SpiralRock

Rockers Vs Jasons

Jan 27th, 2011
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  1. #include <a_vcmp>
  2. #include <core>
  3. #include <float>
  4. //------------------------------------------------------------------------------------------------------
  5. static szGameModeName[128] = "GS v1.0"; //GypsyScript v1.0
  6. static szGameModeAuthorName[128] = "[EAF]SpiralRock";
  7. //------------------------------------------------------------------------------------------------------
  8. #define COLOR_PINK 0x04A36BFF //0xFF66FFAA
  9. #define INACTIVE_PLAYER_ID 255
  10. #define MAX_WEAPONS 61
  11. #define PI  3.1415926535897932384626433832795
  12. #define LOBBY 0
  13. #define STARFISH 1
  14. #define PRAWN 2
  15. #define ON 1
  16. #define OFF 0
  17. //------------------------------------------------------------------------------------------------------
  18. new wep_init = 0;
  19. new gWeapons[MAX_WEAPONS][64];
  20. new Leaders[MAX_PLAYERS];
  21. new gPlayers[MAX_PLAYERS][MAX_PLAYER_NAME+1];
  22. new areaMode = LOBBY;
  23. new startShooting = OFF;
  24. //------------------------------------------------------------------------------------------------------
  25. public Float: GetPlayerDist(plr1,plr2);
  26. public Float: GetDistance(Float:X1,Float:Y1,Float:Z1,Float:X2,Float:Y2,Float:Z2);
  27. //------------------------------------------------------------------------------------------------------
  28. main()
  29. {
  30.     print("\n  ----------------------------------\n");
  31.     printf("    %s\n",szGameModeName);
  32.     printf("    \tby %s\n",szGameModeAuthorName);
  33.     print("  ----------------------------------\n");
  34. }
  35. //------------------------------------------------------------------------------------------------------
  36.  
  37. public OnPlayerConnect(playerid)
  38. {   new szMsg[256];
  39.     SetWaterLevel(6.0);
  40.     SetGamespeed(100);
  41.     SetGravity(100);
  42.     GetPlayerName(playerid,gPlayers[playerid],MAX_PLAYER_NAME);
  43.     format (szMsg, sizeof(szMsg), "*** [%i] %s joined the server",playerid,gPlayers[playerid]);
  44.     SendClientMessageToAll(COLOR_PINK,szMsg);
  45.     SendClientMessage(playerid,COLOR_PINK,"Welcome to EAF: Rockers Vs Jasons Server.");
  46.     return 1;
  47. }
  48.  
  49. //------------------------------------------------------------------------------------------------------
  50.  
  51. public OnPlayerDisconnect(playerid, reason)
  52. {
  53.  
  54.     return 1;
  55. }
  56.  
  57. //------------------------------------------------------------------------------------------------------
  58.  
  59. public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger)
  60. {
  61.     return 1;
  62. }
  63.  
  64. //------------------------------------------------------------------------------------------------------
  65.  
  66. public OnPlayerCommandText(playerid, cmdtext[])
  67. {
  68. /*
  69.     new cmd[256];
  70.     new tmp[256];
  71.     new szMsg[256];
  72.     new idx, newvar;
  73.     new Float:x, Float:y, Float:z;
  74.     cmd = strtok(cmdtext, idx);
  75. */
  76.     return 0;
  77. }
  78.  
  79.  
  80. //------------------------------------------------------------------------------------------------------
  81.  
