havok_mk

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Mar 4th, 2012
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  1. Hey, this is shadowx360 from uc-forum
  2. [2012-02-29 22:11:20] Orange`: Orange` wymienił się szczegółowymi danymi z James (Charlemagne).
  3. [2012-02-29 22:21:36] Orange`: hey
  4. [2012-02-29 22:24:00] James (Charlemagne): hey
  5. [2012-02-29 22:24:57] Orange`: have you managed to get nospread that works without being host @ aiw ?
  6. [2012-02-29 22:25:25] James (Charlemagne): nospread isn't client sided
  7. [2012-02-29 22:25:31] James (Charlemagne): meaning it's not calculated on your side
  8. [2012-02-29 22:25:39] James (Charlemagne): so you can't do anything about the that there's spread
  9. [2012-02-29 22:25:45] James (Charlemagne): what you can do is predict where the next one will go
  10. [2012-02-29 22:25:54] Orange`: yeah I know
  11. [2012-02-29 22:25:55] James (Charlemagne): so by doing that, you can move your view angles and thus compensate
  12. [2012-02-29 22:26:01] James (Charlemagne): you don't need to be host for that
  13. [2012-02-29 22:27:35] Orange`: I assume it's hard
  14. [2012-02-29 22:28:19] James (Charlemagne): no, the code for it is posted on uc-forum
  15. [2012-02-29 22:28:25] James (Charlemagne): just copy/paste
  16. [2012-02-29 22:29:23] Orange`: where ?
  17. [2012-02-29 22:29:56] James (Charlemagne): http://www.uc-forum.com/forum/call-duty-6-code-section/73935-king-orgys-nospread.html
  18. [2012-02-29 22:31:17] James (Charlemagne): that thread references http://www.uc-forum.com/forum/call-duty-6-code-section/69347-do-no-spread-alteriwnet.html
  19. [2012-02-29 22:36:08] Orange`: http://www.uc-forum.com/forum/call-duty-6-code-section/69067-simple-bypass-message-steam-authorization-failed.html
  20. [2012-02-29 22:36:11] Orange`: hmm
  21. [2012-02-29 22:36:15] Orange`: would that still work?
  22. [2012-02-29 22:37:03] James (Charlemagne): probably not
  23. [2012-02-29 23:05:50] Orange`: did you read mine latest pm ?
  24. [2012-02-29 23:05:56] Orange`: about reason 4895 ?
  25. [2012-02-29 23:06:06] James (Charlemagne): yes
  26. [2012-02-29 23:06:10] Orange`: what could it be?
  27. [2012-02-29 23:06:18] James (Charlemagne): idk, I don't have that issue
  28. [2012-02-29 23:06:23] Orange`: alright
  29. [2012-02-29 23:06:27] James (Charlemagne): you can ask on the IRC
  30. [2012-02-29 23:06:32] Orange`: will do tomorro
  31. [2012-02-29 23:06:32] James (Charlemagne): say you think it's an error
  32. [2012-02-29 23:06:39] Orange`: ok
  33. [2012-02-29 23:06:43] Orange`: I'm going sleep now
  34. [2012-02-29 23:06:47] Orange`: goodnight :D
  35. [2012-02-29 23:07:01] James (Charlemagne): kk
  36. [2012-02-29 23:07:02] James (Charlemagne): 'night
  37. [2012-03-02 22:15:56] Orange`: hey
  38. [2012-03-02 22:19:24] Orange`: could you tell me how would I change my nickname ingame?
  39. [2012-03-02 22:20:26] James (Charlemagne): edit the memory
  40. [2012-03-02 22:20:51] Orange`: yeah but changing 104dfbe0 doesn't seem to do anything to my nickname ingame
  41. [2012-03-02 22:21:29] James (Charlemagne): it updates every round on public TDM or SnD
  42. [2012-03-02 22:21:40] James (Charlemagne): send an update packet to the server if you want it to update instantly
  43. [2012-03-02 22:21:51] James (Charlemagne): hook cL_WritePacket
  44. [2012-03-02 22:24:37] Orange`: could you give me some example code?
  45. [2012-03-02 22:25:00] James (Charlemagne): nope, can't access my SVN
  46. [2012-03-02 22:25:13] James (Charlemagne): it's just a WriteProcessMemory to the location
  47. [2012-03-02 22:25:23] James (Charlemagne): and then send a packet
  48. [2012-03-02 22:26:06] Orange`: ok, but how to send it ? :D
  49. [2012-03-02 22:27:15] James (Charlemagne): er...like I said, hook CL_WritePacket
  50. [2012-03-02 22:30:23] Orange`: is //0x0048A180 - aIW the right offset?
