Basykung7845

Warriors

May 7th, 2019
51
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Basykung7845")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85.  
  86. Player = owner
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Character)
  106. sick.SoundId = "rbxassetid://1459435650"
  107. sick.Looped = true
  108. sick.Pitch = 1
  109. sick.Volume = 1
  110. sick:Play()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --|| USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 25
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "Weapon GUI"
  159. local Effects = IT("Folder", Character)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local PLAYMAINANIM = true
  165. local BOLTSOUNDS = {168586621,168586586,178452241}
  166.  
  167. --//=================================\\
  168. --\\=================================//
  169.  
  170.  
  171. --//=================================\\
  172. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  173. --\\=================================//
  174.  
  175. ArtificialHB = Instance.new("BindableEvent", script)
  176. ArtificialHB.Name = "ArtificialHB"
  177.  
  178. script:WaitForChild("ArtificialHB")
  179.  
  180. frame = Frame_Speed
  181. tf = 0
  182. allowframeloss = false
  183. tossremainder = false
  184. lastframe = tick()
  185. script.ArtificialHB:Fire()
  186.  
  187. game:GetService("RunService").Heartbeat:connect(function(s, p)
  188. tf = tf + s
  189. if tf >= frame then
  190. if allowframeloss then
  191. script.ArtificialHB:Fire()
  192. lastframe = tick()
  193. else
  194. for i = 1, math.floor(tf / frame) do
  195. script.ArtificialHB:Fire()
  196. end
  197. lastframe = tick()
  198. end
  199. if tossremainder then
  200. tf = 0
  201. else
  202. tf = tf - frame * math.floor(tf / frame)
  203. end
  204. end
  205. end)
  206.  
  207. --//=================================\\
  208. --\\=================================//
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  243. local NEWMESH = IT(MESH)
  244. if MESH == "SpecialMesh" then
  245. NEWMESH.MeshType = MESHTYPE
  246. if MESHID ~= "nil" and MESHID ~= "" then
  247. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  248. end
  249. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  250. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  251. end
  252. end
  253. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  254. NEWMESH.Scale = SCALE
  255. NEWMESH.Parent = PARENT
  256. return NEWMESH
  257. end
  258.  
  259. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  260. local NEWPART = IT("Part")
  261. NEWPART.formFactor = FORMFACTOR
  262. NEWPART.Reflectance = REFLECTANCE
  263. NEWPART.Transparency = TRANSPARENCY
  264. NEWPART.CanCollide = false
  265. NEWPART.Locked = true
  266. NEWPART.Anchored = true
  267. if ANCHOR == false then
  268. NEWPART.Anchored = false
  269. end
  270. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  271. NEWPART.Name = NAME
  272. NEWPART.Size = SIZE
  273. NEWPART.Position = Torso.Position
  274. NEWPART.Material = MATERIAL
  275. NEWPART:BreakJoints()
  276. NEWPART.Parent = PARENT
  277. return NEWPART
  278. end
  279.  
  280. local function weldBetween(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289.  
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399.  
  400. function NoOutlines(PART)
  401. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  402. end
  403.  
  404. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  405. local NEWWELD = IT(TYPE)
  406. NEWWELD.Part0 = PART0
  407. NEWWELD.Part1 = PART1
  408. NEWWELD.C0 = C0
  409. NEWWELD.C1 = C1
  410. NEWWELD.Parent = PARENT
  411. return NEWWELD
  412. end
  413.  
  414. local S = IT("Sound")
  415. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = S:Clone()
  419. NEWSOUND.Parent = PARENT
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  423. NEWSOUND:play()
  424. if DOESLOOP == true then
  425. NEWSOUND.Looped = true
  426. else
  427. repeat wait(1) until NEWSOUND.Playing == false
  428. NEWSOUND:remove()
  429. end
  430. end))
  431. return NEWSOUND
  432. end
  433.  
