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- StylePtr<Layers<
- // Main Blade - toggled colors when "shooting a portal" with blast. All effects follow switch.
- EffectSequence<EFFECT_BLAST,
- Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>>,
- // Swing colors
- EffectSequence<EFFECT_BLAST,
- AlphaL<Moccasin, Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
- AlphaL<Rgb<90,90,255>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>>,
- // Dim Blade 50% "Power Save" button combo
- EffectSequence<EFFECT_POWERSAVE,
- AlphaL<Black,Int<16384>>,
- AlphaL<Black,Int<0>>>,
- // Clash - alternates to visible colors based on main blade color. 3 stage fading impact spot
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<White,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,White,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,Moccasin,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH> >,
- // Stab
- TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Red,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,800,Red,Rgb<80,0,0>,Rgb<156,0,0>,Rgb<150,30,30>>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<600>>>,EFFECT_STAB>,
- // Blasts - toggled inverted colors
- EffectSequence<EFFECT_BLAST,
- ////// blast for Blue base - Blue goes first here because on first blast switch, this shows immediatly. Sequence order needs to be reverse of all other effects so it stays chronologically "at the end" of the blue base blade showing
- TransitionEffectL<TrConcat<TrInstant,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrJoin<TrWipeIn<100>,TrWaveX<White,Int<100>,Int<200>,Int<100>,Int<32768>>>,Black,TrDelay<25>,Black,TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,DarkOrange,Rgb<60,17,0>>,TrJoin<TrWipe<200>,TrSmoothFade<300>>,Stripes<10000,-1000,Blue,Rgb<0,0,60>,Blue,Rgb<0,0,128>>,TrSmoothFade<1000>>,EFFECT_BLAST>,
- ////// blast for Orange base - broken out. Blue above is same, just all one line.
- TransitionEffectL<TrConcat<
- // hide the newly switched-to Blue main base blade color with the same Orange that was just running. (only for 100ms, but blue is visible on the wipe in if this omitted)
- TrInstant,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,
- //suck in for blast
- TrWipeIn<100>,Black,
- // take a beat
- TrDelay<25>,Black,
- // shoot portal
- TrJoin<TrWipe<200>,TrWaveX<LemonChiffon,Int<300>,Int<130>,Int<250>,Int<0>>>,Stripes<1400,-3600,Blue,Rgb<0,0,60>>,TrJoin<TrWipe<200>,
- //fade to color that was agin for a beat, then fade to new color that was shot
- TrSmoothFade<300>>,Stripes<10000,-1000,DarkOrange,Rgb<60,17,0>,Orange,Rgb<128,34,0>>,TrSmoothFade<1000>>,EFFECT_BLAST>>,
- // Blast's muzzle flash
- TransitionEffectL<TrConcat<TrDelay<125>,AlphaL<DarkOrange,Bump<Int<0>,Int<4000>>>,TrFade<50>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<50>,AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,TrFade<200>>,EFFECT_BLAST>,
- // Lockup
- LockupTrL<Layers<
- AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
- AlphaL<BrownNoiseFlicker<Yellow,Black,50>, Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32768>>,Int<6000>>,Int<10000>>>>,
- TrConcat<TrInstant,
- AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32768>>,Int<6000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32768>>,Int<6000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<250>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,EFFECT_LOCKUP_BEGIN>,
- TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
- // Drag
- LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
- // Lightning Block
- ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
- //Begin Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<100>>,
- //End Lightning Transition
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >>,
- // Melt
- LockupTrL<
- AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
- // Melt Shape
- SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
- //Melt Begin and End transitions
- TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
- // Extension sparks - less laggy in this layer style
- EffectSequence<EFFECT_BLAST,
- OnSparkL<SparkleL<Blue,300,3000>,Int<3000>>,
- OnSparkL<SparkleL<Orange,300,3000>,Int<3000>> >,
- EffectSequence<EFFECT_BLAST,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below.
- TrConcat<
- TrWipeIn<400>, Stripes<2000,1500,Blue,DarkOrange>,
- TrFade<200>, Stripes<3000,2000,Blue,DarkOrange>,
- TrFade<200>, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeIn<200>, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,DarkOrange>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >>,
- InOutTrL<
- // Extension - just wipe out, effects below.
