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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\materials
  9. Loading C:\Users\Family\Desktop\Hey_you.vmf
  10. Patching WVT material: maps/hey_you/harvest/blendgrassground001_nosprites_wvt_patch
  11. Patching WVT material: maps/hey_you/swamp/nature/blendswampmudtodirt001_wvt_patch
  12. Patching WVT material: maps/hey_you/egypt/sand_floor_blend_04_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
  15. .Brush 112484: WARNING, microbrush
  16. ..6...7...8...9...10 (0)
  17. **** leaked ****
  18. Entity item_teamflag (-1340.55 630.41 -637.99) leaked!
  19.  
  20. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 4608.0 534.5)
  21. Leaf 0 contents:
  22. Leaf 1 contents: CONTENTS_SOLID
  23. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  24. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  25. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  26. Candidate brush IDs:
  27.  
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 5120.0 534.5)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 5120.0 534.5)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 -842.5)
  48. Leaf 0 contents: CONTENTS_SOLID
  49. Leaf 1 contents:
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 -1055.0)
  57. Leaf 0 contents: CONTENTS_SOLID
  58. Leaf 1 contents:
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2432.0 3072.0 608.5)
  66. Leaf 0 contents: CONTENTS_SOLID
  67. Leaf 1 contents:
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2880.0 3072.0 396.0)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3008.0 3072.0 396.0)
  84. Leaf 0 contents: CONTENTS_SOLID
  85. Leaf 1 contents:
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91. *** Suppressing further FindPortalSide errors.... ***
  92. Processing areas...done (0)
  93. Building Faces...done (0)
  94. FixTjuncs...
  95. PruneNodes...
  96. WriteBSP...
  97. done (0)
  98. *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
  99. Can't load skybox file skybox/sky_halloween to build the default cubemap!
  100. *** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
  101. Can't load skybox file skybox/sky_halloween to build the default cubemap!
  102. Finding displacement neighbors...
  103. Finding lightmap sample positions...
  104. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  105. Building Physics collision data...
  106. done (0) (73599 bytes)
  107. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  108. Water found with no water_lod_control entity, creating a default one.
  109. Compacting texture/material tables...
  110. Reduced 374 texinfos to 303
  111. Reduced 34 texdatas to 28 (931 bytes to 717)
  112. Writing C:\Users\Family\Desktop\Hey_you.bsp
  113. 2 seconds elapsed
  114.  
  115. ** Executing...
  116. ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vvis.exe"
  117. ** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you"
  118.  
  119. Valve Software - vvis.exe (Jul 7 2010)
  120. 4 threads
  121. reading c:\users\family\desktop\Hey_you.bsp
  122. reading c:\users\family\desktop\Hey_you.prt
  123. LoadPortals: couldn't read c:\users\family\desktop\Hey_you.prt
  124.  
  125.  
  126. ** Executing...
  127. ** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vrad.exe"
  128. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Users\Family\Desktop\Hey_you"
  129.  
  130. Valve Software - vrad.exe SSE (Jul 7 2010)
  131.  
  132. Valve Radiosity Simulator
  133. 4 threads
  134. [Reading texlights from 'lights.rad']
  135. [34 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\users\family\desktop\Hey_you.bsp
  138. No vis information, direct lighting only.
  139. Setting up ray-trace acceleration structure... Done (0.13 seconds)
  140. 3196 faces
  141. 2040723 square feet [293864192.00 square inches]
  142. 0 Displacements
  143. 0 Square Feet [0.00 Square Inches]
  144. sun extent from map=0.000000
  145. sun extent from map=0.017452
  146. 44 direct lights
  147. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
  148. Build Patch/Sample Hash Table(s).....Done<0.0904 sec>
  149. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. FinalLightFace Done
  151. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  152. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  153. Writing leaf ambient...done
  154. Ready to Finish
  155.  
