<200>,Int<120>,Int<32768>>,AlphaL<PulsingL<ColorSequence<400,Rgb<95,0,210>,Blue>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<ColorSequence<400,Blue,Rgb<95,0,210>>,Int<1000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Red,Int<350>,Int<200>,Int<120>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Blue,Rgb<95,0,210>,Red>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<ColorSequence<350,Red,Blue,Rgb<95,0,210>>,Int<800>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<DarkOrange,Int<350>,Int<400>,Int<120>,Int<32768>>,AlphaL<PulsingL<ColorSequence<350,Red,Blue,Rgb<95,0,210>,DarkOrange>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<ColorSequence<350,DarkOrange,Red,Blue,Rgb<95,0,210>>,Int<700>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Green,Int<300>,Int<400>,Int<120>,Int<32768>>,AlphaL<PulsingL<ColorSequence<300,Red,Blue,Rgb<95,0,210>,DarkOrange,Green>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<ColorSequence<300,Green,Red,Blue,Rgb<95,0,210>,DarkOrange>,Int<600>>,SmoothStep<Int<2000>,Int<-3000>>>,TrWaveX<Yellow,Int<300>,Int<400>,Int<120>,Int<32768>>,AlphaL<PulsingL<ColorSequence<250,Red,Blue,Rgb<95,0,210>,DarkOrange,Green,Yellow>,Int<400>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<100>,AlphaL<PulsingL<ColorSequence<200,Yellow,Red,Blue,Rgb<95,0,210>,DarkOrange,Green>,Int<500>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<800>>,EFFECT_PREON>>>(),},
  83. {"Space Stone;common", "common/tracks/Endgame.wav",
  84. StylePtr<Layers< Stripes<5000,-1500,RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,SteelBlue>,RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Blue>>, TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>, ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrBoing<500,3>>,TransitionEffectL<TrConcat<TrWaveX<DodgerBlue,Int<400>,Int<200>,Int<300>,Int<32768>>,AlphaL<PulsingL<DodgerBlue,Int<2000>>,SmoothStep<Int<2000>,Int<-3000>>>,TrDelay<2500>>,EFFECT_PREON>>>(),},
  85. {"Senate Majority;common", "common/tracks/BattleOfHeros.wav",
  86. StylePtr<InOutTr<Blast<BlastFadeout<LocalizedClash<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<Lockup<Mix<SwingSpeed<500>,AudioFlicker<Gradient<Gradient<BrownNoiseFlicker<Black,Orange,400>,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient<BrownNoiseFlicker<Black,DarkOrange,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>,BrownNoiseFlicker<Black,Rgb<128,0,0>,400>>>,Pulsing<Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Rgb<150,20,40>>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,Red,Red>,Gradient<Strobe<Black,BrownNoiseFlicker<SteelBlue,LightPink,400>,40,90>,RandomFlicker<Red,Magenta>,Strobe<White,BrownNoiseFlicker<Red,White,100>,50,1>,RandomFlicker<Magenta,Red>,RandomFlicker<Red,Black>,RandomFlicker<Red,DarkOrange>>,3500>,RandomPerLEDFlicker<Red,White>>,White,TrWipeIn<50>,TrSmoothFade<50>,EFFECT_DRAG_END>,Gradient<Orange,Orange,White>,TrSmoothFade<50>,TrWipeIn<50>,EFFECT_DRAG_BEGIN>,Gradient<White,DeepSkyBlue,LightPink,DeepSkyBlue,White>,TrJoinR<TrWipe<200>,TrWipeIn<200>>,TrSmoothFade<300>,EFFECT_LOCKUP_END>,White,TrBoing<300,2>,TrFade<100>,EFFECT_LOCKUP_BEGIN>,BrownNoiseFlicker<White,DarkOrange,400>,100,75>,Rgb<120,0,0>>,White,200,200>,TrConcat<TrColorCycle<80,-400,-1000>,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe<Black,White,45,60>,TrJoinR<TrSmoothFade<190>,TrWipe<200>>>,TrConcat<TrInstant,White,TrJoin<TrJoin<TrJoin<TrColorCycle<2050,-1500,-1>,TrBoing<2050,15>>,TrBoing<2050,18>>,TrSmoothFade<2050>>>>>(),},
  87. {"Bank05;common", "common/tracks/EP-I_02_Duel_Of_The_Fates.wav",
  88. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
  89. { "Bank06;common", "common/tracks/Traveler.wav",
  90. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
  91. { "Bank07;common", "common/tracks/General.wav",
  92. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
  93. {"The_Maw;common", "common/tracks/JFO5.wav",
  94. StylePtr<Layers<
  95. // Main Blade Color
  96. Mix<SmoothStep<Int<16000>,Int<10000>>,
  97. StripesX<Scale<TwistAngle<1>,Int<1500>,Int<3000>>,Int<-2000>,Rgb<60,0,255>,Black>,
  98. StripesX<Scale<TwistAngle<1>,Int<1500>,Int<3000>>,Int<2000>,Rgb<60,0,255>,Black>>,
  99. // Ice Force
  100. TransitionEffectL<
  101. TrConcat<TrFade<7000>,Rgb<10,0,75>,// blade turns solid cold 1000ms before ice full coverage
  102. TrDelay<1000>>,EFFECT_FORCE>, // hidden by ice overlay at this point, so no reason to have anything more than 1000 before back to base color
  103. TransitionEffectL< TrConcat<TrWipe<8000>, //wipe in stripes ice freezing effect
  104. TransitionEffect<Stripes<10000,-1000,Rgb<50,75,165>,Rgb<25,37,82>,Rgb<50,75,165>,Rgb<13,19,41>>,Sparkle<Rgb<100,150,230>,Rgb<100,200,255>,50,300>,TrFade<11500>,TrDelay<20000>,EFFECT_FORCE>, // Stripes fade to solid over remaining 4 seconds from freezing edge's finish until 12000 then hold for next joined delay to end at 15000, so 3000 more.
  105. TrDelay<7000>,Sparkle<Rgb<100,150,230>,Rgb<100,200,255>,50,300>, //after 15000 (TrConcat makes it 8000 + 7000) from effect start, full blade to this shade of white for wiping away (seamless color from end of stripes fade to solid)
  106. TrJoin<TrWipe<7000>,TrSmoothFade<9500>>>,EFFECT_FORCE>, // wipe ice away and melt to thinner opacity , but not 100%, leave like 30% by using longer fade duration than the wipe takes.
  107. TransitionEffectL<TrConcat<
  108. TrJoin<TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,DeepSkyBlue,60>, Int<400>, Int<50>, Int<1000>,Int<0>>, // burst
  109. TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,SteelBlue,600>, Int<15000>,Int<400>,Int<8000>,Int<0>>, // leading freeze edge
  110. TrWaveX<Sparkle<AlphaL<Rgb<100,200,255>,Int<0>>,Rgb<100,200,255>,3000,200>,Int<15000>,Int<100>,Int<8000>,Int<-7000>>>, // crystalizing in edge's wake
  111. AlphaL<Rgb<100,200,255>,Int<0>>,
  112. TrJoin<TrWaveX<BrownNoiseFlicker<Rgb<100,200,255>,DeepSkyBlue,300>, Int<300>, Int<50>, Int<1000>,Int<0>>, // burst
  113. TrWaveX<Sparkle<AlphaL<Rgb<100,200,255>,Int<0>>,Rgb<100,200,255>,3000,200>,Int<40000>,Int<300>,Int<7000>,Int<3000>>, // crystalizing in thaw's path
  114. TrWaveX<BrownNoiseFlicker<DarkOrange,Yellow,80>, Int<15000>,Int<400>,Int<7000>,Int<0>>>>,EFFECT_FORCE>, // leading thawing edge
  115. // Dim Blade 50% "Power Save" button combo
  116. EffectSequence<EFFECT_POWERSAVE,
  117. AlphaL<Black,Int<16384>>,
  118. AlphaL<Black,Int<0>>>,
  119. // Clash
  120. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,
  121. AlphaL<
  122. TransitionEffect<
  123. TransitionEffect<Strobe<Rgb<255,150,50>,Black,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,
  124. Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,
  125. Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,
  126. EFFECT_CLASH>,
  127. // Stab
  128. TransitionEffectL<TrConcat<TrWipeIn<350>,Mix<Bump<Int<32768>,Int<16000>>,Gradient<BrownNoiseFlicker<Black,OrangeRed,400>,Red,OrangeRed,Orange,White>,BrownNoiseFlicker<Yellow,Strobe<Strobe<Red,White,15,20>,Green,10,10>,500>>,TrDelay<200>,Mix<Bump<Int<32768>,Int<16000>>,Gradient<BrownNoiseFlicker<Black,OrangeRed,400>,Red,OrangeRed,Orange,White>,BrownNoiseFlicker<Yellow,Strobe<Strobe<Red,White,15,20>,Green,10,10>,500>>,TrJoin<TrFade<500>,TrWipe<500>>>,EFFECT_STAB>,
  129. // Blast
  130. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  131. BlastL<EffectSequence<EFFECT_BLAST,Red,Green,Blue,Rgb<100,200,255>,Black>,850,250,351>,