  51. [2012-03-02 22:31:27] James (Charlemagne): yeah
  52. [2012-03-02 22:31:31] Orange`: k
  53. [2012-03-02 22:32:38] Orange`: btw. found the hook that detected mine favourite kingorgy hack
  54. [2012-03-02 22:32:44] Orange`: and patched it
  55. [2012-03-02 22:32:45] Orange`: :)
  56. [2012-03-02 22:32:57] James (Charlemagne): oh, which one was it?
  57. [2012-03-02 22:32:57] Orange`: totally myself
  58. [2012-03-02 22:33:08] Orange`: 0xsnip
  59. [2012-03-02 22:33:11] James (Charlemagne): I just removed the entire load lol
  60. [2012-03-02 22:33:32] Orange`: I don't think I need to remove more
  61. [2012-03-02 22:33:46] Orange`: removed these which blocked my fav hacks
  62. [2012-03-02 22:34:20] James (Charlemagne): oh, I don't use released hacks, so I just remove all the method hooks
  63. [2012-03-02 22:34:39] Orange`: I got friend to teach me how to make hacks
  64. [2012-03-02 22:34:54] Orange`: doesn't have time yet but promised to do it in 2 days
  65. [2012-03-02 22:35:11] Orange`: until he doesn't, I'll just use these old hacks
  66. [2012-03-02 22:35:25] James (Charlemagne): it's not that hard, most people just use old bases for them
  67. [2012-03-02 22:38:03] Orange`: not sure what does this code to I've found posted by alexak
  68. [2012-03-02 22:38:04] Orange`: __asm pushad;
  69.  
  70.  
  71.  
  72. __asm popad;
  73.  
  74. __asm jmp[CL_WritePacket];
  75. [2012-03-02 22:38:10] Orange`: will it send the pakcet?
  76. [2012-03-02 22:38:19] James (Charlemagne): no, he's just detouring the function
  77. [2012-03-02 22:39:53] Orange`: what do I need to do to send that packet?
  78. [2012-03-02 22:40:51] Orange`: sorry for these questions, I'm just a noob
  79. [2012-03-02 22:41:17] James (Charlemagne): basically call the function to send a packet to the server to ack again
  80. [2012-03-02 22:41:22] James (Charlemagne): then server will see your new name changed
  81. [2012-03-02 22:41:30] James (Charlemagne): if you don't do it, it'll change your name next round
  82. [2012-03-02 22:41:42] Orange`: how to find that function ?
  83. [2012-03-02 22:42:38] James (Charlemagne): you have the offset above^^
  84. [2012-03-02 22:42:49] James (Charlemagne): just call it via ASM or defines
  85. [2012-03-02 22:45:53] Orange`: so after reading a thingy at msdn
  86. [2012-03-02 22:45:57] Orange`: should I do it like
  87. [2012-03-02 22:47:21] Orange`: mov eax, offset for writepacket
  88. [2012-03-02 22:47:28] Orange`: push eax
  89. [2012-03-02 22:47:28] Orange`: ?
  90. [2012-03-02 22:48:09] James (Charlemagne): er...you have you call it too lol
  91. [2012-03-02 22:48:28] Orange`: how to do it in asm ?
  92. [2012-03-02 22:48:58] James (Charlemagne): call offset;
  93. [2012-03-02 22:49:04] James (Charlemagne): then clean up stack
  94. [2012-03-02 22:50:01] Orange`: ok
  95. [2012-03-02 22:50:24] Orange`: for cleaning up stack should I use pop ebx as it was described @ msdn ?
  96. [2012-03-02 22:51:16] James (Charlemagne): yeah, that works
  97. [2012-03-02 22:51:39] Orange`: thank you so much :D
  98. [2012-03-02 22:51:44] Orange`: will make it tomorrow
  99. [2012-03-02 22:51:45] James (Charlemagne): np
  100. [2012-03-02 22:51:54] Orange`: but what's first, mov eax or calling ?
  101. [2012-03-02 22:52:36] James (Charlemagne): you don't need mov eax
  102. [2012-03-02 22:52:41] James (Charlemagne): brb, gf calling
  103. [2012-03-02 23:02:37] Orange`: going sleep, cya
  104. [2012-03-02 23:02:42] Orange`: and thanks
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