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- PlayerBones
- static fields
- fields
- 18 : Player (type: EFT.Player)
- 20 : Weapon_Root_Third (type: UnityEngine.Transform)
- 28 : Weapon_Root_Anim (type: UnityEngine.Transform)
- 30 : Neck (type: UnityEngine.Transform)
- 38 : Weapon_reference_point (type: UnityEngine.Transform)
- 180 : R_Neck (type: UnityEngine.Vector3)
- 18c : R_Head (type: UnityEngine.Vector3)
- 40 : Shoulders (type: UnityEngine.Transform[])
- 48 : Shoulders_Anim (type: UnityEngine.Transform[])
- 50 : Upperarms (type: UnityEngine.Transform[])
- 58 : Forearms (type: UnityEngine.Transform[])
- 60 : LeftPalm (type: UnityEngine.Transform)
- 68 : RightPalm (type: UnityEngine.Transform)
- 70 : LootRaycastOrigin (type: UnityEngine.Transform)
- 78 : RootJoint (type: UnityEngine.Transform)
- 80 : HolsterPrimary (type: UnityEngine.Transform)
- 88 : HolsterPrimaryAlternative (type: UnityEngine.Transform)
- 90 : HolsterSecondary (type: UnityEngine.Transform)
- 98 : HolsterSecondaryAlternative (type: UnityEngine.Transform)
- a0 : HolsterPistol (type: UnityEngine.Transform)
- a8 : LeftLegHolsterPistol (type: UnityEngine.Transform)
- b0 : BendGoals (type: UnityEngine.Transform[])
- b8 : KickingFoot (type: UnityEngine.Transform)
- c0 : FovSpecialTransforms (type: UnityEngine.Transform[])
- c8 : WeaponRoot (type: EFT.BifacialTransform)
- d0 : Ribcage (type: EFT.BifacialTransform)
- d8 : Head (type: EFT.BifacialTransform)
- e0 : LeftShoulder (type: EFT.BifacialTransform)
- e8 : RightShoulder (type: EFT.BifacialTransform)
- f0 : LeftThigh2 (type: EFT.BifacialTransform)
- f8 : RightThigh2 (type: EFT.BifacialTransform)
- 100 : BodyTransform (type: EFT.BifacialTransform)
- 108 : AnimatedTransform (type: EFT.BifacialTransform)
- 110 : Pelvis (type: EFT.BifacialTransform)
- 118 : LeftThigh1 (type: EFT.BifacialTransform)
- 120 : RightThigh1 (type: EFT.BifacialTransform)
- 128 : Spine3 (type: EFT.BifacialTransform)
- 198 : Offset (type: UnityEngine.Vector3)
- 1a4 : DeltaRotation (type: UnityEngine.Quaternion)
- 130 : LeftHandCollider (type: BodyPartCollider)
- 138 : Fireport (type: EFT.BifacialTransform)
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