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- // 10 (free!) bricko fights
- acquire_items("bricko ooze", 10);
- while ( get_property("_brickoFights").to_int() < 10 ) {
- cli_execute("use bricko ooze");
- while ( in_multi_fight() ) {
- run_combat(); # clingy or tentacles
- }
- cli_execute("skill cannelloni cocoon");
- }
- // 3 (freee!) lynyrd fights
- acquire_items("lynyrd snare", 3);
- while ( get_property("_lynyrdSnareUses").to_int() < 3 ) {
- cli_execute("use lynyrd snare");
- while ( in_multi_fight() ) {
- run_combat(); # clingy or tentacles
- }
- cli_execute("skill cannelloni cocoon");
- }
- // 5 (freeeee!) red zeppelin fights, via glark cables
- acquire_items("glark cable", 5);
- // Okay, I keep getting an off-by-one here, which I'm going
- // to assume is due to mafia not updating this property
- // early enough. So check this the long way around
- int glark_cable_uses = get_property("_glarkCableUses").to_int();
- while ( glark_cable_uses < 5 ) {
- glark_cable_uses += 1;
- adv1($location[the red zeppelin], -1, "");
- while ( in_multi_fight() ) {
- run_combat(); # clingy or tentacles
- }
- cli_execute("skill cannelloni cocoon");
- }
- // 11 (free...?) drunk pygmy fights
- // Probably not worth it, they drop jack shit even with the dice gear; might
- // be nice with eldritch attunement?
- acquire_items("bowl of scorpions", 12); // one extra in case fight 11 is clingy
- acquire_items("short writ of habeas corpus", 30);
- // combat macro needs to banish or habeas corpus the other two mobs to make
- // this even remotely useful
- while ( get_property("_drunkPygmyBanishes").to_int() < 11 ) {
- cli_execute("/closet * bowling ball"); // these force the noncombat
- if ( $item[short writ of habeas corpus].available_amount() < 10 ) {
- acquire_items("short writ of habeas corpus", 30);
- }
- adv1($location[the hidden bowling alley], -1, "");
- while ( in_multi_fight() ) {
- run_combat(); # clingy or tentacles
- }
- cli_execute("skill cannelloni cocoon");
- }
- // 1 (freeeeeee!) tentacle fight
- if ( get_property("_eldritchTentacleFought").to_boolean() == false ) {
- visit_url("place.php?whichplace=forestvillage&action=fv_scientist");
- run_choice(1);
- run_combat();
- while ( in_multi_fight() ) {
- run_combat(); # clingy or tentacles
- }
- cli_execute("skill cannelloni cocoon");
- }
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