Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Exception filling window for CombatExtended.Dialog_ManageLoadouts: System.NullReferenceException: Object reference not set to an instance of an object
- at CombatExtended.Dialog_ManageLoadouts+<>c__DisplayClass52_0.<DrawSlotSelection>b__0 (Verse.Thing x) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Thing].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0
- at CombatExtended.Dialog_ManageLoadouts.DrawSlotSelection (Rect canvas) [0x00000] in <filename unknown>:0
- at CombatExtended.Dialog_ManageLoadouts.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey2C4.<>m__1B1 (Int32 x) [0x00000] in <filename unknown>:0
- Verse.Log:Error(String)
- Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
- UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement