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- Event Name:
- Skull Island
- Attendents:
- Nox Saiken, Zaza, Zeus, Wyatt Chengri, Mammon, and Esi'alb
- Fluff:
- Nox hears rumors about treasure filled islands to the west of Loranthis' coasts. Gathering those who he is aligned with he sets out upon the seas in search of the treasure.
- Synopsis:
- (this event takes place on 1/3 of the entire island. knowing about it, exploring it, and taking out of the 2 bigger enemies on the island. I dont think a person should just immediatly gain the island after 1 HCoD event or everyone would do it, though This event will cover the larger threat of the 2 instead of both. They can complain at the fact they cant "Own" the island, but they are more then welcome to make another event to take out the other threat of the island, and claim the other side. I'd allow them to use the island in a Ic fluff but they have to make the island with the map maker, though the map cant be big. If need be, they can ask me to make it so they can just have an idea how big it can be.)
- Our group of the underpowered system known as Loranthis have began their journey to the Unknown charters of the near by island to the western side. They have dubbed this island "SKull Island" Due to its mysterious shape of the bigger middle island, which rocks in shape of the sky of a mighty beast. What comes of the group varies on the dangers of the island.
- On the ship, the group with do a 1 rp about their interactions before they get to the island, though the sides of the ship begin to glow, though not bright, but rather a shine of something metallic in nature in the water. The group has to roll if they decide to touch the item. 1-2: The item turns out to be a glowing eye of a metallic looking Crab and the crab clinches onto the person tearing off a bit of their flesh (-5 vit). 3-4: The glow turns out to be nothing but the reflection of the nearest star (Nothing). 5-6: The glow from the water looks rather sheened and glass like, when the player pulls out the shining object it turns out to be a rock, though the rock seemed to be clear almost like a crystal, though holds dark flecks inside (Eye of Inki).
- When the group finds their nerfs or treasure, the ship is brought down by a giant Octopus who seemed to sink it in one go, making all of the group members flee form the scene and forced onto shore.
- When the group gets to shore, they are surrounded by the forest, unknown on what to do or even decide to figure out.
- In the distance, they can see another ship that so happened to sail in their same direction, though the ship seemed to be housed by a large group, they dont known the nature of the ship or who it was, but the ship turned its course toward the Octopus and began to shoot at the ship as it seemed like they were working together.
- The group is now faced by a land and sea enemy, though on the island they were trying to house it down. Before they can even take a step, they are attacked by a local group of Sireians. The sireians are in a group of 2 nd they face off against the group.
- When the group defeats the duo they end up killing them, though this triggers the group to flee into the forest on the island as the ship before was now heading toward them and almost to shore.
- It was as if the Sireians were the group that was on the shore since they had no trouble getting to the island.
- After the group runs away, they find themselves in a large area, though it take another turn as the people from the ship begin to case after them into a very large arena where the group is forced to fight a group of them (its really a 1 v 6, though the 1 guy has summons.)
- When the group beats them, the group seems to be trapped in the arena as water begins to flood in though even water magic cant control it. When the group realizes this, the large octopus from before begins to take in a grand entrance as the group is forced to fight both in the ocean and on a tiny island, (Octopus flodded main island with water making it go under for a while). the group is forced to fight in a 4 phase battle. Phase 1 has the group attempt to take out the octopus' 6 arms, and force it into the ocean. Phase 2, attempts to use the land to their advantage, though the octopus comes up and attempts to attack them with its water and lightning magic. Phase 3 comes into play as the octopus forces the group to higher ground as it uses its Water magic to attack them, though it begins to fly using gravity magic and makes hell fall on them, though Hell is not wet this time of year. Phase 4 is the final phase as the Octopus was beaten down to the floor, but the group has to kill the foe and rid it of its existance.
- When the group finally wins, they are promted with the fact that the ship from before is barren as the captian was killed by one of them. When the group gets back, they go into the ship and go ito the captian's quarters to claim his loot.
- 1-20:(Wait for Narration) Mutation Time!
- 21-30: Blood Copper
- 31-40: Ambergris
- 41-50: Harmonized Quartz
- 51-60: Orichalcum
- 61-70: Lodestone Elemental Orb
- 71-80: Tyrium
- 81-90: Onyx Nazarite
- 91-100: Oceridium
- Mutations:(rolls of 1-6)
- 1: Octopus Pseudo: Icly gains small Suction Cups on their finger tips. SPIDER MAN TIME! (-10 Crit)
- 2: Sireian Pseudo: They can breate underwater, but take more damage from fire. (-20 Fire Def)
- 3: Crab Pseudo: Their skin is hardened, though their skin also changes into a rusty red color (+10 Def)
- 4: Water Pseudo: Their body becomes almost fluid and their mana can be used easier (Their skin is nearly clear, almost like running water. +10 Cap)
- 5: Lightning Pseudo: Their body raditates with loads of magic, though their bodies cant take it for long periods without recharging. (-3 Vit Nerf, + 5 MD)
- 6: Perfection Pseudo: The user has any nerf removed from their person. (gets 75% back of what ever nerfs they have been given)
- Loot:
- Tyrium
- Orichalcum
- Blood Copper
- Oceridium (Water-Absorpet Metal)
- Onyx Nazarite
- Eye of Inki
- Harmonized Quartz
- Lodestone Elemental Orb
- Ambergris
- Ring of The olden ones
- +1 Vit, +20 Md
- Ring of The Accursed
- - 5 Vit, +15 MD, +10 Crit
- Embezzeled Diamond (necklace)
- +10 Vit, +20 Melee, +20 Crit
- Bulletin Discord (Weapon)
- A: 180 Melee, +15 CD, +10 Crit, -20 Agi, -5 Vit (Scythe)
- B: 130 Melee, +5 CD, 10 MD, - 30 Agi (Sword)
- C: 20 MD, -10 Agi, +20 Crit (Staff)
- Cape of Levitation
- Fluff for Ic Flight, must have cape warn. They have to pay 5rpp for Flight, but they can give it away. If they give it up they can get a refund on the RPP.
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