Advertisement
Guest User

Untitled

a guest
May 31st, 2020
470
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.16 KB | None | 0 0
  1. PlayerBones
  2.             static fields
  3.             fields
  4.                 18 : Player (type: EFT.Player)
  5.                 20 : Weapon_Root_Third (type: UnityEngine.Transform)
  6.                 28 : Weapon_Root_Anim (type: UnityEngine.Transform)
  7.                 30 : Neck (type: UnityEngine.Transform)
  8.                 38 : Weapon_reference_point (type: UnityEngine.Transform)
  9.                 180 : R_Neck (type: UnityEngine.Vector3)
  10.                 18c : R_Head (type: UnityEngine.Vector3)
  11.                 40 : Shoulders (type: UnityEngine.Transform[])
  12.                 48 : Shoulders_Anim (type: UnityEngine.Transform[])
  13.                 50 : Upperarms (type: UnityEngine.Transform[])
  14.                 58 : Forearms (type: UnityEngine.Transform[])
  15.                 60 : LeftPalm (type: UnityEngine.Transform)
  16.                 68 : RightPalm (type: UnityEngine.Transform)
  17.                 70 : LootRaycastOrigin (type: UnityEngine.Transform)
  18.                 78 : RootJoint (type: UnityEngine.Transform)
  19.                 80 : HolsterPrimary (type: UnityEngine.Transform)
  20.                 88 : HolsterPrimaryAlternative (type: UnityEngine.Transform)
  21.                 90 : HolsterSecondary (type: UnityEngine.Transform)
  22.                 98 : HolsterSecondaryAlternative (type: UnityEngine.Transform)
  23.                 a0 : HolsterPistol (type: UnityEngine.Transform)
  24.                 a8 : LeftLegHolsterPistol (type: UnityEngine.Transform)
  25.                 b0 : BendGoals (type: UnityEngine.Transform[])
  26.                 b8 : KickingFoot (type: UnityEngine.Transform)
  27.                 c0 : FovSpecialTransforms (type: UnityEngine.Transform[])
  28.                 c8 : WeaponRoot (type: EFT.BifacialTransform)
  29.                 d0 : Ribcage (type: EFT.BifacialTransform)
  30.                 d8 : Head (type: EFT.BifacialTransform)
  31.                 e0 : LeftShoulder (type: EFT.BifacialTransform)
  32.                 e8 : RightShoulder (type: EFT.BifacialTransform)
  33.                 f0 : LeftThigh2 (type: EFT.BifacialTransform)
  34.                 f8 : RightThigh2 (type: EFT.BifacialTransform)
  35.                 100 : BodyTransform (type: EFT.BifacialTransform)
  36.                 108 : AnimatedTransform (type: EFT.BifacialTransform)
  37.                 110 : Pelvis (type: EFT.BifacialTransform)
  38.                 118 : LeftThigh1 (type: EFT.BifacialTransform)
  39.                 120 : RightThigh1 (type: EFT.BifacialTransform)
  40.                 128 : Spine3 (type: EFT.BifacialTransform)
  41.                 198 : Offset (type: UnityEngine.Vector3)
  42.                 1a4 : DeltaRotation (type: UnityEngine.Quaternion)
  43.                 130 : LeftHandCollider (type: BodyPartCollider)
  44.                 138 : Fireport (type: EFT.BifacialTransform)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement