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May 22nd, 2018
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  1. ### Dedicated server settings
  2. ### To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
  3.  
  4. ServerConfig:
  5.     Srv_Port: 30000
  6.     Srv_Name: Apalistik Gaming
  7.      Srv_Password: home
  8.     # Srv_MaxPlayers: 8
  9.  
  10.     # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
  11.     # Valid range: 0..10
  12.     # Srv_ReservePlayfields: 1
  13.  
  14.     ### Server description shown in Server Browser
  15.     ### max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
  16.     # Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
  17.  
  18.     ### Set the following parameter to false (or comment the line out) if you want to hide your server in the Server Browser
  19.     ### If server is not visible you can connect via IP or via joining a friend's game.
  20.     Srv_Public: true
  21.    
  22.     ### All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
  23.     # Srv_StopPeriod: 48
  24.  
  25.     ### Activate Telnet server
  26.      Tel_Enabled: true  
  27.      Tel_Port: 30004
  28.      Tel_Pwd: admiin
  29.  
  30.     ### Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
  31.     EACActive: true
  32.  
  33.     ### Location of save game folder    
  34.     # SaveDirectory: Saves
  35.  
  36.     ### Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
  37.     # 1 = allow only small blueprints, ... , 10 = allow very large blueprints, ..., 50 = allow gigantic blueprints, ... , 0 = no limits
  38.     ### Warning: large blueprints can have very strong performance impact!
  39.     MaxAllowedSizeClass: 10
  40.  
  41.     ### Restrict Blueprint types allowed for production in factory
  42.     ### None      = Blueprint system completely disabled
  43.     ### StockOnly = only stock blueprints can be produced
  44.     ### All       = all types allowed (default)
  45.     AllowedBlueprints: All
  46.  
  47.     ### Timeout in seconds after which a playfield server process will be killed (and all players on it disconnected) if it does no longer send heartbeat messages to the dedi
  48.     ### Set 0 to disable this feature
  49.     HeartbeatServer: 15
  50.  
  51.     ### Timeout in seconds after which a client will be disconnected if it does no longer send heartbeat messages to the dedi
  52.     ### Set 0 to disable this feature
  53.     # HeartbeatClient: 30
  54.  
  55.     ### Enable extra log outputs (for debugging purposes)
  56.     ### Defined flags: (add together the values if more than one group should be active at the same time)
  57.     ### 1 = EAC
  58.     ### 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
  59.     # LogFlags: 2
  60.  
  61.     ### Uncomment the following line if you want to prohibit Steam Family Sharers playing (only the game owner can then play)
  62.     # DisableSteamFamilySharing: True
  63.  
  64.     ### Players with a ping higher than the value specified below will be locked out of the game. We recommend to not allow too high pings as this can result in player cheating
  65.     # KickPlayerWithPing: 300
  66.  
  67.     # Monitors booting playfield server processes, kills them if they time out (time in seconds, 0 = disabled)
  68.     # Note: This is a conservative default, for faster servers 60 seconds should be ok
  69.     TimeoutBootingPfServer: 90
  70.  
  71. GameConfig:
  72.     GameName: Apalistik                      # Determines name of the save game
  73.     Mode: Survival                           # Survival or Creative
  74.     Seed: 69                                  # The seed determines how the world is procedurally generated - the same seed means the same world
  75.     CustomScenario: Default Akua-Omicron     # Enable custom scenario. Name of custom scenario from folder Content\Scenarios
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