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Venick

Extending Blow Info Doc

Jul 26th, 2016
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  1. Okay so a lot of people don't seem to get exactly how Extending Blow works.
  2.  
  3. I kinda explained it on #zsrSS, but it was scattered info.
  4. I didn't want to release a doc without understanding at least the basics of the trick.
  5. There is still WAY more to be looked into.
  6.  
  7. How-to:
  8. You need to make an enemy enter the ending blow animation, but still have health.
  9. (Jumpslash seems to do the least damage.)
  10. Then the enemy needs to hit the seam of the ledge, the very very edge of it
  11. It has to be over high enough ground/lava/void for it to die in the air.
  12. Because when the enemy goes over too low ground it will die from "fall damage" as soon at it goes airborne.
  13. You can still do ending blow on it so it sets the ending blow location to Origin, aka 0,0,0 on the map.
  14.  
  15. Extra info:
  16. The farther you are from the origin of the map the more speed you get.
  17. Sand seems to slow you down to 0 speed when you go over it in the air.
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