- TrWipe<500>,
- // Retraction - wipe in 3 stage accelerating stripes followed by spark in below
- TrConcat<
- TrWipeIn<400>, Stripes<2000,1500,Blue,DarkOrange>,
- TrFade<200>, Stripes<3000,2000,Blue,DarkOrange>,
- TrFade<200>, Stripes<4000,2500,Blue,DarkOrange>,
- TrWipeIn<200>, Black,
- TrDelay<100>, AlphaL<White,SmoothStep<Int<15000>,Int<-20000>>>,
- TrFade<75>, Black,
- TrFade<700>,Sparkle<Black,Blue>,TrSmoothFade<1000>>,
- // Color When Off
- Layers<Black,TransitionLoopL<TrConcat<TrFade<500>,AlphaL<DarkOrange,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>,AlphaL<Red,Int<0>>,TrFade<500>,AlphaL<Blue,SmoothStep<Int<200>,Int<-1>>>,TrFade<500>>> >> >,
- // Retraction spark wave in
- TransitionEffectL<TrConcat<TrDelayX<Int<800>>,AlphaL<Red,Int<0>>,TrWaveX<LemonChiffon,Int<1000>,Int<201>,Int<200>,Int<32768>>>,EFFECT_RETRACTION>,
- // Extension - Spark tip followed by 3 trailing particles and small sparks over strobing base fading to running base blade color
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<DarkOrange,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrWipe<500>,Strobe<Blue,Black,20,60>,TrSmoothFade<1000>>,EFFECT_IGNITION> >,
- EffectSequence<EFFECT_BLAST,
- TransitionEffectL<TrJoin<
- TrWaveX<Blue,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<Blue,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<Blue,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION>,
- TransitionEffectL<TrJoin<
- TrWaveX<DarkOrange,Int<5000>,Int<151>,Int<500>,Int<0>>,
- TrWaveX<DarkOrange,Int<5000>,Int<201>,Int<625>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<251>,Int<825>,Int<-15000>>,
- TrWaveX<DarkOrange,Int<5000>,Int<301>,Int<1000>,Int<-15000>>>,EFFECT_IGNITION> >,
- // Ignition Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant, AlphaL<Orange,Bump<Int<0>,Int<6000>>>,
- TrFade<50>, AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<50>, AlphaL<White,SmoothStep<Int<14000>,Int<-16000>>>,
- TrDelay<25>,AlphaL<LemonChiffon,Bump<Int<0>,Int<10000>>>,
- TrFade<550>,AlphaL<Orange,Bump<Int<0>,Int<4000>>>,
- TrFade<150>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<2800>>>,
- TrFade<150>,AlphaL<OrangeRed,Bump<Int<0>,Int<1700>>>,
- TrFade<200>>,EFFECT_IGNITION>,
- // Retraction Emitter flare
- TransitionEffectL<TrConcat<
- TrInstant,AlphaL<OrangeRed,Bump<Int<0>,Int<1000>>>,
- TrFade<200>,AlphaL<Rgb<255,54,0>,Bump<Int<0>,Int<3500>>>,
- TrFade<200>,AlphaL<Orange,Bump<Int<0>,Int<9000>>>,
- //TrFade<200>,AlphaL<BrownNoiseFlicker<LemonChiffon,Black,300>,Bump<Int<0>,Int<17000>>>, //Optional effect
- TrFade<200>,AlphaL<Strobe<LemonChiffon,Black,15,50>,Bump<Int<0>,Int<17000>>>,
- TrFade<200>>,EFFECT_RETRACTION>,
- //New Audio Meter preon
- AlphaL<
- Layers<
- AlphaL<
- TransitionEffectL<
- TrJoin<
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<0>>,
- TrWaveX<Blue, Int<5000>,Int<10000>,Int<7000>,Int<11000>>,
- TrWaveX<Moccasin,Int<5000>,Int<7000>, Int<4000>>,
- TrWaveX<Orange, Int<5000>,Int<10000>,Int<7000>,Int<22000>>,
- TrWaveX<Moccasin,Int<5000>,Int<10000>,Int<7000>,Int<32768>>
- >,
- EFFECT_PREON
- >,
- Trigger<EFFECT_PREON,Int<2000>,Int<5000>,Int<1>>
- >,
- TransitionEffectL<
- TrConcat<
- TrInstant,
- Layers<
- AlphaL<Orange,SmoothStep<Scale<NoisySoundLevel,Int<0>, Int<6000>>, Scale<SmoothSoundLevel,Int<-1>,Int<-30000>> > >,
- AlphaL<Blue, SmoothStep<Scale<NoisySoundLevel,Int<26768>,Int<32768>>,Scale<SmoothSoundLevel,Int<0>, Int<30000>> > >
- >,
- TrDelay<5000>
- >,
- EFFECT_PREON
- >
- >,
- Scale<Trigger<EFFECT_IGNITION,Int<1>,Int<5000>,Int<1>>,Int<32768>,Int<0>> >
- >>()
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