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- Story
- >RotS moves in after Jihad
- >Takes over former Davion Planet
- >Planet begins stockpiling aerospace in secret while everybody else is
- decommissioning their militaries
- >Castle Doctrine declared
- >Left in middle of fight between Davion and Kurita
- >Declares independance
- >Banditry, War Profiteering and Air Piracy
- >Starts playing both sides
- >Massive Collateral Damage and Civilian Casualties
- >Kurita says, "fuck dis shitto,"; decides planets aerospace must be captured or destroyed
- >A-Team theme song on casio keyboard
- Scenario
- >Planet has a single moon which Dracs use to mount aerospace offensive
- >Aerospace bases and defense all over ground
- >Dracs have to sneak in the rear orbit with two large dropships
- >Lands a Battalion of mechs and a mothballed superheavy to destroy
- aero bases on ground
- >Pirates have a skyfortress with mech contingent that they use to try to
- intercept the Dracs
- Unique Forces
- Team A
- >Massive aerospace sky fortress
- >Projects force across 75% of the planets orbit
- >Has its own dropship collar, hanger bays
- >Actually has LAM's (fucking LAMS!)
- Team B
- >Has a supermech with 2 HAGs 40's, 4 SLRM 15's, and five indepentantly
- targeted TAG's
- >Has contingent of 5 Arrow IV yellowjackets, with 2 resupply cargo VTOL's
- >Has 2 ten ton "cargo containers" to represent retractable docking clamps
- and loading bays on the mech
- >Can carry extra Arrow IV ammo or load ammo INTO the mech as well
- >Supermech has two weaknesses
- >an ammo explosion in its loading bay will cripple it, destroying the feed
- linkages for that side of the mech
- >there is an exploit in its programming that will allow Team A to jam open
- its two Laser AMS with a ECM exploit so that it can't be deactivated,
- firing at ghost signatures, preventing it from firing all its weapons.
- Forces
- Team A
- >12 LAM's divided into 2 teams of 6
- >Always has 8-12 aerospace fighters availible for ground operations
- >full company of Davion mechs with dropship
- >has 6-8 hovercraft near any given base
- Team B
- >Has an augmented battalion.
- >full company of lurm boat vees with semi-guided
- >one forwards spotting company (mechs, hovercraft and super cheap vtols)
- >one guard contingent company (mechs)
- >rear guard company to protect lurm boats (mechs, anti air vees)
- Logistics
- Team A
- >Engaged in massive aerospace battle in orbit
- >Has sent jumpships to null points to keep them from being destroyed
- >Sends dropship and ground forces to intercept Team B
- >Can Scramble aerospace at anytime, anywhere on the planet
- Team B
- >No aerospace support
- >Has to hide its dropship
- >Leapfrogs from base to base wrecking aerospace
- >Has to resupply from enemy bases and orbital supply caches dropped near
- target areas
- >Is stranded with no support until they destroy 50% of the ground bases
- >Has to travel through a large swamp, into an rocky, arid desert steppes,
- along narrow canyons and ridgelines to avoid radar detection
- QwikEMech 2
- Mixed (Base IS)
- 200 tons
- BV: 4,814
- Cost: 339,878,000 C-bills
- Movement: 2/3
- Engine: 400 XXL
- Heat Sinks: 16 [32]
- Cockpit: Superheavy Tripod Cockpit
- Gyro: Superheavy Gyro
- Internal: 340 (Endo-Steel)
- Armor: 608/683
- Internal Armor
- --------------------------------------
- Center Torso 60 80
- Center Torso (rear) 26
- Right Torso 42 60
- Right Torso (rear) 20
- Left Torso 42 60
- Left Torso (rear) 20
- Right Arm 33 60
- Left Arm 33 60
- Right Leg 42 70
- Left Leg 42 70
- Center Leg 42 70
- Weapon Loc Heat
- ----------------------------------------
- Streak LRM 15 (Clan) LA 5
- Streak LRM 15 (Clan) LA 5
- Laser AMS (Clan) LA 5
- Streak LRM 15 (Clan) RA 5
- Streak LRM 15 (Clan) RA 5
- Laser AMS (Clan) RA 5
- HAG/40 (Clan) LT 8
- TAG LT 0
- TAG LT 0
- HAG/40 (Clan) RT 8
- TAG RT 0
- TAG RT 0
- TAG HD 0
- Ammo Loc Shots
- ----------------------------------------
- HAG/40 Ammo LL 3
- HAG/40 Ammo RL 3
- Streak LRM 15 Ammo LA 8
- Streak LRM 15 Ammo LA 8
- Streak LRM 15 Ammo LA 8
- Streak LRM 15 Ammo RA 8
- Streak LRM 15 Ammo RA 8
- Streak LRM 15 Ammo RA 8
- HAG/40 Ammo CT 3
- HAG/40 Ammo CT 3
- HAG/40 Ammo CT 3
- HAG/40 Ammo CT 3
- HAG/40 Ammo CT 3
- HAG/40 Ammo CT 3
- Equipment Loc
- ----------------------------------
- Standard None
- Shoulder Turret (Clan) LT
- Cargo Container (10 tons) LT
- Shoulder Turret (Clan) RT
- Cargo Container (10 tons) RT
- C3i Computer CT
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