Absol-utely

๐Ÿ’  (2.26.0) All New Sync Grids

Oct 27th, 2022
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  1. ====================================================
  2. Trainer : Lyra (Eevee Day)
  3. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4. HP 10
  5. HP 10
  6. Color Grid: ๐ŸŸฆ Blue
  7.  
  8. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  9. Sp. Atk 5
  10. Sp. Atk 5
  11. Color Grid: ๐ŸŸฆ Blue
  12.  
  13. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  14. Defense 5
  15. Defense 5
  16. Color Grid: ๐ŸŸฆ Blue
  17.  
  18. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  19. Sp. Atk 5
  20. Sp. Atk 5
  21. Color Grid: ๐ŸŸฆ Blue
  22.  
  23. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  24. Sp. Def 5
  25. Sp. Def 5
  26. Color Grid: ๐ŸŸฆ Blue
  27.  
  28. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  29. Speed 5
  30. Speed 5
  31. Color Grid: ๐ŸŸฆ Blue
  32.  
  33. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  34. Speed 5
  35. Speed 5
  36. Color Grid: ๐ŸŸฆ Blue
  37. 1 or more adjacent tiles must be activated
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  40. HP 10
  41. HP 10
  42. Color Grid: ๐ŸŸฆ Blue
  43. 1 or more adjacent tiles must be activated
  44.  
  45. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  46. Defense 5
  47. Defense 5
  48. Color Grid: ๐ŸŸฆ Blue
  49. 1 or more adjacent tiles must be activated
  50.  
  51. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  52. Sp. Def 5
  53. Sp. Def 5
  54. Color Grid: ๐ŸŸฆ Blue
  55. 1 or more adjacent tiles must be activated
  56.  
  57. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  58. Muddy Water: Power 3
  59. Muddy Water: Power โ†‘ 3
  60. Color Grid: ๐ŸŸฉ Green
  61. 1 or more adjacent tiles must be activated
  62.  
  63. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  64. Muddy Water: Move Gauge Refresh 3
  65. Move: Muddy Water Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  66. Color Grid: ๐ŸŸฅ Red
  67. 1 or more adjacent tiles must be activated
  68. Move level must be 2 or higher
  69.  
  70. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  71. Muddy Water: Power 3
  72. Muddy Water: Power โ†‘ 3
  73. Color Grid: ๐ŸŸฉ Green
  74. 1 or more adjacent tiles must be activated
  75.  
  76. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  77. Muddy Water: Power 3
  78. Muddy Water: Power โ†‘ 3
  79. Color Grid: ๐ŸŸฉ Green
  80. 1 or more adjacent tiles must be activated
  81. Move level must be 2 or higher
  82.  
  83. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  84. Blunting Strike 9
  85. Lowers the targetโ€™s Attack by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent. Lowers the targetโ€™s Attack by 1 stat rank after using the userโ€™s sync move targeting that opponent.
  86. Color Grid: ๐ŸŸจ Yellow
  87. 1 or more adjacent tiles must be activated
  88. Move level must be 3 or higher
  89.  
  90. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  91. Muddy Water: Accuracy 10
  92. Muddy Water: Accuracy โ†‘ 10
  93. Color Grid: ๐ŸŸฉ Green
  94. 1 or more adjacent tiles must be activated
  95. Move level must be 2 or higher
  96.  
  97. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  98. Rejuvenate 6
  99. Charges the userโ€™s move gauge by 6 after using a sync move.
  100. Color Grid: ๐ŸŸจ Yellow
  101. 1 or more adjacent tiles must be activated
  102. Move level must be 3 or higher
  103.  
  104. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  105. Defense 5
  106. Defense 5
  107. Color Grid: ๐ŸŸฆ Blue
  108. 1 or more adjacent tiles must be activated
  109.  
  110. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  111. Water Gun: Power 4
  112. Water Gun: Power โ†‘ 4
  113. Color Grid: ๐ŸŸฉ Green
  114. 1 or more adjacent tiles must be activated
  115.  
  116. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  117. Water Gun: Move Gauge Refresh 3
  118. Move: Water Gun Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  119. Color Grid: ๐ŸŸฅ Red
  120. 1 or more adjacent tiles must be activated
  121.  
  122. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  123. Water Gun: Power 4
  124. Water Gun: Power โ†‘ 4
  125. Color Grid: ๐ŸŸฉ Green
  126. 1 or more adjacent tiles must be activated
  127. Move level must be 2 or higher
  128.  
  129. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  130. Water Gun: Power 4
  131. Water Gun: Power โ†‘ 4
  132. Color Grid: ๐ŸŸฉ Green
  133. 1 or more adjacent tiles must be activated
  134.  
  135. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  136. Sync Cure
  137. Removes all status conditions from the user after using its sync move.
  138. Color Grid: ๐ŸŸจ Yellow
  139. 1 or more adjacent tiles must be activated
  140. Move level must be 2 or higher
  141.  
  142. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  143. Team Focus Rush 1
  144. Raises the critical-hit rate of all allied sync pairs by 1 stat rank after using the userโ€™s sync move.
  145. Color Grid: ๐ŸŸจ Yellow
  146. 1 or more adjacent tiles must be activated
  147. Move level must be 2 or higher
  148.  
  149. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  150. Synchro Healing 1
  151. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  152. Color Grid: ๐ŸŸจ Yellow
  153. 1 or more adjacent tiles must be activated
  154. Move level must be 3 or higher
  155.  
  156. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  157. Adrenaline 1
  158. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  159. Color Grid: ๐ŸŸจ Yellow
  160. 1 or more adjacent tiles must be activated
  161. Move level must be 3 or higher
  162.  
  163. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  164. Sp. Def 5
  165. Sp. Def 5
  166. Color Grid: ๐ŸŸฆ Blue
  167. 1 or more adjacent tiles must be activated
  168.  
  169. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  170. Water Gun: Power 4
  171. Water Gun: Power โ†‘ 4
  172. Color Grid: ๐ŸŸฉ Green
  173. 1 or more adjacent tiles must be activated
  174.  
  175. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  176. Fake Tears: Move Gauge Refresh 2
  177. Move: Fake Tears Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  178. Color Grid: ๐ŸŸฅ Red
  179. 1 or more adjacent tiles must be activated
  180.  
  181. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  182. Stalwart
  183. Sp. Def cannot be lowered.
  184. Color Grid: ๐ŸŸจ Yellow
  185. 1 or more adjacent tiles must be activated
  186.  
  187. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  188. Torrential Tenacity
  189. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy.
  190. Color Grid: ๐ŸŸจ Yellow
  191. 1 or more adjacent tiles must be activated
  192. Move level must be 2 or higher
  193.  
  194. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  195. Brainteaser
  196. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  197. Color Grid: ๐ŸŸจ Yellow
  198. 1 or more adjacent tiles must be activated
  199. Move level must be 2 or higher
  200.  
  201. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  202. Smarty-Pants
  203. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  204. Color Grid: ๐ŸŸจ Yellow
  205. 1 or more adjacent tiles must be activated
  206. Move level must be 3 or higher
  207.  
  208. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  209. Sp. Atk 10
  210. Sp. Atk 10
  211. Color Grid: ๐ŸŸฆ Blue
  212. 1 or more adjacent tiles must be activated
  213. Move level must be 2 or higher
  214.  
  215. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  216. Brainpower
  217. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  218. Color Grid: ๐ŸŸจ Yellow
  219. 1 or more adjacent tiles must be activated
  220. Move level must be 3 or higher
  221.  
  222. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  223. HP 10
  224. HP 10
  225. Color Grid: ๐ŸŸฆ Blue
  226. 1 or more adjacent tiles must be activated
  227.  
  228. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  229. Sp. Atk 5
  230. Sp. Atk 5
  231. Color Grid: ๐ŸŸฆ Blue
  232. 1 or more adjacent tiles must be activated
  233.  
  234. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  235. Speed 5
  236. Speed 5
  237. Color Grid: ๐ŸŸฆ Blue
  238. 1 or more adjacent tiles must be activated
  239.  
  240. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  241. Muddy Water: Accuracy 5
  242. Muddy Water: Accuracy โ†‘ 5
  243. Color Grid: ๐ŸŸฉ Green
  244. 1 or more adjacent tiles must be activated
  245.  
  246. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  247. Muddy Water: Power 3
  248. Muddy Water: Power โ†‘ 3
  249. Color Grid: ๐ŸŸฉ Green
  250. 1 or more adjacent tiles must be activated
  251.  
  252. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  253. Muddy Water: Power 3
  254. Muddy Water: Power โ†‘ 3
  255. Color Grid: ๐ŸŸฉ Green
  256. 1 or more adjacent tiles must be activated
  257.  
  258. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  259. Come Along!: MP Refresh 2
  260. Move: Come Along! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  261. Color Grid: ๐ŸŸฅ Red
  262. 1 or more adjacent tiles must be activated
  263. Move level must be 2 or higher
  264.  
  265. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  266. Raging Rain 5
  267. Powers up the userโ€™s moves when the weather is rainy.
  268. Color Grid: ๐ŸŸจ Yellow
  269. 1 or more adjacent tiles must be activated
  270. Move level must be 2 or higher
  271.  
  272. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  273. Refreshing Rain 1
  274. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  275. Color Grid: ๐ŸŸจ Yellow
  276. 1 or more adjacent tiles must be activated
  277. Move level must be 2 or higher
  278.  
  279. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  280. Racing Rain 3
  281. Quickly charges the move gauge when the weather is rainy.
  282. Color Grid: ๐ŸŸจ Yellow
  283. 1 or more adjacent tiles must be activated
  284. Move level must be 3 or higher
  285.  
  286. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  287. Rain Gear 3
  288. Reduces damage when the user is hit by an attack move while the weather is rainy.
  289. Color Grid: ๐ŸŸจ Yellow
  290. 1 or more adjacent tiles must be activated
  291. Move level must be 3 or higher
  292.  
  293. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  294. Overflowing Curiosity Water Beam: Power 25
  295. Overflowing Curiosity Water Beam: Power โ†‘ 25
  296. Color Grid: ๐ŸŸช Purple
  297. 1 or more adjacent tiles must be activated
  298. Move level must be 3 or higher
  299.  
  300. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  301. Overflowing Curiosity Water Beam: Power 25
  302. Overflowing Curiosity Water Beam: Power โ†‘ 25
  303. Color Grid: ๐ŸŸช Purple
  304. 1 or more adjacent tiles must be activated
  305. Move level must be 3 or higher
  306.  
  307.  
  308. ====================================================
  309. ====================================================
  310. Trainer : Sygna Suit Hilda
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Sp. Atk 5
  328. Sp. Atk 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  342. Burn Synergy 1
  343. Powers up the userโ€™s moves when the target is burned.
  344. Color Grid: ๐ŸŸจ Yellow
  345. 1 or more adjacent tiles must be activated
  346. Move level must be 2 or higher
  347.  
  348. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  349. Hostile Environment 3
  350. Raises the chance of inflicting status conditions with the additional effects of moves.
  351. Color Grid: ๐ŸŸจ Yellow
  352. 1 or more adjacent tiles must be activated
  353. Move level must be 4 or higher
  354.  
  355. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  356. Sundering Burn 9
  357. Lowers the targetโ€™s Defense or Sp.ย Defโ€”or bothโ€”by 1 stat rank when the userโ€™s move is successful against a burned opponent.
  358. Color Grid: ๐ŸŸจ Yellow
  359. 1 or more adjacent tiles must be activated
  360. Move level must be 5 or higher
  361.  
  362. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  363. Unflappable
  364. Prevents the user from flinching.
  365. Color Grid: ๐ŸŸจ Yellow
  366. 1 or more adjacent tiles must be activated
  367. Move level must be 2 or higher
  368.  
  369. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  370. Team Precision Strike 9
  371. Raises the accuracy of all allied sync pairs by 1 stat rank when the userโ€™s attack move is successful.
  372. Color Grid: ๐ŸŸจ Yellow
  373. 1 or more adjacent tiles must be activated
  374. Move level must be 4 or higher
  375.  
  376. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  377. For the Win!: Propulsion 9
  378. Move: For the Win! Reduces the userโ€™s sync move countdown by one when its move is successful.
  379. Color Grid: ๐ŸŸฅ Red
  380. 1 or more adjacent tiles must be activated
  381. Move level must be 5 or higher
  382.  
  383. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  384. Sp. Atk 5
  385. Sp. Atk 5
  386. Color Grid: ๐ŸŸฆ Blue
  387. 1 or more adjacent tiles must be activated
  388.  
  389. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  390. Clearheaded
  391. Prevents the user from becoming confused.
  392. Color Grid: ๐ŸŸจ Yellow
  393. 1 or more adjacent tiles must be activated
  394.  
  395. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  396. Speed 5
  397. Speed 5
  398. Color Grid: ๐ŸŸฆ Blue
  399. 1 or more adjacent tiles must be activated
  400.  
  401. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  402. Sp. Def 5
  403. Sp. Def 5
  404. Color Grid: ๐ŸŸฆ Blue
  405. 1 or more adjacent tiles must be activated
  406.  
  407. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  408. Searing Shot: Power 2
  409. Searing Shot: Power โ†‘ 2
  410. Color Grid: ๐ŸŸฉ Green
  411. 1 or more adjacent tiles must be activated
  412.  
  413. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  414. Searing Shot: Power 2
  415. Searing Shot: Power โ†‘ 2
  416. Color Grid: ๐ŸŸฉ Green
  417. 1 or more adjacent tiles must be activated
  418.  
  419. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  420. Searing Shot: Power 2
  421. Searing Shot: Power โ†‘ 2
  422. Color Grid: ๐ŸŸฉ Green
  423. 1 or more adjacent tiles must be activated
  424. Move level must be 2 or higher
  425.  
  426. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  427. Searing Shot: Move Gauge Refresh 2
  428. Move: Searing Shot Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  429. Color Grid: ๐ŸŸฅ Red
  430. 1 or more adjacent tiles must be activated
  431. Move level must be 2 or higher
  432.  
  433. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  434. Attack 10
  435. Attack 10
  436. Color Grid: ๐ŸŸฆ Blue
  437. 1 or more adjacent tiles must be activated
  438. Move level must be 2 or higher
  439.  
  440. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  441. Searing Shot: Superduper Effective 3
  442. Move: Searing Shot Powers up moves that are super effective.
  443. Color Grid: ๐ŸŸฅ Red
  444. 1 or more adjacent tiles must be activated
  445. Move level must be 3 or higher
  446.  
  447. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  448. Rising Tide
  449. The more the userโ€™s stats are raised, the more it powers up the userโ€™s sync move.
  450. Color Grid: ๐ŸŸจ Yellow
  451. 1 or more adjacent tiles must be activated
  452. Move level must be 3 or higher
  453.  
  454. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  455. Attack 5
  456. Attack 5
  457. Color Grid: ๐ŸŸฆ Blue
  458. 1 or more adjacent tiles must be activated
  459.  
  460. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  461. Flameproof
  462. Prevents the user from getting burned.
  463. Color Grid: ๐ŸŸจ Yellow
  464. 1 or more adjacent tiles must be activated
  465.  
  466. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  467. Defense 5
  468. Defense 5
  469. Color Grid: ๐ŸŸฆ Blue
  470. 1 or more adjacent tiles must be activated
  471.  
  472. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  473. HP 10
  474. HP 10
  475. Color Grid: ๐ŸŸฆ Blue
  476. 1 or more adjacent tiles must be activated
  477.  
  478. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  479. V-create: Power 2
  480. V-create: Power โ†‘ 2
  481. Color Grid: ๐ŸŸฉ Green
  482. 1 or more adjacent tiles must be activated
  483.  
  484. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  485. V-create: Power 2
  486. V-create: Power โ†‘ 2
  487. Color Grid: ๐ŸŸฉ Green
  488. 1 or more adjacent tiles must be activated
  489.  
  490. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  491. V-create: Power 2
  492. V-create: Power โ†‘ 2
  493. Color Grid: ๐ŸŸฉ Green
  494. 1 or more adjacent tiles must be activated
  495. Move level must be 2 or higher
  496.  
  497. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  498. V-create: Move Gauge Refresh 2
  499. Move: V-create Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  500. Color Grid: ๐ŸŸฅ Red
  501. 1 or more adjacent tiles must be activated
  502. Move level must be 2 or higher
  503.  
  504. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  505. Sp. Atk 10
  506. Sp. Atk 10
  507. Color Grid: ๐ŸŸฆ Blue
  508. 1 or more adjacent tiles must be activated
  509. Move level must be 2 or higher
  510.  
  511. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  512. Super Sync 9
  513. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  514. Color Grid: ๐ŸŸจ Yellow
  515. 1 or more adjacent tiles must be activated
  516. Move level must be 3 or higher
  517.  
  518. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  519. Scorching Sync 5
  520. Powers up the userโ€™s sync move when the target is burned.
  521. Color Grid: ๐ŸŸจ Yellow
  522. 1 or more adjacent tiles must be activated
  523. Move level must be 3 or higher
  524.  
  525. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  526. Sp. Atk 5
  527. Sp. Atk 5
  528. Color Grid: ๐ŸŸฆ Blue
  529. 1 or more adjacent tiles must be activated
  530.  
  531. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  532. Speed 5
  533. Speed 5
  534. Color Grid: ๐ŸŸฆ Blue
  535. 1 or more adjacent tiles must be activated
  536.  
  537. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  538. Defense 5
  539. Defense 5
  540. Color Grid: ๐ŸŸฆ Blue
  541. 1 or more adjacent tiles must be activated
  542.  
  543. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  544. V-create: Power 2
  545. V-create: Power โ†‘ 2
  546. Color Grid: ๐ŸŸฉ Green
  547. 1 or more adjacent tiles must be activated
  548.  
  549. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  550. Searing Shot: Power 2
  551. Searing Shot: Power โ†‘ 2
  552. Color Grid: ๐ŸŸฉ Green
  553. 1 or more adjacent tiles must be activated
  554. Move level must be 2 or higher
  555.  
  556. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  557. For the Win!: MP Refresh 2
  558. Move: For the Win! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  559. Color Grid: ๐ŸŸฅ Red
  560. 1 or more adjacent tiles must be activated
  561. Move level must be 2 or higher
  562.  
  563. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  564. For the Win!: Hit and Heal 9
  565. Move: For the Win! Applies the Gradual Healing effect to the user when its move is successful.
  566. Color Grid: ๐ŸŸฅ Red
  567. 1 or more adjacent tiles must be activated
  568. Move level must be 2 or higher
  569.  