  434. local EyeSizes={
  435. NumberSequenceKeypoint.new(0,2,0),
  436. NumberSequenceKeypoint.new(1,0,0)
  437. }
  438. local EyeTrans={
  439. NumberSequenceKeypoint.new(0,0.5,0),
  440. NumberSequenceKeypoint.new(1,1,0)
  441. }
  442. local PE=Instance.new("ParticleEmitter",nil)
  443. PE.LightEmission=.8
  444. PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
  445. PE.Size=NumberSequence.new(EyeSizes)
  446. PE.Transparency=NumberSequence.new(EyeTrans)
  447. PE.Lifetime=NumberRange.new(0.35,1)
  448. PE.Rotation=NumberRange.new(0,360)
  449. PE.Rate=100
  450. PE.VelocitySpread = 10000
  451. PE.Acceleration = Vector3.new(0,85,0)
  452. PE.Drag = 5
  453. PE.Speed = NumberRange.new(0.1,5)
  454. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  455. PE.ZOffset = 0.5
  456. PE.Name = "PE"
  457. PE.Enabled = false
  458.  
  459. function Fire(art)
  460. local PARTICLES = PE:Clone()
  461. PARTICLES.Parent = art
  462. PARTICLES.Enabled = true
  463. return PARTICLES
  464. end
  465.  
  466. function CFrameFromTopBack(at, top, back)
  467. local right = top:Cross(back)
  468. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  469. end
  470.  
  471. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  472. function WACKYEFFECT(Table)
  473. local TYPE = (Table.EffectType or "Sphere")
  474. local SIZE = (Table.Size or VT(1,1,1))
  475. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  476. local TRANSPARENCY = (Table.Transparency or 0)
  477. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  478. local CFRAME = (Table.CFrame or Torso.CFrame)
  479. local MOVEDIRECTION = (Table.MoveToPos or nil)
  480. local ROTATION1 = (Table.RotationX or 0)
  481. local ROTATION2 = (Table.RotationY or 0)
  482. local ROTATION3 = (Table.RotationZ or 0)
  483. local MATERIAL = (Table.Material or "Neon")
  484. local COLOR = (Table.Color or C3(1,1,1))
  485. local TIME = (Table.Time or 45)
  486. local SOUNDID = (Table.SoundID or nil)
  487. local SOUNDPITCH = (Table.SoundPitch or nil)
  488. local SOUNDVOLUME = (Table.SoundVolume or nil)
  489. coroutine.resume(coroutine.create(function()
  490. local PLAYSSOUND = false
  491. local SOUND = nil
  492. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  493. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  494. PLAYSSOUND = true
  495. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  496. end
  497. EFFECT.Color = COLOR
  498. local MSH = nil
  499. if TYPE == "Sphere" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  501. elseif TYPE == "Block" or TYPE == "Box" then
  502. MSH = IT("BlockMesh",EFFECT)
  503. MSH.Scale = SIZE
  504. elseif TYPE == "Wave" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  506. elseif TYPE == "Ring" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  508. elseif TYPE == "Slash" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  510. elseif TYPE == "Round Slash" then
  511. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  512. elseif TYPE == "Swirl" then
  513. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  514. elseif TYPE == "Skull" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  516. elseif TYPE == "Crystal" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  518. end
  519. if MSH ~= nil then
  520. local MOVESPEED = nil
  521. if MOVEDIRECTION ~= nil then
  522. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  523. end
  524. local GROWTH = SIZE - ENDSIZE
  525. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  526. if TYPE == "Block" then
  527. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  528. else
  529. EFFECT.CFrame = CFRAME
  530. end
  531. for LOOP = 1, TIME+1 do
  532. Swait()
  533. MSH.Scale = MSH.Scale - GROWTH/TIME
  534. if TYPE == "Wave" then
  535. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  536. end
  537. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  538. if TYPE == "Block" then
  539. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  540. else
  541. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  542. end
  543. if MOVEDIRECTION ~= nil then
  544. local ORI = EFFECT.Orientation
  545. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  546. EFFECT.Orientation = ORI
  547. end
  548. end
  549. if PLAYSSOUND == false then
  550. EFFECT:remove()
  551. else
  552. repeat wait(1) until SOUND.Playing == false
  553. EFFECT:remove()
  554. end
  555. else
  556. if PLAYSSOUND == false then
  557. EFFECT:remove()
  558. else
  559. repeat Swait() until SOUND.Playing == false
  560. EFFECT:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function MakeForm(PART,TYPE)
  567. if TYPE == "Cyl" then
  568. local MSH = IT("CylinderMesh",PART)
  569. elseif TYPE == "Ball" then
  570. local MSH = IT("SpecialMesh",PART)
  571. MSH.MeshType = "Sphere"
  572. elseif TYPE == "Wedge" then
  573. local MSH = IT("SpecialMesh",PART)
  574. MSH.MeshType = "Wedge"
  575. end
  576. end
  577.  