  132. AlphaL<TransitionEffectL<TrConcat<TrDelay<300>,Red,TrFade<500>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  133. BlastL<Rgb<100,200,255>,500,350,100000>,
  134. // Lockup - BC custom range mid-blade
  135. LockupTrL<Layers<
  136. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  137. AlphaL<Blinking<BrownNoiseFlicker<Rgb<100,200,255>,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  138. TrConcat<TrInstant,
  139. AlphaL<Blinking<Rgb<100,200,255>,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  140. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  141. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<Rgb<100,200,255>,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
  142. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_LOCKUP_BEGIN>,
  143. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  144. // Non-Responsive Drag
  145. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,Rgb<100,200,255>>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  146. // Lightning Block Non-Responsive
  147. LockupTrL<AlphaL<RandomFlicker<Strobe<Rgb<100,200,255>,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  148. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  149. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  150. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
  151. // Begin Lightning Transition
  152. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  153. // End Lightning Transition
  154. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<Rgb<100,200,255>,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  155. // Melt
  156. LockupTrL<
  157. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  158. // Melt Shape
  159. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  160. // Melt Begin and End transitions
  161. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  162. // Ignition and Retraction
  163. TransitionEffectL<TrConcat<TrDelay<200>,Strobe<Black,Rgb<100,100,150>,15,40>,TrJoin<TrWipeInSparkTip<Rgb<100,200,255>,800,200>,TrWipeSparkTip<Rgb<100,200,255>,800,200>>>,EFFECT_IGNITION>,
  164. TransitionEffectL<TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<10000>>,Stripes<2000,-1500,Black,Rgb<60,0,255>>,Stripes<2000,1500,Black,Rgb<60,0,255>>>,TrFade<500>>,EFFECT_RETRACTION>,
  165. InOutTrL<
  166. TrJoin<
  167. TrJoin<TrWipeIn<800>,TrWaveX<Rgb<80,100,255>,Int<800>,Int<200>,Int<800>,Int<32768>>>,
  168. TrJoin<TrWipe<800>,TrWaveX<Rgb<80,100,255>,Int<400>,Int<200>,Int<800>,Int<0>>>>,
  169. TrJoin<
  170. TrJoin<TrWipeInX<Int<2000>>,TrWaveX<Rgb<80,100,255>,Int<1000>,Int<500>,Int<2000>,Int<32768>>>,
  171. TrJoin<TrWipeX<Int<2000>>,TrWaveX<Rgb<100,100,255>,Int<1000>,Int<500>,Int<2000>,Int<0>>>>>,
  172. TransitionEffectL<TrConcat<TrInstant,Rgb<80,100,255>,TrFade<50>>,EFFECT_IGNITION>,
  173. TransitionEffectL<TrConcat<TrDelay<1100>,Rgb<80,100,255>,TrFade<50>>,EFFECT_RETRACTION>,
  174. // On-Demand Battery Level
  175. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  176. >>(),},
  177. { "Bank09;common", "common/tracks/Duke.wav",
  178. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
  179. { "Plo;common", "common/tracks/Plo.wav",
  180. StylePtr<Layers<Stripes<8000,-175,RotateColorsX<Variation,DeepSkyBlue>,Pulsing<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,DeepSkyBlue>,1200>,RotateColorsX<Variation,DodgerBlue>>, TransitionEffectL<TrConcat<TrFade<900>,RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,DodgerBlue>>,TrDelay<30000>,RotateColorsX<Variation,Blue>,TrFade<800>>,EFFECT_FORCE>, TransitionEffectL<TrConcat<TrInstant,White,TrFade<800>>,EFFECT_LOCKUP_END>, ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>, ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>, ResponsiveStabL<Red>, ResponsiveBlastFadeL<White,Scale<SwingSpeed<200>,Int<8000>,Int<16000>>>, ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL<TrWipe<500>,TrWipeIn<800>>>>()},
