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ColdClimateCodes

B3$T R3$0LV3R :ooo

Sep 27th, 2017
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  1. void Rezolver(CBaseEntity* p100Ent)
  2. {
  3. static auto FagLaggerFixer = *reinterpret_cast<uintptr_t*>((U::FindPattern(XorStr("client.dll"), XorStr("39 9F B6")) + 0xA));//this should fry the other nig nogs pc if they are using aimware or iwebz
  4.  
  5. if (FagLaggerFixer)
  6. {
  7. *reinterpret_cast<uintptr_t*>(static_cast<uintptr_t>(FagLaggerFixer) + 18) = 0;//this makes le revolver g00d
  8. *reinterpret_cast<uintptr_t*>(static_cast<uintptr_t>(FagLaggerFixer) + 12) = 0xFFFF;
  9. }
  10.  
  11. float *eYeAngels_Yaw = reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(p100Ent) + offset.m_eYeAngels_Y);
  12. *eYeAngels_Yaw = p100Ent->GetLowerBodyYaw();//The fuck is a angle?
  13.  
  14. float interpellslationrationz = I::Cvar->FindVar(XorStr("cl_interp_ratio"))->fValue;//This should make your character look like a bloated whale and this following sauce
  15. float updaterlaterrater = I::Cvar->FindVar(XorStr("cl_updaterate"))->fValue;
  16. int skeet = interpellslationrationz / updaterlaterrater;
  17.  
  18. G::p100UserCMD->tick_count = TIME_TO_TICKS(p100Ent->GetSimulationTime() + skeet);
  19. }
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