  578. Debris = game:GetService("Debris")
  579.  
  580. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  581. local DIRECTION = CF(StartPos,EndPos).lookVector
  582. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  583. end
  584.  
  585. local HATWELD = nil
  586. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  587. PLAYMAINANIM = false
  588. if WhichPose == "Cast1" then
  589. for i=0, Time, 0.1 / Animation_Speed do
  590. Swait()
  591. if Magic == true then
  592. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  593. end
  594. if Gyro ~= nil and Gyro ~= false then
  595. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  596. end
  597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  603. end
  604. elseif WhichPose == "Cast2" then
  605. for i=0, Time, 0.1 / Animation_Speed do
  606. Swait()
  607. if Magic == true then
  608. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  609. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  610. end
  611. if Gyro ~= nil and Gyro ~= false then
  612. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  613. end
  614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  620. end
  621. elseif WhichPose == "RightArmUp" then
  622. for i=0, Time, 0.1 / Animation_Speed do
  623. Swait()
  624. if Magic == true then
  625. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  626. end
  627. if Gyro ~= nil and Gyro ~= false then
  628. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  629. end
  630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  636. end
  637. elseif WhichPose == "Taunt" then
  638. for i=0, Time, 0.1 / Animation_Speed do
  639. Swait()
  640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  646. end
  647. HATWELD.Part0 = RightArm
  648. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  649. CreateSound(221057812,Torso,10,1,false)
  650. for i=0, Time*2, 0.1 / Animation_Speed do
  651. Swait()
  652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  658. end
  659. for i=0, Time, 0.1 / Animation_Speed do
  660. Swait()
  661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  667. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  668. end
  669. HATWELD.Part0 = Head
  670. HATWELD.C0 = CF(0,0.35,0)
  671. elseif WhichPose == "Prepare key" then
  672. for i=0, Time, 0.1 / Animation_Speed do
  673. Swait()
  674. if Gyro ~= nil and Gyro ~= false then
  675. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  676. end
  677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  683. end
  684. elseif WhichPose == "Turn key" then
  685. for i=0, Time, 0.1 / Animation_Speed do
  686. Swait()
  687. if Gyro ~= nil and Gyro ~= false then
  688. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  689. end
  690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. end
  697. end
  698. PLAYMAINANIM = true
  699. end
  700.  
  701. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  702. function Lightning(Table)
  703. local Color = Table.Color or C3(1,1,1)
  704. local StartPos = Table.Start or Torso.Position
  705. local EndPos = Table.End or Mouse.Hit.p
  706. local SegmentLength = Table.SegmentL or 2
  707. local Thickness = Table.Thickness or 0.1
  708. local Dissapear = Table.DoesFade or false
  709. local Parent = Table.Ignore or Character
  710. local MaxDist = Table.MaxDist or 400
  711. local Branches = Table.Branches or false
  712. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  713. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  714. local LIGHTNINGMODEL = IT("Model",Effects)
  715. LIGHTNINGMODEL.Name = "Lightning"
  716. local LastBolt = nil
  717. for E = 1, DISTANCE do
  718. local ExtraSize = (DISTANCE-E)/15
  719. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  720. PART.Color = Color
  721. MakeForm(PART,"Cyl")
  722. if LastBolt == nil then
  723. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  724. else
  725. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  726. end
  727. LastBolt = PART
  728. if Branches == true then
  729. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  730. if CHOICE == 1 then
  731. local LASTBRANCH = nil
  732. for i = 1, MRANDOM(2,5) do
  733. local ExtraSize2 = ((DISTANCE-E)/25)/i
  734. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  735. PART.Color = Color
  736. MakeForm(PART,"Cyl")
  737. if LASTBRANCH == nil then
  738. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  739. else
  740. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  741. end
  742. LASTBRANCH = PART
  743. end
  744. end
  745. end
  746. end
  747. if Dissapear == true then
  748. coroutine.resume(coroutine.create(function()
  749. for i = 1, 10 do
  750. Swait()
  751. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  752. if c.ClassName == "Part" then
  753. c.Transparency = i/10
  754. end
  755. end
  756. end
  757. LIGHTNINGMODEL:remove()
  758. end))
  759. elseif Dissapear == false then
  760. Debris:AddItem(LIGHTNINGMODEL,0.1)
  761. end
  762. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  763. end
  764.  