  570. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  571. Infinite Energy V-create: Power 25
  572. Infinite Energy V-create: Power โ†‘ 25
  573. Color Grid: ๐ŸŸฉ Green
  574. 1 or more adjacent tiles must be activated
  575. Move level must be 3 or higher
  576.  
  577. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  578. For the Win!: Empowering Command 9
  579. Move: For the Win! Increases the userโ€™s Physical Movesย โ†‘ Next effect and Special Movesย โ†‘ Next effect by 1 rank when its Trainer uses a move.
  580. Color Grid: ๐ŸŸฅ Red
  581. 1 or more adjacent tiles must be activated
  582. Move level must be 3 or higher
  583.  
  584. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  585. Attack 5
  586. Attack 5
  587. Color Grid: ๐ŸŸฆ Blue
  588. 1 or more adjacent tiles must be activated
  589.  
  590. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  591. Sp. Def 5
  592. Sp. Def 5
  593. Color Grid: ๐ŸŸฆ Blue
  594. 1 or more adjacent tiles must be activated
  595.  
  596. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  597. Confusion: Power 4
  598. Confusion: Power โ†‘ 4
  599. Color Grid: ๐ŸŸฉ Green
  600. 1 or more adjacent tiles must be activated
  601.  
  602. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  603. Confusion: Power 4
  604. Confusion: Power โ†‘ 4
  605. Color Grid: ๐ŸŸช Purple
  606. 1 or more adjacent tiles must be activated
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  609. Confusion: Power 4
  610. Confusion: Power โ†‘ 4
  611. Color Grid: ๐ŸŸช Purple
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 2 or higher
  614.  
  615. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  616. Confusion: Move Gauge Refresh 2
  617. Move: Confusion Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  618. Color Grid: ๐ŸŸฅ Red
  619. 1 or more adjacent tiles must be activated
  620. Move level must be 2 or higher
  621.  
  622. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  623. Infinite Energy V-create: Power 25
  624. Infinite Energy V-create: Power โ†‘ 25
  625. Color Grid: ๐ŸŸฉ Green
  626. 1 or more adjacent tiles must be activated
  627. Move level must be 2 or higher
  628.  
  629. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  630. Confusion Synergy 2
  631. Powers up the userโ€™s moves when the target is confused.
  632. Color Grid: ๐ŸŸจ Yellow
  633. 1 or more adjacent tiles must be activated
  634. Move level must be 3 or higher
  635.  
  636. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  637. Confusion: Aggravation 9
  638. Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  639. Color Grid: ๐ŸŸฅ Red
  640. 1 or more adjacent tiles must be activated
  641. Move level must be 3 or higher
  642.  
  643. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  644. Infinite Energy V-create: Power 25
  645. Infinite Energy V-create: Power โ†‘ 25
  646. Color Grid: ๐ŸŸฉ Green
  647. 1 or more adjacent tiles must be activated
  648. Move level must be 3 or higher
  649.  
  650. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  651. Infinite Energy V-create: Power 25
  652. Infinite Energy V-create: Power โ†‘ 25
  653. Color Grid: ๐ŸŸฉ Green
  654. 1 or more adjacent tiles must be activated
  655. Move level must be 3 or higher
  656.  
  657.  
  658. ====================================================
  659. ====================================================
  660. Trainer : Roxie
  661. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  662. HP 10
  663. HP 10
  664. Color Grid: ๐ŸŸฆ Blue
  665.  
  666. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  667. Attack 5
  668. Attack 5
  669. Color Grid: ๐ŸŸฆ Blue
  670.  
  671. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  672. Defense 5
  673. Defense 5
  674. Color Grid: ๐ŸŸฆ Blue
  675.  
  676. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  677. Attack 5
  678. Attack 5
  679. Color Grid: ๐ŸŸฆ Blue
  680.  
  681. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  682. Sp. Def 5
  683. Sp. Def 5
  684. Color Grid: ๐ŸŸฆ Blue
  685.  
  686. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  687. Speed 5
  688. Speed 5
  689. Color Grid: ๐ŸŸฆ Blue
  690.  
  691. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  692. Speed 5
  693. Speed 5
  694. Color Grid: ๐ŸŸฆ Blue
  695. 1 or more adjacent tiles must be activated
  696. Release Date: 25-11-2022 06:00:00
  697.  
  698. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  699. Antitoxin
  700. Prevents the user from getting poisoned or badly poisoned.
  701. Color Grid: ๐ŸŸจ Yellow
  702. 1 or more adjacent tiles must be activated
  703. Release Date: 25-11-2022 06:00:00
  704.  
  705. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  706. Attack 5
  707. Attack 5
  708. Color Grid: ๐ŸŸฆ Blue
  709. 1 or more adjacent tiles must be activated
  710. Release Date: 25-11-2022 06:00:00
  711.  
  712. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  713. Sp. Def 5
  714. Sp. Def 5
  715. Color Grid: ๐ŸŸฆ Blue
  716. 1 or more adjacent tiles must be activated
  717. Release Date: 25-11-2022 06:00:00
  718.  
  719. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  720. Poison Jab: Power 3
  721. Poison Jab: Power โ†‘ 3
  722. Color Grid: ๐ŸŸฉ Green
  723. 1 or more adjacent tiles must be activated
  724. Release Date: 25-11-2022 06:00:00
  725.  
  726. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  727. Poison Jab: Power 3
  728. Poison Jab: Power โ†‘ 3
  729. Color Grid: ๐ŸŸฉ Green
  730. 1 or more adjacent tiles must be activated
  731. Release Date: 25-11-2022 06:00:00
  732.  
  733. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  734. Poison Jab: Power 3
  735. Poison Jab: Power โ†‘ 3
  736. Color Grid: ๐ŸŸฉ Green
  737. 1 or more adjacent tiles must be activated
  738. Move level must be 2 or higher
  739. Release Date: 25-11-2022 06:00:00
  740.  
  741. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  742. Poison Jab: Move Gauge Refresh 2
  743. Move: Poison Jab Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  744. Color Grid: ๐ŸŸฅ Red
  745. 1 or more adjacent tiles must be activated
  746. Move level must be 2 or higher
  747. Release Date: 25-11-2022 06:00:00
  748.  
  749. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  750. Speed 10
  751. Speed 10
  752. Color Grid: ๐ŸŸฆ Blue
  753. 1 or more adjacent tiles must be activated
  754. Move level must be 2 or higher
  755. Release Date: 25-11-2022 06:00:00
  756.  
  757. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  758. Toxic Chance 2
  759. Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
  760. Color Grid: ๐ŸŸจ Yellow
  761. 1 or more adjacent tiles must be activated
  762. Move level must be 3 or higher
  763. Release Date: 25-11-2022 06:00:00
  764.  
  765. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  766. Toxic Power 5
  767. Powers up the userโ€™s moves when the target is poisoned or badly poisoned.
  768. Color Grid: ๐ŸŸจ Yellow
  769. 1 or more adjacent tiles must be activated
  770. Move level must be 3 or higher
  771. Release Date: 25-11-2022 06:00:00
  772.  
  773. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  774. HP 10
  775. HP 10
  776. Color Grid: ๐ŸŸฆ Blue
  777. 1 or more adjacent tiles must be activated
  778. Release Date: 25-11-2022 06:00:00
  779.  
  780. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  781. Defense 5
  782. Defense 5
  783. Color Grid: ๐ŸŸฆ Blue
  784. 1 or more adjacent tiles must be activated
  785. Release Date: 25-11-2022 06:00:00
  786.  
  787. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  788. Speed 5
  789. Speed 5
  790. Color Grid: ๐ŸŸฆ Blue
  791. 1 or more adjacent tiles must be activated
  792. Release Date: 25-11-2022 06:00:00
  793.  
  794. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  795. Sp. Def 5
  796. Sp. Def 5
  797. Color Grid: ๐ŸŸฆ Blue
  798. 1 or more adjacent tiles must be activated
  799. Release Date: 25-11-2022 06:00:00
  800.  
  801. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  802. Poison Tail: Power 4
  803. Poison Tail: Power โ†‘ 4
  804. Color Grid: ๐ŸŸฉ Green
  805. 1 or more adjacent tiles must be activated
  806. Release Date: 25-11-2022 06:00:00
  807.  
  808. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  809. Poison Tail: Power 4
  810. Poison Tail: Power โ†‘ 4
  811. Color Grid: ๐ŸŸฉ Green
  812. 1 or more adjacent tiles must be activated
  813. Release Date: 25-11-2022 06:00:00
  814.  
  815. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  816. Poison Tail: Power 4
  817. Poison Tail: Power โ†‘ 4
  818. Color Grid: ๐ŸŸฉ Green
  819. 1 or more adjacent tiles must be activated
  820. Move level must be 2 or higher
  821. Release Date: 25-11-2022 06:00:00
  822.  
  823. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  824. Poison Tail: Move Gauge Refresh 2
  825. Move: Poison Tail Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  826. Color Grid: ๐ŸŸฅ Red
  827. 1 or more adjacent tiles must be activated
  828. Move level must be 2 or higher
  829. Release Date: 25-11-2022 06:00:00
  830.  
  831. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  832. Attack 10
  833. Attack 10
  834. Color Grid: ๐ŸŸฆ Blue
  835. 1 or more adjacent tiles must be activated
  836. Move level must be 2 or higher
  837. Release Date: 25-11-2022 06:00:00
  838.  
  839. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  840. Fast-Track 9
  841. Raises the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  842. Color Grid: ๐ŸŸจ Yellow
  843. 1 or more adjacent tiles must be activated
  844. Move level must be 3 or higher
  845. Release Date: 25-11-2022 06:00:00
  846.  
  847. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  848. Ramming Speed
  849. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  850. Color Grid: ๐ŸŸจ Yellow
  851. 1 or more adjacent tiles must be activated
  852. Move level must be 3 or higher
  853. Release Date: 25-11-2022 06:00:00
  854.  
  855. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  856. HP 10
  857. HP 10
  858. Color Grid: ๐ŸŸฆ Blue
  859. 1 or more adjacent tiles must be activated
  860. Release Date: 25-11-2022 06:00:00
  861.  
  862. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  863. Defense 5
  864. Defense 5
  865. Color Grid: ๐ŸŸฆ Blue
  866. 1 or more adjacent tiles must be activated
  867. Release Date: 25-11-2022 06:00:00
  868.  
  869. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  870. Poison Tail: Power 4
  871. Poison Tail: Power โ†‘ 4
  872. Color Grid: ๐ŸŸฉ Green
  873. 1 or more adjacent tiles must be activated
  874. Release Date: 25-11-2022 06:00:00
  875.  
  876. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  877. HP 10
  878. HP 10
  879. Color Grid: ๐ŸŸฆ Blue
  880. 1 or more adjacent tiles must be activated
  881. Release Date: 25-11-2022 06:00:00
  882.  
  883. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  884. Poison Tail: Power 4
  885. Poison Tail: Power โ†‘ 4
  886. Color Grid: ๐ŸŸฉ Green
  887. 1 or more adjacent tiles must be activated
  888. Move level must be 2 or higher
  889. Release Date: 25-11-2022 06:00:00
  890.  
  891. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  892. Time to Rock!: MP Refresh 2
  893. Move: Time to Rock! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  894. Color Grid: ๐ŸŸฅ Red
  895. 1 or more adjacent tiles must be activated
  896. Move level must be 2 or higher
  897. Release Date: 25-11-2022 06:00:00
  898.  
  899. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  900. Time to Rock!: Barricade 1
  901. Move: Time to Rock! Raises the userโ€™s Sp. Def by 1 stat rank when its move is successful.
  902. Color Grid: ๐ŸŸฅ Red
  903. 1 or more adjacent tiles must be activated
  904. Move level must be 2 or higher
  905. Release Date: 25-11-2022 06:00:00
  906.  
  907. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  908. Inertia
  909. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  910. Color Grid: ๐ŸŸจ Yellow
  911. 1 or more adjacent tiles must be activated
  912. Move level must be 3 or higher
  913. Release Date: 25-11-2022 06:00:00
  914.  
  915. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  916. Catalyst
  917. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  918. Color Grid: ๐ŸŸจ Yellow
  919. 1 or more adjacent tiles must be activated
  920. Move level must be 3 or higher
  921. Release Date: 25-11-2022 06:00:00
  922.  
  923. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  924. Headstrong
  925. Attack cannot be lowered.
  926. Color Grid: ๐ŸŸจ Yellow
  927. 1 or more adjacent tiles must be activated
  928. Release Date: 25-11-2022 06:00:00
  929.  
  930. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  931. Attack 5
  932. Attack 5
  933. Color Grid: ๐ŸŸฆ Blue
  934. 1 or more adjacent tiles must be activated
  935. Release Date: 25-11-2022 06:00:00
  936.  
  937. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  938. Poison Jab: Power 3
  939. Poison Jab: Power โ†‘ 3
  940. Color Grid: ๐ŸŸฉ Green
  941. 1 or more adjacent tiles must be activated
  942. Release Date: 25-11-2022 06:00:00
  943.  
  944. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  945. Poison Jab: Power 3
  946. Poison Jab: Power โ†‘ 3
  947. Color Grid: ๐ŸŸฉ Green
  948. 1 or more adjacent tiles must be activated
  949. Release Date: 25-11-2022 06:00:00
  950.  
  951. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  952. Attack 5
  953. Attack 5
  954. Color Grid: ๐ŸŸฆ Blue
  955. 1 or more adjacent tiles must be activated
  956. Move level must be 2 or higher
  957. Release Date: 25-11-2022 06:00:00
  958.  
  959. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  960. X Attack: MP Refresh 2
  961. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  962. Color Grid: ๐ŸŸฅ Red
  963. 1 or more adjacent tiles must be activated
  964. Move level must be 2 or higher
  965. Release Date: 25-11-2022 06:00:00
  966.  
  967. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  968. Stamina Reserves 6
  969. Charges the userโ€™s move gauge by 6 the first time it is in a pinch each battle.
  970. Color Grid: ๐ŸŸจ Yellow
  971. 1 or more adjacent tiles must be activated
  972. Move level must be 2 or higher
  973. Release Date: 25-11-2022 06:00:00
  974.  
  975. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  976. Sharp Entry 1
  977. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  978. Color Grid: ๐ŸŸจ Yellow
  979. 1 or more adjacent tiles must be activated
  980. Move level must be 3 or higher
  981. Release Date: 25-11-2022 06:00:00
  982.  
  983. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  984. Super Desperate
  985. Applies the Supereffective โ†‘ Next effect to the user the first time it is in a pinch each battle.
  986. Color Grid: ๐ŸŸจ Yellow
  987. 1 or more adjacent tiles must be activated
  988. Move level must be 3 or higher
  989. Release Date: 25-11-2022 06:00:00
  990.  
  991. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  992. Radical Poison Jab: Power 25
  993. Radical Poison Jab: Power โ†‘ 25
  994. Color Grid: ๐ŸŸช Purple
  995. 1 or more adjacent tiles must be activated
  996. Move level must be 3 or higher
  997. Release Date: 25-11-2022 06:00:00
  998.  
  999. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1000. Radical Poison Jab: Power 25
  1001. Radical Poison Jab: Power โ†‘ 25
  1002. Color Grid: ๐ŸŸช Purple
  1003. 1 or more adjacent tiles must be activated
  1004. Move level must be 3 or higher
  1005. Release Date: 25-11-2022 06:00:00
  1006.  
  1007.  
  1008. ====================================================
  1009. ====================================================
  1010. Trainer : Cheren
  1011. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1012. HP 10
  1013. HP 10
  1014. Color Grid: ๐ŸŸฆ Blue
  1015.  
  1016. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1017. Attack 5
  1018. Attack 5
  1019. Color Grid: ๐ŸŸฆ Blue
  1020.  
  1021. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1022. Defense 5
  1023. Defense 5
  1024. Color Grid: ๐ŸŸฆ Blue
  1025.  
  1026. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1027. Attack 5
  1028. Attack 5
  1029. Color Grid: ๐ŸŸฆ Blue
  1030.  
  1031. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1032. Sp. Def 5
  1033. Sp. Def 5
  1034. Color Grid: ๐ŸŸฆ Blue
  1035.  
  1036. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1037. Speed 5
  1038. Speed 5
  1039. Color Grid: ๐ŸŸฆ Blue
  1040.  
  1041. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1042. Speed 5
  1043. Speed 5
  1044. Color Grid: ๐ŸŸฆ Blue
  1045. 1 or more adjacent tiles must be activated
  1046. Release Date: 25-11-2022 06:00:00
  1047.  
  1048. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1049. Sp. Def 5
  1050. Sp. Def 5
  1051. Color Grid: ๐ŸŸฆ Blue
  1052. 1 or more adjacent tiles must be activated
  1053. Release Date: 25-11-2022 06:00:00
  1054.  
  1055. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1056. Defense 5
  1057. Defense 5
  1058. Color Grid: ๐ŸŸฆ Blue
  1059. 1 or more adjacent tiles must be activated
  1060. Release Date: 25-11-2022 06:00:00
  1061.  
  1062. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1063. HP 10
  1064. HP 10
  1065. Color Grid: ๐ŸŸฆ Blue
  1066. 1 or more adjacent tiles must be activated
  1067. Release Date: 25-11-2022 06:00:00
  1068.  
  1069. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1070. Facade: Power 4
  1071. Facade: Power โ†‘ 4
  1072. Color Grid: ๐ŸŸฉ Green
  1073. 1 or more adjacent tiles must be activated
  1074. Release Date: 25-11-2022 06:00:00
  1075.  
  1076. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1077. Terrify 1
  1078. Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
  1079. Color Grid: ๐ŸŸจ Yellow
  1080. 1 or more adjacent tiles must be activated
  1081. Move level must be 2 or higher
  1082. Release Date: 25-11-2022 06:00:00
  1083.  
  1084. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1085. Facade: Power 4
  1086. Facade: Power โ†‘ 4
  1087. Color Grid: ๐ŸŸฉ Green
  1088. 1 or more adjacent tiles must be activated
  1089. Release Date: 25-11-2022 06:00:00
  1090.  
  1091. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1092. Facade: Move Gauge Refresh 2
  1093. Move: Facade Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1094. Color Grid: ๐ŸŸฅ Red
  1095. 1 or more adjacent tiles must be activated
  1096. Move level must be 2 or higher
  1097. Release Date: 25-11-2022 06:00:00
  1098.  
  1099. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1100. Brain Brawn 3
  1101. Reduces damage when the user is hit by a special attack move.
  1102. Color Grid: ๐ŸŸจ Yellow
  1103. 1 or more adjacent tiles must be activated
  1104. Move level must be 3 or higher
  1105. Release Date: 25-11-2022 06:00:00
  1106.  
