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JuiceboxAbel

MK11 - Jacqui Notes

May 4th, 2019
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  1. Jacqui
  2. -------------
  3. FATALS
  4.  
  5. 1 - fbf3 (mid)
  6. 2 - bfb4 (mid)
  7. ----------------------
  8. V1 - 1st Round KO
  9.  
  10. df3
  11. - comboable mid attack
  12. - goes into options:
  13. -> 1
  14. - close-range KND
  15. -> 2
  16. - side switch KND
  17. -> 3
  18. - far away KND
  19. -> 4
  20. - hits once
  21.  
  22. - use 44X, where X is 1 or 2 or 3. 1 can KB after the other 3 options have all been used at least once in the match.
  23.  
  24. back+4
  25. - can be cancelled with KK
  26.  
  27. throw break
  28. - In V1, Jacqui can Amp on successful throw escapes.
  29. - does an Arm Break for 140 dmg. The opponent can escape this by pressing 1 or 2.
  30. - after the Amp, press a kick to do a Leg Break for 140 dmg. The opponent can escape this by pressing 3 or 4.
  31. ---
  32. V2 - Next Gen
  33.  
  34. db1 Amp
  35. - replaces generic
  36. - creates a DoT puddle
  37. - not a comboable hit
  38. - air OK
  39. - Amp: adds a 2nd puddle
  40. - can hit, causing DoT
  41. - hold Amp to delay
  42.  
  43. df1 Amp
  44. - replaces generic
  45. - creates a DoT puddle
  46. - Amp: adds a 2nd mid
  47. - hold Amp to delay
  48.  
  49. dd3
  50. - take less hit or block dmg from fireballs
  51. - enables a KB (B throw)
  52.  
  53. air df3
  54. - risky air kano ball!
  55. ---
  56. generics
  57.  
  58. db1 Amp
  59. - close-range mid
  60. - +5 on hit!
  61. - air OK
  62. - Amp: adds a 2nd high
  63. - hold Amp to delay
  64.  
  65. df1 Amp
  66. - close-range "mid"
  67. - very high angle
  68. - misses many standing characters
  69. - Amp: adds a 2nd mid
  70. - hold Amp to delay
  71.  
  72. bf2
  73. - Jax's old lunge punch!
  74. - high, fast!
  75.  
  76. df4 Amp
  77. - mid attack
  78. - hold 4 for more hits
  79. - Amp: Kombo Extend
  80. ---------
  81. strings
  82. 11 x
  83. 112[1st] x
  84. 112[2nd] x
  85. f12 x
  86. 22 x
  87. 224 x
  88. b22 x
  89. f22
  90. 33
  91. b32 x
  92. b324
  93. b34
  94. f31 x
  95. f314
  96. f314,1+3
  97. 44 x
  98. f44 x
  99.  
  100. V1
  101. 112~KK
  102. 22~KK
  103. f31~KK
  104. - string cancels
  105.  
  106. lows
  107. - d3/d4/b4[2]
  108. - b3
  109.  
  110. overheads
  111. - hops
  112. - b1
  113. - b32[4]
  114.  
  115. Notable normals
  116.  
  117. - f1 M/i11
  118. - f2 unsafe H launch
  119. - f3 M/i9
  120. - f4 M/i12
  121. - more distance then f3
  122. - b1 ranged overhead/-10
  123. - slightly safer + more range than hop attacks
  124. - b2 longest poke
  125. - b3 ranged low
  126.  
  127. block advantage
  128. - 2 H/+1
  129. - 11 M/+2
  130. - b34 M/+4
  131.  
  132. Frame Trap after d1(+10):
  133. highs <= i10
  134. - 1 i7
  135. - 2 i10
  136. - d2 i9
  137. - 3 i9
  138.  
  139. mids/lows <= i15
  140. - f1 i11 1*
  141. - b3 i14 2*
  142. - f3 i9 3*
  143. - f4 i12 4*
  144.  
  145. - d1 i7
  146. - d3 i9
  147. - d4 i10
  148. - b4 i10
  149.  
  150. Frame Trap Strategy
  151.  
  152. 1 - f12 -> -4/hitconfirm
  153.  
  154. 2 - b32 -> -2/hitconfirm
  155. - b34 -> +4/gap!
  156. - hop punch/b1 options
  157.  
  158. 3 - f314 -> -6/1+3 ender
  159. - ender doesn't come out on block
  160. - unduckable high (lol)
  161. - f31~KK options
  162. - -1/+13 ish?
  163.  
  164. 4 - f44 -> -5/hitconfirm
  165. ---------
  166. Krushing Blows
  167.  
  168. d2
  169. - Kounter a high
  170. - Punish a high
  171.  
  172. 33
  173. - Kounter
  174. - Punish
  175.  
  176. bf2
  177. - max range hit
  178.  
  179. V1
  180.  
  181. Amp-throw break
  182. - Leg Break after Arm Break
  183.  
  184. df3~1
  185. - after 4 and 3 and 2 have been used (3rd clinch)
  186. 1st - 442 or 3
  187. 2nd - 442 or 3
  188. 3rd - 441 = KB
  189.  
  190. V2
  191.  
  192. B throw
  193. - inside Techdome (dd3)
  194. ---------
  195. Kombos
  196.  
  197. opener 1
  198. - midscreen meterless
  199.  
  200. - midscreen 1-bar
  201.  
  202. - midscreen 2-bar
  203.  
  204. - corner meterless
  205.  
  206. - corner 1-bar
  207.  
  208. - corner 2-bar
  209.  
  210. opener 2
  211. - midscreen meterless
  212.  
  213. - midscreen 1-bar
  214.  
  215. - midscreen 2-bar
  216.  
  217. - corner meterless
  218.  
  219. - corner 1-bar
  220.  
  221. - corner 2-bar
  222.  
  223. etc.
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