  765. --//=================================\\
  766. --|| WEAPON CREATION
  767. --\\=================================//
  768.  
  769. for i = 1, 15 do
  770. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  771. FACE.Color = C3(0,0,0)
  772. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  773. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  774. end
  775. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  776. MakeForm(HAT1,"Cyl")
  777. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  778. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  779. BELT.Color = C3(15/255,15/255,15/255)
  780. MakeForm(BELT,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  782. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  783. MakeForm(HAT2,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  785. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  786. BELT.Color = C3(15/255,15/255,15/255)
  787. MakeForm(BELT,"Cyl")
  788. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  789. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  790. MakeForm(GEM,"Ball")
  791. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  792. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  793. MakeForm(GEM,"Ball")
  794. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  795. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  796. MakeForm(GEM,"Ball")
  797. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  798. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  799. MakeForm(GEM,"Ball")
  800. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  801. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  802. BELT.Color = C3(15/255,15/255,15/255)
  803. MakeForm(BELT,"Cyl")
  804. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  805. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  806. BELT.Color = C3(15/255,15/255,15/255)
  807. MakeForm(BELT,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  809. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  810. BELT.Color = C3(15/255,15/255,15/255)
  811. MakeForm(BELT,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  813. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  814. BELT.Color = C3(15/255,15/255,15/255)
  815. MakeForm(BELT,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  817. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  818. MakeForm(BELT,"Ball")
  819. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  820. Humanoid.DisplayDistanceType = "None"
  821. local naeeym2 = IT("BillboardGui",Character)
  822. naeeym2.AlwaysOnTop = true
  823. naeeym2.Size = UDim2.new(5,35,2,15)
  824. naeeym2.StudsOffset = Vector3.new(0,3,0)
  825. naeeym2.MaxDistance = 75
  826. naeeym2.Adornee = Character.Head
  827. naeeym2.Name = "Name"
  828. naeeym2.PlayerToHideFrom = Player
  829. local tecks2 = IT("TextLabel",naeeym2)
  830. tecks2.BackgroundTransparency = 1
  831. tecks2.TextScaled = true
  832. tecks2.BorderSizePixel = 0
  833. tecks2.Text = "The Warden"
  834. tecks2.Font = "Bodoni"
  835. tecks2.TextSize = 30
  836. tecks2.TextStrokeTransparency = 0.5
  837. tecks2.TextColor3 = C3(0,0,0)
  838. tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
  839. tecks2.Size = UDim2.new(1,0,0.5,0)
  840. tecks2.Parent = naeeym2
  841. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
  842. MakeForm(EYE,"Ball")
  843. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
  844. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
  845. EYE.Color = C3(0,0,0)
  846. MakeForm(EYE,"Ball")
  847. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
  848. local top = Instance.new("Shirt")
  849. top.ShirtTemplate = "rbxassetid://676428254"
  850. top.Parent = Character
  851. top.Name = "Cloth"
  852. local bottom = Instance.new("Pants")
  853. bottom.PantsTemplate = "rbxassetid://676428351"
  854. bottom.Parent = Character
  855. bottom.Name = "Cloth"
  856. for _, c in pairs(Character:GetChildren()) do
  857. if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
  858. c.Material = "Neon"
  859. if c:FindFirstChildOfClass("ParticleEmitter") then
  860. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  861. end
  862. c.Color = C3(1,1,1)
  863. if c == Head then
  864. if c:FindFirstChild("face") then
  865. c.face:remove()
  866. end
  867. end
  868. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  869. c:remove()