  156. Object names Objects/Maxobjs Memory / Maxmem Fullness
  157. ------------ --------------- --------------- --------
  158. models 25/1024 1200/49152 ( 2.4%)
  159. brushes 200/8192 2400/98304 ( 2.4%)
  160. brushsides 1352/65536 10816/524288 ( 2.1%)
  161. planes 1466/65536 29320/1310720 ( 2.2%)
  162. vertexes 4668/65536 56016/786432 ( 7.1%)
  163. nodes 1438/65536 46016/2097152 ( 2.2%)
  164. texinfos 303/12288 21816/884736 ( 2.5%)
  165. texdata 28/2048 896/65536 ( 1.4%)
  166. dispinfos 0/0 0/0 ( 0.0%)
  167. disp_verts 0/0 0/0 ( 0.0%)
  168. disp_tris 0/0 0/0 ( 0.0%)
  169. disp_lmsamples 0/0 0/0 ( 0.0%)
  170. faces 3196/65536 178976/3670016 ( 4.9%)
  171. hdr faces 0/65536 0/3670016 ( 0.0%)
  172. origfaces 657/65536 36792/3670016 ( 1.0%)
  173. leaves 1464/65536 46848/2097152 ( 2.2%)
  174. leaffaces 3537/65536 7074/131072 ( 5.4%)
  175. leafbrushes 794/65536 1588/131072 ( 1.2%)
  176. areas 3/256 24/2048 ( 1.2%)
  177. surfedges 17242/512000 68968/2048000 ( 3.4%)
  178. edges 9048/256000 36192/1024000 ( 3.5%)
  179. LDR worldlights 43/8192 3784/720896 ( 0.5%)
  180. HDR worldlights 0/8192 0/720896 ( 0.0%)
  181. leafwaterdata 1/32768 12/393216 ( 0.0%)
  182. waterstrips 297/32768 2970/327680 ( 0.9%)
  183. waterverts 0/65536 0/786432 ( 0.0%)
  184. waterindices 3948/65536 7896/131072 ( 6.0%)
  185. cubemapsamples 0/1024 0/16384 ( 0.0%)
  186. overlays 0/512 0/180224 ( 0.0%)
  187. LDR lightdata [variable] 12640624/0 ( 0.0%)
  188. HDR lightdata [variable] 0/0 ( 0.0%)
  189. visdata [variable] 0/16777216 ( 0.0%)
  190. entdata [variable] 72191/393216 (18.4%)
  191. LDR ambient table 1464/65536 5856/262144 ( 2.2%)
  192. HDR ambient table 1464/65536 5856/262144 ( 2.2%)
  193. LDR leaf ambient 6903/65536 193284/1835008 (10.5%)
  194. HDR leaf ambient 1464/65536 40992/1835008 ( 2.2%)
  195. occluders 0/0 0/0 ( 0.0%)
  196. occluder polygons 0/0 0/0 ( 0.0%)
  197. occluder vert ind 0/0 0/0 ( 0.0%)
  198. detail props [variable] 1/12 ( 8.3%)
  199. static props [variable] 1/12 ( 8.3%)
  200. pakfile [variable] 2310/0 ( 0.0%)
  201. physics [variable] 73599/4194304 ( 1.8%)
  202. physics terrain [variable] 2/1048576 ( 0.0%)
  203.  
  204. Level flags = 0
  205.  
  206. Total triangle count: 8227
  207. Writing c:\users\family\desktop\Hey_you.bsp
  208. 22 seconds elapsed
  209. Valve Software - vrad.exe SSE (Jul 7 2010)
  210.  
  211. Valve Radiosity Simulator
  212. 4 threads
  213. [Reading texlights from 'lights.rad']
  214. [34 texlights parsed from 'lights.rad']
  215.  
  216. Loading c:\users\family\desktop\Hey_you.bsp
  217. No vis information, direct lighting only.
  218. Setting up ray-trace acceleration structure... Done (0.11 seconds)
  219. 3196 faces
  220. 2040723 square feet [293864192.00 square inches]
  221. 0 Displacements
  222. 0 Square Feet [0.00 Square Inches]
  223. sun extent from map=0.000000
  224. sun extent from map=0.017452
  225. 44 direct lights
  226. BuildFacelights: 0...
  227. ** Executing...
  228. ** Command: Copy File
  229. ** Parameters: "C:\Users\Family\Desktop\Hey_you.bsp" "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\Hey_you.bsp"
  230.  
  231.  
  232. ** Executing...
  233. ** Command: c:\program files (x86)\steam\steam.exe
  234. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" +map "Hey_you"
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