  82. public OnPlayerText(playerid, cmdtext[])
  83. {
  84.     new cmd[256];
  85.     new tmp[256];
  86.     new szMsg[256];
  87.     new idx, newvar;
  88.     new Float:x, Float:y, Float:z;
  89.     new Float:distance;
  90.     cmd = strtok(cmdtext, idx);
  91.     if (strcmp(cmd, "!goto", true) == 0)
  92.     {
  93.         tmp = strtok(cmdtext, idx);
  94.         new len = strlen(tmp);
  95.         if (!len) { format(szMsg,sizeof(szMsg),"Usage: !goto <name/id>",tmp);
  96.         SendClientMessage(playerid, COLOR_PINK, szMsg);return 1;}
  97.         newvar = FindPlayerIDFromString(tmp);
  98.         if (newvar != INACTIVE_PLAYER_ID) {
  99.             GetPlayerPos(newvar,x,y,z);
  100.             SetPlayerPos(playerid,x,y + 1.0,z,0,0);
  101.             format(szMsg,sizeof(szMsg),"Taking [%i] %s to [%i] %s.",playerid,gPlayers[playerid],newvar,gPlayers[newvar]);
  102.             SendClientMessageToAll(COLOR_PINK, szMsg);
  103.         }
  104.         return 1;
  105.     }
  106.     else if (strcmp(cmd, "!hp", true) == 0)
  107.     {
  108.         tmp = strtok(cmdtext, idx);
  109.         if (!strlen(tmp)) {
  110.             GetPlayerHealth(playerid,x);
  111.             GetPlayerArmour(playerid,y);
  112.             if (IsPlayerInAnyVehicle(playerid))
  113.             {
  114.                 GetVehicleHealth(GetPlayerVehicleID(playerid),z);
  115.                 format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0 Vehicle Health %.0f",playerid,gPlayers[playerid],x,y,z);
  116.             } else {
  117.                 format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.1f - Armour %.1f",playerid,gPlayers[playerid],x,y);
  118.             }
  119.             SendClientMessageToAll(COLOR_PINK, szMsg);
  120.         } else {
  121.             newvar = FindPlayerIDFromString(tmp);
  122.             if (newvar != INACTIVE_PLAYER_ID) {
  123.                 GetPlayerHealth(newvar,x);
  124.                 GetPlayerArmour(newvar,y);
  125.                 if (IsPlayerInAnyVehicle(newvar))
  126.                 {
  127.                     GetVehicleHealth(GetPlayerVehicleID(newvar),z);
  128.                     format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0 Vehicle Health %.0f",newvar,gPlayers[newvar],x,y,z);
  129.                 } else {
  130.                     format(szMsg,sizeof(szMsg),"[%i] %s  - Health %.0f - Armour %.0f",newvar,gPlayers[newvar],x,y);             }
  131.  
  132.                 SendClientMessageToAll(COLOR_PINK, szMsg);
  133.             }
  134.         }
  135.         return 1;
  136.     }
  137.     else if (strcmp(cmd, "!heal", true) == 0)
  138.     {
  139.         tmp = strtok(cmdtext, idx);
  140.         if (!strlen(tmp)) { newvar = playerid; }
  141.         else { newvar = FindPlayerIDFromString(tmp); }
  142.         if (newvar == INACTIVE_PLAYER_ID) { return 1; }
  143.         if (IsPlayerInAnyVehicle(newvar)) {
  144.             SetVehicleHealth(GetPlayerVehicleID(newvar),1000.0);
  145.             SetVehicleTyre(GetPlayerVehicleID(newvar),1);
  146.             format(szMsg,sizeof(szMsg),"You are now healed",tmp);
  147.             SendClientMessage(playerid,COLOR_PINK, szMsg);
  148.         } else {
  149.             SetPlayerHealth(newvar,100.0);
  150.             format(szMsg,sizeof(szMsg),"You are now healed",tmp);
  151.             SendClientMessage(playerid,COLOR_PINK, szMsg);
  152.         }
  153.         return 1;
  154.     }
  155.     else if (strcmp(cmd, "!wep", true) == 0)
  156.         {
  157.             tmp = strtok(cmdtext,idx);
  158.             new len = strlen(tmp);
  159.             new choice;
