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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '&6&l'
  170. - '&6&lP'
  171. - '&6&lPy'
  172. - '&6&lPyr'
  173. - '&6&lPyro'
  174. - '&6&lPyroM'
  175. - '&6&lPyroMC'
  176. - '&6&n&lPyroMC'
  177. - '&6&lPyroMC'
  178. - '&6&n&lPyroMC'
  179. - '&6&lPyroMC'
  180. - '&6&lPyroM'
  181. - '&6&lPyro'
  182. - '&6&lPyr'
  183. - '&6&lPy'
  184. - '&6&lP'
  185. - '&6&l'
  186. - '&6&l'
  187. - '&6&l'
  188. - '&e&lS'
  189. - '&e&lSk'
  190. - '&e&lSky'
  191. - '&e&lSkyb'
  192. - '&e&lSkybl'
  193. - '&e&lSkyblo'
  194. - '&e&lSkybloc'
  195. - '&e&lSkyblock'
  196. - '&e&n&lSkyblock'
  197. - '&e&lSkyblock'
  198. - '&e&n&lSkyblock'
  199. - '&e&lSkyblock'
  200. - '&e&lSkybloc'
  201. - '&e&lSkyblo'
  202. - '&e&lSkybl'
  203. - '&e&lSkyb'
  204. - '&e&lSky'
  205. - '&e&lSk'
  206. - '&e&lS'
  207. - '&6&l'
  208. - '&6&l'
  209. - '&6&l'
  210. - '&2&lM'
  211. - '&2&lMo'
  212. - '&2&lMob'
  213. - '&2&lMob '
  214. - '&2&lMob A'
  215. - '&2&lMob Ar'
  216. - '&2&lMob Are'
  217. - '&2&lMob Aren'
  218. - '&2&lMob Arena'
  219. - '&2&n&lMob Arena'
  220. - '&2&lMob Arena'
  221. - '&2&n&lMob Arena'
  222. - '&2&lMob Arena'
  223. - '&2&lMob Aren'
  224. - '&2&lMob Are'
  225. - '&2&lMob Ar'
  226. - '&2&lMob A'
  227. - '&2&lMob '
  228. - '&2&lMob'
  229. - '&2&lMo'
  230. - '&2&lM'
  231. - '&6&l'
  232. - '&6&l'
  233. - '&6&l'
  234. - '&d&lC'
  235. - '&d&lCr'
  236. - '&d&lCra'
  237. - '&d&lCrat'
  238. - '&d&lCrate'
  239. - '&d&lCrates'
  240. - '&d&n&lCrates'
  241. - '&d&lCrates'
  242. - '&d&n&lCrates'
  243. - '&d&lCrates'
  244. - '&d&lCrate'
  245. - '&d&lCrat'
  246. - '&d&lCra'
  247. - '&d&lCr'
  248. - '&d&lC'
  249. - '&6&l'
  250. - '&6&l'
  251. - '&6&l'
  252. - '&c&lM'
  253. - '&c&lMC'
  254. - '&c&lMCM'
  255. - '&c&lMCMM'
  256. - '&c&lMCMMO'
  257. - '&c&n&lMCMMO'
  258. - '&c&lMCMMO'
  259. - '&c&n&lMCMMO'
  260. - '&c&lMCMM'
  261. - '&c&lMCM'
  262. - '&c&lMC'
  263. - '&c&lM'
  264. - '&6&l'
  265. - '&6&l'
  266. - '&6&l'
  267.  
  268. # Interval is the animation interval in TICKS (20 ticks is one second).
  269. # Every X ticks the animation goes to the next frame (see above)
  270. # Once all frames are finished it will start over from the first one
  271. interval: 4
  272. # If you don't want a static order of the frames and want to show each frame at random
  273. # you can enable this option.
  274. random: false
  275. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  276. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  277. # These lines (usually a header or footer) are also good for decoration.