  181. { "Bank10;common", "common/tracks/TheBoldOne.wav",
  182. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()},
  183. { "Bank13;common", "common/tracks/TheBoldOne.wav",
  184. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Cyan>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Cyan,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Aquamarine,70>,DeepSkyBlue>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Magenta,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()},
  185. { "Bank14;common", "common/tracks/JFO1.wav",
  186. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Coral>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<White,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Red,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,DeepSkyBlue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Yellow>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Yellow>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()},
  187. {"Comet;common", "common/tracks/JFO5.wav",
  188. StylePtr<Layers< HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,10>, SimpleClashL<Strobe<Black,GreenYellow,50,50>,50>, TransitionEffectL<TrConcat<TrInstant,AlphaL<LightSalmon,Bump<Scale<BladeAngle<>,Int<28000>,Int<12500>>,Int<18000>>>,TrFade<200>>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,AlphaL<Orange,Bump<Scale<BladeAngle<>,Int<28000>,Int<12500>>,Int<10000>>>,TrFade<200>>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<Yellow,Black,50>,Bump<Scale<BladeAngle<>,Int<28000>,Int<12500>>,Int<7000>>>,TrFade<200>>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Int<28000>,Int<12500>>,Int<3500>>>,TrFade<200>>,EFFECT_CLASH>, TransitionEffectL<TrConcat<TrWipeIn<300>,AlphaL<Stripes<5000,1000,BrownNoiseFlicker<Rgb<80,0,0>,Black,500>,BrownNoiseFlicker<Red,Black,500>,BrownNoiseFlicker<Black,Rgb<150,50,50>,500>>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>, TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<50>,AlphaL<Red,Int<6000>>,TrJoinR<TrWipe<50>,TrWipeIn<50>>>,EFFECT_BLAST>, BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>, AlphaL<White,BlastF<400,300,100000>>, LockupTrL<Layers< Sparkle<RandomPerLEDFlicker<Red,Black>,White,300,500>, AlphaL<Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,500>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>>,SmoothStep<Scale<BladeAngle<>,Int<26500>,Int<12500>>,Int<2000>>>, AlphaL<Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>,500>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<80,0,0>>>,SmoothStep<Scale<BladeAngle<>,Int<17500>,Int<3500>>,Int<-2000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>, LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,400>,Rgb<180,180,180>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<8000>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>, LockupTrL<AlphaL<BlinkingX<Yellow,BlinkingX<Rgb<255,20,20>,White,Int<150>,Scale<SlowNoise<Int<3000>>,Int<250>,Int<750>>>,Int<150>,Scale<SlowNoise<Int<3000>>,Int<100>,Int<900>>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,TrConcat<TrInstant,BrownNoiseFlicker<Yellow,Rgb<0,70,0>,30>,TrJoin<TrSmoothFade<200>,TrJoinR<TrWipeIn<200>,TrWipe<200>>>>,SaberBase::LOCKUP_NORMAL>, LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>, ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>, LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,TrWipeIn<600>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>, InOutTrL<TrJoin<TrConcat<TrWipe<1000>,RandomBlink<100,Red,Rgb<255,50,50>>,TrFade<175>,BrownNoiseFlicker<Rgb<200,20,20>,Rgb<80,0,0>,200>,TrFade<900>>,TrJoin<TrWipe<1700>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1000>,Int<2000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1000>,Int<0>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1000>,Int<-2000>>>>,TrJoin<TrConcat<TrFade<90>,RandomBlink<100,Red,Rgb<255,50,50>>,TrSmoothFade<250>,RandomBlink<10000,Rgb<80,0,0>>,TrSmoothFade<700>>,TrJoin<TrFade<3000>,TrWaveX<BrownNoiseFlicker<Yellow,RandomFlicker<White,Red>,50>,Int<3000>,Int<200>,Int<1400>,Int<30000>>,TrWaveX<BrownNoiseFlicker<Yellow,OrangeRed,100>,Int<3000>,Int<150>,Int<1400>,Int<32768>>,TrWaveX<BrownNoiseFlicker<Red,Rgb<80,0,0>,100>,Int<3000>,Int<100>,Int<1400>,Int<34000>>>>>, TransitionEffectL<TrConcat<TrInstant,Rgb<100,100,0>,TrFade<50>>,EFFECT_IGNITION>,// improved preon
  189. TransitionEffectL<TrConcat<TrWipe<100>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<60,0,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrFadeX<Int<700>>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<128,10,0>>,90>,SmoothStep<Int<2500>,Int<-500>>>,TrFadeX<Int<700>>,AlphaL<HumpFlickerL<RotateColorsX<Variation,BrownNoiseFlicker<Yellow,OrangeRed,50>>,90>,SmoothStep<Int<4000>,Int<-1200>>>,TrInstant>,EFFECT_PREON>>>()},
  190. { "Bank15;common", "common/tracks/LvsV.wav",
  191. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DeepSkyBlue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,RotateColorsX<Variation,Rgb<90,180,255>>,TrDelay<1500>,RotateColorsX<Variation,Rgb<90,180,255>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>()},
  192. { "Bank16;common", "common/tracks/MSV.wav",
  193. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Rgb16<40112,395,57353>>,RotateColorsX<Variation,Magenta>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<White,Magenta,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Magenta,70>,Rgb16<40112,395,57353>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Red,Black,20>,Rgb<10,0,0>,BrownNoiseFlicker<Black,Rgb<255,25,25>,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()},
  194. { "Cantina;common", "common/tracks/CantinaMegaMix.wav",
  195. StylePtr<Layers<StyleFire<Gradient<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Yellow>,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Magenta>>,Red,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<BladeAngle<>,Int<500>,Int<200>>>,TrWipeInX<Scale<BladeAngle<>,Int<800>,Int<300>>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>()},
  196. {"KnightRider;common", "KnightRider/Track/intro.wav",
  197. StylePtr<Layers<Mix<Int<16384>,RotateColorsX<Variation,Cylon<Red,100,30,Red,20,30,1>>,AudioFlicker<RotateColorsX<Variation,Black>,RotateColorsX<Variation,Black>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Orange>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<700>,HumpFlickerL<Rgb<200,200,50>,10>,TrColorCycle<700,500,1000>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<100>,TrColorCycle<3500,-1000,-10>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<125>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<1769>>>,TrFade<1000>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<1769>>>,TrFade<1500>,AlphaL<HumpFlickerL<Rgb<255,255,100>,20>,Bump<Int<0>,Int<1769>>>,TrColorCycle<1000,500,1000>,Rgb<255,150,150>,TrWipeInSparkTip<White,50>>,EFFECT_PREON>>>()},
  198. {"PROTON_PACK;common", "common/tracks/ReyParkerJr.wav",
  199. StylePtr<Layers<StyleFire<Mix<Bump<Int<0>,Scale<TwistAngle<>,Int<14000>,Int<4000>>>,StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>,Strobe<White,LightYellow,50,1>>,Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>>,ResponsiveBlastL<Green>,ResponsiveClashL<Green,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<Green,SpringGreen,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), },
  200. {"SLIME_PACK;common", "common/tracks/Extreme.wav",
  201. StylePtr<Layers<StyleFire<Mix<Bump<Int<0>,Scale<TwistAngle<>,Int<14000>,Int<4000>>>,StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>,Strobe<White,LightYellow,50,1>>,Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>>,ResponsiveBlastL<Green>,ResponsiveClashL<Green,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<Green,SpringGreen,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), },
  202. {"STASIS_PACK;common", "common/tracks/FOBImNotAfraid.wav",
  203. StylePtr<Layers<StyleFire<Mix<Bump<Int<0>,Scale<TwistAngle<>,Int<14000>,Int<4000>>>,StripesX<Scale<TwistAngle<>,Int<800>,Int<40>>,Scale<TwistAngle<>,Int<800>,Int<500>>,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blinking<Blue,Magenta,500,500>,50>,HumpFlicker<ColorChange<TrInstant,Red>,OrangeRed,20>>,Strobe<White,LightYellow,50,1>>,Stripes<40,-500,HumpFlicker<Red,OrangeRed,20>,HumpFlicker<OrangeRed,Blue,50>,HumpFlicker<Red,OrangeRed,20>>,0,8,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<10,2000,5>,FireConfig<0,0,0>>,ResponsiveBlastL<Green>,ResponsiveClashL<Green,TrInstant,TrFade<400>>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<Green,SpringGreen,300>,50,1>,TrConcat<TrInstant,White,TrFade<200>>,TrFade<400>>,ResponsiveDragL<BrownNoiseFlickerL<White,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Green>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveMeltL<Mix<TwistAngle<>,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), },
  204. { "bmf;common", "common/tracks/EP-III_11_Anakin’s_Dark_Deeds.wav",
  205. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>>,AlphaL<NavajoWhite,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,LockupTrL<NavajoWhite,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<1769>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<1769>>>,TrFade<2000>>,EFFECT_RETRACTION>>>(), },
  206. { "MaraJade Skywalker;common", "Mara Jade Skywalker/Tracks/The_Force.wav;common/tracks/",
  207. StylePtr<Layers<Mix<SmoothStep<Int<16000>,Int<10000>>,StyleFire<RotateColorsX<Variation,Rgb16<17,65535,15138>>,RotateColorsX<Variation,Rgb<21,0,52>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<RotateColorsX<Variation,Rgb16<52,38826,48313>>,RotateColorsX<Variation,Rgb16<13655,57880,5997>>,0,3,FireConfig<0,2000,5>,FireConfig<0,0,0>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Rgb16<5695,0,26168>>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb16<0,0,59477>>,Black,800>>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<Rgb16<65535,14386,0>,BrownNoiseFlicker<Rgb16<65535,14386,0>,Rgb16<0,0,59477>,500>,50,1>,TrConcat<TrInstant,Rgb16<0,0,59477>,TrFade<200>>,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<Rgb16<52,38826,48313>,AudioFlicker<Rgb16<52,38826,48313>,Rgb16<5695,0,26168>>,50,1>,TrConcat<TrInstant,AlphaL<Rgb16<5695,0,26168>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Rgb16<5695,0,26168>,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveBlastWaveL<Yellow,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveBlastWaveL<Rgb16<0,0,59477>,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1800>>,Int<22000>,Int<40000>>,Int<24000>>>,ResponsiveStabL<Rgb16<56306,19800,93>>,ResponsiveDragL<BrownNoiseFlickerL<Rgb16<13655,57880,5997>,Int<300>>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL<Mix<TwistAngle<>,Rgb16<52,38826,48313>,Rgb16<65535,14386,0>>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL<TrWipe<750>,TrWipeIn<800>>>>(),},
  208. };
  209. BladeConfig blades[] = {
  210. { 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
  211. };
  212. #endif
  213.  
  214. #ifdef CONFIG_BUTTONS
  215. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  216. #endif
  217.  
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