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Mar 22nd, 2023
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  1. using CC = Layers<Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,AlphaL<RgbArg<SWING_COLOR_ARG,Rgb<255,255,255>>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<500>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<250>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<500>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<500>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<16384>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrInstant,TrInstant,Sparkle<Pulsing<Rgb<5,10,10>,RgbArg<OFF_COLOR_ARG,Rgb<50,100,100>>,10000>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,5,16192>>,TransitionEffectL<TrConcat<TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,5>,AlphaL<BrownNoiseFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Int<100>>,SmoothStep<IntArg<PREON_SIZE_ARG,32768>,Int<-4000>>>,TrBoingX<Mult<Int<10922>,WavLen<EFFECT_PREON>>,3>,Black,TrBoingX<Mult<Int<7260>,WavLen<EFFECT_PREON>>,3>,AlphaL<BrownNoiseFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Int<200>>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,32768>>,Int<-4000>>>,TrBoingX<Mult<Int<3664>,WavLen<EFFECT_PREON>>,3>>,EFFECT_PREON>>;
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