  278. header:
  279. text:
  280. - '&8&m+----+----+----+----+'
  281. interval: 10
  282. random: true
  283. player-label:
  284. text:
  285. - ' &6Island info:'
  286. interval: 100
  287. random: false
  288. player-line1:
  289. text:
  290. - ''
  291. interval: 30
  292. random: false
  293. player-line2:
  294. text:
  295. - ' &8» &7Level: &6{askyblock_island_level}'
  296. interval: 30
  297. random: false
  298. player-lineSpacer:
  299. text:
  300. - ''
  301. player-line3:
  302. text:
  303. - ' &8» &7Team leader: &6{askyblock_team_leader}'
  304. interval: 30
  305. random: false
  306. player-line4:
  307. text:
  308. - ''
  309. server-label:
  310. text:
  311. - '&8&m+----+----+----+----+'
  312. interval: 100
  313. random: false
  314. server-line1:
  315. text:
  316. - ' &6Player info:'
  317. interval: 20
  318. random: false
  319. server-line2:
  320. text:
  321. - ''
  322. interval: 20
  323. random: false
  324. server-line3:
  325. text:
  326. - ' &8» &7Balance: &a${money_formatted}'
  327. interval: 10
  328. random: false
  329. server-line4:
  330. text:
  331. - ' &8» &7mcMMO: &6Lvl. &6&n{mcmmo_powerlevel}'
  332. interval: 10
  333. random: false
  334. server-lineSpacer:
  335. text:
  336. - ''
  337. server-line5:
  338. text:
  339. - ' &8» &7{onlineplayers}&7/&7{maxplayers} &6islanders online&7.'
  340. - ' &8» &7K&7/&7D: &a{stat_pkills}&7/&c{stat_deaths}'
  341. interval: 80
  342. random: false
  343. server-line6:
  344. text:
  345. - ''
  346. interval: 11
  347. random: false
  348. server-line7:
  349. text:
  350. - ' <scroll width=19>&7We are in beta, feel free to suggest anything!</scroll>'
  351. interval: 5
  352. random: false
  353. footer:
  354. text:
  355. - '&8&m+----+----+----+----+'
  356. interval: 10
  357. random: true
  358. # This is a combat scoreboard example showing
  359. # combat related information.
  360. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  361. # (Unless you want it to show all the time)
  362. # You still need to 'trigger' this scoreboard in the vanilla_combat
  363. combat-scoreboard-example:
  364. # Lets just use the title,header and footer from the example above
  365. # for in depth configuration look above.
  366. #
  367. # When designing a board that is used when triggered on an event. You have
  368. # to think (before looking at the placeholders) what is relevant.
  369. # For example: When I think of combat my first thoughts are:
  370. # - Health: To see how much you have left
  371. # - Possible cooldown timers
  372. # - With who am I in combat?
  373. # - Target health
  374. # - mcMMO attacking level?
  375. #
  376. # Next you have to think what is important during that event:
  377. # - Combat: not too much distraction (no animations, smaller scoreboard)
  378. #
  379. # Once you know those things start looking for placeholders. A lot of events such
  380. # as mcmmo have placeholders that can only be used in such events.
  381. title:
  382. text:
  383. # To create cool looking animations you create yourself
  384. # you can use the graphical tool AnimationCreator
  385. # https://www.spigotmc.org/resources/animationcreator.6001/
  386. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  387. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  388. - '<single><delay times="10">&l><</delay></single>'
  389. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  390. - '<single>&f&lherB</single>'
  391. - '<single>&f&lherBo</single>'
  392. - '<single>&f&latherBoa</single>'
  393. - '<single>&f&leatherBoar</single>'
  394. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  395. interval: 2
  396. random: false
  397. header:
  398. text:
  399. - '&a&m+-----------------+'
  400. interval: 10
  401. random: true
  402. combat-label:
  403. text:
  404. - '&8&l> &7&lCombat target:'
  405. interval: 100
  406. random: false
  407. combat-data:
  408. text:
  409. - '{vanilla-combat_opponent_name}'
  410. interval: 2
  411. random: false
  412. spacer1:
  413. text: []
  414. interval: 100
  415. health-label:
  416. text:
  417. - '&8&l> &7&lHealth stats:'
  418. interval: 100
  419. random: false
  420. health-data-1:
  421. text:
  422. - '&aYou: {healthbar}'
  423. interval: 1
  424. random: false
  425. health-data-2:
  426. text:
  427. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  428. interval: 1
  429. random: false
  430. footer:
  431. text:
  432. - '&a&m+-----------------+'
  433. interval: 10
  434. random: true
  435. # This is an example for mcMMO when you level up
  436. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  437. # (Unless you want it to show all the time)
  438. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  439. mcmmo-levelup:
  440. title:
  441. text:
  442. # To create cool looking animations you create yourself
  443. # you can use the graphical tool AnimationCreator
  444. # https://www.spigotmc.org/resources/animationcreator.6001/
  445. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  446. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  447. - '<single><delay times="10">&l><</delay></single>'
  448. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  449. - '<single>&f&lherB</single>'
  450. - '<single>&f&lherBo</single>'
  451. - '<single>&f&latherBoa</single>'
  452. - '<single>&f&leatherBoar</single>'
  453. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  454. interval: 2
  455. random: false
  456. header:
  457. text:
  458. - '&a&m+-----------------+'
  459. interval: 10
  460. random: true
  461. info-label:
  462. text:
  463. # mcMMO-levelup comes with several event specific placeholders
  464. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  465. interval: 10
  466. spacer1: # This is a spacer an empty line
  467. text:
  468. - ''
  469. interval: 10
  470. # Do you want to randomize the animation frames?