  870. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  871. c:remove()
  872. end
  873. end
  874. local BODY = {}
  875. for _, c in pairs(Character:GetDescendants()) do
  876. if c:IsA("BasePart") and c.Name ~= "Handle" then
  877. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  878. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  879. end
  880. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  881. elseif c:IsA("JointInstance") then
  882. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  883. end
  884. end
  885. for e = 1, #BODY do
  886. if BODY[e] ~= nil then
  887. local STUFF = BODY[e]
  888. local PART = STUFF[1]
  889. local PARENT = STUFF[2]
  890. local MATERIAL = STUFF[3]
  891. local COLOR = STUFF[4]
  892. local TRANSPARENCY = STUFF[5]
  893. if PART.ClassName == "Part" and PART ~= RootPart then
  894. PART.Material = MATERIAL
  895. PART.Color = COLOR
  896. PART.Transparency = TRANSPARENCY
  897. end
  898. PART.AncestryChanged:Connect(function()
  899. PART.Parent = PARENT
  900. end)
  901. end
  902. end
  903. function refit()
  904. Character.Parent = workspace
  905. for e = 1, #BODY do
  906. if BODY[e] ~= nil then
  907. local STUFF = BODY[e]
  908. local PART = STUFF[1]
  909. local PARENT = STUFF[2]
  910. local MATERIAL = STUFF[3]
  911. local COLOR = STUFF[4]
  912. local TRANSPARENCY = STUFF[5]
  913. if PART.ClassName == "Part" and PART ~= RootPart then
  914. PART.Material = MATERIAL
  915. PART.Color = COLOR
  916. PART.Transparency = TRANSPARENCY
  917. end
  918. if PART.Parent ~= PARENT then
  919. Humanoid:remove()
  920. PART.Parent = PARENT
  921. Humanoid = IT("Humanoid",Character)
  922. end
  923. end
  924. end
  925. end
  926. local SKILLTEXTCOLOR = BRICKC"Lavender".Color
  927. local SKILLFONT = "Bodoni"
  928. local SKILLTEXTSIZE = 7
  929.  
  930. Humanoid.Died:connect(function()
  931. refit()
  932. end)
  933.  
  934. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  935. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  936. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  937. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  938. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  939.  
  940. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  941. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  942. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  943. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  944. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  945.  
  946. --//=================================\\
  947. --|| DAMAGING
  948. --\\=================================//
  949.  
  950. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  951. local CHILDREN = workspace:GetDescendants()
  952. for index, CHILD in pairs(CHILDREN) do
  953. if CHILD.ClassName == "Model" and CHILD ~= Character then
  954. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  955. if HUM then
  956. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  957. if TORSO then
  958. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  959. CHILD:BreakJoints()
  960. if FLING ~= 0 then
  961. for _, c in pairs(CHILD:GetChildren()) do
  962. if c:IsA("BasePart") and c.Transparency == 0 then
  963. if BURN == true then
  964. Fire(c)
  965. end
  966. local bv = Instance.new("BodyVelocity")
  967. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  968. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  969. bv.Parent = c
  970. Debris:AddItem(bv,0.05)
  971. end
  972. end
  973. end
  974. end
  975. end
  976. end
  977. end
  978. end
  979. end
  980.  
  981. --//=================================\\
  982. --|| ATTACK FUNCTIONS AND STUFF
  983. --\\=================================//
  984.  
  985. function Warden_Zap()
  986. ATTACK = true
  987. Rooted = false
  988. local GYRO = IT("BodyGyro",RootPart)
  989. GYRO.D = 750
  990. GYRO.P = 20000
  991. GYRO.MaxTorque = VT(0,40000000,0)
  992. CreateSound(348663022,RightArm,1.5,2,false)
  993. Pose("Cast1",0.8,1,true,GYRO)
  994. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
  995. local Hitpos = LightningTable.End
  996. ApplyAoE(Hitpos,10,35)
  997. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  998. for i = 1, 4 do
  999. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. end
  1001. Pose("Cast1",0.8,1,true)
  1002. GYRO:remove()
  1003. ATTACK = false
  1004. Rooted = false
  1005. end
  1006.  
