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- Authoritarian:
- 5%/10% Slave production
- 0.5/1 Influence
- 0/-8% Pop Energy
- Industrialist:
- 4%/8% Pop Minerals
- 15%/30% Building Speed
- 0/-15% Pop Growth
- Rationalist:
- 7.5%/15% Research Speed
- 1/2 Research Alternatives
- 0/-10% Unity
- Elitist:
- +2/+5 Leader Level Cap
- +15/50 Leader Lifespan
- 0/+75% Leader Cost
- Individualist:
- 7.5%/15% Energy
- -5%/-10% Ship Upkeep
- 0/-10% Pop Minerals
- Xenophobe:
- -10%/-25% Claim/Starbase Claim influence cost
- 15%/40% Rivalry influence gain
- 0/+50% Diplomatic Influence cost
- Militarist:
- +10%/20% Army/Ship Weapon Damage
- -10%/-20% War Exhaustion gain
- +5%/+10% Naval Capacity
- 0/+15% Army/Ship Upkeep
- Libertarian:
- +25/+50% Faction Influence Gain
- +50%/100% Migration Speed
- 0/+15% Consumer Goods
- Ecologist:
- +10%/20% Habitability
- -10%/-20% Food Consumption
- 0/+75% Terraforming Speed
- 0/+20% Building Cost
- Spiritualist:
- +10/+25% Monthly Unity
- -7.5%/-15% Edict Cost
- 10%/20% Unrest
- 0/-8% Research Speed
- Egalitarian:
- +2/+5 Leader Pool Size
- +25%/+50% Leader Exp Gain
- -25%/-50% Recruitment Cost
- 0/+25% Unrest
- Collectivist:
- +10%/20% Pop Growth
- +5%/10% Happiness
- -5%/-10% Consumer Goods
- 0/-10% Pop Energy
- Xenophile:
- -35%/-70% Tradition from Xeno Pops cost
- -20%/-40% Diplomatic Influence cost
- 10%/25% Unity
- 0/-100% Rival Influence
- Pacifist:
- 5%/10% Pop production
- +2/+5 Core systems
- +10% Unity
- 0/-15% Weapon Damage
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