  1107. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1108. Facade: Power 4
  1109. Facade: Power โ†‘ 4
  1110. Color Grid: ๐ŸŸฉ Green
  1111. 1 or more adjacent tiles must be activated
  1112. Move level must be 2 or higher
  1113. Release Date: 25-11-2022 06:00:00
  1114.  
  1115. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1116. Sp. Def 30
  1117. Sp. Def 30
  1118. Color Grid: ๐ŸŸฆ Blue
  1119. 1 or more adjacent tiles must be activated
  1120. Move level must be 3 or higher
  1121. Release Date: 25-11-2022 06:00:00
  1122.  
  1123. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1124. Sand Shelter
  1125. Protects the user from damage from a sandstorm.
  1126. Color Grid: ๐ŸŸจ Yellow
  1127. 1 or more adjacent tiles must be activated
  1128. Release Date: 25-11-2022 06:00:00
  1129.  
  1130. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1131. Attack 5
  1132. Attack 5
  1133. Color Grid: ๐ŸŸฆ Blue
  1134. 1 or more adjacent tiles must be activated
  1135. Release Date: 25-11-2022 06:00:00
  1136.  
  1137. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1138. Crunch: Power 3
  1139. Crunch: Power โ†‘ 3
  1140. Color Grid: ๐ŸŸฉ Green
  1141. 1 or more adjacent tiles must be activated
  1142. Release Date: 25-11-2022 06:00:00
  1143.  
  1144. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1145. Crunch: Power 3
  1146. Crunch: Power โ†‘ 3
  1147. Color Grid: ๐ŸŸฉ Green
  1148. 1 or more adjacent tiles must be activated
  1149. Release Date: 25-11-2022 06:00:00
  1150.  
  1151. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1152. Soothing Sand 1
  1153. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  1154. Color Grid: ๐ŸŸจ Yellow
  1155. 1 or more adjacent tiles must be activated
  1156. Move level must be 2 or higher
  1157. Release Date: 25-11-2022 06:00:00
  1158.  
  1159. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1160. Crunch: Move Gauge Refresh 2
  1161. Move: Crunch Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1162. Color Grid: ๐ŸŸฅ Red
  1163. 1 or more adjacent tiles must be activated
  1164. Move level must be 2 or higher
  1165. Release Date: 25-11-2022 06:00:00
  1166.  
  1167. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1168. Sands of Time 2
  1169. Quickly charges the move gauge during a sandstorm.
  1170. Color Grid: ๐ŸŸจ Yellow
  1171. 1 or more adjacent tiles must be activated
  1172. Move level must be 2 or higher
  1173. Release Date: 25-11-2022 06:00:00
  1174.  
  1175. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1176. Endurance
  1177. When the user enters battle with full HP, applies the Enduring effect to it.
  1178. Color Grid: ๐ŸŸจ Yellow
  1179. 1 or more adjacent tiles must be activated
  1180. Move level must be 3 or higher
  1181. Release Date: 25-11-2022 06:00:00
  1182.  
  1183. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1184. Crunch: On a Roll 2
  1185. Move: Crunch Raises the chance of lowering stat values with the additional effects of moves.
  1186. Color Grid: ๐ŸŸฅ Red
  1187. 1 or more adjacent tiles must be activated
  1188. Move level must be 3 or higher
  1189. Release Date: 25-11-2022 06:00:00
  1190.  
  1191. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1192. Speed 5
  1193. Speed 5
  1194. Color Grid: ๐ŸŸฆ Blue
  1195. 1 or more adjacent tiles must be activated
  1196. Release Date: 25-11-2022 06:00:00
  1197.  
  1198. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1199. HP 10
  1200. HP 10
  1201. Color Grid: ๐ŸŸฆ Blue
  1202. 1 or more adjacent tiles must be activated
  1203. Release Date: 25-11-2022 06:00:00
  1204.  
  1205. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1206. Attack 5
  1207. Attack 5
  1208. Color Grid: ๐ŸŸฆ Blue
  1209. 1 or more adjacent tiles must be activated
  1210. Release Date: 25-11-2022 06:00:00
  1211.  
  1212. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1213. Defense 5
  1214. Defense 5
  1215. Color Grid: ๐ŸŸฆ Blue
  1216. 1 or more adjacent tiles must be activated
  1217. Release Date: 25-11-2022 06:00:00
  1218.  
  1219. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1220. Crunch: Power 3
  1221. Crunch: Power โ†‘ 3
  1222. Color Grid: ๐ŸŸฉ Green
  1223. 1 or more adjacent tiles must be activated
  1224. Release Date: 25-11-2022 06:00:00
  1225.  
  1226. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1227. Crunch: Power 3
  1228. Crunch: Power โ†‘ 3
  1229. Color Grid: ๐ŸŸฉ Green
  1230. 1 or more adjacent tiles must be activated
  1231. Move level must be 2 or higher
  1232. Release Date: 25-11-2022 06:00:00
  1233.  
  1234. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1235. Crunch: Power 3
  1236. Crunch: Power โ†‘ 3
  1237. Color Grid: ๐ŸŸฉ Green
  1238. 1 or more adjacent tiles must be activated
  1239. Release Date: 25-11-2022 06:00:00
  1240.  
  1241. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1242. Full Heal: MP Refresh 2
  1243. Move: Full Heal Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1244. Color Grid: ๐ŸŸฅ Red
  1245. 1 or more adjacent tiles must be activated
  1246. Move level must be 2 or higher
  1247. Release Date: 25-11-2022 06:00:00
  1248.  
  1249. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1250. Full Heal: Friendly Care 1
  1251. Move: Full Heal When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP.
  1252. Color Grid: ๐ŸŸฅ Red
  1253. 1 or more adjacent tiles must be activated
  1254. Move level must be 3 or higher
  1255. Release Date: 25-11-2022 06:00:00
  1256.  
  1257. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1258. Full Heal: Friend Care 9
  1259. Move: Full Heal When the userโ€™s move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move.
  1260. Color Grid: ๐ŸŸฅ Red
  1261. 1 or more adjacent tiles must be activated
  1262. Move level must be 2 or higher
  1263. Release Date: 25-11-2022 06:00:00
  1264.  
  1265. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1266. Team Sharp Entry 1
  1267. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1268. Color Grid: ๐ŸŸจ Yellow
  1269. 1 or more adjacent tiles must be activated
  1270. Move level must be 3 or higher
  1271. Release Date: 25-11-2022 06:00:00
  1272.  
  1273. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1274. Sp. Def 5
  1275. Sp. Def 5
  1276. Color Grid: ๐ŸŸฆ Blue
  1277. 1 or more adjacent tiles must be activated
  1278. Release Date: 25-11-2022 06:00:00
  1279.  
  1280. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1281. Speed 5
  1282. Speed 5
  1283. Color Grid: ๐ŸŸฆ Blue
  1284. 1 or more adjacent tiles must be activated
  1285. Release Date: 25-11-2022 06:00:00
  1286.  
  1287. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1288. Sp. Def 5
  1289. Sp. Def 5
  1290. Color Grid: ๐ŸŸฆ Blue
  1291. 1 or more adjacent tiles must be activated
  1292. Release Date: 25-11-2022 06:00:00
  1293.  
  1294. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1295. Facade: Power 4
  1296. Facade: Power โ†‘ 4
  1297. Color Grid: ๐ŸŸฉ Green
  1298. 1 or more adjacent tiles must be activated
  1299. Release Date: 25-11-2022 06:00:00
  1300.  
  1301. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1302. Facade: Power 4
  1303. Facade: Power โ†‘ 4
  1304. Color Grid: ๐ŸŸฉ Green
  1305. 1 or more adjacent tiles must be activated
  1306. Move level must be 2 or higher
  1307. Release Date: 25-11-2022 06:00:00
  1308.  
  1309. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1310. HP 20
  1311. HP 20
  1312. Color Grid: ๐ŸŸฆ Blue
  1313. 1 or more adjacent tiles must be activated
  1314. Move level must be 2 or higher
  1315. Release Date: 25-11-2022 06:00:00
  1316.  
  1317. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1318. Apply Yourself!: MP Refresh 2
  1319. Move: Apply Yourself! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1320. Color Grid: ๐ŸŸฅ Red
  1321. 1 or more adjacent tiles must be activated
  1322. Move level must be 2 or higher
  1323. Release Date: 25-11-2022 06:00:00
  1324.  
  1325. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1326. Apply Yourself!: Shielded 2
  1327. Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the userโ€™s move is successful.
  1328. Color Grid: ๐ŸŸฅ Red
  1329. 1 or more adjacent tiles must be activated
  1330. Move level must be 3 or higher
  1331. Release Date: 25-11-2022 06:00:00
  1332.  
  1333. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1334. Defense 30
  1335. Defense 30
  1336. Color Grid: ๐ŸŸฆ Blue
  1337. 1 or more adjacent tiles must be activated
  1338. Move level must be 3 or higher
  1339. Release Date: 25-11-2022 06:00:00
  1340.  
  1341. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1342. Fundamental Takedown: Power 25
  1343. Fundamental Takedown: Power โ†‘ 25
  1344. Color Grid: ๐ŸŸช Purple
  1345. 1 or more adjacent tiles must be activated
  1346. Move level must be 3 or higher
  1347. Release Date: 25-11-2022 06:00:00
  1348.  
  1349. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1350. Fundamental Takedown: Power 25
  1351. Fundamental Takedown: Power โ†‘ 25
  1352. Color Grid: ๐ŸŸช Purple
  1353. 1 or more adjacent tiles must be activated
  1354. Move level must be 3 or higher
  1355. Release Date: 25-11-2022 06:00:00
  1356.  
  1357.  
  1358. ====================================================
  1359. Trainer: Kris (Update)
  1360. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1361. Attack 20
  1362. Attack 20
  1363. Color Grid: ๐ŸŸฆ Blue
  1364. 1 or more adjacent tiles must be activated
  1365. Release Date: 25-11-2022 06:00:00
  1366.  
  1367. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1368. Critical Focus 1
  1369. Raises the userโ€™s critical-hit rate by 1 stat rank when it lands a critical hit.
  1370. Color Grid: ๐ŸŸจ Yellow
  1371. 1 or more adjacent tiles must be activated
  1372. Move level must be 2 or higher
  1373. Release Date: 25-11-2022 06:00:00
  1374.  
  1375. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1376. Inertia
  1377. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  1378. Color Grid: ๐ŸŸจ Yellow
  1379. 1 or more adjacent tiles must be activated
  1380. Move level must be 3 or higher
  1381. Release Date: 25-11-2022 06:00:00
  1382.  
  1383. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1384. Attack 20
  1385. Attack 20
  1386. Color Grid: ๐ŸŸฆ Blue
  1387. 1 or more adjacent tiles must be activated
  1388. Release Date: 25-11-2022 06:00:00
  1389.  
  1390. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1391. Pinpoint Entry 2
  1392. Raises the userโ€™s accuracy by 2 stat ranks when it enters a battle.
  1393. Color Grid: ๐ŸŸจ Yellow
  1394. 1 or more adjacent tiles must be activated
  1395. Move level must be 2 or higher
  1396. Release Date: 25-11-2022 06:00:00
  1397.  
  1398. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1399. Super Powered 5
  1400. Powers up the userโ€™s moves and sync move that are super effective.
  1401. Color Grid: ๐ŸŸจ Yellow
  1402. 1 or more adjacent tiles must be activated
  1403. Move level must be 3 or higher
  1404. Release Date: 25-11-2022 06:00:00
  1405.  
  1406.  
  1407. ====================================================
  1408. ====================================================
  1409. Trainer : Kris (Eevee Day)
  1410. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1411. HP 10
  1412. HP 10
  1413. Color Grid: ๐ŸŸฆ Blue
  1414.  
  1415. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1416. Sp. Atk 5
  1417. Sp. Atk 5
  1418. Color Grid: ๐ŸŸฆ Blue
  1419.  
  1420. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1421. Defense 5
  1422. Defense 5
  1423. Color Grid: ๐ŸŸฆ Blue
  1424.  
  1425. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1426. Sp. Atk 5
  1427. Sp. Atk 5
  1428. Color Grid: ๐ŸŸฆ Blue
  1429.  
  1430. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1431. Sp. Def 5
  1432. Sp. Def 5
  1433. Color Grid: ๐ŸŸฆ Blue
  1434.  
  1435. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1436. Speed 5
  1437. Speed 5
  1438. Color Grid: ๐ŸŸฆ Blue
  1439.  
  1440. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1441. HP 10
  1442. HP 10
  1443. Color Grid: ๐ŸŸฆ Blue
  1444. 1 or more adjacent tiles must be activated
  1445.  
  1446. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1447. Sp. Def 5
  1448. Sp. Def 5
  1449. Color Grid: ๐ŸŸฆ Blue
  1450. 1 or more adjacent tiles must be activated
  1451.  
  1452. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1453. Speed 5
  1454. Speed 5
  1455. Color Grid: ๐ŸŸฆ Blue
  1456. 1 or more adjacent tiles must be activated
  1457.  
  1458. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1459. Defense 5
  1460. Defense 5
  1461. Color Grid: ๐ŸŸฆ Blue
  1462. 1 or more adjacent tiles must be activated
  1463.  
  1464. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1465. Discharge: Power 3
  1466. Discharge: Power โ†‘ 3
  1467. Color Grid: ๐ŸŸฉ Green
  1468. 1 or more adjacent tiles must be activated
  1469.  
  1470. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1471. Discharge: Move Gauge Refresh 3
  1472. Move: Discharge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1473. Color Grid: ๐ŸŸฅ Red
  1474. 1 or more adjacent tiles must be activated
  1475. Move level must be 2 or higher
  1476.  
  1477. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1478. Discharge: Power 3
  1479. Discharge: Power โ†‘ 3
  1480. Color Grid: ๐ŸŸฉ Green
  1481. 1 or more adjacent tiles must be activated
  1482.  
  1483. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1484. Discharge: Power 3
  1485. Discharge: Power โ†‘ 3
  1486. Color Grid: ๐ŸŸฉ Green
  1487. 1 or more adjacent tiles must be activated
  1488. Move level must be 2 or higher
  1489.  
  1490. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1491. Disenchanting Strike 9
  1492. Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent. Lowers the targetโ€™s Sp.ย Atk by 1 stat rank after using the userโ€™s sync move targeting that opponent.
  1493. Color Grid: ๐ŸŸจ Yellow
  1494. 1 or more adjacent tiles must be activated
  1495. Move level must be 3 or higher
  1496.  
  1497. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1498. Sp. Atk 10
  1499. Sp. Atk 10
  1500. Color Grid: ๐ŸŸฆ Blue
  1501. 1 or more adjacent tiles must be activated
  1502. Move level must be 2 or higher
  1503.  
  1504. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1505. Rejuvenate 6
  1506. Charges the userโ€™s move gauge by 6 after using a sync move.
  1507. Color Grid: ๐ŸŸจ Yellow
  1508. 1 or more adjacent tiles must be activated
  1509. Move level must be 3 or higher
  1510.  
  1511. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1512. Sp. Def 5
  1513. Sp. Def 5
  1514. Color Grid: ๐ŸŸฆ Blue
  1515. 1 or more adjacent tiles must be activated
  1516.  
  1517. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1518. Thunder Shock: Power 4
  1519. Thunder Shock: Power โ†‘ 4
  1520. Color Grid: ๐ŸŸฉ Green
  1521. 1 or more adjacent tiles must be activated
  1522.  
  1523. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1524. Thunder Shock: Move Gauge Refresh 3
  1525. Move: Thunder Shock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1526. Color Grid: ๐ŸŸฅ Red
  1527. 1 or more adjacent tiles must be activated
  1528.  
  1529. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1530. Thunder Shock: Power 4
  1531. Thunder Shock: Power โ†‘ 4
  1532. Color Grid: ๐ŸŸฉ Green
  1533. 1 or more adjacent tiles must be activated
  1534. Move level must be 2 or higher
  1535.  
  1536. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1537. Thunder Shock: Power 4
  1538. Thunder Shock: Power โ†‘ 4
  1539. Color Grid: ๐ŸŸฉ Green
  1540. 1 or more adjacent tiles must be activated
  1541.  
  1542. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1543. Sync Cure
  1544. Removes all status conditions from the user after using its sync move.
  1545. Color Grid: ๐ŸŸจ Yellow
  1546. 1 or more adjacent tiles must be activated
  1547. Move level must be 2 or higher
  1548.  
  1549. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1550. Team Evasive Rush 2
  1551. Raises the evasiveness of all allied sync pairs by 2 stat ranks after using the userโ€™s sync move.
  1552. Color Grid: ๐ŸŸจ Yellow
  1553. 1 or more adjacent tiles must be activated
  1554. Move level must be 2 or higher
  1555.  
  1556. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1557. Adrenaline 1
  1558. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  1559. Color Grid: ๐ŸŸจ Yellow
  1560. 1 or more adjacent tiles must be activated
  1561. Move level must be 3 or higher
  1562.  
  1563. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1564. Synchro Healing 1
  1565. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  1566. Color Grid: ๐ŸŸจ Yellow
  1567. 1 or more adjacent tiles must be activated
  1568. Move level must be 3 or higher
  1569.  
  1570. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1571. Sp. Def 5
  1572. Sp. Def 5
  1573. Color Grid: ๐ŸŸฆ Blue
  1574. 1 or more adjacent tiles must be activated
  1575.  
  1576. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1577. Thunder Shock: Power 4
  1578. Thunder Shock: Power โ†‘ 4
  1579. Color Grid: ๐ŸŸฉ Green
  1580. 1 or more adjacent tiles must be activated
  1581.  
  1582. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1583. Thunder Wave: Move Gauge Refresh 2
  1584. Move: Thunder Wave Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1585. Color Grid: ๐ŸŸฅ Red
  1586. 1 or more adjacent tiles must be activated
  1587.  
  1588. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1589. Lithe
  1590. Prevents the user from getting paralyzed.
  1591. Color Grid: ๐ŸŸจ Yellow
  1592. 1 or more adjacent tiles must be activated
  1593.  
  1594. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1595. Thunder Wave: Accuracy 10
  1596. Thunder Wave: Accuracy โ†‘ 10
  1597. Color Grid: ๐ŸŸฉ Green
  1598. 1 or more adjacent tiles must be activated
  1599. Move level must be 2 or higher
  1600.  
  1601. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1602. Paralysis Synergy 5
  1603. Powers up the userโ€™s moves when the target is paralyzed.
  1604. Color Grid: ๐ŸŸจ Yellow
  1605. 1 or more adjacent tiles must be activated
  1606. Move level must be 2 or higher
  1607.  
