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- self.preyLOS = False
- for prey in self.world.agents:
- if not prey.hunter and self.loscheck(prey.pos):
- self.preyLOS = True
- self.acceleration = self.pursuit(prey)
- #hackish, should pursue nearest prey, but works for now
- if not self.preyLOS:
- self.acceleration = self.wander(delta)
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