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- =======================================================================================
- Last Update: 05/29/2018
- Many thanks to Greyhiem for doublechecking any mistranslation/providing Pied Piper Attribute
- Many thanks as well to Nekorin for helping me with Exorcist Attribute
- Note
- Guardian Saint Duration (Discrepancy on Tooltip vs In Game)
- =======================================================================================
- = Archer, Cleric, Nak Muay Changes =
- =======================================================================================
- Two Classes have been added:
- -> Pied Piper(Archer)
- -> Exorcist(Cleric)
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- =======================================================================================
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- New Character Stat: Healing Power
- -> Healing Power Stat has been added.
- -> Healing Power stat affected by Level, INT, and SPR.
- Existing Healing Skills(Heal, Aukuras, Mass Heal) were changed to use new Healing Power
- formula.
- =======================================================================================
- =======================================================================================
- =======================================================================================
- = Swordsman Tree =
- =======================================================================================
- =======================================================================================
- Nak Muay
- =======================================================================================
- Muay Thai skill added
- -> Reduces cooldown of Nak Muay skills by 1 second when using Nak Muay Skills.
- -> Max Level 1
- -> Overheat 1
- -> SP Cost 83
- -> Duration 10s
- -> CD 30s
- =======================================================================================
- = Cleric Tree =
- =======================================================================================
- =======================================================================================
- Cleric
- =======================================================================================
- Heal
- Skill Effect Changed
- -> Changed to be affected by Healing Power calculations
- -> Healing Factor: 228%
- -> Now only affects party members.
- Heal: Enhance
- -> Also enhances Healing Factor of Heal by .5% per level
- One Handed Blunt Mastery: Healing
- -> Applies 2% Increase to Healing Power per level.
- -> Max Level 5
- Heal: Goddess' Blessing
- -> Allows Healing of Non-Party friendly and neutral units.
- Heal: Ignore Summons
- -> Prevents Usage of Heal on Summons.
- Heal: Linger
- -> Heal and Mass Heal applies a Regeneration effect.
- -> Restores 5-50% of the Heal Amount over 10s, heals per second.
- -> 5% Per Level
- -> Max Level 10
- -> SP Cost increase 30%.
- Guardian Saint
- Skill Effect Change
- -> Increases self's Healing Power for the duration.
- -> Targets the caster.
- -> Max Level 5.
- -> Healing Power boosted 5 * Skill Level%.
- -> SP Cost 18 + (8 * Skill Level).
- -> Duration 60s. (Bugged to have 30s duration)
- -> CD 60s.
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- Priest
- =======================================================================================
- Mass Heal
- -> Changed to be affected by Healing Power
- -> 406% + ((Mass Heal Level - 1) * 48%)
- -> AoE Changed to 140 distance around caster, from 70 range circle in front(Still retains original AoE).
- Mass Heal: Enhance
- -> Mass Heal Healing Factor increased by .5% per level, Mastery adds 10% to Healing Factor.
- -> Level 100 Max.
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- Krivi
- =======================================================================================
- Aukuras
- -> Changed to be affected by Healing Power.
- -> Healing Factor: 30% + ((Aukuras Skill Level) * 4%).
- Melstis
- -> Now uses 5 Holy Powder.
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- Paladin
- =======================================================================================
- Barrier
- -> Now uses 10 Holy Powder.
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- Kabbalist
- =======================================================================================
- Merkabah
- -> Doubled damage to Devil/Large Types.
- Decrease Level
- -> Deleted.
- Ein Sof
- -> Max HP Increase now Skill level * (10% + 3000).
- Ein Sof: SP recovery
- -> SP Recovery applied over 10s(was instant restoration).
- -> Still halves HP Bonus.
- Double Chance
- -> Now at C1.
- -> Damage Boost reduced to 8% per level from 10%.
- -> Skill points have been refunded.
- Nahash
- -> Summons a snake using Kabbalah magic to attack enemies.
- -> Kabbalist C2 Required.
- -> 161% + 8.8% per level
- -> Max Level 10.
- -> Target Limit 10.
- -> Range: 150.
- -> SP Cost: 264 + (28 * Skill Level).
- -> 8s Duration.
- -> Cooldown 25s.
- Nahash: Enhance
- -> Increases Damage by .5% Per level, +10% at Level 100.
