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May 20th, 2018
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  1. Authoritarian:
  2. 5%/10% Slave production
  3. 0.5/1 Influence
  4. 0/-8% Pop Energy
  5.  
  6. Industrialist:
  7. 4%/8% Pop Minerals
  8. 15%/30% Building Speed
  9. 0/-15% Pop Growth
  10.  
  11. Rationalist:
  12. 7.5%/15% Research Speed
  13. 1/2 Research Alternatives
  14. 0/-10% Unity
  15.  
  16. Elitist:
  17. +2/+5 Leader Level Cap
  18. +15/50 Leader Lifespan
  19. 0/+75% Leader Cost
  20.  
  21. Individualist:
  22. 7.5%/15% Energy
  23. -5%/-10% Ship Upkeep
  24. 0/-10% Pop Minerals
  25.  
  26. Xenophobe:
  27. -10%/-25% Claim/Starbase Claim influence cost
  28. 15%/40% Rivalry influence gain
  29. 0/+50% Diplomatic Influence cost
  30.  
  31. Militarist:
  32. +10%/20% Army/Ship Weapon Damage
  33. -10%/-20% War Exhaustion gain
  34. +5%/+10% Naval Capacity
  35. 0/+15% Army/Ship Upkeep
  36.  
  37. Libertarian:
  38. +25/+50% Faction Influence Gain
  39. +50%/100% Migration Speed
  40. 0/+15% Consumer Goods
  41.  
  42. Ecologist:
  43. +10%/20% Habitability
  44. -10%/-20% Food Consumption
  45. 0/+75% Terraforming Speed
  46. 0/+20% Building Cost
  47.  
  48. Spiritualist:
  49. +10/+25% Monthly Unity
  50. -7.5%/-15% Edict Cost
  51. 10%/20% Unrest
  52. 0/-8% Research Speed
  53.  
  54. Egalitarian:
  55. +2/+5 Leader Pool Size
  56. +25%/+50% Leader Exp Gain
  57. -25%/-50% Recruitment Cost
  58. 0/+25% Unrest
  59.  
  60. Collectivist:
  61. +10%/20% Pop Growth
  62. +5%/10% Happiness
  63. -5%/-10% Consumer Goods
  64. 0/-10% Pop Energy
  65.  
  66. Xenophile:
  67. -35%/-70% Tradition from Xeno Pops cost
  68. -20%/-40% Diplomatic Influence cost
  69. 10%/25% Unity
  70. 0/-100% Rival Influence
  71.  
  72. Pacifist:
  73. 5%/10% Pop production
  74. +2/+5 Core systems
  75. +10% Unity
  76. 0/-15% Weapon Damage
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