  160.             if (!len) { format(szMsg,sizeof(szMsg),"Usage: !wep <name>",tmp);SendClientMessage(playerid, COLOR_PINK, szMsg);return 1;}
  161.             newvar = GetPlayerTeam(playerid);
  162.             if (newvar==0) {
  163.                 GetPlayerPos(playerid,x,y,z);
  164.                 distance=GetDistance(x,y,z,-488.4050, -421.6337, 11.4306);
  165.                 if (distance <5) {
  166.                     newvar = FindWepIDFromString(tmp);
  167.                     choice = GetAmmunation(newvar);
  168.                     if (choice == 1)
  169.                         SetPlayerWeapon(playerid,newvar,500);
  170.                     else
  171.                         SendClientMessage(playerid,COLOR_PINK,"You cannot buy this Shit!!");
  172.                     return 1;
  173.                     }
  174.                 else
  175.                     SendClientMessage(playerid,COLOR_PINK,"You are not at weapon dealing spot");
  176.             }
  177.             else if (newvar==1) {
  178.                 GetPlayerPos(playerid,x,y,z);
  179.                 distance=GetDistance(x,y,z,-392.9321,-279.0997,10.6587);
  180.                 if (distance <5) {
  181.                     newvar = FindWepIDFromString(tmp);
  182.                     choice = GetAmmunation(newvar);
  183.                     if (choice == 1)
  184.                         SetPlayerWeapon(playerid,newvar,500);
  185.                     else
  186.                         SendClientMessage(playerid,COLOR_PINK,"You cannot buy this Shit!!");
  187.                     return 1;
  188.                     }
  189.                 else
  190.                     SendClientMessage(playerid,COLOR_PINK,"You are not at weapon dealing spot");
  191.             }
  192.         }
  193.         else if (strcmp(cmd, "!loadarea", true) == 0)
  194.         {
  195.             tmp = strtok(cmdtext,idx);
  196.             new len = strlen(tmp);
  197.             if (!len)
  198.                 return SendClientMessage(playerid, COLOR_PINK, "Cannot Find any Parameters. Usage: !loadarea <Area-Name>");
  199.             if (strcmp(tmp,"lobby",true)==0)
  200.             {
  201.                 areaMode = LOBBY;
  202.                 RestartAll(areaMode);
  203.             }
  204.             else if (strcmp(tmp,"starfish",true)==0)
  205.             {
  206.                 areaMode = STARFISH;
  207.                 RestartAll(areaMode);
  208.             }
  209.             else if (strcmp(tmp,"prawn",true)==0)
  210.             {
  211.                 areaMode = PRAWN;
  212.                 RestartAll(areaMode);
  213.             }
  214.         }
  215.         else if (strcmp(cmd, "!slr")==0)
  216.         {
  217.             new count,i;
  218.             tmp = strtok(cmdtext,idx);
  219.             new len = strlen(tmp);
  220.             if (areaMode == LOBBY)
  221.                 return SendClientMessage(playerid,COLOR_PINK,"Error: Cannot Use This Cmd in this Area-Mode");
  222.             if (!len)
  223.                 return SendClientMessage(playerid, COLOR_PINK,"Cannot Find any Parameters. Usage: !slr <Team-Name>");
  224.             if (strcmp(tmp,"rockers",true)==0)
  225.             {
  226.                 for(i=0;i<MAX_PLAYERS;i++)
  227.                 {
  228.                     if (GetPlayerTeam(i) == 0)
  229.                         Leaders[i]= OFF;
  230.                 }
  231.                 newvar=random(MAX_PLAYERS);
  232.                 while(GetPlayerTeam(newvar) == 0)
  233.                     newvar=random(MAX_PLAYERS);
  234.                 Leaders[newvar] = ON;
  235.                    