- Sephiroth's Tree
- -> Sephiroth's tree is raised, reducing damage and restoring health for a period of time.
- -> Buff + Healing skill.
- -> Damage Reduction of 50%.
- -> Restores Maximum Health by Skill level%.
- -> SP Cost 313 + 36 per skill level.
- -> 10s Duration.
- -> Cooldown 45s.
- -> 10 Holy Powder Cost.
- Sephiroth's Tree: Enhance
- -> Healing effect increased by .3% per level.
- -> Level 10 Max.
- -> C3 Kabbalist Required.
- =======================================================================================
- Druid
- =======================================================================================
- Carnivory
- -> Now at 223% + (12.2 * Skill level - 1)
- -> Cooldown Reduced to 20s
- -> Range Increased to 75
- Chortasmata
- -> Applies Chortasmata Debuff on Grounded Enemy.
- -> Applies Damage over Time per .5s.
- -> 10s Duration.
- -> 162% + (11% * Skill Level).
- -> Party members within Chortasmata has the Scent of Flowers buff. Effect Heals 600 + (30 * Skill Level - 1) HP per second.
- -> Range Increased to 75.
- Seeded Bomb - Magic [Poison]
- -> Applies a Seed Buff to friendly units. Applies magic damage to enemies when you are hit or when buff times out.
- -> C1 Druid Required.
- -> 717% + (50.2% * Skill Level - 1).
- -> Range 100.
- -> Duration 5s.
- -> Cooldown 25s.
- Thorny Vines - Magic [Poison]
- -> Applies Damage over Time to enemies standing on the thorns. Ground-Type enemies are rooted, preventing movement.
- -> C2 Druid Required.
- -> 250% + (13.7% * Skill Level - 1).
- -> Frontal Range(50 * 150).
- -> SP Cost 98 + 12 per skill level.
- -> Target Count 8.
- -> Duration 6s.
- -> Cooldown 20s.
- -> Overheat 1.
- Thorny Vines: Enhance
- -> .5% Damage Increase per level, +10% at Level 100
- Hengestone
- -> Effects Changed, old effects removed.
- -> Increases Cleric Magic Skill damage by 10% while active.
- -> Duration 8 + (Skill Level * 2) Seconds.
- -> Cooldown 25s.
- Lycanthropy
- -> Damage skills removed.
- -> 3s Invulnerability applied on transform/revert.
- -> Unable to use non-wolf skills.
- -> Wolf Skill damage buffed.
- -> Cooldown of Wolf Skill reduced.
- -> Damage buff of 10% per level applied.
- -> Movement Speed + 3.
- -> Enables Dash.
- -> HP Increase by 100%.
- -> Physical Defense Increase by 50%
- -> Magic Defense Increase by 50%
- -> Restore 2% HP per 8s.
- -> Critical Rate increased 40 per level.
- -> 30s Duration.
- -> Cooldown 120s.
- -> 91 SP Cost per second.
- -> Effect cannot be affected by Melstis.
- Lycan skills
- SKill 1
- -> 81% -> 180%
- Skill 2(Scratch)
- -> 381% -> 628%
- -> Cooldown 5s
- Skill 3(Wild Breath)
- -> 232% -> 417%
- -> Cooldown 5s
- Skill 4(Roar)
- -> 780% -> 1521%
- -> Cooldown 10s
- Lycanthropy: Demi Wolf
- -> 5% Chance of bleeding per attack.
- -> Basic Attack Changed.
- -> Disables use of Wolf Skills.
- -> Enables Dash.
- -> Restores 2% HP per 8s.
- -> Physical Damage increase of 4% per level.
- -> Magic Damage increase of 6% per level.
- -> 60s Duration.
- -> Effect cannot be affected by Melstis
- =======================================================================================
- = Archer Tree =
- =======================================================================================
- =======================================================================================
- Quarrel Shooter
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- Stone Picking
- -> Deleted, Skill Points Refunded.
- Stone Picking: Exact Count
- -> Deleted, Attribute Points Refunded.
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- Ranger
- =======================================================================================
- Steady Aim
- -> Duration 300s.
- -> Damage Increase now Skill Level%(1-15%).
- Steady Aim: Two Handed Bow Specialty
- -> Damage Increased increased by 50% when wielding a Two Handed Bow.
