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- // Add lights
- var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.6 );
- scene.add( ambientLight );
- this.lights.push( ambientLight );
- const dirLight = new THREE.DirectionalLight( 0xffffff, 1.4 );
- dirLight.position.set( 70, 122, -7 );
- dirLight.castShadow = true;
- dirLight.shadow.bias = -0.0001;
- dirLight.shadow.radius = 1;
- dirLight.shadow.camera.top = 15;
- dirLight.shadow.camera.bottom = -15;
- dirLight.shadow.camera.left = -25;
- dirLight.shadow.camera.right = 25;
- dirLight.shadow.mapSize.width = 1024;
- dirLight.shadow.mapSize.height = 1024;
- this.scene.add( dirLight );
- this.lights.push( dirLight );
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