  1608. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1609. Static Shock 5
  1610. Powers up the userโ€™s sync move when the target is paralyzed.
  1611. Color Grid: ๐ŸŸจ Yellow
  1612. 1 or more adjacent tiles must be activated
  1613. Move level must be 3 or higher
  1614.  
  1615. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1616. Defense 10
  1617. Defense 10
  1618. Color Grid: ๐ŸŸฆ Blue
  1619. 1 or more adjacent tiles must be activated
  1620. Move level must be 2 or higher
  1621.  
  1622. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1623. Brainpower
  1624. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1625. Color Grid: ๐ŸŸจ Yellow
  1626. 1 or more adjacent tiles must be activated
  1627. Move level must be 3 or higher
  1628.  
  1629. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1630. Speed 5
  1631. Speed 5
  1632. Color Grid: ๐ŸŸฆ Blue
  1633. 1 or more adjacent tiles must be activated
  1634.  
  1635. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1636. Sp. Atk 5
  1637. Sp. Atk 5
  1638. Color Grid: ๐ŸŸฆ Blue
  1639. 1 or more adjacent tiles must be activated
  1640.  
  1641. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1642. HP 10
  1643. HP 10
  1644. Color Grid: ๐ŸŸฆ Blue
  1645. 1 or more adjacent tiles must be activated
  1646.  
  1647. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1648. Speed 5
  1649. Speed 5
  1650. Color Grid: ๐ŸŸฆ Blue
  1651. 1 or more adjacent tiles must be activated
  1652.  
  1653. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1654. Discharge: Power 3
  1655. Discharge: Power โ†‘ 3
  1656. Color Grid: ๐ŸŸฉ Green
  1657. 1 or more adjacent tiles must be activated
  1658.  
  1659. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1660. Discharge: Power 3
  1661. Discharge: Power โ†‘ 3
  1662. Color Grid: ๐ŸŸฉ Green
  1663. 1 or more adjacent tiles must be activated
  1664.  
  1665. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1666. Reviewed and Ready!: MP Refresh 2
  1667. Move: Reviewed and Ready! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1668. Color Grid: ๐ŸŸฅ Red
  1669. 1 or more adjacent tiles must be activated
  1670. Move level must be 2 or higher
  1671.  
  1672. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1673. Shock Recovery 1
  1674. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Electric Terrain.
  1675. Color Grid: ๐ŸŸจ Yellow
  1676. 1 or more adjacent tiles must be activated
  1677. Move level must be 2 or higher
  1678.  
  1679. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1680. Power Induction 5
  1681. Powers up the userโ€™s moves when the terrain is Electric Terrain.
  1682. Color Grid: ๐ŸŸจ Yellow
  1683. 1 or more adjacent tiles must be activated
  1684. Move level must be 2 or higher
  1685.  
  1686. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1687. Turbo Charge 2
  1688. Quickly charges the move gauge when the field is Electric Terrain.
  1689. Color Grid: ๐ŸŸจ Yellow
  1690. 1 or more adjacent tiles must be activated
  1691. Move level must be 3 or higher
  1692.  
  1693. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1694. Sync Induction 5
  1695. Powers up sync moves when the field is Electric Terrain.
  1696. Color Grid: ๐ŸŸจ Yellow
  1697. 1 or more adjacent tiles must be activated
  1698. Move level must be 3 or higher
  1699.  
  1700. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1701. Jolt of Genius Electric Beam: Power 25
  1702. Jolt of Genius Electric Beam: Power โ†‘ 25
  1703. Color Grid: ๐ŸŸช Purple
  1704. 1 or more adjacent tiles must be activated
  1705. Move level must be 3 or higher
  1706.  
  1707. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1708. Jolt of Genius Electric Beam: Power 25
  1709. Jolt of Genius Electric Beam: Power โ†‘ 25
  1710. Color Grid: ๐ŸŸช Purple
  1711. 1 or more adjacent tiles must be activated
  1712. Move level must be 3 or higher
  1713.  
  1714.  
  1715. ====================================================
  1716. ====================================================
  1717. Trainer : Sygna Suit Hilbert
  1718. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1719. HP 10
  1720. HP 10
  1721. Color Grid: ๐ŸŸฆ Blue
  1722.  
  1723. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1724. Sp. Atk 5
  1725. Sp. Atk 5
  1726. Color Grid: ๐ŸŸฆ Blue
  1727.  
  1728. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1729. Defense 5
  1730. Defense 5
  1731. Color Grid: ๐ŸŸฆ Blue
  1732.  
  1733. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1734. Sp. Atk 5
  1735. Sp. Atk 5
  1736. Color Grid: ๐ŸŸฆ Blue
  1737.  
  1738. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1739. Sp. Def 5
  1740. Sp. Def 5
  1741. Color Grid: ๐ŸŸฆ Blue
  1742.  
  1743. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1744. Speed 5
  1745. Speed 5
  1746. Color Grid: ๐ŸŸฆ Blue
  1747.  
  1748. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1749. Superduper Effective 1
  1750. Powers up moves that are super effective.
  1751. Color Grid: ๐ŸŸจ Yellow
  1752. 1 or more adjacent tiles must be activated
  1753. Move level must be 2 or higher
  1754.  
  1755. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1756. Team Sharp Entry 1
  1757. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1758. Color Grid: ๐ŸŸจ Yellow
  1759. 1 or more adjacent tiles must be activated
  1760. Move level must be 4 or higher
  1761.  
  1762. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1763. Hilbertโ€™s Aim
  1764. When the targetโ€™s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the targetโ€™s Type Rebuff of that type by 1 rank the first time the userโ€™s attack move against that target is successful each battle.
  1765. Color Grid: ๐ŸŸจ Yellow
  1766. 1 or more adjacent tiles must be activated
  1767. Move level must be 5 or higher
  1768.  
  1769. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1770. Safety Tether
  1771. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1772. Color Grid: ๐ŸŸจ Yellow
  1773. 1 or more adjacent tiles must be activated
  1774. Move level must be 2 or higher
  1775.  
  1776. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1777. Super Slowering Hit 9
  1778. Lowers the targetโ€™s Speed by 2 stat ranks when the userโ€™s move against the target is super effective.
  1779. Color Grid: ๐ŸŸจ Yellow
  1780. 1 or more adjacent tiles must be activated
  1781. Move level must be 4 or higher
  1782.  
  1783. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1784. Cakewalk
  1785. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  1786. Color Grid: ๐ŸŸจ Yellow
  1787. 1 or more adjacent tiles must be activated
  1788. Move level must be 5 or higher
  1789.  
  1790. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1791. Sp. Def 5
  1792. Sp. Def 5
  1793. Color Grid: ๐ŸŸฆ Blue
  1794. 1 or more adjacent tiles must be activated
  1795.  
  1796. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1797. Techno Blast: Power 2
  1798. Techno Blast: Power โ†‘ 2
  1799. Color Grid: ๐ŸŸฉ Green
  1800. 1 or more adjacent tiles must be activated
  1801.  
  1802. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1803. Sp. Atk 5
  1804. Sp. Atk 5
  1805. Color Grid: ๐ŸŸฆ Blue
  1806. 1 or more adjacent tiles must be activated
  1807.  
  1808. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1809. Techno Blast: Power 2
  1810. Techno Blast: Power โ†‘ 2
  1811. Color Grid: ๐ŸŸฉ Green
  1812. 1 or more adjacent tiles must be activated
  1813.  
  1814. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1815. Techno Blast: Power 2
  1816. Techno Blast: Power โ†‘ 2
  1817. Color Grid: ๐ŸŸฉ Green
  1818. 1 or more adjacent tiles must be activated
  1819.  
  1820. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1821. Bug Daunt 9
  1822. Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s Bug-type move against the target is successful.
  1823. Color Grid: ๐ŸŸจ Yellow
  1824. 1 or more adjacent tiles must be activated
  1825. Move level must be 2 or higher
  1826.  
  1827. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1828. Sp. Def 5
  1829. Sp. Def 5
  1830. Color Grid: ๐ŸŸฆ Blue
  1831. 1 or more adjacent tiles must be activated
  1832.  
  1833. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1834. Techno Blast: Move Gauge Refresh 3
  1835. Move: Techno Blast Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1836. Color Grid: ๐ŸŸฅ Red
  1837. 1 or more adjacent tiles must be activated
  1838. Move level must be 2 or higher
  1839.  
  1840. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1841. Bug Enigma 9
  1842. Lowers the targetโ€™s Sp.ย Def by 1 stat rank when the userโ€™s Bug-type move against the target is successful.
  1843. Color Grid: ๐ŸŸจ Yellow
  1844. 1 or more adjacent tiles must be activated
  1845. Move level must be 3 or higher
  1846.  
  1847. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1848. Water Crush 9
  1849. Lowers the targetโ€™s Defense by 1 stat rank when the userโ€™s Water-type move against the target is successful.
  1850. Color Grid: ๐ŸŸจ Yellow
  1851. 1 or more adjacent tiles must be activated
  1852. Move level must be 2 or higher
  1853.  
  1854. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1855. Super Freebie 2
  1856. Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
  1857. Color Grid: ๐ŸŸจ Yellow
  1858. 1 or more adjacent tiles must be activated
  1859. Move level must be 3 or higher
  1860.  
  1861. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1862. Lithe
  1863. Prevents the user from getting paralyzed.
  1864. Color Grid: ๐ŸŸจ Yellow
  1865. 1 or more adjacent tiles must be activated
  1866.  
  1867. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1868. Defense 5
  1869. Defense 5
  1870. Color Grid: ๐ŸŸฆ Blue
  1871. 1 or more adjacent tiles must be activated
  1872.  
  1873. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1874. Sp. Def 5
  1875. Sp. Def 5
  1876. Color Grid: ๐ŸŸฆ Blue
  1877. 1 or more adjacent tiles must be activated
  1878.  
  1879. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1880. Defense 10
  1881. Defense 10
  1882. Color Grid: ๐ŸŸฆ Blue
  1883. 1 or more adjacent tiles must be activated
  1884. Move level must be 2 or higher
  1885.  
  1886. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1887. HP 10
  1888. HP 10
  1889. Color Grid: ๐ŸŸฆ Blue
  1890. 1 or more adjacent tiles must be activated
  1891.  
  1892. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1893. Dauntless
  1894. Sp. Atk cannot be lowered.
  1895. Color Grid: ๐ŸŸจ Yellow
  1896. 1 or more adjacent tiles must be activated
  1897. Move level must be 2 or higher
  1898.  
  1899. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1900. Metal Sound: Move Gauge Refresh 3
  1901. Move: Metal Sound Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1902. Color Grid: ๐ŸŸฅ Red
  1903. 1 or more adjacent tiles must be activated
  1904. Move level must be 2 or higher
  1905.  
  1906. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1907. Metal Sound: Charging Infliction 2
  1908. Move: Metal Sound Charges the userโ€™s move gauge by 2 when its Pokรฉmon uses a status move.
  1909. Color Grid: ๐ŸŸฅ Red
  1910. 1 or more adjacent tiles must be activated
  1911. Move level must be 3 or higher
  1912.  
  1913. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1914. Metal Sound: Ripple Effect 9
  1915. Move: Metal Sound When a move used by the userโ€™s Pokรฉmon lowers an opponentโ€™s stat, lowers the same stat for all opposing sync pairs instead.
  1916. Color Grid: ๐ŸŸฅ Red
  1917. 1 or more adjacent tiles must be activated
  1918. Move level must be 3 or higher
  1919.  
  1920. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1921. Escape Artist
  1922. Prevents the user from becoming trapped.
  1923. Color Grid: ๐ŸŸจ Yellow
  1924. 1 or more adjacent tiles must be activated
  1925.  
  1926. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1927. Perfect Aim!: MP Refresh 2
  1928. Move: Perfect Aim! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1929. Color Grid: ๐ŸŸฅ Red
  1930. 1 or more adjacent tiles must be activated
  1931.  
  1932. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1933. Defense 5
  1934. Defense 5
  1935. Color Grid: ๐ŸŸฆ Blue
  1936. 1 or more adjacent tiles must be activated
  1937.  
  1938. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1939. Speed 5
  1940. Speed 5
  1941. Color Grid: ๐ŸŸฆ Blue
  1942. 1 or more adjacent tiles must be activated
  1943.  
  1944. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1945. Insect Acceleration 2
  1946. Quickly charges the move gauge when the zone is a Bug Zone.
  1947. Color Grid: ๐ŸŸจ Yellow
  1948. 1 or more adjacent tiles must be activated
  1949. Move level must be 2 or higher
  1950.  
  1951. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1952. Sp. Atk 10
  1953. Sp. Atk 10
  1954. Color Grid: ๐ŸŸฆ Blue
  1955. 1 or more adjacent tiles must be activated
  1956. Move level must be 2 or higher
  1957.  
  1958. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1959. Brainteaser
  1960. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  1961. Color Grid: ๐ŸŸจ Yellow
  1962. 1 or more adjacent tiles must be activated
  1963. Move level must be 3 or higher
  1964.  
  1965. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1966. Insect Power 1
  1967. Powers up the userโ€™s moves when the zone is a Bug Zone.
  1968. Color Grid: ๐ŸŸจ Yellow
  1969. 1 or more adjacent tiles must be activated
  1970. Move level must be 2 or higher
  1971.  
  1972. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1973. Static Brush 9
  1974. Leaves the target paralyzed when the userโ€™s Electric-type attack move against it is successful.
  1975. Color Grid: ๐ŸŸจ Yellow
  1976. 1 or more adjacent tiles must be activated
  1977. Move level must be 3 or higher
  1978.  
  1979. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1980. Sp. Atk 5
  1981. Sp. Atk 5
  1982. Color Grid: ๐ŸŸฆ Blue
  1983. 1 or more adjacent tiles must be activated
  1984.  
  1985. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1986. Techno Blast: Power 2
  1987. Techno Blast: Power โ†‘ 2
  1988. Color Grid: ๐ŸŸฉ Green
  1989. 1 or more adjacent tiles must be activated
  1990.  
  1991. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1992. Speed 5
  1993. Speed 5
  1994. Color Grid: ๐ŸŸฆ Blue
  1995. 1 or more adjacent tiles must be activated
  1996.  
  1997. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1998. Sp. Def 5
  1999. Sp. Def 5
  2000. Color Grid: ๐ŸŸฆ Blue
  2001. 1 or more adjacent tiles must be activated
  2002.  
  2003. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2004. Techno Blast: Power 2
  2005. Techno Blast: Power โ†‘ 2
  2006. Color Grid: ๐ŸŸฉ Green
  2007. 1 or more adjacent tiles must be activated
  2008.  
  2009. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2010. HP 10
  2011. HP 10
  2012. Color Grid: ๐ŸŸฆ Blue
  2013. 1 or more adjacent tiles must be activated
  2014.  
  2015. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2016. Weakening Fire 9
  2017. Lowers the targetโ€™s Attack by 1 stat rank when the userโ€™s Fire-type move against the target is successful.
  2018. Color Grid: ๐ŸŸจ Yellow
  2019. 1 or more adjacent tiles must be activated
  2020. Move level must be 2 or higher
  2021.  
  2022. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2023. Speed 10
  2024. Speed 10
  2025. Color Grid: ๐ŸŸฆ Blue
  2026. 1 or more adjacent tiles must be activated
  2027. Move level must be 2 or higher
  2028.  
  2029. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2030. Dire Hit +: MP Refresh 2
  2031. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2032. Color Grid: ๐ŸŸฅ Red
  2033. 1 or more adjacent tiles must be activated
  2034. Move level must be 2 or higher
  2035.  
  2036. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2037. Icy Touch 2
  2038. Has a chance (30%) of leaving the target frozen when the userโ€™s Ice-type attack move against it is successful.
  2039. Color Grid: ๐ŸŸจ Yellow
  2040. 1 or more adjacent tiles must be activated
  2041. Move level must be 3 or higher
  2042.  
  2043. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2044. Brainpower
  2045. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  2046. Color Grid: ๐ŸŸจ Yellow
  2047. 1 or more adjacent tiles must be activated
  2048. Move level must be 3 or higher
  2049.  
  2050. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2051. Aim for Victory Bug Buzz: Power 25
  2052. Aim for Victory Bug Buzz: Power โ†‘ 25
  2053. Color Grid: ๐ŸŸฉ Green
  2054. 1 or more adjacent tiles must be activated
  2055. Move level must be 3 or higher
  2056.  
  2057. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2058. Aim for Victory Bug Buzz: Power 25
  2059. Aim for Victory Bug Buzz: Power โ†‘ 25
  2060. Color Grid: ๐ŸŸฉ Green
  2061. 1 or more adjacent tiles must be activated
  2062. Move level must be 3 or higher
  2063.  
  2064.  
  2065. ====================================================
  2066. ====================================================
  2067. Trainer : Clay
  2068. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2069. HP 10
  2070. HP 10
  2071. Color Grid: ๐ŸŸฆ Blue
  2072.  
  2073. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2074. Attack 5
  2075. Attack 5
  2076. Color Grid: ๐ŸŸฆ Blue
  2077.  
  2078. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2079. Defense 5
  2080. Defense 5
  2081. Color Grid: ๐ŸŸฆ Blue
  2082.  
  2083. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2084. Sp. Atk 5
  2085. Sp. Atk 5
  2086. Color Grid: ๐ŸŸฆ Blue
  2087.  
  2088. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2089. Sp. Def 5
  2090. Sp. Def 5
  2091. Color Grid: ๐ŸŸฆ Blue
  2092.  
  2093. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2094. Speed 5
  2095. Speed 5
  2096. Color Grid: ๐ŸŸฆ Blue
  2097.  
  2098. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2099. Speed 5
  2100. Speed 5
  2101. Color Grid: ๐ŸŸฆ Blue
  2102. 1 or more adjacent tiles must be activated
  2103. Release Date: 25-11-2022 06:00:00
  2104.  
  2105. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2106. Attack 5
  2107. Attack 5
  2108. Color Grid: ๐ŸŸฆ Blue
  2109. 1 or more adjacent tiles must be activated
  2110. Release Date: 25-11-2022 06:00:00
  2111.  
  2112. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2113. Defense 5
  2114. Defense 5
  2115. Color Grid: ๐ŸŸฆ Blue
  2116. 1 or more adjacent tiles must be activated
  2117. Release Date: 25-11-2022 06:00:00
  2118.  
  2119. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2120. Mud Shot: Power 4
  2121. Mud Shot: Power โ†‘ 4
  2122. Color Grid: ๐ŸŸฉ Green
  2123. 1 or more adjacent tiles must be activated
  2124. Release Date: 25-11-2022 06:00:00
  2125.  
  2126. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2127. Mud Shot: Power 4
  2128. Mud Shot: Power โ†‘ 4
  2129. Color Grid: ๐ŸŸฉ Green
  2130. 1 or more adjacent tiles must be activated
  2131. Release Date: 25-11-2022 06:00:00
  2132.  
  2133. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2134. Mud Shot: Accuracy 5
  2135. Mud Shot: Accuracy โ†‘ 5
  2136. Color Grid: ๐ŸŸฉ Green
  2137. 1 or more adjacent tiles must be activated
  2138. Move level must be 2 or higher
  2139. Release Date: 25-11-2022 06:00:00
  2140.  
  2141. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2142. Mud Shot: Power 4
  2143. Mud Shot: Power โ†‘ 4
  2144. Color Grid: ๐ŸŸฉ Green
  2145. 1 or more adjacent tiles must be activated
  2146. Release Date: 25-11-2022 06:00:00
  2147.  
  2148. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2149. Mud Shot: Move Gauge Refresh 2
  2150. Move: Mud Shot Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2151. Color Grid: ๐ŸŸฅ Red
  2152. 1 or more adjacent tiles must be activated
  2153. Move level must be 2 or higher
  2154. Release Date: 25-11-2022 06:00:00
  2155.  
  2156. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2157. Mud Shot: Trip Up 9
  2158. Move: Mud Shot Lowers the targetโ€™s Speed by 1 stat rank when the userโ€™s attack move against the target is successful.
  2159. Color Grid: ๐ŸŸฅ Red
  2160. 1 or more adjacent tiles must be activated
  2161. Move level must be 3 or higher
  2162. Release Date: 25-11-2022 06:00:00
  2163.  
  2164. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2165. Sp. Def 5
  2166. Sp. Def 5
  2167. Color Grid: ๐ŸŸฆ Blue
  2168. 1 or more adjacent tiles must be activated
  2169. Move level must be 2 or higher
  2170. Release Date: 25-11-2022 06:00:00
  2171.  
  2172. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2173. Ramming Speed
  2174. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2175. Color Grid: ๐ŸŸจ Yellow
  2176. 1 or more adjacent tiles must be activated
  2177. Move level must be 3 or higher
  2178. Release Date: 25-11-2022 06:00:00
  2179.  
  2180. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2181. HP 10
  2182. HP 10
  2183. Color Grid: ๐ŸŸฆ Blue
  2184. 1 or more adjacent tiles must be activated
  2185. Release Date: 25-11-2022 06:00:00
  2186.  
  2187. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2188. Attack 5
  2189. Attack 5
  2190. Color Grid: ๐ŸŸฆ Blue
  2191. 1 or more adjacent tiles must be activated
  2192. Release Date: 25-11-2022 06:00:00
  2193.  
  2194. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2195. Bulldoze: Power 3
  2196. Bulldoze: Power โ†‘ 3
  2197. Color Grid: ๐ŸŸฉ Green
  2198. 1 or more adjacent tiles must be activated
  2199. Release Date: 25-11-2022 06:00:00
  2200.  
  2201. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2202. Bulldoze: Power 3
  2203. Bulldoze: Power โ†‘ 3
  2204. Color Grid: ๐ŸŸฉ Green
  2205. 1 or more adjacent tiles must be activated
  2206. Move level must be 2 or higher
  2207. Release Date: 25-11-2022 06:00:00
  2208.  
  2209. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2210. Bulldoze: Power 3
  2211. Bulldoze: Power โ†‘ 3
  2212. Color Grid: ๐ŸŸฉ Green
  2213. 1 or more adjacent tiles must be activated
  2214. Release Date: 25-11-2022 06:00:00
  2215.  
  2216. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2217. Bulldoze: Move Gauge Refresh 2
  2218. Move: Bulldoze Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2219. Color Grid: ๐ŸŸฅ Red
  2220. 1 or more adjacent tiles must be activated
  2221. Move level must be 2 or higher
  2222. Release Date: 25-11-2022 06:00:00
  2223.  
  2224. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2225. Virulent Toxin 3
  2226. Powers up the userโ€™s sync move when the target is poisoned or badly poisoned.
  2227. Color Grid: ๐ŸŸจ Yellow
  2228. 1 or more adjacent tiles must be activated
  2229. Move level must be 2 or higher
  2230. Release Date: 25-11-2022 06:00:00
  2231.  
  2232. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2233. Bulldoze: Move Gauge Refresh 4
  2234. Move: Bulldoze Has a chance (50%) of charging the userโ€™s move gauge by one when a move is successful.
  2235. Color Grid: ๐ŸŸฅ Red
  2236. 1 or more adjacent tiles must be activated
  2237. Move level must be 3 or higher
  2238. Release Date: 25-11-2022 06:00:00
  2239.  
  2240. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2241. Toxic Chance 2
  2242. Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful.
  2243. Color Grid: ๐ŸŸจ Yellow
  2244. 1 or more adjacent tiles must be activated
  2245. Move level must be 3 or higher
  2246. Release Date: 25-11-2022 06:00:00
  2247.  
  2248. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2249. Mud Shot: Power 4
  2250. Mud Shot: Power โ†‘ 4
  2251. Color Grid: ๐ŸŸฉ Green
  2252. 1 or more adjacent tiles must be activated
  2253. Release Date: 25-11-2022 06:00:00
  2254.  
  2255. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2256. Sp. Atk 5
  2257. Sp. Atk 5
  2258. Color Grid: ๐ŸŸฆ Blue
  2259. 1 or more adjacent tiles must be activated
  2260. Release Date: 25-11-2022 06:00:00
  2261.  
  2262. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2263. Mud Shot: Power 4
  2264. Mud Shot: Power โ†‘ 4
  2265. Color Grid: ๐ŸŸฉ Green
  2266. 1 or more adjacent tiles must be activated
  2267. Release Date: 25-11-2022 06:00:00
  2268.  
  2269. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2270. Defense 5
  2271. Defense 5
  2272. Color Grid: ๐ŸŸฆ Blue
  2273. 1 or more adjacent tiles must be activated
  2274. Release Date: 25-11-2022 06:00:00
  2275.  
  2276. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2277. Refreshing Rain 1
  2278. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is rainy.
  2279. Color Grid: ๐ŸŸจ Yellow
  2280. 1 or more adjacent tiles must be activated
  2281. Move level must be 2 or higher
  2282. Release Date: 25-11-2022 06:00:00
  2283.  
  2284. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2285. X Sp. Def: MP Refresh 2
  2286. Move: X Sp. Def Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2287. Color Grid: ๐ŸŸฅ Red
  2288. 1 or more adjacent tiles must be activated
  2289. Move level must be 2 or higher
  2290. Release Date: 25-11-2022 06:00:00
  2291.  
  2292. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2293. Hunterโ€™s Instinct
  2294. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  2295. Color Grid: ๐ŸŸจ Yellow
  2296. 1 or more adjacent tiles must be activated
  2297. Move level must be 3 or higher
  2298. Release Date: 25-11-2022 06:00:00
  2299.  
  2300. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2301. Racing Rain 2
  2302. Quickly charges the move gauge when the weather is rainy.
  2303. Color Grid: ๐ŸŸจ Yellow
  2304. 1 or more adjacent tiles must be activated
  2305. Move level must be 2 or higher
  2306. Release Date: 25-11-2022 06:00:00
  2307.  
  2308. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2309. Brute Wits
  2310. The more the userโ€™s Sp.ย Def is raised, the more it powers up the userโ€™s sync move.
  2311. Color Grid: ๐ŸŸจ Yellow
  2312. 1 or more adjacent tiles must be activated
  2313. Move level must be 3 or higher
  2314. Release Date: 25-11-2022 06:00:00
  2315.  
  2316. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2317. HP 10
  2318. HP 10
  2319. Color Grid: ๐ŸŸฆ Blue
  2320. 1 or more adjacent tiles must be activated
  2321. Release Date: 25-11-2022 06:00:00
  2322.  
  2323. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2324. Sand Shelter
  2325. Protects the user from damage from a sandstorm.
  2326. Color Grid: ๐ŸŸจ Yellow
  2327. 1 or more adjacent tiles must be activated
  2328. Release Date: 25-11-2022 06:00:00
  2329.  
  2330. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2331. Sp. Atk 5
  2332. Sp. Atk 5
  2333. Color Grid: ๐ŸŸฆ Blue
  2334. 1 or more adjacent tiles must be activated
  2335. Release Date: 25-11-2022 06:00:00
  2336.  
  2337. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2338. Haste
  2339. Speed cannot be lowered.
  2340. Color Grid: ๐ŸŸจ Yellow
  2341. 1 or more adjacent tiles must be activated
  2342. Release Date: 25-11-2022 06:00:00
  2343.  
  2344. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2345. Speed 5
  2346. Speed 5
  2347. Color Grid: ๐ŸŸฆ Blue
  2348. 1 or more adjacent tiles must be activated
  2349. Release Date: 25-11-2022 06:00:00
  2350.  
  2351. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2352. Bulldoze: Power 3
  2353. Bulldoze: Power โ†‘ 3
  2354. Color Grid: ๐ŸŸฉ Green
  2355. 1 or more adjacent tiles must be activated
  2356. Release Date: 25-11-2022 06:00:00
  2357.  
  2358. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2359. Bulldoze: Power 3
  2360. Bulldoze: Power โ†‘ 3
  2361. Color Grid: ๐ŸŸฉ Green
  2362. 1 or more adjacent tiles must be activated
  2363. Move level must be 2 or higher
  2364. Release Date: 25-11-2022 06:00:00
  2365.  
  2366. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2367. It Ainโ€™t Over!: Berserker 1
  2368. Move: It Ainโ€™t Over! Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  2369. Color Grid: ๐ŸŸฅ Red
  2370. 1 or more adjacent tiles must be activated
  2371. Move level must be 2 or higher
  2372. Release Date: 25-11-2022 06:00:00
  2373.  
  2374. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2375. Sp. Def 10
  2376. Sp. Def 10
  2377. Color Grid: ๐ŸŸฆ Blue
  2378. 1 or more adjacent tiles must be activated
  2379. Move level must be 2 or higher
  2380. Release Date: 25-11-2022 06:00:00
  2381.  
  2382. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2383. It Ainโ€™t Over!: Move Gauge Refresh 9
  2384. Move: It Ainโ€™t Over! Charges the userโ€™s move gauge by one when its move is successful.
  2385. Color Grid: ๐ŸŸฅ Red
  2386. 1 or more adjacent tiles must be activated
  2387. Move level must be 3 or higher
  2388. Release Date: 25-11-2022 06:00:00
  2389.  
  2390. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2391. Sync Burst 1
  2392. Restores 1 MP for the user the first time its sync move is used each battle.
  2393. Color Grid: ๐ŸŸจ Yellow
  2394. 1 or more adjacent tiles must be activated
  2395. Move level must be 3 or higher
  2396. Release Date: 25-11-2022 06:00:00
  2397.  
  2398. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2399. Rock-Bottom Bulldoze: Power 25
  2400. Rock-Bottom Bulldoze: Power โ†‘ 25
  2401. Color Grid: ๐ŸŸช Purple
  2402. 1 or more adjacent tiles must be activated
  2403. Move level must be 3 or higher
  2404. Release Date: 25-11-2022 06:00:00
  2405.  
  2406. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2407. Rock-Bottom Bulldoze: Power 25
  2408. Rock-Bottom Bulldoze: Power โ†‘ 25
  2409. Color Grid: ๐ŸŸช Purple
  2410. 1 or more adjacent tiles must be activated
  2411. Move level must be 3 or higher
  2412. Release Date: 25-11-2022 06:00:00
  2413.  
  2414.  
  2415. ====================================================
  2416. Trainer : N (Grid Update)
  2417.  
  2418. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2419. Unbending
  2420. Defense cannot be lowered.
  2421. Color Grid: ๐ŸŸจ Yellow
  2422. 1 or more adjacent tiles must be activated
  2423. Move level must be 2 or higher
  2424. Release Date: 01-11-2022 06:00:00
  2425.  
  2426. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2427. Hostile Environment 4
  2428. Raises the chance of inflicting status conditions with the additional effects of moves.
  2429. Color Grid: ๐ŸŸจ Yellow
  2430. 1 or more adjacent tiles must be activated
  2431. Move level must be 4 or higher
  2432. Release Date: 01-11-2022 06:00:00
  2433.  
  2434. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2435. Static Boost 3
  2436. Powers up the userโ€™s moves and sync move when the target is paralyzed.
  2437. Color Grid: ๐ŸŸจ Yellow
  2438. 1 or more adjacent tiles must be activated
  2439. Move level must be 5 or higher
  2440. Release Date: 01-11-2022 06:00:00
  2441.  
  2442. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2443. Ideals Will Prevail!: Follow-Through 9
  2444. Move: Ideals Will Prevail! Applies the Critical Hit Next effect to the user when its move is successful.
  2445. Color Grid: ๐ŸŸฅ Red
  2446. 1 or more adjacent tiles must be activated
  2447. Move level must be 2 or higher
  2448. Release Date: 01-11-2022 06:00:00
  2449.  
  2450. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2451. Focus Rush 3
  2452. Raises the userโ€™s critical-hit rate by 3 stat ranks after using its sync move.
  2453. Color Grid: ๐ŸŸจ Yellow
  2454. 1 or more adjacent tiles must be activated
  2455. Move level must be 4 or higher
  2456. Release Date: 01-11-2022 06:00:00
  2457.  
  2458. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2459. Ideals Will Prevail!: Berserker 2
  2460. Move: Ideals Will Prevail! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  2461. Color Grid: ๐ŸŸฅ Red
  2462. 1 or more adjacent tiles must be activated
  2463. Move level must be 5 or higher
  2464. Release Date: 01-11-2022 06:00:00
  2465.  
  2466.  
  2467. ====================================================
  2468. ====================================================
  2469. Trainer : Sygna Suit N
  2470. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2471. HP 10
  2472. HP 10
  2473. Color Grid: ๐ŸŸฆ Blue
  2474.  
  2475. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2476. Attack 5
  2477. Attack 5
  2478. Color Grid: ๐ŸŸฆ Blue
  2479.  
  2480. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2481. Defense 5
  2482. Defense 5
  2483. Color Grid: ๐ŸŸฆ Blue
  2484.  
  2485. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2486. Attack 5
  2487. Attack 5
  2488. Color Grid: ๐ŸŸฆ Blue
  2489.  
  2490. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2491. Sp. Def 5
  2492. Sp. Def 5
  2493. Color Grid: ๐ŸŸฆ Blue
  2494.  
  2495. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2496. Speed 5
  2497. Speed 5
  2498. Color Grid: ๐ŸŸฆ Blue
  2499.  
  2500. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2501. Quick Cure
  2502. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2503. Color Grid: ๐ŸŸจ Yellow
  2504. 1 or more adjacent tiles must be activated
  2505. Move level must be 2 or higher
  2506.  
  2507. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2508. Peak Readiness 9
  2509. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack.
  2510. Color Grid: ๐ŸŸจ Yellow
  2511. 1 or more adjacent tiles must be activated
  2512. Move level must be 4 or higher
  2513.  
  2514. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2515. Soften Up 1
  2516. Critical hits land more easily when the user attacks with a sync move.
  2517. Color Grid: ๐ŸŸจ Yellow
  2518. 1 or more adjacent tiles must be activated
  2519. Move level must be 5 or higher
  2520.  
  2521. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2522. Natural Remedy
  2523. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2524. Color Grid: ๐ŸŸจ Yellow
  2525. 1 or more adjacent tiles must be activated
  2526. Move level must be 2 or higher
  2527.  
  2528. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2529. Team Fast-Track 9
  2530. Raises the Speed of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  2531. Color Grid: ๐ŸŸจ Yellow
  2532. 1 or more adjacent tiles must be activated
  2533. Move level must be 4 or higher
  2534.  
  2535. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2536. Ready for Anything 5
  2537. Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack.
  2538. Color Grid: ๐ŸŸจ Yellow
  2539. 1 or more adjacent tiles must be activated
  2540. Move level must be 5 or higher
  2541.  
  2542. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2543. Sp. Def 5
  2544. Sp. Def 5
  2545. Color Grid: ๐ŸŸฆ Blue
  2546. 1 or more adjacent tiles must be activated
  2547.  
  2548. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2549. Snow Shelter
  2550. Protects the user from damage from a hailstorm.
  2551. Color Grid: ๐ŸŸจ Yellow
  2552. 1 or more adjacent tiles must be activated
  2553.  
  2554. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2555. Defense 5
  2556. Defense 5
  2557. Color Grid: ๐ŸŸฆ Blue
  2558. 1 or more adjacent tiles must be activated
  2559.  
  2560. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2561. Freeze Shock: Power 2
  2562. Freeze Shock: Power โ†‘ 2
  2563. Color Grid: ๐ŸŸฉ Green
  2564. 1 or more adjacent tiles must be activated
  2565.  
  2566. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2567. Freeze Shock: Power 2
  2568. Freeze Shock: Power โ†‘ 2
  2569. Color Grid: ๐ŸŸฉ Green
  2570. 1 or more adjacent tiles must be activated
  2571.  
  2572. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2573. Pinpoint Entry 1
  2574. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  2575. Color Grid: ๐ŸŸจ Yellow
  2576. 1 or more adjacent tiles must be activated
  2577. Move level must be 2 or higher
  2578.  
  2579. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2580. Freeze Shock: Power 2
  2581. Freeze Shock: Power โ†‘ 2
  2582. Color Grid: ๐ŸŸฉ Green
  2583. 1 or more adjacent tiles must be activated
  2584.  
  2585. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2586. Freeze Shock: Move Gauge Refresh 3
  2587. Move: Freeze Shock Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2588. Color Grid: ๐ŸŸฅ Red
  2589. 1 or more adjacent tiles must be activated
  2590. Move level must be 2 or higher
  2591.  
  2592. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2593. Head Start 1
  2594. Reduces the userโ€™s sync move countdown by 1 the first time it enters a battle each battle.
  2595. Color Grid: ๐ŸŸจ Yellow
  2596. 1 or more adjacent tiles must be activated
  2597. Move level must be 3 or higher
  2598.  
  2599. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2600. Attack 10
  2601. Attack 10
  2602. Color Grid: ๐ŸŸฆ Blue
  2603. 1 or more adjacent tiles must be activated
  2604. Move level must be 2 or higher
  2605.  