- -> SP Cost Increase 10%.
- Steady Aim: Seasoned Ranger
- -> Ranger Skill Damage Increased by 50%.
- -> SP Cost Increase 10%.
- Critical Shot
- -> 100% Critical Chance.
- -> 10% Critical Damage Buff applied on caster for 15s on hit, reapplicable and stackable 5x.
- High Anchoring
- -> Hitbox Increase.
- -> Cast Time Removed.
- High Anchoring: Continuous Shots
- -> Ranger C3 Required.
- -> Reduces Cooldowns of Spiral Arrow, Bounce Shot, Time Bomb Arrow by the number of targets hit by High Anchoring.
- -> SP Cost Increase 20%.
- Time Bomb Arrow: Remove Knockdown
- -> Ranger C2 Required.
- -> Removes Knockdown on Time Bomb Arrow.
- Time Bomb Arrow: Extended Fuse
- -> Explosion damage increased by 200%, fuse time increased to 4s.
- -> SP Cost Increase 30%.
- Bounce Shot
- -> Overheat increased to 3.
- Spiral Arrow
- -> Ignores 20% Defense.
- -> Applies Spiral Arrow: Additional Hit debuff on enemy hit. Stackable 5x for up to 11 additional hits.
- -> 18s Debuff Duration.
- -> Cooldown reduced to 15s.
- -> Overheat reduced to 1.
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- Wugushi
- =======================================================================================
- Needle Blow
- -> Removed, Skill points refunded.
- Needle Blow: Enhance
- -> Removed, Spent attribute points refunded.
- Bewitch
- -> Removed, Skill points refunded.
- Zhendu
- -> Now applies Poison Damage based on User STR.
- -> Convert autoattack damage to Poison and applies extra line on autoattacks.
- -> Additional Poison Damage: 40 + Skill Level * 5x[STR(?Bugged Tooltip)]
- -> Extra line base damage: 10% Minimum Physical Attack.
- -> Self buff but Spiritual Chain applies Zhendu buff effect on chained ally.
- -> Duration 300s.
- -> Cooldown 110s.
- Wugong Gu
- -> Damage increased to 105% + (Skill Level - 1 * 5.8).
- Latent Venom
- Fires a Poisonus Arrow, continuously damaging in a long time. Damage increased over time.
- -> 43% + (Skill Level - 1 * 7.8%)
- -> Uses 7 Poison Pot Poison.
- -> Duration 100s.
- -> Applies 60 Ticks.
- -> Cooldown 30s.
- -> Cannot be extended.
- -> Poison Pot usage 100.
- Latent Venom: Enhance
- -> .5% Damage Increase per level, +10% at Level 100.
- Throw Gu Pot
- -> Damage Increase to 215% + (Skill Level - 1 * 11.8%).
- -> Duration 15s.
- -> Now accessible at Wugushi C1.
- -> Skill Points Refunded.
- Throw Gu Pot: Enhance
- -> Attribute Points Refunded.
- Throw Gu Pot: Lingering Poison
- -> Attribute Points Refunded.
- Detoxify
- -> Level 1 Mastery.
- -> Skill Points Refunded.
- Detoxify: Rank 3
- -> Removes Rank 3 Poisons.
- -> C3 Wugushi Required.
- -> 20% SP Cost Increase.
- Wide Miasma
- Breaks a bottle of poisonous gas under you. Poison cloud spreads around and applies poison to enemies in range.
- -> C2 Wugushi Required
- -> Target Count Skill Level + 5.
- -> Damage 95% + (Skill Level - 1 * 6.7%).
- -> Cooldown 30s.
- -> Duration 10s.
- -> Poison Pot Usage 20.
- -> Max Level 10.
- Wide Miasma: Stealth
- -> Applies for Attribute Level * 2 seconds
- -> Max Level 5
- -> SP Cost Increase 10%
- Jin Can Gu
- -> Accessible by Wugushi C2
- -> Damage Changed to 128% + (Skill Level - 1 * 9%)
- -> Fixed 5 Insect
- -> Skill Points Refunded
- Jun Can Gu: Evasion Decrease
- -> Attribute Points Refunded
- Crescendo Bane
- Awakens lingering poison in target's blood. Halves Duration of Poisons applied, but the tick rate of poisons are doubled.
- -> Wugushi C3 Required.