  1007. function Warden_Thunder()
  1008. ATTACK = true
  1009. Rooted = false
  1010. local GYRO = IT("BodyGyro",RootPart)
  1011. GYRO.D = 750
  1012. GYRO.P = 20000
  1013. GYRO.MaxTorque = VT(0,40000000,0)
  1014. CreateSound(469345336,Torso,3,2,false)
  1015. Pose("Cast2",1.5,2,true,GYRO)
  1016. coroutine.resume(coroutine.create(function()
  1017. local FRAME = RootPart.CFrame
  1018. for i = 1, 25 do
  1019. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1020. local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
  1021. local Hitpos = LightningTable.End
  1022. ApplyAoE(Hitpos,20,15)
  1023. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1024. for i = 1, 4 do
  1025. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1026. end
  1027. wait(0.05)
  1028. end
  1029. end))
  1030. Pose("Cast2",1.5,0.7,true)
  1031. GYRO:remove()
  1032. ATTACK = false
  1033. Rooted = false
  1034. end
  1035.  
  1036. function Inferno_Ring()
  1037. ATTACK = true
  1038. Rooted = false
  1039. local GYRO = IT("BodyGyro",RootPart)
  1040. GYRO.D = 750
  1041. GYRO.P = 20000
  1042. GYRO.MaxTorque = VT(0,40000000,0)
  1043. local FIRE = IT("Model",Effects)
  1044. FIRE.Name = "Fire"
  1045. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  1046. FIRE.PrimaryPart = MAIN
  1047. local FIRES = {}
  1048. for i = 1, 45 do
  1049. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
  1050. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1051. local F = Fire(PRT)
  1052. table.insert(FIRES,F)
  1053. end
  1054. repeat
  1055. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1056. Pose("Cast1",1.5,0.01,false,GYRO)
  1057. until HOLD == true
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 4 do
  1060. ApplyAoE(MAIN.Position,21,-15,true)
  1061. CreateSound(463598785,MAIN,3,1,false)
  1062. for E = 1, #FIRES do
  1063. if FIRES[E] ~= nil then
  1064. FIRES[E].Acceleration = VT(0,300,0)
  1065. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1066. end
  1067. end
  1068. wait(0.3)
  1069. end
  1070. for E = 1, #FIRES do
  1071. if FIRES[E] ~= nil then
  1072. FIRES[E].Enabled = false
  1073. end
  1074. end
  1075. Debris:AddItem(FIRE,5)
  1076. end))
  1077. CreateSound(215395388,RightArm,3,2,false)
  1078. Pose("RightArmUp",1.5,0.5,true)
  1079. GYRO:remove()
  1080. ATTACK = false
  1081. Rooted = false
  1082. end
  1083.  
  1084. function Warden_Wall()
  1085. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1086. if HITFLOOR ~= nil then
  1087. if HITFLOOR.Anchored == true then
  1088. local WALL = HITFLOOR:Clone()
  1089. WALL.Size = VT(45,45,5)
  1090. WALL.Parent = Effects
  1091. WALL.Name = "Wall"
  1092. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1093. CreateSound(130972023,WALL,5,0.8,false)
  1094. ATTACK = true
  1095. Rooted = true
  1096. local HIT = WALL.Touched:Connect(function(hit)
  1097. if hit.Parent ~= Character then
  1098. hit:BreakJoints()
  1099. end
  1100. end)
  1101. coroutine.resume(coroutine.create(function()
  1102. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1103. for i = 1, 90 do
  1104. Swait()
  1105. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1106. end
  1107. HIT:disconnect()
  1108. wait(5)
  1109. for i = 1, 46 do
  1110. Swait()
  1111. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1112. end
  1113. WALL:remove()
  1114. end))
  1115. Pose("RightArmUp",1.5,1.2,true)
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119. end
  1120. end
  1121.  
  1122. function Prison_Key()
  1123. if Mouse.Target ~= nil then
  1124. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1125. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1126. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1127. local GYRO = IT("BodyGyro",RootPart)
  1128. GYRO.D = 750
  1129. GYRO.P = 20000
  1130. GYRO.MaxTorque = VT(0,40000000,0)
  1131. local grav = Instance.new("BodyPosition",TORSO)
  1132. grav.D = 15
  1133. grav.P = 20000
  1134. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1135. grav.position = TORSO.Position
  1136. local GYRO2 = IT("BodyGyro",TORSO)
  1137. GYRO2.D = 750
  1138. GYRO2.P = 20000
  1139. GYRO2.MaxTorque = VT(0,40000000,0)
  1140. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1141. grav.Name = "Jail"
  1142. local LOCKPARTS = {}
  1143. ATTACK = true
  1144. Rooted = false
  1145. local LOCK = IT("Model",Effects)
  1146. LOCK.Name = "Lock"
  1147. local LOCK2 = IT("Model",LOCK)
  1148. LOCK2.Name = "Metal"
  1149. --CREATE LOCK--
  1150. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1151. LOCK.PrimaryPart = BASE
  1152. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1153. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1154. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1155. MakeForm(PRT,"Cyl")
  1156. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1157. PRT.Color = C3(0,0,0)
  1158. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1159. MakeForm(PRT,"Cyl")
  1160. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1161. PRT.Color = C3(0,0,0)
  1162. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1163. for i = 1, 45 do
  1164. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1165. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1166. end
  1167. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1168. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1169. LOCK2.PrimaryPart = PRT
  1170. ---------------
  1171. local CHILDREN = LOCK:GetDescendants()
  1172. for index, CHILD in pairs(CHILDREN) do
  1173. if CHILD:IsA("BasePart") then
  1174. CHILD.Transparency = 1
  1175. end
  1176. end
  1177. for i = 1, 75 do
  1178. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1179. Swait()
  1180. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1181. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1182. local CHILDREN = LOCK:GetDescendants()
  1183. for index, CHILD in pairs(CHILDREN) do
  1184. if CHILD:IsA("BasePart") then
  1185. CHILD.Transparency = CHILD.Transparency - 1/75
  1186. end
  1187. end
  1188. end
  1189. HUM.DisplayDistanceType = "None"
  1190. local KEY = IT("Model",Effects)
  1191. KEY.Name = "Key"
  1192. --CREATE KEY--
  1193. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  1194. KEY.PrimaryPart = KBASE
  1195. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1196. local WLD = weldBetween(RightArm,KBASE)
  1197. for i = 1, 45 do
  1198. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  1199. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1200. weldBetween(KBASE,PRT)
  1201. end
  1202. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1203. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1204. weldBetween(KBASE,PRT)
  1205. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  1206. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1207. weldBetween(KBASE,PRT)
  1208. --------------
  1209. Rooted = true
  1210. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1211. coroutine.resume(coroutine.create(function()
  1212. for i = 1, 10 do
  1213. Swait()
  1214. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1215. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1216. end
  1217. CreateSound(1149318312,BASE,5,1,false)
  1218. CreateSound(160772554,BASE,3,1,false)
  1219. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1220. for i = 1, 4 do
  1221. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1222. end
  1223. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1224. wait(1)
  1225. TORSO.Parent.Parent = LOCK
  1226. for i = 1, 75 do
  1227. Swait()
  1228. local CHILDREN = KEY:GetDescendants()
  1229. for index, CHILD in pairs(CHILDREN) do
  1230. if CHILD:IsA("BasePart") then
  1231. CHILD.Transparency = i/25
  1232. end
  1233. end
  1234. local CHILDREN = LOCK:GetDescendants()
  1235. for index, CHILD in pairs(CHILDREN) do
  1236. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1237. CHILD.Transparency = CHILD.Transparency + 1/75
  1238. elseif CHILD.ClassName == "Decal" then
  1239. CHILD.Transparency = CHILD.Transparency + 1/75
  1240. end
  1241. end
  1242. end
  1243. TORSO.Parent:ClearAllChildren()
  1244. KEY:remove()
  1245. LOCK:remove()
  1246. end))
  1247. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1248. GYRO:remove()
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252. end
  1253. end
  1254.  
  1255. function Hat()
  1256. ATTACK = true
  1257. Rooted = false
  1258. Pose("Taunt",0.4,1.2,false)
  1259. ATTACK = false
  1260. Rooted = false
  1261. end
  1262.  
  1263. --//=================================\\
  1264. --|| ASSIGN THINGS TO KEYS
  1265. --\\=================================//
  1266.  
  1267. function MouseDown(Mouse)
  1268. HOLD = true
  1269. if ATTACK == false then
  1270. end
  1271. end
  1272.  
  1273. function MouseUp(Mouse)
  1274. HOLD = false
  1275. end
  1276.  