  2606. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2607. Demoralizing Sync 6
  2608. Powers up the userโ€™s sync move when the targetโ€™s Sp.ย Atk is lowered.
  2609. Color Grid: ๐ŸŸจ Yellow
  2610. 1 or more adjacent tiles must be activated
  2611. Move level must be 3 or higher
  2612.  
  2613. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2614. Defense 5
  2615. Defense 5
  2616. Color Grid: ๐ŸŸฆ Blue
  2617. 1 or more adjacent tiles must be activated
  2618.  
  2619. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2620. Freeze Shock: Accuracy 5
  2621. Freeze Shock: Accuracy โ†‘ 5
  2622. Color Grid: ๐ŸŸฉ Green
  2623. 1 or more adjacent tiles must be activated
  2624.  
  2625. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2626. Freeze Shock: Power 2
  2627. Freeze Shock: Power โ†‘ 2
  2628. Color Grid: ๐ŸŸฉ Green
  2629. 1 or more adjacent tiles must be activated
  2630.  
  2631. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2632. Freeze Shock: Power 2
  2633. Freeze Shock: Power โ†‘ 2
  2634. Color Grid: ๐ŸŸฉ Green
  2635. 1 or more adjacent tiles must be activated
  2636. Move level must be 2 or higher
  2637.  
  2638. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2639. Speed 5
  2640. Speed 5
  2641. Color Grid: ๐ŸŸฆ Blue
  2642. 1 or more adjacent tiles must be activated
  2643.  
  2644. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2645. Healing Hail 1
  2646. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a hailstorm.
  2647. Color Grid: ๐ŸŸจ Yellow
  2648. 1 or more adjacent tiles must be activated
  2649. Move level must be 2 or higher
  2650.  
  2651. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2652. Comforting Hail
  2653. The userโ€™s stats cannot be lowered during a hailstorm.
  2654. Color Grid: ๐ŸŸจ Yellow
  2655. 1 or more adjacent tiles must be activated
  2656. Move level must be 2 or higher
  2657.  
  2658. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2659. Hasty Hail 3
  2660. Quickly charges the move gauge during a hailstorm.
  2661. Color Grid: ๐ŸŸจ Yellow
  2662. 1 or more adjacent tiles must be activated
  2663. Move level must be 3 or higher
  2664.  
  2665. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2666. Piercing Gaze
  2667. Moves never miss.
  2668. Color Grid: ๐ŸŸจ Yellow
  2669. 1 or more adjacent tiles must be activated
  2670. Move level must be 3 or higher
  2671.  
  2672. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2673. Headstrong
  2674. Attack cannot be lowered.
  2675. Color Grid: ๐ŸŸจ Yellow
  2676. 1 or more adjacent tiles must be activated
  2677.  
  2678. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2679. Sp. Def 5
  2680. Sp. Def 5
  2681. Color Grid: ๐ŸŸฆ Blue
  2682. 1 or more adjacent tiles must be activated
  2683.  
  2684. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2685. Ice Beam: Power 4
  2686. Ice Beam: Power โ†‘ 4
  2687. Color Grid: ๐ŸŸฉ Green
  2688. 1 or more adjacent tiles must be activated
  2689.  
  2690. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2691. Ice Beam: Power 4
  2692. Ice Beam: Power โ†‘ 4
  2693. Color Grid: ๐ŸŸฉ Green
  2694. 1 or more adjacent tiles must be activated
  2695.  
  2696. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2697. HP 10
  2698. HP 10
  2699. Color Grid: ๐ŸŸฆ Blue
  2700. 1 or more adjacent tiles must be activated
  2701. Move level must be 2 or higher
  2702.  
  2703. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2704. My Formula!: MP Refresh 2
  2705. Move: My Formula! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2706. Color Grid: ๐ŸŸฅ Red
  2707. 1 or more adjacent tiles must be activated
  2708. Move level must be 2 or higher
  2709.  
  2710. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2711. My Formula!: Berserker 2
  2712. Move: My Formula! Raises the userโ€™s Attack by 2 stat ranks when its move is successful.
  2713. Color Grid: ๐ŸŸฅ Red
  2714. 1 or more adjacent tiles must be activated
  2715. Move level must be 3 or higher
  2716.  
  2717. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2718. My Formula!: Ramp Up 2
  2719. Move: My Formula! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  2720. Color Grid: ๐ŸŸฅ Red
  2721. 1 or more adjacent tiles must be activated
  2722. Move level must be 2 or higher
  2723.  
  2724. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2725. Sync Damage Guard
  2726. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  2727. Color Grid: ๐ŸŸจ Yellow
  2728. 1 or more adjacent tiles must be activated
  2729. Move level must be 3 or higher
  2730.  
  2731. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2732. Defense 5
  2733. Defense 5
  2734. Color Grid: ๐ŸŸฆ Blue
  2735. 1 or more adjacent tiles must be activated
  2736.  
  2737. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2738. Speed 5
  2739. Speed 5
  2740. Color Grid: ๐ŸŸฆ Blue
  2741. 1 or more adjacent tiles must be activated
  2742.  
  2743. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2744. HP 10
  2745. HP 10
  2746. Color Grid: ๐ŸŸฆ Blue
  2747. 1 or more adjacent tiles must be activated
  2748.  
  2749. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2750. Antifreeze
  2751. Prevents the user from becoming frozen.
  2752. Color Grid: ๐ŸŸจ Yellow
  2753. 1 or more adjacent tiles must be activated
  2754.  
  2755. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2756. Ice Beam: Power 4
  2757. Ice Beam: Power โ†‘ 4
  2758. Color Grid: ๐ŸŸฉ Green
  2759. 1 or more adjacent tiles must be activated
  2760.  
  2761. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2762. Sp. Def 5
  2763. Sp. Def 5
  2764. Color Grid: ๐ŸŸฆ Blue
  2765. 1 or more adjacent tiles must be activated
  2766.  
  2767. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2768. Ice Beam: Power 4
  2769. Ice Beam: Power โ†‘ 4
  2770. Color Grid: ๐ŸŸช Purple
  2771. 1 or more adjacent tiles must be activated
  2772. Move level must be 2 or higher
  2773.  
  2774. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2775. Ice Beam: Move Gauge Refresh 3
  2776. Move: Ice Beam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2777. Color Grid: ๐ŸŸฅ Red
  2778. 1 or more adjacent tiles must be activated
  2779. Move level must be 2 or higher
  2780.  
  2781. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2782. Ice Beam: Superduper Effective 9
  2783. Move: Ice Beam Powers up moves that are super effective.
  2784. Color Grid: ๐ŸŸฅ Red
  2785. 1 or more adjacent tiles must be activated
  2786. Move level must be 2 or higher
  2787.  
  2788. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2789. Hostile Environment 2
  2790. Raises the chance of inflicting status conditions with the additional effects of moves.
  2791. Color Grid: ๐ŸŸจ Yellow
  2792. 1 or more adjacent tiles must be activated
  2793. Move level must be 3 or higher
  2794.  
  2795. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2796. Dirty Sync 6
  2797. Powers up the userโ€™s sync move against targets that are affected by a status condition.
  2798. Color Grid: ๐ŸŸจ Yellow
  2799. 1 or more adjacent tiles must be activated
  2800. Move level must be 3 or higher
  2801.  
  2802. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2803. World-Changing Freeze Bolt: Power 25
  2804. World-Changing Freeze Bolt: Power โ†‘ 25
  2805. Color Grid: ๐ŸŸฉ Green
  2806. 1 or more adjacent tiles must be activated
  2807. Move level must be 3 or higher
  2808.  
  2809. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2810. World-Changing Freeze Bolt: Power 25
  2811. World-Changing Freeze Bolt: Power โ†‘ 25
  2812. Color Grid: ๐ŸŸฉ Green
  2813. 1 or more adjacent tiles must be activated
  2814. Move level must be 3 or higher
  2815.  
  2816.  
  2817. ====================================================
  2818. ====================================================
  2819. Trainer : Elesa (Lodge)
  2820. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2821. HP 10
  2822. HP 10
  2823. Color Grid: ๐ŸŸฆ Blue
  2824.  
  2825. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2826. Sp. Atk 5
  2827. Sp. Atk 5
  2828. Color Grid: ๐ŸŸฆ Blue
  2829.  
  2830. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2831. Defense 5
  2832. Defense 5
  2833. Color Grid: ๐ŸŸฆ Blue
  2834.  
  2835. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2836. Sp. Atk 5
  2837. Sp. Atk 5
  2838. Color Grid: ๐ŸŸฆ Blue
  2839.  
  2840. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2841. Sp. Def 5
  2842. Sp. Def 5
  2843. Color Grid: ๐ŸŸฆ Blue
  2844.  
  2845. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2846. Speed 5
  2847. Speed 5
  2848. Color Grid: ๐ŸŸฆ Blue
  2849.  
  2850. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2851. Defense 5
  2852. Defense 5
  2853. Color Grid: ๐ŸŸฆ Blue
  2854. 1 or more adjacent tiles must be activated
  2855.  
  2856. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2857. HP 10
  2858. HP 10
  2859. Color Grid: ๐ŸŸฆ Blue
  2860. 1 or more adjacent tiles must be activated
  2861.  
  2862. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2863. Sp. Atk 5
  2864. Sp. Atk 5
  2865. Color Grid: ๐ŸŸฆ Blue
  2866. 1 or more adjacent tiles must be activated
  2867.  
  2868. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2869. Sp. Def 5
  2870. Sp. Def 5
  2871. Color Grid: ๐ŸŸฆ Blue
  2872. 1 or more adjacent tiles must be activated
  2873.  
  2874. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2875. Electroweb: Power 4
  2876. Electroweb: Power โ†‘ 4
  2877. Color Grid: ๐ŸŸฉ Green
  2878. 1 or more adjacent tiles must be activated
  2879.  
  2880. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2881. Electroweb: Power 4
  2882. Electroweb: Power โ†‘ 4
  2883. Color Grid: ๐ŸŸฉ Green
  2884. 1 or more adjacent tiles must be activated
  2885. Move level must be 2 or higher
  2886.  
  2887. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2888. Electroweb: Power 4
  2889. Electroweb: Power โ†‘ 4
  2890. Color Grid: ๐ŸŸฉ Green
  2891. 1 or more adjacent tiles must be activated
  2892.  
  2893. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2894. Electroweb: Move Gauge Refresh 3
  2895. Move: Electroweb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2896. Color Grid: ๐ŸŸฅ Red
  2897. 1 or more adjacent tiles must be activated
  2898. Move level must be 2 or higher
  2899.  
  2900. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2901. Endurance
  2902. When the user enters battle with full HP, applies the Enduring effect to it.
  2903. Color Grid: ๐ŸŸจ Yellow
  2904. 1 or more adjacent tiles must be activated
  2905. Move level must be 3 or higher
  2906.  
  2907. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2908. Defense 10
  2909. Defense 10
  2910. Color Grid: ๐ŸŸฆ Blue
  2911. 1 or more adjacent tiles must be activated
  2912. Move level must be 2 or higher
  2913.  
  2914. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2915. Healthy Healing
  2916. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  2917. Color Grid: ๐ŸŸจ Yellow
  2918. 1 or more adjacent tiles must be activated
  2919. Move level must be 3 or higher
  2920.  
  2921. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2922. Defense 5
  2923. Defense 5
  2924. Color Grid: ๐ŸŸฆ Blue
  2925. 1 or more adjacent tiles must be activated
  2926.  
  2927. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2928. Sp. Def 5
  2929. Sp. Def 5
  2930. Color Grid: ๐ŸŸฆ Blue
  2931. 1 or more adjacent tiles must be activated
  2932.  
  2933. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2934. Speed 5
  2935. Speed 5
  2936. Color Grid: ๐ŸŸฆ Blue
  2937. 1 or more adjacent tiles must be activated
  2938.  
  2939. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2940. Leech Life: Power 2
  2941. Leech Life: Power โ†‘ 2
  2942. Color Grid: ๐ŸŸฉ Green
  2943. 1 or more adjacent tiles must be activated
  2944.  
  2945. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2946. Mutual Improvement!: Move Gauge Refresh 3
  2947. Move: Mutual Improvement! Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2948. Color Grid: ๐ŸŸฅ Red
  2949. 1 or more adjacent tiles must be activated
  2950. Move level must be 2 or higher
  2951.  
  2952. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2953. Leech Life: Power 2
  2954. Leech Life: Power โ†‘ 2
  2955. Color Grid: ๐ŸŸฉ Green
  2956. 1 or more adjacent tiles must be activated
  2957. Move level must be 2 or higher
  2958.  
  2959. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2960. Mutual Improvement!: MP Refresh 2
  2961. Move: Mutual Improvement! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2962. Color Grid: ๐ŸŸฅ Red
  2963. 1 or more adjacent tiles must be activated
  2964. Move level must be 2 or higher
  2965.  
  2966. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2967. Toughen Up 9
  2968. Raises the userโ€™s Defense by one stat rank when it is hit by an attack move.
  2969. Color Grid: ๐ŸŸจ Yellow
  2970. 1 or more adjacent tiles must be activated
  2971. Move level must be 3 or higher
  2972.  
  2973. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2974. Natural Remedy
  2975. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2976. Color Grid: ๐ŸŸจ Yellow
  2977. 1 or more adjacent tiles must be activated
  2978. Move level must be 3 or higher
  2979.  
  2980. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2981. HP 10
  2982. HP 10
  2983. Color Grid: ๐ŸŸฆ Blue
  2984. 1 or more adjacent tiles must be activated
  2985.  
  2986. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2987. Speed 5
  2988. Speed 5
  2989. Color Grid: ๐ŸŸฆ Blue
  2990. 1 or more adjacent tiles must be activated
  2991.  
  2992. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2993. Sp. Atk 5
  2994. Sp. Atk 5
  2995. Color Grid: ๐ŸŸฆ Blue
  2996. 1 or more adjacent tiles must be activated
  2997.  
  2998. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2999. Unbending
  3000. Defense cannot be lowered.
  3001. Color Grid: ๐ŸŸจ Yellow
  3002. 1 or more adjacent tiles must be activated
  3003.  
  3004. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3005. Leech Life: Power 2
  3006. Leech Life: Power โ†‘ 2
  3007. Color Grid: ๐ŸŸฉ Green
  3008. 1 or more adjacent tiles must be activated
  3009.  
  3010. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3011. Leech Life: Power 2
  3012. Leech Life: Power โ†‘ 2
  3013. Color Grid: ๐ŸŸฉ Green
  3014. 1 or more adjacent tiles must be activated
  3015. Move level must be 2 or higher
  3016.  
  3017. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3018. Leech Life: Power 2
  3019. Leech Life: Power โ†‘ 2
  3020. Color Grid: ๐ŸŸฉ Green
  3021. 1 or more adjacent tiles must be activated
  3022.  
  3023. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3024. Leech Life: Move Gauge Refresh 3
  3025. Move: Leech Life Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3026. Color Grid: ๐ŸŸฅ Red
  3027. 1 or more adjacent tiles must be activated
  3028. Move level must be 2 or higher
  3029.  
  3030. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3031. Hem In 2
  3032. Has a chance (30%) of lowering the targetโ€™s evasiveness by one stat rank when the userโ€™s attack move against it is successful.
  3033. Color Grid: ๐ŸŸจ Yellow
  3034. 1 or more adjacent tiles must be activated
  3035. Move level must be 3 or higher
  3036.  
  3037. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3038. Sp. Def 10
  3039. Sp. Def 10
  3040. Color Grid: ๐ŸŸฆ Blue
  3041. 1 or more adjacent tiles must be activated
  3042. Move level must be 2 or higher
  3043.  
  3044. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3045. First Aid 4
  3046. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  3047. Color Grid: ๐ŸŸจ Yellow
  3048. 1 or more adjacent tiles must be activated
  3049. Move level must be 3 or higher
  3050.  
  3051. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3052. HP 10
  3053. HP 10
  3054. Color Grid: ๐ŸŸฆ Blue
  3055. 1 or more adjacent tiles must be activated
  3056.  
  3057. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3058. Speed 5
  3059. Speed 5
  3060. Color Grid: ๐ŸŸฆ Blue
  3061. 1 or more adjacent tiles must be activated
  3062.  
  3063. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3064. Electroweb: Power 4
  3065. Electroweb: Power โ†‘ 4
  3066. Color Grid: ๐ŸŸฉ Green
  3067. 1 or more adjacent tiles must be activated
  3068.  
  3069. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3070. Electroweb: Power 4
  3071. Electroweb: Power โ†‘ 4
  3072. Color Grid: ๐ŸŸฉ Green
  3073. 1 or more adjacent tiles must be activated
  3074.  
  3075. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3076. Electroweb: Accuracy 5
  3077. Electroweb: Accuracy โ†‘ 5
  3078. Color Grid: ๐ŸŸฉ Green
  3079. 1 or more adjacent tiles must be activated
  3080. Move level must be 2 or higher
  3081.  
  3082. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3083. X Sp. Def All: Move Gauge Refresh 3
  3084. Move: X Sp. Def All Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3085. Color Grid: ๐ŸŸฅ Red
  3086. 1 or more adjacent tiles must be activated
  3087. Move level must be 2 or higher
  3088.  
  3089. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3090. X Sp. Def All: MP Refresh 2
  3091. Move: X Sp. Def All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3092. Color Grid: ๐ŸŸฅ Red
  3093. 1 or more adjacent tiles must be activated
  3094. Move level must be 2 or higher
  3095.  
  3096. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3097. On the Ropes 3
  3098. Reduces damage when the user is hit by a physical attack move while in a pinch.
  3099. Color Grid: ๐ŸŸจ Yellow
  3100. 1 or more adjacent tiles must be activated
  3101. Move level must be 3 or higher
  3102.  
  3103. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3104. Adrenaline 1
  3105. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  3106. Color Grid: ๐ŸŸจ Yellow
  3107. 1 or more adjacent tiles must be activated
  3108. Move level must be 3 or higher
  3109.  
  3110. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3111. Dazzlingly Bright Electric Beam: Power 25
  3112. Dazzlingly Bright Electric Beam: Power โ†‘ 25
  3113. Color Grid: ๐ŸŸช Purple
  3114. 1 or more adjacent tiles must be activated
  3115. Move level must be 3 or higher
  3116.  
  3117. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3118. Dazzlingly Bright Electric Beam: Power 25
  3119. Dazzlingly Bright Electric Beam: Power โ†‘ 25
  3120. Color Grid: ๐ŸŸช Purple
  3121. 1 or more adjacent tiles must be activated
  3122. Move level must be 3 or higher
  3123.  
