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- ### Dedicated server settings
- ### To use your own dedicated.yaml (e.g., "MyDedicatedConfig.yaml"), add "-dedicated MyDedicatedConfig.yaml" to the corresponding batch file
- ServerConfig:
- Srv_Port: 30000
- Srv_Name: Apalistik Gaming
- Srv_Password: home
- # Srv_MaxPlayers: 8
- # Idle playfield servers held in reserve. For busy public servers, we recommend at least 2 (default = 1)
- # Valid range: 0..10
- # Srv_ReservePlayfields: 1
- ### Server description shown in Server Browser
- ### max 127 chars: "-------------------------------------------------------------------------------------------------------------------------------"
- # Srv_Description: "Server info, can contain [b]bold[/b] text or a [u][url=empyriongame.com]link[/url][/u]."
- ### Set the following parameter to false (or comment the line out) if you want to hide your server in the Server Browser
- ### If server is not visible you can connect via IP or via joining a friend's game.
- Srv_Public: true
- ### All playfield servers will be automatically stopped every <n> real time hours. Players will get some warning messages before
- # Srv_StopPeriod: 48
- ### Activate Telnet server
- Tel_Enabled: true
- Tel_Port: 30004
- Tel_Pwd: admiin
- ### Activate Easy Anti Cheat (clients have to enable EAC via Options -> Misc to connect to a EAC protected server)
- EACActive: true
- ### Location of save game folder
- # SaveDirectory: Saves
- ### Restrict allowed Blueprint size class: restricted types are not allowed to be produced or spawned
- # 1 = allow only small blueprints, ... , 10 = allow very large blueprints, ..., 50 = allow gigantic blueprints, ... , 0 = no limits
- ### Warning: large blueprints can have very strong performance impact!
- MaxAllowedSizeClass: 10
- ### Restrict Blueprint types allowed for production in factory
- ### None = Blueprint system completely disabled
- ### StockOnly = only stock blueprints can be produced
- ### All = all types allowed (default)
- AllowedBlueprints: All
- ### Timeout in seconds after which a playfield server process will be killed (and all players on it disconnected) if it does no longer send heartbeat messages to the dedi
- ### Set 0 to disable this feature
- HeartbeatServer: 15
- ### Timeout in seconds after which a client will be disconnected if it does no longer send heartbeat messages to the dedi
- ### Set 0 to disable this feature
- # HeartbeatClient: 30
- ### Enable extra log outputs (for debugging purposes)
- ### Defined flags: (add together the values if more than one group should be active at the same time)
- ### 1 = EAC
- ### 2 = EAC_all_details (includes EAC - Note: this generates a lot of log lines)
- # LogFlags: 2
- ### Uncomment the following line if you want to prohibit Steam Family Sharers playing (only the game owner can then play)
- # DisableSteamFamilySharing: True
- ### Players with a ping higher than the value specified below will be locked out of the game. We recommend to not allow too high pings as this can result in player cheating
- # KickPlayerWithPing: 300
- # Monitors booting playfield server processes, kills them if they time out (time in seconds, 0 = disabled)
- # Note: This is a conservative default, for faster servers 60 seconds should be ok
- TimeoutBootingPfServer: 90
- GameConfig:
- GameName: Apalistik # Determines name of the save game
- Mode: Survival # Survival or Creative
- Seed: 69 # The seed determines how the world is procedurally generated - the same seed means the same world
- CustomScenario: Default Akua-Omicron # Enable custom scenario. Name of custom scenario from folder Content\Scenarios
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