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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\materials
- Loading C:\Users\Family\Desktop\Hey_you.vmf
- Patching WVT material: maps/hey_you/harvest/blendgrassground001_nosprites_wvt_patch
- Patching WVT material: maps/hey_you/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/hey_you/egypt/sand_floor_blend_04_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
- .Brush 112484: WARNING, microbrush
- ..6...7...8...9...10 (0)
- **** leaked ****
- Entity item_teamflag (-1340.55 630.41 -637.99) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 534.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 534.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 5120.0 534.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 -842.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 -1055.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 608.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2880.0 3072.0 396.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3008.0 3072.0 396.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_halloween to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (73599 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 374 texinfos to 303
- Reduced 34 texdatas to 28 (931 bytes to 717)
- Writing C:\Users\Family\Desktop\Hey_you.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\users\family\desktop\Hey_you.bsp
- reading c:\users\family\desktop\Hey_you.prt
- LoadPortals: couldn't read c:\users\family\desktop\Hey_you.prt
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\family\desktop\Hey_you.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.13 seconds)
- 3196 faces
- 2040723 square feet [293864192.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- sun extent from map=0.017452
- 44 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- Build Patch/Sample Hash Table(s).....Done<0.0904 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 25/1024 1200/49152 ( 2.4%)
- brushes 200/8192 2400/98304 ( 2.4%)
- brushsides 1352/65536 10816/524288 ( 2.1%)
- planes 1466/65536 29320/1310720 ( 2.2%)
- vertexes 4668/65536 56016/786432 ( 7.1%)
- nodes 1438/65536 46016/2097152 ( 2.2%)
- texinfos 303/12288 21816/884736 ( 2.5%)
- texdata 28/2048 896/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3196/65536 178976/3670016 ( 4.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 657/65536 36792/3670016 ( 1.0%)
- leaves 1464/65536 46848/2097152 ( 2.2%)
- leaffaces 3537/65536 7074/131072 ( 5.4%)
- leafbrushes 794/65536 1588/131072 ( 1.2%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 17242/512000 68968/2048000 ( 3.4%)
- edges 9048/256000 36192/1024000 ( 3.5%)
- LDR worldlights 43/8192 3784/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 297/32768 2970/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3948/65536 7896/131072 ( 6.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 12640624/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 72191/393216 (18.4%)
- LDR ambient table 1464/65536 5856/262144 ( 2.2%)
- HDR ambient table 1464/65536 5856/262144 ( 2.2%)
- LDR leaf ambient 6903/65536 193284/1835008 (10.5%)
- HDR leaf ambient 1464/65536 40992/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 2310/0 ( 0.0%)
- physics [variable] 73599/4194304 ( 1.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8227
- Writing c:\users\family\desktop\Hey_you.bsp
- 22 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\family\desktop\Hey_you.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.11 seconds)
- 3196 faces
- 2040723 square feet [293864192.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- sun extent from map=0.017452
- 44 direct lights
- BuildFacelights: 0...
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Family\Desktop\Hey_you.bsp" "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\Hey_you.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" +map "Hey_you"
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