  236.             }
  237.             else if (strcmp(tmp,"jasons",true)==0)
  238.             {
  239.                 for(i=0;i<MAX_PLAYERS;i++)
  240.                 {
  241.                     if (GetPlayerTeam(i) == 0)
  242.                         Leaders[i]= OFF;
  243.                 }
  244.                 newvar=random(MAX_PLAYERS);
  245.                 while(GetPlayerTeam(newvar) == 1)
  246.                     newvar=random(MAX_PLAYERS);
  247.                 Leaders[newvar] = ON;
  248.             }
  249.             for (i=0;i<MAX_PLAYERS;i++)
  250.             {
  251.                 if (Leaders[i] == ON)
  252.                     count++;
  253.             }
  254.             if (count > 1)
  255.             {
  256.                 for (i=0;i<MAX_PLAYERS;i++)
  257.                     TogglePlayerControllable(i,1);
  258.                 startShooting = ON;
  259.                 SendClientMessageToAll(COLOR_PINK,"*** [Admin] Game-Mode Started: Kill the opposite Team's Leader");
  260.             }
  261.         }
  262.     return 1;
  263. }
  264.  
  265. //------------------------------------------------------------------------------------------------------
  266.  
  267. public RestartAll(tmp)
  268. {
  269.     new i;
  270.     for (i=0;i<MAX_PLAYERS;i++)
  271.     {
  272.         if (IsPlayerConnected(i))
  273.         {
  274.             SetPlayerHealth(i,0);
  275.             if (tmp == LOBBY)
  276.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Lobby. You need to respawn");
  277.             else if (tmp == STARFISH)
  278.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Sarfish Island. You need to respawn");
  279.             else if (tmp == PRAWN)
  280.                 SendClientMessage(i,COLOR_PINK,"*** [Admin] Game-Mode changed: Prawn Island.  You need to respawn");
  281.         }
  282.     }
  283. }
  284.  
  285. //------------------------------------------------------------------------------------------------------
  286.  
  287. public GetAmmunation(newvar)
  288. {
  289.     new choice;
  290.     if (newvar == 19 || newvar == 20 || newvar == 21 ||newvar == 23 || newvar == 24 || newvar == 25 || newvar == 26 || newvar ==27)
  291.         choice = 1;
  292.     else
  293.         choice = 0;
  294.  
  295.     return choice;
  296. }
  297. //------------------------------------------------------------------------------------------------------
  298.  
  299. public OnPlayerSpawn(playerid,classid,teamid)
  300. {
  301.     //new cmd[256];
  302.     //new tmp[256];
  303.     //new idx, newvar;
  304.     new szMsg[256];
  305.     if (teamid == 0)
  306.     {
  307.         format (szMsg, sizeof(szMsg), "*** [%i] %s joined the Rockers Team",playerid,gPlayers[playerid]);
  308.         SendClientMessageToAll(COLOR_PINK, szMsg);
  309.         //SetPlayerColor(playerid,"");
  310.         if (areaMode == LOBBY)
  311.         {
  312.             SetPlayerPos(playerid,-835.7239,-1487.5494,12.1048,170.1298,0);
  313.             SendClientMessage(playerid,COLOR_PINK, "You joined the Lobby Room.");
  314.         }
  315.         else if (areaMode == STARFISH)
  316.         {
  317.             SetPlayerPos(playerid,-500.0569,-465.1577,11.4867,0.7182,0);
  318.             if (startShooting == OFF)
  319.                 TogglePlayerControllable(playerid, 0);
  320.         }
  321.         else if (areaMode == PRAWN)
  322.         {
  323.             //setplayerpos func
  324.             if (startShooting == OFF)
  325.                 TogglePlayerControllable(playerid, 0);
  326.         }
  327.     }
  328.     else
  329.     {
  330.         format (szMsg, sizeof(szMsg), "*** [%i] %s joined the Jasons Team",playerid,gPlayers[playerid]);
  331.         SendClientMessageToAll(COLOR_PINK, szMsg);
  332.         //SetPlayerColor(playerid,"");
  333.         if (areaMode == LOBBY)
  334.         {
  335.             SetPlayerPos(playerid,-844.2106,-1506.6545,12.1244,343.0915,0);
  336.             SendClientMessage(playerid,COLOR_PINK, "You joined the Lobby Room.");
  337.         }
  338.         else if (areaMode == STARFISH)
  339.         {
  340.             SetPlayerPos(playerid,-374.1536,-223.0066,9.1213,183.0354,0);
  341.             if (startShooting == OFF)
  342.                 TogglePlayerControllable(playerid, 0);
  343.         }
  344.         else if (areaMode == PRAWN)
  345.         {
  346.             //setplayerpos func
  347.             if (startShooting == OFF)
  348.                 TogglePlayerControllable(playerid, 0);
  349.         }
  350.     }
  351.     return 1;
  352. }
  353.  