  3124.  
  3125. ====================================================
  3126.  
  3127. ====================================================
  3128. Trainer : Hugh
  3129. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3130. HP 10
  3131. HP 10
  3132. Color Grid: ๐ŸŸฆ Blue
  3133.  
  3134. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3135. Attack 5
  3136. Attack 5
  3137. Color Grid: ๐ŸŸฆ Blue
  3138.  
  3139. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3140. Defense 5
  3141. Defense 5
  3142. Color Grid: ๐ŸŸฆ Blue
  3143.  
  3144. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3145. Attack 5
  3146. Attack 5
  3147. Color Grid: ๐ŸŸฆ Blue
  3148.  
  3149. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3150. Sp. Def 5
  3151. Sp. Def 5
  3152. Color Grid: ๐ŸŸฆ Blue
  3153.  
  3154. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3155. Speed 5
  3156. Speed 5
  3157. Color Grid: ๐ŸŸฆ Blue
  3158.  
  3159. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3160. Attack 5
  3161. Attack 5
  3162. Color Grid: ๐ŸŸฆ Blue
  3163. 1 or more adjacent tiles must be activated
  3164.  
  3165. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3166. Headstrong
  3167. Attack cannot be lowered.
  3168. Color Grid: ๐ŸŸจ Yellow
  3169. 1 or more adjacent tiles must be activated
  3170.  
  3171. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3172. Speed 5
  3173. Speed 5
  3174. Color Grid: ๐ŸŸฆ Blue
  3175. 1 or more adjacent tiles must be activated
  3176.  
  3177. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3178. Defense 5
  3179. Defense 5
  3180. Color Grid: ๐ŸŸฆ Blue
  3181. 1 or more adjacent tiles must be activated
  3182.  
  3183. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3184. Head Charge: Power 3
  3185. Head Charge: Power โ†‘ 3
  3186. Color Grid: ๐ŸŸฉ Green
  3187. 1 or more adjacent tiles must be activated
  3188.  
  3189. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3190. Head Charge: Power 3
  3191. Head Charge: Power โ†‘ 3
  3192. Color Grid: ๐ŸŸฉ Green
  3193. 1 or more adjacent tiles must be activated
  3194.  
  3195. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3196. Head Charge: Power 3
  3197. Head Charge: Power โ†‘ 3
  3198. Color Grid: ๐ŸŸฉ Green
  3199. 1 or more adjacent tiles must be activated
  3200. Move level must be 2 or higher
  3201.  
  3202. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3203. Head Charge: Move Gauge Refresh 3
  3204. Move: Head Charge Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3205. Color Grid: ๐ŸŸฅ Red
  3206. 1 or more adjacent tiles must be activated
  3207. Move level must be 2 or higher
  3208.  
  3209. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3210. HP 30
  3211. HP 30
  3212. Color Grid: ๐ŸŸฆ Blue
  3213. 1 or more adjacent tiles must be activated
  3214. Move level must be 2 or higher
  3215.  
  3216. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3217. Furious Brawn
  3218. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s moves.
  3219. Color Grid: ๐ŸŸจ Yellow
  3220. 1 or more adjacent tiles must be activated
  3221. Move level must be 3 or higher
  3222.  
  3223. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3224. Sync Power Flux
  3225. The fuller the move gauge when the userโ€™s sync move is selected, the more this powers up the sync move.
  3226. Color Grid: ๐ŸŸจ Yellow
  3227. 1 or more adjacent tiles must be activated
  3228. Move level must be 3 or higher
  3229.  
  3230. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3231. Speed 5
  3232. Speed 5
  3233. Color Grid: ๐ŸŸฆ Blue
  3234. 1 or more adjacent tiles must be activated
  3235.  
  3236. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3237. Sp. Def 5
  3238. Sp. Def 5
  3239. Color Grid: ๐ŸŸฆ Blue
  3240. 1 or more adjacent tiles must be activated
  3241.  
  3242. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3243. Escape Artist
  3244. Prevents the user from becoming trapped.
  3245. Color Grid: ๐ŸŸจ Yellow
  3246. 1 or more adjacent tiles must be activated
  3247.  
  3248. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3249. Attack 5
  3250. Attack 5
  3251. Color Grid: ๐ŸŸฆ Blue
  3252. 1 or more adjacent tiles must be activated
  3253.  
  3254. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3255. Headbutt: Power 4
  3256. Headbutt: Power โ†‘ 4
  3257. Color Grid: ๐ŸŸฉ Green
  3258. 1 or more adjacent tiles must be activated
  3259.  
  3260. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3261. Headbutt: Power 4
  3262. Headbutt: Power โ†‘ 4
  3263. Color Grid: ๐ŸŸฉ Green
  3264. 1 or more adjacent tiles must be activated
  3265.  
  3266. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3267. Headbutt: Power 4
  3268. Headbutt: Power โ†‘ 4
  3269. Color Grid: ๐ŸŸฉ Green
  3270. 1 or more adjacent tiles must be activated
  3271. Move level must be 2 or higher
  3272.  
  3273. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3274. Headbutt: Move Gauge Refresh 3
  3275. Move: Headbutt Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3276. Color Grid: ๐ŸŸฅ Red
  3277. 1 or more adjacent tiles must be activated
  3278. Move level must be 2 or higher
  3279.  
  3280. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3281. Grass Guard
  3282. Reduces damage when the user is attacked by Grass-type moves.
  3283. Color Grid: ๐ŸŸจ Yellow
  3284. 1 or more adjacent tiles must be activated
  3285. Move level must be 2 or higher
  3286.  
  3287. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3288. Recuperation 2
  3289. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  3290. Color Grid: ๐ŸŸจ Yellow
  3291. 1 or more adjacent tiles must be activated
  3292. Move level must be 3 or higher
  3293.  
  3294. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3295. Headbutt: Aggravation 1
  3296. Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  3297. Color Grid: ๐ŸŸฅ Red
  3298. 1 or more adjacent tiles must be activated
  3299. Move level must be 3 or higher
  3300.  
  3301. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3302. Speed 5
  3303. Speed 5
  3304. Color Grid: ๐ŸŸฆ Blue
  3305. 1 or more adjacent tiles must be activated
  3306.  
  3307. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3308. Defense 5
  3309. Defense 5
  3310. Color Grid: ๐ŸŸฆ Blue
  3311. 1 or more adjacent tiles must be activated
  3312.  
  3313. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3314. Head Charge: Power 3
  3315. Head Charge: Power โ†‘ 3
  3316. Color Grid: ๐ŸŸฉ Green
  3317. 1 or more adjacent tiles must be activated
  3318.  
  3319. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3320. Attack 5
  3321. Attack 5
  3322. Color Grid: ๐ŸŸฆ Blue
  3323. 1 or more adjacent tiles must be activated
  3324.  
  3325. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3326. Head Charge: Power 3
  3327. Head Charge: Power โ†‘ 3
  3328. Color Grid: ๐ŸŸฉ Green
  3329. 1 or more adjacent tiles must be activated
  3330. Move level must be 2 or higher
  3331.  
  3332. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3333. Iโ€™ll Take You On!: MP Refresh 2
  3334. Move: Iโ€™ll Take You On! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3335. Color Grid: ๐ŸŸฅ Red
  3336. 1 or more adjacent tiles must be activated
  3337. Move level must be 2 or higher
  3338.  
  3339. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3340. Natural Remedy
  3341. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  3342. Color Grid: ๐ŸŸจ Yellow
  3343. 1 or more adjacent tiles must be activated
  3344. Move level must be 2 or higher
  3345.  
  3346. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3347. Iโ€™ll Take You On!: Mighty Physical Boost 9
  3348. Move: Iโ€™ll Take You On! Increases the userโ€™s Physical Movesย โ†‘ Next effect by 2 ranks when its move is successful.
  3349. Color Grid: ๐ŸŸฅ Red
  3350. 1 or more adjacent tiles must be activated
  3351. Move level must be 3 or higher
  3352.  
  3353. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3354. Initial Pinch Physical Boost 5
  3355. Increases the userโ€™s Physical Movesย โ†‘ Next effect by 5 ranks the first time it is in a pinch each battle.
  3356. Color Grid: ๐ŸŸจ Yellow
  3357. 1 or more adjacent tiles must be activated
  3358. Move level must be 3 or higher
  3359.  
  3360. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3361. Sp. Def 5
  3362. Sp. Def 5
  3363. Color Grid: ๐ŸŸฆ Blue
  3364. 1 or more adjacent tiles must be activated
  3365.  
  3366. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3367. HP 10
  3368. HP 10
  3369. Color Grid: ๐ŸŸฆ Blue
  3370. 1 or more adjacent tiles must be activated
  3371.  
  3372. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3373. Headbutt: Power 4
  3374. Headbutt: Power โ†‘ 4
  3375. Color Grid: ๐ŸŸฉ Green
  3376. 1 or more adjacent tiles must be activated
  3377.  
  3378. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3379. Headbutt: Power 4
  3380. Headbutt: Power โ†‘ 4
  3381. Color Grid: ๐ŸŸฉ Green
  3382. 1 or more adjacent tiles must be activated
  3383.  
  3384. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3385. Attack 5
  3386. Attack 5
  3387. Color Grid: ๐ŸŸฆ Blue
  3388. 1 or more adjacent tiles must be activated
  3389. Move level must be 2 or higher
  3390.  
  3391. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3392. Dire Hit +: MP Refresh 2
  3393. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3394. Color Grid: ๐ŸŸฅ Red
  3395. 1 or more adjacent tiles must be activated
  3396. Move level must be 2 or higher
  3397.  
  3398. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3399. Healthy Healing
  3400. Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
  3401. Color Grid: ๐ŸŸจ Yellow
  3402. 1 or more adjacent tiles must be activated
  3403. Move level must be 2 or higher
  3404.  
  3405. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3406. Sharp Entry 1
  3407. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  3408. Color Grid: ๐ŸŸจ Yellow
  3409. 1 or more adjacent tiles must be activated
  3410. Move level must be 3 or higher
  3411.  
  3412. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3413. Haymaker
  3414. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  3415. Color Grid: ๐ŸŸจ Yellow
  3416. 1 or more adjacent tiles must be activated
  3417. Move level must be 3 or higher
  3418.  
  3419. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3420. Trusted Partners Head Charge: Power 25
  3421. Trusted Partners Head Charge: Power โ†‘ 25
  3422. Color Grid: ๐ŸŸช Purple
  3423. 1 or more adjacent tiles must be activated
  3424. Move level must be 3 or higher
  3425.  
  3426. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3427. Trusted Partners Head Charge: Power 25
  3428. Trusted Partners Head Charge: Power โ†‘ 25
  3429. Color Grid: ๐ŸŸช Purple
  3430. 1 or more adjacent tiles must be activated
  3431. Move level must be 3 or higher
  3432.  
  3433.  
  3434. ====================================================
  3435. Trainer : Lucas (Eevee Day)
  3436. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3437. HP 10
  3438. HP 10
  3439. Color Grid: ๐ŸŸฆ Blue
  3440.  
  3441. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3442. Sp. Atk 5
  3443. Sp. Atk 5
  3444. Color Grid: ๐ŸŸฆ Blue
  3445.  
  3446. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3447. Defense 5
  3448. Defense 5
  3449. Color Grid: ๐ŸŸฆ Blue
  3450.  
  3451. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3452. Sp. Atk 5
  3453. Sp. Atk 5
  3454. Color Grid: ๐ŸŸฆ Blue
  3455.  
  3456. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3457. Sp. Def 5
  3458. Sp. Def 5
  3459. Color Grid: ๐ŸŸฆ Blue
  3460.  
  3461. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3462. Speed 5
  3463. Speed 5
  3464. Color Grid: ๐ŸŸฆ Blue
  3465.  
  3466. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3467. Sp. Atk 5
  3468. Sp. Atk 5
  3469. Color Grid: ๐ŸŸฆ Blue
  3470. 1 or more adjacent tiles must be activated
  3471.  
  3472. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3473. Defense 5
  3474. Defense 5
  3475. Color Grid: ๐ŸŸฆ Blue
  3476. 1 or more adjacent tiles must be activated
  3477.  
  3478. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3479. Sp. Def 5
  3480. Sp. Def 5
  3481. Color Grid: ๐ŸŸฆ Blue
  3482. 1 or more adjacent tiles must be activated
  3483.  
  3484. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3485. Speed 5
  3486. Speed 5
  3487. Color Grid: ๐ŸŸฆ Blue
  3488. 1 or more adjacent tiles must be activated
  3489.  
  3490. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3491. Heat Wave: Power 3
  3492. Heat Wave: Power โ†‘ 3
  3493. Color Grid: ๐ŸŸฉ Green
  3494. 1 or more adjacent tiles must be activated
  3495.  
  3496. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3497. Heat Wave: Move Gauge Refresh 3
  3498. Move: Heat Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3499. Color Grid: ๐ŸŸฅ Red
  3500. 1 or more adjacent tiles must be activated
  3501. Move level must be 2 or higher
  3502.  
  3503. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3504. Heat Wave: Power 3
  3505. Heat Wave: Power โ†‘ 3
  3506. Color Grid: ๐ŸŸฉ Green
  3507. 1 or more adjacent tiles must be activated
  3508.  
  3509. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3510. Heat Wave: Power 3
  3511. Heat Wave: Power โ†‘ 3
  3512. Color Grid: ๐ŸŸฉ Green
  3513. 1 or more adjacent tiles must be activated
  3514. Move level must be 2 or higher
  3515.  
  3516. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3517. Stupefying Strike 9
  3518. Lowers the targetโ€™s Sp.ย Def by 1 stat rank when the userโ€™s Pokรฉmon uses a move targeting that opponent. Lowers the targetโ€™s Sp.ย Def by 1 stat rank after using the userโ€™s sync move targeting that opponent.
  3519. Color Grid: ๐ŸŸจ Yellow
  3520. 1 or more adjacent tiles must be activated
  3521. Move level must be 3 or higher
  3522.  
  3523. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3524. Heat Wave: Accuracy 10
  3525. Heat Wave: Accuracy โ†‘ 10
  3526. Color Grid: ๐ŸŸฉ Green
  3527. 1 or more adjacent tiles must be activated
  3528. Move level must be 2 or higher
  3529.  
  3530. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3531. Rejuvenate 6
  3532. Charges the userโ€™s move gauge by 6 after using a sync move.
  3533. Color Grid: ๐ŸŸจ Yellow
  3534. 1 or more adjacent tiles must be activated
  3535. Move level must be 3 or higher
  3536.  
  3537. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3538. Defense 5
  3539. Defense 5
  3540. Color Grid: ๐ŸŸฆ Blue
  3541. 1 or more adjacent tiles must be activated
  3542.  
  3543. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3544. Ember: Power 4
  3545. Ember: Power โ†‘ 4
  3546. Color Grid: ๐ŸŸฉ Green
  3547. 1 or more adjacent tiles must be activated
  3548.  
  3549. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3550. Ember: Move Gauge Refresh 3
  3551. Move: Ember Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3552. Color Grid: ๐ŸŸฅ Red
  3553. 1 or more adjacent tiles must be activated
  3554.  
  3555. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3556. Ember: Power 4
  3557. Ember: Power โ†‘ 4
  3558. Color Grid: ๐ŸŸฉ Green
  3559. 1 or more adjacent tiles must be activated
  3560. Move level must be 2 or higher
  3561.  
  3562. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3563. Ember: Power 4
  3564. Ember: Power โ†‘ 4
  3565. Color Grid: ๐ŸŸฉ Green
  3566. 1 or more adjacent tiles must be activated
  3567.  
  3568. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3569. Sp. Def 10
  3570. Sp. Def 10
  3571. Color Grid: ๐ŸŸฆ Blue
  3572. 1 or more adjacent tiles must be activated
  3573. Move level must be 2 or higher
  3574.  
  3575. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3576. Team Brain Buff 2
  3577. Raises the Sp.ย Def of all allied sync pairs by 2 stat ranks after using the userโ€™s sync move.
  3578. Color Grid: ๐ŸŸจ Yellow
  3579. 1 or more adjacent tiles must be activated
  3580. Move level must be 2 or higher
  3581.  
  3582. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3583. Synchro Healing 1
  3584. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the userโ€™s sync move.
  3585. Color Grid: ๐ŸŸจ Yellow
  3586. 1 or more adjacent tiles must be activated
  3587. Move level must be 3 or higher
  3588.  
  3589. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3590. Adrenaline 1
  3591. Reduces the sync move countdown by 1 the first time the userโ€™s sync move is used each battle.
  3592. Color Grid: ๐ŸŸจ Yellow
  3593. 1 or more adjacent tiles must be activated
  3594. Move level must be 3 or higher
  3595.  
  3596. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3597. Defense 5
  3598. Defense 5
  3599. Color Grid: ๐ŸŸฆ Blue
  3600. 1 or more adjacent tiles must be activated
  3601.  
  3602. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3603. Ember: Power 4
  3604. Ember: Power โ†‘ 4
  3605. Color Grid: ๐ŸŸฉ Green
  3606. 1 or more adjacent tiles must be activated
  3607.  
  3608. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3609. Will-O-Wisp: Move Gauge Refresh 2
  3610. Move: Will-O-Wisp Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  3611. Color Grid: ๐ŸŸฅ Red
  3612. 1 or more adjacent tiles must be activated
  3613.  
  3614. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3615. Flameproof
  3616. Prevents the user from getting burned.
  3617. Color Grid: ๐ŸŸจ Yellow
  3618. 1 or more adjacent tiles must be activated
  3619.  
  3620. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3621. Will-O-Wisp: Accuracy 10
  3622. Will-O-Wisp: Accuracy โ†‘ 10
  3623. Color Grid: ๐ŸŸฉ Green
  3624. 1 or more adjacent tiles must be activated
  3625. Move level must be 2 or higher
  3626.  
  3627. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3628. Burn Synergy 5
  3629. Powers up the userโ€™s moves when the target is burned.
  3630. Color Grid: ๐ŸŸจ Yellow
  3631. 1 or more adjacent tiles must be activated
  3632. Move level must be 2 or higher
  3633.  
  3634. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3635. Scorching Sync 5
  3636. Powers up the userโ€™s sync move when the target is burned.
  3637. Color Grid: ๐ŸŸจ Yellow
  3638. 1 or more adjacent tiles must be activated
  3639. Move level must be 3 or higher
  3640.  
  3641. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3642. HP 20
  3643. HP 20
  3644. Color Grid: ๐ŸŸฆ Blue
  3645. 1 or more adjacent tiles must be activated
  3646. Move level must be 2 or higher
  3647.  
