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- void Rezolver(CBaseEntity* p100Ent)
- {
- static auto FagLaggerFixer = *reinterpret_cast<uintptr_t*>((U::FindPattern(XorStr("client.dll"), XorStr("39 9F B6")) + 0xA));//this should fry the other nig nogs pc if they are using aimware or iwebz
- if (FagLaggerFixer)
- {
- *reinterpret_cast<uintptr_t*>(static_cast<uintptr_t>(FagLaggerFixer) + 18) = 0;//this makes le revolver g00d
- *reinterpret_cast<uintptr_t*>(static_cast<uintptr_t>(FagLaggerFixer) + 12) = 0xFFFF;
- }
- float *eYeAngels_Yaw = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(p100Ent) + offset.m_eYeAngels_Y);
- *eYeAngels_Yaw = p100Ent->GetLowerBodyYaw();//The fuck is a angle?
- float interpellslationrationz = I::Cvar->FindVar(XorStr("cl_interp_ratio"))->fValue;//This should make your character look like a bloated whale and this following sauce
- float updaterlaterrater = I::Cvar->FindVar(XorStr("cl_updaterate"))->fValue;
- int skeet = interpellslationrationz / updaterlaterrater;
- G::p100UserCMD->tick_count = TIME_TO_TICKS(p100Ent->GetSimulationTime() + skeet);
- }
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