  354. //------------------------------------------------------------------------------------------------------
  355.  
  356. public OnPlayerDeath(playerid, killerid, reason)
  357. {
  358.     new szMsg[256];
  359.     new i, newvar;
  360.     if (killerid)
  361.     {
  362.         format (szMsg, sizeof(szMsg), "*** Victim: %s, Killer: %s, Weapon: %s, Distance: %f",gPlayers[playerid],gPlayers[killerid],reason,GetPlayerDist(playerid,killerid));
  363.         SendClientMessageToAll(COLOR_PINK,szMsg);
  364.     }
  365.     if (Leaders[playerid] == ON)
  366.     {
  367.         for(i=0;i<MAX_PLAYERS;i++)
  368.         {
  369.             if (IsPlayerConnected(playerid))
  370.                 Leaders[i]=0;
  371.         }
  372.         RestartAll(LOBBY);
  373.     newvar = GetPlayerTeam(playerid);
  374.     if (newvar == 0)
  375.         return SendClientMessageToAll(COLOR_PINK,"Team Rockers Leader Died. Jasons Wins!!!");
  376.     else
  377.         return SendClientMessageToAll(COLOR_PINK,"Team Jasons Leader Died. Rockers Wins!!!");
  378.     }
  379.     return 1;
  380. }
  381.  
  382. //------------------------------------------------------------------------------------------------------
  383.  
  384. public OnPlayerRequestClass(playerid, classid, skinid)
  385. {
  386.  
  387.     return 1;
  388. }
  389.  
  390. //------------------------------------------------------------------------------------------------------
  391.  
  392. public OnPickedUp(pickupid, playerid)
  393. {       new newvar;
  394.         if (pickupid == 1) {
  395.             newvar = GetPlayerTeam(playerid);
  396.             if (newvar == 0)
  397.                 return SendClientMessage(playerid,COLOR_PINK,"Hey, you can buy guns here");
  398.             else
  399.                 return SendClientMessage(playerid, COLOR_PINK, "This is not your weapon dealer");
  400.         }
  401.         else if (pickupid == 2) {
  402.             newvar = GetPlayerTeam(playerid);
  403.             if (newvar == 1)
  404.                 return SendClientMessage(playerid,COLOR_PINK,"Hey, you can buy guns here");
  405.             else
  406.                 return SendClientMessage(playerid, COLOR_PINK, "This is not your weapon dealer");
  407.         }
  408.         else
  409.             SendClientMessage(playerid, COLOR_PINK, "Work in Progress");
  410.    
  411.     return 1;
  412. }
  413.  
  414. //------------------------------------------------------------------------------------------------------
  415. public OnGameModeInit()
  416. {
  417.     SetGameModeText(szGameModeName);
  418.  
  419.     ShowPlayerMarkers(1);
  420.  
  421.     // Player Classes
  422.     AddPlayerClassEx(0,111,-500.0569,-465.1577,11.4867,0.7182,0,0,0,0,0,0);  // Rockers
  423.     AddPlayerClassEx(1,127,-374.1536,-223.0066,9.1213,183.0354,0,0,0,0,0,0); // Jasons
  424.  
  425.     SetPlayerFriendlyFire(true);
  426.     Jumpswitch(1);
  427.  
  428.     // Vehicles
  429.  
  430.         //Police
  431.     AddStaticVehicle(156, -715.1685, -482.2235, 10.8822, 0.9519, 0, 1);
  432.     AddStaticVehicle(156, -714.9229, -497.0534, 10.8654, 0.9236, 0, 1);
  433.     AddStaticVehicle(156, -183.8194, -465.4719, 10.8446, 10.8470, 0, 1);
  434.     AddStaticVehicle(156, -181.0072, -480.6185, 10.8508, 9.8620, 0, 1);
  435.  
  436.         //Enforcers
  437.     AddStaticVehicle(157, -715.0520, -489.2520, 10.8733, 0.9514, 0, 1);
  438.     AddStaticVehicle(157, -182.3127, -473.3688, 10.8385, 10.8059, 0, 1);
  439.  
  440.         //Team green vehicles
  441.     AddStaticVehicle(133, -539.4441, -474.2635, 11.1189, 270.2599, 44, 1);
  442.     AddStaticVehicle(143, -520.8994, -474.1699, 11.1477, 272.4575, 44, 1);
  443.     AddStaticVehicle(149, -497.1541, -473.3339, 11.1770, 272.5067, 44, 1);
  444.     AddStaticVehicle(154, -470.2748, -472.9805, 11.0522, 273.4655, 44, 1);
  445.     AddStaticVehicle(152, -457.6939, -464.3488, 11.0436, 359.1348, 44, 1);
  446.     AddStaticVehicle(198, -475.5645, -434.3491, 11.4980, 180.2597, 44, 1);
  447.     AddStaticVehicle(198, -469.9465, -432.6784, 11.4211, 186.8397, 44, 1);
  448.  
  449.         //Team Blue vehicles
  450.     AddStaticVehicle(133, -467.0890, -244.5312, 10.3687, 268.6380, 2, 1);
  451.     AddStaticVehicle(143, -439.0008, -241.7432, 10.3688, 267.9733, 2, 1);
  452.     AddStaticVehicle(149, -430.7938, -253.1322, 10.5549, 182.3609, 2, 1);
  453.     AddStaticVehicle(154, -415.0505, -245.8516, 10.5152, 91.1488, 2, 1);
  454.     AddStaticVehicle(152, -414.5432, -259.7456, 10.9684, 90.4392, 2, 1);
  455.     AddStaticVehicle(198, -405.4318, -311.1410, 11.0946, 185.1944, 2, 1);
  456.     AddStaticVehicle(198, -411.9401, -312.0182, 11.2288, 185.1944, 2, 1);
  457.  
  458.  
  459. /*
  460.     AddStaticPickup(id, type, Float:x, Float:y, Float:z, ammo, respawnseconds);
  461.  
  462.     -for cash pickups use type 501
  463.     -use -1 for respawnseconds to select default respawn 4 minutes
  464.         *   may ditch the manual id arg and have it auto id instead   *
  465.  
  466. */
  467.     new sp=1;
  468.  
  469.     AddStaticPickup(sp++, 405, -488.4050, -421.6337, 11.4306);  //gunbox green team
  470.     AddStaticPickup(sp++, 405, -392.9321,-279.0997,10.6587);    //gunbox blue team
  471.     AddStaticPickup(sp++, 407, -489.3182, -417.4309, 11.4343);  //green - garage
  472.     AddStaticPickup(sp++, 407, -513.0669, -412.9139, 13.0789);  //green - top - roof
  473.     AddStaticPickup(sp++, 406, -389.7154, -273.2468, 10.5478);  //blue - garage
  474.     AddStaticPickup(sp++, 406, -346.5848, -290.1815, 11.9751);  //blue - top - roof
  475.  
  476.  
  477.  
  478.  
  479.     SetWorldBounds(5000.0,-5000.0,5000.0,-5000.0);
  480.     SetCameraPos(-231.4, -440.0, 32.1);
  481.     SetCameraLookAt(-232.0314, -442.6181, 33.1);
  482.  
  483.  
