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May 23rd, 2017
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Lua 0.21 KB | None | 0 0
  1.             if ValidEntity(trace.Entity) and cider.entity.isDoor(trace.Entity) then
  2.                 if cider.player.hasDoorAccess(ply, trace.Entity) then
  3.                 else
  4.                     cider.player.notify(ply, "You do not have access to this door!", 1);
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