Advertisement
Guest User

ringringlingling's Aerospace Clusterfuck Extravaganza...TWO!

a guest
Aug 16th, 2017
127
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.21 KB | None | 0 0
  1. Story
  2. >RotS moves in after Jihad
  3. >Takes over former Davion Planet
  4. >Planet begins stockpiling aerospace in secret while everybody else is
  5. decommissioning their militaries
  6. >Castle Doctrine declared
  7. >Left in middle of fight between Davion and Kurita
  8. >Declares independance
  9. >Banditry, War Profiteering and Air Piracy
  10. >Starts playing both sides
  11. >Massive Collateral Damage and Civilian Casualties
  12. >Kurita says, "fuck dis shitto,"; decides planets aerospace must be captured or destroyed
  13. >A-Team theme song on casio keyboard
  14.  
  15. Scenario
  16. >Planet has a single moon which Dracs use to mount aerospace offensive
  17. >Aerospace bases and defense all over ground
  18. >Dracs have to sneak in the rear orbit with two large dropships
  19. >Lands a Battalion of mechs and a mothballed superheavy to destroy
  20. aero bases on ground
  21. >Pirates have a skyfortress with mech contingent that they use to try to
  22. intercept the Dracs
  23.  
  24. Unique Forces
  25.  
  26. Team A
  27. >Massive aerospace sky fortress
  28. >Projects force across 75% of the planets orbit
  29. >Has its own dropship collar, hanger bays
  30. >Actually has LAM's (fucking LAMS!)
  31.  
  32. Team B
  33. >Has a supermech with 2 HAGs 40's, 4 SLRM 15's, and five indepentantly
  34. targeted TAG's
  35. >Has contingent of 5 Arrow IV yellowjackets, with 2 resupply cargo VTOL's
  36. >Has 2 ten ton "cargo containers" to represent retractable docking clamps
  37. and loading bays on the mech
  38. >Can carry extra Arrow IV ammo or load ammo INTO the mech as well
  39. >Supermech has two weaknesses
  40. >an ammo explosion in its loading bay will cripple it, destroying the feed
  41. linkages for that side of the mech
  42. >there is an exploit in its programming that will allow Team A to jam open
  43. its two Laser AMS with a ECM exploit so that it can't be deactivated,
  44. firing at ghost signatures, preventing it from firing all its weapons.
  45.  
  46. Forces
  47.  
  48. Team A
  49. >12 LAM's divided into 2 teams of 6
  50. >Always has 8-12 aerospace fighters availible for ground operations
  51. >full company of Davion mechs with dropship
  52. >has 6-8 hovercraft near any given base
  53.  
  54. Team B
  55. >Has an augmented battalion.
  56. >full company of lurm boat vees with semi-guided
  57. >one forwards spotting company (mechs, hovercraft and super cheap vtols)
  58. >one guard contingent company (mechs)
  59. >rear guard company to protect lurm boats (mechs, anti air vees)
  60.  
  61. Logistics
  62.  
  63. Team A
  64. >Engaged in massive aerospace battle in orbit
  65. >Has sent jumpships to null points to keep them from being destroyed
  66. >Sends dropship and ground forces to intercept Team B
  67. >Can Scramble aerospace at anytime, anywhere on the planet
  68.  
  69. Team B
  70. >No aerospace support
  71. >Has to hide its dropship
  72. >Leapfrogs from base to base wrecking aerospace
  73. >Has to resupply from enemy bases and orbital supply caches dropped near
  74. target areas
  75. >Is stranded with no support until they destroy 50% of the ground bases
  76. >Has to travel through a large swamp, into an rocky, arid desert steppes,
  77. along narrow canyons and ridgelines to avoid radar detection
  78.  
  79. QwikEMech 2
  80. Mixed (Base IS)
  81. 200 tons
  82. BV: 4,814
  83. Cost: 339,878,000 C-bills
  84.  
  85. Movement: 2/3
  86. Engine: 400 XXL
  87. Heat Sinks: 16 [32]
  88. Cockpit: Superheavy Tripod Cockpit
  89. Gyro: Superheavy Gyro
  90.  
  91. Internal: 340 (Endo-Steel)
  92. Armor: 608/683
  93. Internal Armor
  94. --------------------------------------
  95. Center Torso 60 80
  96. Center Torso (rear) 26
  97. Right Torso 42 60
  98. Right Torso (rear) 20
  99. Left Torso 42 60
  100. Left Torso (rear) 20
  101. Right Arm 33 60
  102. Left Arm 33 60
  103. Right Leg 42 70
  104. Left Leg 42 70
  105. Center Leg 42 70
  106.  
  107. Weapon Loc Heat
  108. ----------------------------------------
  109. Streak LRM 15 (Clan) LA 5
  110. Streak LRM 15 (Clan) LA 5
  111. Laser AMS (Clan) LA 5
  112. Streak LRM 15 (Clan) RA 5
  113. Streak LRM 15 (Clan) RA 5
  114. Laser AMS (Clan) RA 5
  115. HAG/40 (Clan) LT 8
  116. TAG LT 0
  117. TAG LT 0
  118. HAG/40 (Clan) RT 8
  119. TAG RT 0
  120. TAG RT 0
  121. TAG HD 0
  122.  
  123. Ammo Loc Shots
  124. ----------------------------------------
  125. HAG/40 Ammo LL 3
  126. HAG/40 Ammo RL 3
  127. Streak LRM 15 Ammo LA 8
  128. Streak LRM 15 Ammo LA 8
  129. Streak LRM 15 Ammo LA 8
  130. Streak LRM 15 Ammo RA 8
  131. Streak LRM 15 Ammo RA 8
  132. Streak LRM 15 Ammo RA 8
  133. HAG/40 Ammo CT 3
  134. HAG/40 Ammo CT 3
  135. HAG/40 Ammo CT 3
  136. HAG/40 Ammo CT 3
  137. HAG/40 Ammo CT 3
  138. HAG/40 Ammo CT 3
  139.  
  140. Equipment Loc
  141. ----------------------------------
  142. Standard None
  143. Shoulder Turret (Clan) LT
  144. Cargo Container (10 tons) LT
  145. Shoulder Turret (Clan) RT
  146. Cargo Container (10 tons) RT
  147. C3i Computer CT
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement