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- @Override
- public boolean generate(World world, Random rand, BlockPos position)
- {
- float f = rand.nextFloat() * (float)Math.PI;
- double d0 = (double)((float)(position.getX() + 8) + MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
- double d1 = (double)((float)(position.getX() + 8) - MathHelper.sin(f) * (float)this.numberOfBlocks / 8.0F);
- double d2 = (double)((float)(position.getZ() + 8) + MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
- double d3 = (double)((float)(position.getZ() + 8) - MathHelper.cos(f) * (float)this.numberOfBlocks / 8.0F);
- double d4 = (double)(position.getY() + rand.nextInt(3) - 2);
- double d5 = (double)(position.getY() + rand.nextInt(3) - 2);
- for(int i = 0; i < this.numberOfBlocks; ++i)
- {
- float f1 = (float)i / (float)this.numberOfBlocks;
- double d6 = d0 + (d1 - d0) * (double)f1;
- double d7 = d4 + (d5 - d4) * (double)f1;
- double d8 = d2 + (d3 - d2) * (double)f1;
- double d9 = rand.nextDouble() * (double)this.numberOfBlocks / 16.0D;
- double d10 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
- double d11 = (double)(MathHelper.sin((float)Math.PI * f1) + 1.0F) * d9 + 1.0D;
- int j = MathHelper.floor(d6 - d10 / 2.0D);
- int k = MathHelper.floor(d7 - d11 / 2.0D);
- int l = MathHelper.floor(d8 - d10 / 2.0D);
- int i1 = MathHelper.floor(d6 + d10 / 2.0D);
- int j1 = MathHelper.floor(d7 + d11 / 2.0D);
- int k1 = MathHelper.floor(d8 + d10 / 2.0D);
- for(int l1 = j; l1 <= i1; ++l1)
- {
- double d12 = ((double)l1 + 0.5D - d6) / (d10 / 2.0D);
- if(d12 * d12 < 1.0D)
- {
- for(int i2 = k; i2 <= j1; ++i2)
- {
- double d13 = ((double)i2 + 0.5D - d7) / (d11 / 2.0D);
- if(d12 * d12 + d13 * d13 < 1.0D)
- {
- for(int j2 = l; j2 <= k1; ++j2)
- {
- double d14 = ((double)j2 + 0.5D - d8) / (d10 / 2.0D);
- if(d12 * d12 + d13 * d13 + d14 * d14 < 1.0D)
- {
- BlockPos blockpos = new BlockPos(l1, i2, j2);
- IBlockState state = world.getBlockState(blockpos);
- if(state.getBlock().isReplaceableOreGen(state, world, blockpos, this.predicate))
- {
- world.setBlockState(blockpos, this.oreBlock, 2);
- if(rand.nextInt(10) == 0)
- {
- Block block = world.getBlockState(blockpos).getBlock();
- for(int y2 = 256; y2 > 63 && (block == Blocks.DIRT || block == Blocks.GRASS ||
- block == Blocks.STONE || block == Blocks.GRAVEL ||
- block == Blocks.SANDSTONE || block == Blocks.SAND); y2--)
- {
- blockpos = new BlockPos(l1, y2 - (y2 - 1), j2);
- world.setBlockState(blockpos, this.oreSample, 2);
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- return true;
- }
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