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- Okay so a lot of people don't seem to get exactly how Extending Blow works.
- I kinda explained it on #zsrSS, but it was scattered info.
- I didn't want to release a doc without understanding at least the basics of the trick.
- There is still WAY more to be looked into.
- How-to:
- You need to make an enemy enter the ending blow animation, but still have health.
- (Jumpslash seems to do the least damage.)
- Then the enemy needs to hit the seam of the ledge, the very very edge of it
- It has to be over high enough ground/lava/void for it to die in the air.
- Because when the enemy goes over too low ground it will die from "fall damage" as soon at it goes airborne.
- You can still do ending blow on it so it sets the ending blow location to Origin, aka 0,0,0 on the map.
- Extra info:
- The farther you are from the origin of the map the more speed you get.
- Sand seems to slow you down to 0 speed when you go over it in the air.
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