  484.     SetPlayerStartPos(-232.0314, -442.6181, 32.7944);
  485.     new q,c=0;
  486.     for (q=0;q < MAX_PLAYERS; q++) {
  487.         if (IsPlayerConnected(q)) {
  488.             new pname[MAX_PLAYER_NAME+1];
  489.             GetPlayerName(q,pname,MAX_PLAYER_NAME);
  490.             gPlayers[q] = pname;
  491.             c++;
  492.         } else { gPlayers[q] = ""; }
  493.     }
  494.     InitWepList();
  495.     printf("\n\n**\tscript init loaded\t**\n**\t%d players\t**\n",c);
  496.     new szMessage[256];
  497.     format(szMessage,256,"Game Mode %s loaded.",szGameModeName);
  498.     SendClientMessageToAll(COLOR_PINK, szMessage);
  499.     return 1;
  500. }
  501.  
  502.  
  503.  
  504. //------------------------------------------------------------------------------------------------------
  505. public Float: GetPlayerDist(plr1,plr2) // Daddy's function
  506. {
  507.     new Float:X,Float:Y,Float:Z,Float:X1,Float:Y1,Float:Z1;
  508.     GetPlayerPos(plr1,X,Y,Z);
  509.     GetPlayerPos(plr2,X1,Y1,Z1);
  510.     new Float:Dist=GetDistance(X,Y,Z,X1,Y1,Z1);
  511.     return Dist;
  512. }
  513.  
  514. public Float: GetDistance(Float:X1,Float:Y1,Float:Z1,Float:X2,Float:Y2,Float:Z2) // Daddy's function
  515. {
  516.     new Float:X = floatsub(X2,X1);
  517.     new Float:Y = floatsub(Y2,Y1);
  518.     new Float:Z = floatsub(Z2,Z1);
  519.     new Float:Dist = floatsqroot(floatadd(floatadd(floatpower(X,2),floatpower(Y,2)),floatpower(Z,2)));
  520.     return Dist;
  521. }
  522.  
  523.  
  524. public FindPlayerIDFromString(string[])
  525. {// for determining player id from a string  -bakasan
  526.     new szMsg[256];
  527.     new player = INACTIVE_PLAYER_ID;
  528.     new p = 0;
  529.     while (p < MAX_PLAYERS) { if (strfind(gPlayers[p],string,true) != -1) { player=p;break; } p++; }
  530.     if (player == INACTIVE_PLAYER_ID) {// string didnt match so check if it can be an id
  531.         if ((strlen(string) > 2) || (isnumeric(string) == 0)) {
  532.             format(szMsg,sizeof(szMsg),"Unable to find %s.",string);
  533.             SendClientMessageToAll(COLOR_PINK, szMsg);
  534.             return INACTIVE_PLAYER_ID;
  535.         }
  536.         player = strval(string);// string is numeric and not more than 2 digits
  537.     }
  538.     if (!IsPlayerConnected(player)) {
  539.         format(szMsg,sizeof(szMsg),"Invalid ID %d.",player);
  540.         SendClientMessageToAll(COLOR_PINK, szMsg);
  541.         return INACTIVE_PLAYER_ID;
  542.     }
  543.     return player;// valid id found
  544. }
  545.  
  546. //------------------------------------------------------------------------------------------------------
  547. public InitWepList()
  548. {
  549.     if (wep_init == 1) { return 1; }
  550.     gWeapons[0] = "Fist";
  551.     gWeapons[1] = "BrassKnuckle";
  552.     gWeapons[2] = "ScrewDriver";
  553.     gWeapons[3] = "GolfClub";
  554.     gWeapons[4] = "NightStick";
  555.     gWeapons[5] = "Knife";
  556.     gWeapons[6] = "BaseballBat";
  557.     gWeapons[7] = "Hammer";
  558.     gWeapons[8] = "Cleaver";
  559.     gWeapons[9] = "Machete";
  560.     gWeapons[10] = "Katana";
  561.     gWeapons[11] = "Chainsaw";
  562.     gWeapons[12] = "Grenade";
  563.     gWeapons[13] = "RemoteGrenade";
  564.     gWeapons[14] = "TearGas";
  565.     gWeapons[15] = "Molotov";
  566.     gWeapons[16] = "Missile";//called "Rocket" in weapon.dat
  567.     gWeapons[17] = "Colt45";
  568.     gWeapons[18] = "Python";
  569.     gWeapons[19] = "Shotgun";
  570.     gWeapons[20] = "Spaz";//Spas12Shotgun
  571.     gWeapons[21] = "Stubby";//StubbyShotgun
  572.     gWeapons[22] = "Tec9";
  573.     gWeapons[23] = "Uzi";
  574.     gWeapons[24] = "Ingrams";
  575.     gWeapons[25] = "MP5";
  576.     gWeapons[26] = "M4";
  577.     gWeapons[27] = "Ruger";
  578.     gWeapons[28] = "SniperRifle";
  579.     gWeapons[29] = "LaserScope";
  580.     gWeapons[30] = "RocketLauncher";
  581.     gWeapons[31] = "FlameThrower";
  582.     gWeapons[32] = "M60";
  583.     gWeapons[33] = "Minigun";
  584.     gWeapons[34] = "none34";
  585.     gWeapons[35] = "Heli-Cannon";
  586.     gWeapons[36] = "none36";
  587.     gWeapons[37] = "none37";
  588.     gWeapons[38] = "none38";
  589.     gWeapons[39] = "Vehicle";
  590.     gWeapons[40] = "none40";
  591.     gWeapons[41] = "41";
  592.     gWeapons[42] = "none42";
  593.     gWeapons[43] = "Drowned";
  594.     gWeapons[44] = "Impact";
  595.     gWeapons[45] = "none45";
  596.     gWeapons[46] = "none46";
  597.     gWeapons[47] = "none47";
  598.     gWeapons[48] = "none48";
  599.     gWeapons[49] = "none49";
  600.     gWeapons[50] = "none50";
  601.     gWeapons[51] = "none51";
  602.     gWeapons[52] = "none52";
  603.     gWeapons[53] = "none53";
  604.     gWeapons[54] = "none54";
  605.     gWeapons[55] = "none55";
  606.     gWeapons[56] = "none56";
  607.     gWeapons[57] = "none57";
  608.     gWeapons[58] = "none58";
  609.     gWeapons[59] = "none59";
  610.     gWeapons[60] = "Heli-Blades";
  611.     wep_init = 1;
  612.     return 1;
  613. }
  614.  
  615. public FindWepIDFromString(string[])
  616. {// for determining weapon id from a string  -bakasan
  617.     if (wep_init == 0) { InitWepList(); }
  618.     new szMsg[256];
  619.     new match = 0;
  620.     new p = 0;
  621.     while (p < MAX_WEAPONS) { if (strfind(gWeapons[p],string,true) != -1) { match=p;break; } p++; }
  622.     if (match == 0) {// string didnt match so check if it can be an id
  623.         if ((strlen(string) > 2) || (isnumeric(string) == 0)) {
  624.             format(szMsg,sizeof(szMsg),"Unable to find weapon %s.",string);
  625.             SendClientMessageToAll(COLOR_PINK, szMsg);
  626.             return 0;
  627.         }
  628.         match = strval(string);// string is numeric and not more than 2 digits
  629.     }
  630.     if ((match < 1) || (match > 33)) {
  631.         format(szMsg,sizeof(szMsg),"Invalid Weapon ID %d.",match);
  632.         SendClientMessageToAll(COLOR_PINK, szMsg);
  633.         return 0;
  634.     }
  635.     return match;// valid id found
  636. }
  637. strtok(const string[], &index)
  638. {
  639.     new length = strlen(string);
  640.     while ((index < length) && (string[index] <= ' ')){ index++; }
  641.     new offset = index;
  642.     new result[20];
  643.     while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
  644.     {
  645.         result[index - offset] = string[index];
  646.         index++;
  647.     }
  648.     result[index - offset] = EOS;
  649.     return result;
  650. }
  651. isnumeric(const string[])
  652. {// mike's function
  653.     for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return 0; }
  654.     return 1;
  655. }
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