  3648. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3649. Brainpower
  3650. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  3651. Color Grid: ๐ŸŸจ Yellow
  3652. 1 or more adjacent tiles must be activated
  3653. Move level must be 3 or higher
  3654.  
  3655. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3656. HP 10
  3657. HP 10
  3658. Color Grid: ๐ŸŸฆ Blue
  3659. 1 or more adjacent tiles must be activated
  3660.  
  3661. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3662. Speed 5
  3663. Speed 5
  3664. Color Grid: ๐ŸŸฆ Blue
  3665. 1 or more adjacent tiles must be activated
  3666.  
  3667. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3668. Sp. Atk 5
  3669. Sp. Atk 5
  3670. Color Grid: ๐ŸŸฆ Blue
  3671. 1 or more adjacent tiles must be activated
  3672.  
  3673. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3674. Sp. Atk 5
  3675. Sp. Atk 5
  3676. Color Grid: ๐ŸŸฆ Blue
  3677. 1 or more adjacent tiles must be activated
  3678.  
  3679. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3680. Heat Wave: Power 3
  3681. Heat Wave: Power โ†‘ 3
  3682. Color Grid: ๐ŸŸฉ Green
  3683. 1 or more adjacent tiles must be activated
  3684.  
  3685. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3686. Heat Wave: Power 3
  3687. Heat Wave: Power โ†‘ 3
  3688. Color Grid: ๐ŸŸฉ Green
  3689. 1 or more adjacent tiles must be activated
  3690.  
  3691. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3692. Let Me Teach You!: MP Refresh 2
  3693. Move: Let Me Teach You! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3694. Color Grid: ๐ŸŸฅ Red
  3695. 1 or more adjacent tiles must be activated
  3696. Move level must be 2 or higher
  3697.  
  3698. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3699. Charging Sun 5
  3700. Powers up the userโ€™s moves when the weather is sunny.
  3701. Color Grid: ๐ŸŸจ Yellow
  3702. 1 or more adjacent tiles must be activated
  3703. Move level must be 2 or higher
  3704.  
  3705. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3706. Healing Sun 1
  3707. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  3708. Color Grid: ๐ŸŸจ Yellow
  3709. 1 or more adjacent tiles must be activated
  3710. Move level must be 2 or higher
  3711.  
  3712. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3713. Speeding Sun 3
  3714. Quickly charges the move gauge when the weather is sunny.
  3715. Color Grid: ๐ŸŸจ Yellow
  3716. 1 or more adjacent tiles must be activated
  3717. Move level must be 3 or higher
  3718.  
  3719. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3720. Solar Flare 5
  3721. Powers up the userโ€™s sync move when the weather is sunny.
  3722. Color Grid: ๐ŸŸจ Yellow
  3723. 1 or more adjacent tiles must be activated
  3724. Move level must be 3 or higher
  3725.  
  3726. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3727. Red-Hot Research Fire Beam: Power 25
  3728. Red-Hot Research Fire Beam: Power โ†‘ 25
  3729. Color Grid: ๐ŸŸช Purple
  3730. 1 or more adjacent tiles must be activated
  3731. Move level must be 3 or higher
  3732.  
  3733. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3734. Red-Hot Research Fire Beam: Power 25
  3735. Red-Hot Research Fire Beam: Power โ†‘ 25
  3736. Color Grid: ๐ŸŸช Purple
  3737. 1 or more adjacent tiles must be activated
  3738. Move level must be 3 or higher
  3739.  
  3740.  
  3741. ====================================================
  3742. ====================================================
  3743. Trainer : Colress
  3744. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3745. HP 10
  3746. HP 10
  3747. Color Grid: ๐ŸŸฆ Blue
  3748.  
  3749. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3750. Attack 5
  3751. Attack 5
  3752. Color Grid: ๐ŸŸฆ Blue
  3753.  
  3754. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3755. Defense 5
  3756. Defense 5
  3757. Color Grid: ๐ŸŸฆ Blue
  3758.  
  3759. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3760. Sp. Atk 5
  3761. Sp. Atk 5
  3762. Color Grid: ๐ŸŸฆ Blue
  3763.  
  3764. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3765. Sp. Def 5
  3766. Sp. Def 5
  3767. Color Grid: ๐ŸŸฆ Blue
  3768.  
  3769. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3770. Speed 5
  3771. Speed 5
  3772. Color Grid: ๐ŸŸฆ Blue
  3773.  
  3774. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3775. Attack 5
  3776. Attack 5
  3777. Color Grid: ๐ŸŸฆ Blue
  3778. 1 or more adjacent tiles must be activated
  3779.  
  3780. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3781. Defense 5
  3782. Defense 5
  3783. Color Grid: ๐ŸŸฆ Blue
  3784. 1 or more adjacent tiles must be activated
  3785.  
  3786. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3787. Speed 5
  3788. Speed 5
  3789. Color Grid: ๐ŸŸฆ Blue
  3790. 1 or more adjacent tiles must be activated
  3791.  
  3792. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3793. Mirror Shot: Accuracy 5
  3794. Mirror Shot: Accuracy โ†‘ 5
  3795. Color Grid: ๐ŸŸฉ Green
  3796. 1 or more adjacent tiles must be activated
  3797.  
  3798. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3799. Mirror Shot: Power 4
  3800. Mirror Shot: Power โ†‘ 4
  3801. Color Grid: ๐ŸŸฉ Green
  3802. 1 or more adjacent tiles must be activated
  3803.  
  3804. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3805. Mirror Shot: Accuracy 10
  3806. Mirror Shot: Accuracy โ†‘ 10
  3807. Color Grid: ๐ŸŸฉ Green
  3808. 1 or more adjacent tiles must be activated
  3809. Move level must be 2 or higher
  3810.  
  3811. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3812. Mirror Shot: Power 4
  3813. Mirror Shot: Power โ†‘ 4
  3814. Color Grid: ๐ŸŸฉ Green
  3815. 1 or more adjacent tiles must be activated
  3816.  
  3817. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3818. Mirror Shot: Move Gauge Refresh 3
  3819. Move: Mirror Shot Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3820. Color Grid: ๐ŸŸฅ Red
  3821. 1 or more adjacent tiles must be activated
  3822. Move level must be 2 or higher
  3823.  
  3824. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3825. Catalyst
  3826. Applies the Move Gauge Acceleration effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3827. Color Grid: ๐ŸŸจ Yellow
  3828. 1 or more adjacent tiles must be activated
  3829. Move level must be 3 or higher
  3830.  
  3831. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3832. Dizzying Power
  3833. The more the targetโ€™s accuracy is lowered, the more it powers up the userโ€™s moves.
  3834. Color Grid: ๐ŸŸจ Yellow
  3835. 1 or more adjacent tiles must be activated
  3836. Move level must be 2 or higher
  3837.  
  3838. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3839. Endurance
  3840. When the user enters battle with full HP, applies the Enduring effect to it.
  3841. Color Grid: ๐ŸŸจ Yellow
  3842. 1 or more adjacent tiles must be activated
  3843. Move level must be 3 or higher
  3844.  
  3845. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3846. Sp. Atk 5
  3847. Sp. Atk 5
  3848. Color Grid: ๐ŸŸฆ Blue
  3849. 1 or more adjacent tiles must be activated
  3850.  
  3851. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3852. Attack 5
  3853. Attack 5
  3854. Color Grid: ๐ŸŸฆ Blue
  3855. 1 or more adjacent tiles must be activated
  3856.  
  3857. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3858. Mirror Shot: Power 4
  3859. Mirror Shot: Power โ†‘ 4
  3860. Color Grid: ๐ŸŸฉ Green
  3861. 1 or more adjacent tiles must be activated
  3862.  
  3863. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3864. Mirror Shot: Power 4
  3865. Mirror Shot: Power โ†‘ 4
  3866. Color Grid: ๐ŸŸฉ Green
  3867. 1 or more adjacent tiles must be activated
  3868. Move level must be 2 or higher
  3869.  
  3870. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3871. Mirror Shot: Power 4
  3872. Mirror Shot: Power โ†‘ 4
  3873. Color Grid: ๐ŸŸฉ Green
  3874. 1 or more adjacent tiles must be activated
  3875.  
  3876. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3877. Screech: Move Gauge Refresh 3
  3878. Move: Screech Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  3879. Color Grid: ๐ŸŸฅ Red
  3880. 1 or more adjacent tiles must be activated
  3881. Move level must be 2 or higher
  3882.  
  3883. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3884. Defense 10
  3885. Defense 10
  3886. Color Grid: ๐ŸŸฆ Blue
  3887. 1 or more adjacent tiles must be activated
  3888. Move level must be 2 or higher
  3889.  
  3890. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3891. Smokescreen Sync 2
  3892. Lowers the accuracy of all opposing sync pairs by 2 stat ranks after using the userโ€™s sync move.
  3893. Color Grid: ๐ŸŸจ Yellow
  3894. 1 or more adjacent tiles must be activated
  3895. Move level must be 3 or higher
  3896.  
  3897. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3898. Infliction Freebie 9
  3899. Applies the Free Move Next effect to the user when its Pokรฉmon uses a status move.
  3900. Color Grid: ๐ŸŸจ Yellow
  3901. 1 or more adjacent tiles must be activated
  3902. Move level must be 3 or higher
  3903.  
  3904. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3905. Sand Shelter
  3906. Protects the user from damage from a sandstorm.
  3907. Color Grid: ๐ŸŸจ Yellow
  3908. 1 or more adjacent tiles must be activated
  3909.  
  3910. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3911. Sp. Atk 5
  3912. Sp. Atk 5
  3913. Color Grid: ๐ŸŸฆ Blue
  3914. 1 or more adjacent tiles must be activated
  3915.  
  3916. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3917. HP 10
  3918. HP 10
  3919. Color Grid: ๐ŸŸฆ Blue
  3920. 1 or more adjacent tiles must be activated
  3921.  
  3922. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3923. Sp. Def 5
  3924. Sp. Def 5
  3925. Color Grid: ๐ŸŸฆ Blue
  3926. 1 or more adjacent tiles must be activated
  3927.  
  3928. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3929. Nerves of Steel 2
  3930. Reduces damage when the user is hit by an attack move while the zone is a Steel Zone.
  3931. Color Grid: ๐ŸŸจ Yellow
  3932. 1 or more adjacent tiles must be activated
  3933. Move level must be 2 or higher
  3934.  
  3935. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3936. For Science!: MP Refresh 2
  3937. Move: For Science! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3938. Color Grid: ๐ŸŸฅ Red
  3939. 1 or more adjacent tiles must be activated
  3940. Move level must be 2 or higher
  3941.  
  3942. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3943. Towering Force
  3944. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s sync move.
  3945. Color Grid: ๐ŸŸจ Yellow
  3946. 1 or more adjacent tiles must be activated
  3947. Move level must be 3 or higher
  3948.  
  3949. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3950. Metallic Healing 1
  3951. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Steel Zone.
  3952. Color Grid: ๐ŸŸจ Yellow
  3953. 1 or more adjacent tiles must be activated
  3954. Move level must be 2 or higher
  3955.  
  3956. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3957. Team Sentry Entry 2
  3958. Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle.
  3959. Color Grid: ๐ŸŸจ Yellow
  3960. 1 or more adjacent tiles must be activated
  3961. Move level must be 3 or higher
  3962.  
  3963. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3964. Sp. Def 5
  3965. Sp. Def 5
  3966. Color Grid: ๐ŸŸฆ Blue
  3967. 1 or more adjacent tiles must be activated
  3968.  
  3969. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3970. Antitoxin
  3971. Prevents the user from getting poisoned or badly poisoned.
  3972. Color Grid: ๐ŸŸจ Yellow
  3973. 1 or more adjacent tiles must be activated
  3974.  
  3975. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3976. Speed 5
  3977. Speed 5
  3978. Color Grid: ๐ŸŸฆ Blue
  3979. 1 or more adjacent tiles must be activated
  3980.  
  3981. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3982. HP 10
  3983. HP 10
  3984. Color Grid: ๐ŸŸฆ Blue
  3985. 1 or more adjacent tiles must be activated
  3986.  
  3987. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3988. Sp. Def 5
  3989. Sp. Def 5
  3990. Color Grid: ๐ŸŸฆ Blue
  3991. 1 or more adjacent tiles must be activated
  3992.  
  3993. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3994. Attack 5
  3995. Attack 5
  3996. Color Grid: ๐ŸŸฆ Blue
  3997. 1 or more adjacent tiles must be activated
  3998.  
  3999. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  4000. Pinpoint Entry 1
  4001. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  4002. Color Grid: ๐ŸŸจ Yellow
  4003. 1 or more adjacent tiles must be activated
  4004. Move level must be 2 or higher
  4005.  
  4006. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4007. Thunder Wave: Move Gauge Refresh 3
  4008. Move: Thunder Wave Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  4009. Color Grid: ๐ŸŸฅ Red
  4010. 1 or more adjacent tiles must be activated
  4011. Move level must be 2 or higher
  4012.  
  4013. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4014. Thunder Wave: Accuracy 10
  4015. Thunder Wave: Accuracy โ†‘ 10
  4016. Color Grid: ๐ŸŸฉ Green
  4017. 1 or more adjacent tiles must be activated
  4018. Move level must be 2 or higher
  4019.  
  4020. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4021. Go Viral 9
  4022. When the userโ€™s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
  4023. Color Grid: ๐ŸŸจ Yellow
  4024. 1 or more adjacent tiles must be activated
  4025. Move level must be 3 or higher
  4026.  
  4027. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4028. Static Shock 9
  4029. Powers up the userโ€™s sync move when the target is paralyzed.
  4030. Color Grid: ๐ŸŸจ Yellow
  4031. 1 or more adjacent tiles must be activated
  4032. Move level must be 3 or higher
  4033.  
  4034. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4035. Potential-Surpassing Gear Grind: Power 25
  4036. Potential-Surpassing Gear Grind: Power โ†‘ 25
  4037. Color Grid: ๐ŸŸช Purple
  4038. 1 or more adjacent tiles must be activated
  4039. Move level must be 3 or higher
  4040.  
  4041. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4042. Potential-Surpassing Gear Grind: Power 25
  4043. Potential-Surpassing Gear Grind: Power โ†‘ 25
  4044. Color Grid: ๐ŸŸช Purple
  4045. 1 or more adjacent tiles must be activated
  4046. Move level must be 3 or higher
  4047.  
  4048.  
  4049. ====================================================
  4050. Trainer : Ghetsis (Update Grid)
  4051.  
  4052. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4053. Sp. Atk 20
  4054. Sp. Atk 20
  4055. Color Grid: ๐ŸŸฆ Blue
  4056. 1 or more adjacent tiles must be activated
  4057. Unlock after Power Boost
  4058. Release Date: 14-11-2022 06:00:00
  4059.  
  4060. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4061. Mwahaha!: Ramp Up 1
  4062. Move: Mwahaha! Raises the userโ€™s Sp. Atk by 1 stat rank when its move is successful.
  4063. Color Grid: ๐ŸŸฅ Red
  4064. 1 or more adjacent tiles must be activated
  4065. Move level must be 2 or higher
  4066. Unlock after Power Boost
  4067. Release Date: 14-11-2022 06:00:00
  4068.  
  4069. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4070. Sync Freebie
  4071. Applies the Free Move Next effect to the user after using its sync move.
  4072. Color Grid: ๐ŸŸจ Yellow
  4073. 1 or more adjacent tiles must be activated
  4074. Move level must be 3 or higher
  4075. Unlock after Power Boost
  4076. Release Date: 14-11-2022 06:00:00
  4077.  
  4078. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  4079. Speed 20
  4080. Speed 20
  4081. Color Grid: ๐ŸŸฆ Blue
  4082. 1 or more adjacent tiles must be activated
  4083. Unlock after Power Boost
  4084. Release Date: 14-11-2022 06:00:00
  4085.  
  4086. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  4087. Sharp Entry 1
  4088. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  4089. Color Grid: ๐ŸŸจ Yellow
  4090. 1 or more adjacent tiles must be activated
  4091. Move level must be 2 or higher
  4092. Unlock after Power Boost
  4093. Release Date: 14-11-2022 06:00:00
  4094.  
  4095. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  4096. Glaciate: Move Gauge Refresh 9
  4097. Move: Glaciate Charges the userโ€™s move gauge by one when its move is successful.
  4098. Color Grid: ๐ŸŸฅ Red
  4099. 1 or more adjacent tiles must be activated
  4100. Move level must be 3 or higher
  4101. Unlock after Power Boost
  4102. Release Date: 14-11-2022 06:00:00
  4103.  
  4104.  
  4105. ====================================================
  4106. Trainer : Lysandre
  4107.  
  4108. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4109. Grand Entry 2
  4110. Raises the userโ€™s Sp. Atk by 2 stat ranks when it enters a battle.
  4111. Color Grid: ๐ŸŸจ Yellow
  4112. 1 or more adjacent tiles must be activated
  4113. Move level must be 2 or higher
  4114. Release Date: 24-11-2022 06:00:00
  4115.  
  4116. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4117. Sync Damage Guard
  4118. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  4119. Color Grid: ๐ŸŸจ Yellow
  4120. 1 or more adjacent tiles must be activated
  4121. Move level must be 4 or higher
  4122. Release Date: 24-11-2022 06:00:00
  4123.  
  4124. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4125. Downside Up
  4126. When the userโ€™s stats would be lowered, raises the userโ€™s stats by the same amount instead.
  4127. Color Grid: ๐ŸŸจ Yellow
  4128. 1 or more adjacent tiles must be activated
  4129. Move level must be 5 or higher
  4130. Release Date: 24-11-2022 06:00:00
  4131.  
  4132. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  4133. Natural Remedy
  4134. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  4135. Color Grid: ๐ŸŸจ Yellow
  4136. 1 or more adjacent tiles must be activated
  4137. Move level must be 2 or higher
  4138. Release Date: 24-11-2022 06:00:00
  4139.  
  4140. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4141. Critical Strike 3
  4142. Powers up the userโ€™s attacks when they become critical hits.
  4143. Color Grid: ๐ŸŸจ Yellow
  4144. 1 or more adjacent tiles must be activated
  4145. Move level must be 4 or higher
  4146. Release Date: 24-11-2022 06:00:00
  4147.  
  4148. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  4149. Brainpower
  4150. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  4151. Color Grid: ๐ŸŸจ Yellow
  4152. 1 or more adjacent tiles must be activated
  4153. Move level must be 5 or higher
  4154. Release Date: 24-11-2022 06:00:00
  4155.  
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