  1277. function KeyDown(Key)
  1278. KEYHOLD = true
  1279. if Key == "z" and ATTACK == false then
  1280. Warden_Zap()
  1281. end
  1282.  
  1283. if Key == "b" and ATTACK == false then
  1284. Warden_Thunder()
  1285. end
  1286.  
  1287. if Key == "c" and ATTACK == false then
  1288. Inferno_Ring()
  1289. end
  1290.  
  1291. if Key == "v" and ATTACK == false then
  1292. Warden_Wall()
  1293. end
  1294.  
  1295. if Key == "x" and ATTACK == false then
  1296. Prison_Key()
  1297. end
  1298.  
  1299. if Key == "t" and ATTACK == false then
  1300. Hat()
  1301. end
  1302. end
  1303.  
  1304. function KeyUp(Key)
  1305. KEYHOLD = false
  1306. end
  1307.  
  1308. Mouse.Button1Down:connect(function(NEWKEY)
  1309. MouseDown(NEWKEY)
  1310. end)
  1311. Mouse.Button1Up:connect(function(NEWKEY)
  1312. MouseUp(NEWKEY)
  1313. end)
  1314. Mouse.KeyDown:connect(function(NEWKEY)
  1315. KeyDown(NEWKEY)
  1316. end)
  1317. Mouse.KeyUp:connect(function(NEWKEY)
  1318. KeyUp(NEWKEY)
  1319. end)
  1320.  
  1321. --//=================================\\
  1322. --\\=================================//
  1323.  
  1324.  
  1325. function unanchor()
  1326. if UNANCHOR == true then
  1327. g = Character:GetChildren()
  1328. for i = 1, #g do
  1329. if g[i].ClassName == "Part" then
  1330. g[i].Anchored = false
  1331. end
  1332. end
  1333. end
  1334. end
  1335.  
  1336.  
  1337. --//=================================\\
  1338. --|| WRAP THE WHOLE SCRIPT UP
  1339. --\\=================================//
  1340.  
  1341. Humanoid.Changed:connect(function(Jump)
  1342. if Jump == "Jump" and (Disable_Jump == true) then
  1343. Humanoid.Jump = false
  1344. end
  1345. end)
  1346.  
  1347. while true do
  1348. Swait()
  1349. script.Parent = WEAPONGUI
  1350. Humanoid.Parent = Character
  1351. if Humanoid then
  1352. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1353. IDLEANIMATION:Play()
  1354. end
  1355. if ANIMATE.Parent == Character then
  1356. ANIMATE:Destroy()
  1357. end
  1358. SINE = SINE + CHANGE
  1359. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1360. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1361. Humanoid.HipHeight = 1
  1362. Humanoid.Name = "Warden"
  1363. Humanoid.PlatformStand = false
  1364. if PLAYMAINANIM == true then
  1365. if TORSOVELOCITY < 1 then
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. elseif TORSOVELOCITY > 1 then
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
  1379. end
  1380. end
  1381. unanchor()
  1382. Humanoid.MaxHealth = "inf"
  1383. Humanoid.Health = "inf"
  1384. if Rooted == false then
  1385. Disable_Jump = false
  1386. Humanoid.WalkSpeed = Speed
  1387. elseif Rooted == true then
  1388. Disable_Jump = true
  1389. Humanoid.WalkSpeed = 0
  1390. end
  1391. for _, c in pairs(Character:GetChildren()) do
  1392. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1393. c.Material = "Neon"
  1394. if c:FindFirstChildOfClass("ParticleEmitter") then
  1395. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1396. end
  1397. c.Color = C3(1,1,1)
  1398. if c == Head then
  1399. if c:FindFirstChild("face") then
  1400. c.face:remove()
  1401. end
  1402. end
  1403. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1404. c:remove()
  1405. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1406. c:remove()
  1407. end
  1408. end
  1409. sick.SoundId = "rbxassetid://1494340971"
  1410. sick.Looped = true
  1411. sick.Pitch = 1
  1412. sick.Volume = 3
  1413. sick:Resume()
  1414. sick.Parent = Torso
  1415. refit()
  1416. if Head:FindFirstChildOfClass("Sound") then
  1417. Head:FindFirstChildOfClass("Sound"):remove()
  1418. end
  1419. end
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