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- OpenRA engine version {DEV_VERSION}
- Tiberian Dawn mod version {DEV_VERSION}
- on map c6dcbc855b6a70c5ee6509d614c2d8e0bb5fd970 (Antrax by norman).
- Date: 2018-01-03 16:27:09Z
- Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
- Runtime Version: .NET CLR 4.0.30319.42000
- Exception of type `OpenRA.YamlException`: ActorInfo("v01") failed to initialize because of the following:
- Missing:
- OpenRA.Mods.Common.Traits.ConditionManagerInfo
- Unresolved:
- OpenRA.Mods.Common.Traits.Render.TimedConditionBarInfo: { OpenRA.Mods.Common.Traits.ConditionManagerInfo }
- OpenRA.Mods.Common.Traits.ExternalConditionInfo: { OpenRA.Mods.Common.Traits.ConditionManagerInfo }
- at OpenRA.ActorInfo.TraitsInConstructOrder() in d:\OpenRA-bleed\OpenRA.Game\GameRules\ActorInfo.cs:line 131
- at OpenRA.Actor..ctor(World world, String name, TypeDictionary initDict) in d:\OpenRA-bleed\OpenRA.Game\Actor.cs:line 98
- at OpenRA.World.CreateActor(Boolean addToWorld, String name, TypeDictionary initDict) in d:\OpenRA-bleed\OpenRA.Game\World.cs:line 252
- at OpenRA.World.CreateActor(String name, TypeDictionary initDict) in d:\OpenRA-bleed\OpenRA.Game\World.cs:line 247
- at OpenRA.Mods.Common.Traits.SpawnMapActors.WorldLoaded(World world, WorldRenderer wr) in d:\OpenRA-bleed\OpenRA.Mods.Common\Traits\World\SpawnMapActors.cs:line 41
- at OpenRA.World.LoadComplete(WorldRenderer wr) in d:\OpenRA-bleed\OpenRA.Game\World.cs:line 226
- at OpenRA.Game.StartGame(String mapUID, WorldType type) in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 173
- at OpenRA.Network.UnitOrders.ProcessOrder(OrderManager orderManager, World world, Int32 clientId, Order order) in d:\OpenRA-bleed\OpenRA.Game\Network\UnitOrders.cs:line 118
- at OpenRA.Network.OrderManager.TickImmediate() in d:\OpenRA-bleed\OpenRA.Game\Network\OrderManager.cs:line 126
- at OpenRA.Sync.<>c__DisplayClass5.<CheckSyncUnchanged>b__4() in d:\OpenRA-bleed\OpenRA.Game\Sync.cs:line 166
- at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn) in d:\OpenRA-bleed\OpenRA.Game\Sync.cs:line 174
- at OpenRA.Sync.CheckSyncUnchanged(World world, Action fn) in d:\OpenRA-bleed\OpenRA.Game\Sync.cs:line 166
- at OpenRA.Game.InnerLogicTick(OrderManager orderManager) in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 580
- at OpenRA.Game.LogicTick() in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 629
- at OpenRA.Game.Loop() in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 759
- at OpenRA.Game.Run() in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 799
- at OpenRA.Game.InitializeAndRun(String[] args) in d:\OpenRA-bleed\OpenRA.Game\Game.cs:line 253
- at OpenRA.Program.Main(String[] args) in d:\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 37
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