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- # Filters
- corpse = Items.Filter()
- corpse.Enabled = True
- corpse.IsCorpse = True
- corpse.OnGround = True
- corpse.Movable = False
- corpse.RangeMax = 2
- corpse.CheckIgnoreObject = True
- corpse.Graphics = List[int] ([ 0x0ECC,0x2006,0x0ECE,0x0ECD,0x0ECF,0x0ECB ])
- corpse = Items.ApplyFilter(corpse)
- dagger = Items.FindByID(0x0F52,-1,Player.Backpack.Serial)
- if dagger:
- if corpse:
- for c in corpse:
- Items.UseItem(dagger)
- Target.WaitForTarget(500)
- Target.TargetExecute(c)
- else:
- Player.HeadMessage(33,'No corpse to cut!')
- else:
- Player.HeadMessage(33,'No Dagger!!')
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