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- alias0 = ""
- alias1 = ""
- alias2 = ""
- alias3 = ""
- blackLevel = "0.060000"
- compositeConnection = "0.000000"
- contrast = "1.000000"
- filter_linear1 = "true"
- filter_linear2 = "true"
- float_framebuffer0 = "true"
- float_framebuffer1 = "true"
- float_framebuffer2 = "false"
- float_framebuffer3 = "false"
- LUTHeight = "118.000000"
- LUTWidth = "118.000000"
- mipmap_input0 = "false"
- mipmap_input1 = "false"
- mipmap_input2 = "false"
- mipmap_input3 = "false"
- noScanlines = "1.000000"
- overlay = "textures\fabricv3.png"
- overlay_mipmap = "false"
- overlay_wrap_mode = "clamp_to_border"
- OverlayMix = "1.000000"
- parameters = "compositeConnection;signalResolution;signalResolutionI;signalResolutionQ;noScanlines;tvVerticalResolution;blackLevel;contrast;OverlayMix;LUTWidth;LUTHeight"
- scale_type_x0 = "source"
- scale_type_x1 = "viewport"
- scale_type_x2 = "viewport"
- scale_type_y0 = "source"
- scale_type_y1 = "source"
- scale_type_y2 = "viewport"
- scale_x0 = "1.000000"
- scale_x1 = "1.000000"
- scale_x2 = "1.000000"
- scale_y0 = "1.000000"
- scale_y1 = "1.000000"
- scale_y2 = "1.000000"
- shader0 = ":\shaders\shaders_slang\crt\shaders\gtu-v050\pass1.slang"
- shader1 = ":\shaders\shaders_slang\crt\shaders\gtu-v050\pass2.slang"
- shader2 = ":\shaders\shaders_slang\crt\shaders\gtu-v050\pass3.slang"
- shader3 = ":\shaders\shaders_slang\reshade\shaders\blendoverlay\blendoverlay.slang"
- shaders = "4"
- signalResolution = "256.000000"
- signalResolutionI = "83.000000"
- signalResolutionQ = "25.000000"
- srgb_framebuffer0 = "false"
- srgb_framebuffer1 = "false"
- srgb_framebuffer2 = "false"
- srgb_framebuffer3 = "false"
- textures = "overlay"
- tvVerticalResolution = "250.000000"
- wrap_mode0 = "clamp_to_border"
- wrap_mode1 = "clamp_to_border"
- wrap_mode2 = "clamp_to_border"
- wrap_mode3 = "clamp_to_border"
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