  471. random: false
  472. skill-label: # You can add elements to the group and name them like you want
  473. # Lets make a static label
  474. text:
  475. - '&9&l> &e&lSkill:'
  476. interval: 10 # The interval is not important since its just 1 static text.
  477. # Do you want to randomize the animation frames?
  478. random: false
  479. skill:
  480. # Lets make a static label
  481. text:
  482. - '{mcmmo-levelup_skill_name}'
  483. interval: 10 # The interval is not important since its just 1 static text.
  484. # Do you want to randomize the animation frames?
  485. random: false
  486. spacer2: # This is a spacer an empty line
  487. text:
  488. - ''
  489. interval: 100
  490. # Do you want to randomize the animation frames?
  491. random: false
  492. skilllevel-label: # You can add elements to the group and name them like you want
  493. # Lets make a static label
  494. text:
  495. - '&b&l> &e&lCurrent level:'
  496. interval: 10 # The interval is not important since its just 1 static text.
  497. # Do you want to randomize the animation frames?
  498. random: false
  499. skilllevel:
  500. # Lets make a static label
  501. text:
  502. - '{mcmmo-levelup_skilllevel}'
  503. interval: 10 # The interval is not important since its just 1 static text.
  504. # Do you want to randomize the animation frames?
  505. random: false
  506. footer:
  507. text:
  508. - '&a&m+-----------------+'
  509. interval: 10
  510. random: true
  511. # This is an example for Towny when you enter a town
  512. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  513. # (Unless you want it to show all the time)
  514. # You still need to 'trigger' this scoreboard in the 'towny-town'
  515. towny-town-example:
  516. # Lets just use the title,header and footer from the example above
  517. # for in depth configuration look above.
  518. title:
  519. text:
  520. # To create cool looking animations you create yourself
  521. # you can use the graphical tool AnimationCreator
  522. # https://www.spigotmc.org/resources/animationcreator.6001/
  523. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  524. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  525. - '<single><delay times="10">&l><</delay></single>'
  526. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  527. - '<single>&f&lherB</single>'
  528. - '<single>&f&lherBo</single>'
  529. - '<single>&f&latherBoa</single>'
  530. - '<single>&f&leatherBoar</single>'
  531. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  532. interval: 2
  533. random: false
  534. header:
  535. text:
  536. - '&a&m+-------------------+'
  537. interval: 10
  538. random: true
  539. town-label:
  540. text:
  541. - '&bYou are in town:'
  542. interval: 100
  543. town-data:
  544. text:
  545. - '{towny_currenttown_name}'
  546. interval: 100
  547. spacer1:
  548. text: []
  549. interval: 100
  550. townboard-label:
  551. text:
  552. - '&bTown board:'
  553. interval: 100
  554. townboard:
  555. text:
  556. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  557. interval: 3
  558. spacer2:
  559. text: []
  560. interval: 100
  561. population-label:
  562. text:
  563. - '&bPopulation:'
  564. interval: 100
  565. poplulation-data:
  566. text:
  567. - '{towny_currenttown_residents}'
  568. interval: 100
  569. footer:
  570. text:
  571. - '&a&m+-------------------+'
  572. interval: 10
  573. random: true
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