- -> 10 Target Limit
- -> 35s CD
- -> 565% + (Skill Level - 1 * 67.8%) damage
- -> SP 112 + (Skill Level - 1 * 12)
- -> 25 Poison Pot Usage
- -> Range 200
- -> Cannnot be Reapplied
- -> Poison Debuff Duration Reduced by 10% to 50%
- -> Tick Rate increased by 10% to 50%
- -> All Poison Debuffs are affected
- -> Poison Damage is doubled
- Crescendo Bane: Poisoning Poison
- -> Increased Damage on Poison Property Enemies.
- -> C3 Wugushi Require
- -> 20% SP Cost Increase
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- Fletcher
- =======================================================================================
- Broadhead
- -> Damage increased to 150% + (Skill Level - 1 * 8.3%)
- Bodkin Point
- -> Dispels Sub-Zero Shield, Gen Bu Armor, Shield Charger
- -> Debuff Duration Increased to 15s
- -> Damage Increased to 387% + (Skill Level - 1 * 21.3%)
- -> Cooldown Increased to 20s
- -> Overheat Increased to 2
- Barbed Arrow
- -> Extra Hits applied on Cloth/Leather Target
- -> 1 hit on Plate/2 hit on Leather/3 hit on Cloth -> 1 hit on Plate/3 hit on Leather/5 hit on Cloth
- -> Damage Increased to 339% + (Skill Level - 1 * 18.6%)
- Crossfire
- -> Hitbox Improved
- -> Damage Increased to 349% + (Skill Level - 1 * 19.2%)
- Crossfire: Burn
- -> DoT Applied is Increased to 20% Crossfire Damage
- Magic Arrow
- -> Damage over time applied when enemy steps out of Magic Arrow.
- -> 50% Magic Arrow damage every .2s for 3s.
- -> Damage Increased to 194%.
- Divine Machine Arrow
- -> Damage Increased to 707% + (Skill Level - 1 * 85%).
- -> Overheat Increased to 3.
- -> Cooldown Increased to 20s.
- Fletcher: Range Increase
- -> Increases Fletcher Skill Range by 10 per attribute level.
- -> C3 Fletcher Required.
- -> Max Level 5.
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- Schwarzer Reiter
- =======================================================================================
- Marching Fire
- -> Skill hitbox reduced by 40%
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- Mergen
- =======================================================================================
- Spread Shot
- -> Targeting Improved
- Down Fall
- -> Hit Interval Halved
- -> Hitstun applied when you are hit
- Jump Shot
- -> Range changed to 40 * 50 range in front of character
- -> Invincibility applied on animation
- =======================================================================================
- = Pied Piper =
- =======================================================================================
- Skills
- Dissonanz
- Plays a haunting melody, inflicting stun to enemies nearby. Stealthed targets are affected, unstealthing them
- -> 3 second Stun
- -> Area Increase per level
- -> 50s Cooldown
- Dissonanz attribute 1 :
- Increase Stun duration by 2 seconds vs invisible targets.
- -> Max lvl 1
- -> Piper 1 attribute
- -> SP cost +20%
- Dissonanz attribute 2
- Sonic Boom : deals damage every second to enemies hit by dissonanz, for 2 seconds per attribute level.
- -> Max level 3
- -> Piper 2 attribute
- -> SP cost +30%
- Wiegenlied
- Plays a soothing melody, causing enemies to fall asleep.
- -> Sleep Duration 10 second
- -> Sleep Threshold 1
- -> Target Count 5 + 1 per level
- -> AoE 50 + 10 per level
- -> 50s CD
- Wiegenlied attribute :
- Sleep deprived : when the enemies wake up, a [sleepy] debuff is applied for the remaining duration.
- -> Piper 1 attribute
- -> SP cost +20%
- Hypnotische Flote
- Plays a melody, causing enemies to follow you in a line.
- -> Target Count 3 + 1 per level
- -> Duration 10s
- -> 40s CD
- Hypnotic flute attribute 1 :
- Reduces the movement speed penalty during this skill by 1% per attribute level.
- -> Max 5 levels
- -> Piper 1 attribute
- -> SP cost +10%
- Hypnotic flute attribute 2 :
- Hypnosis : when this skill ends, enemies stay debuffed for 1 second per attribute level.
- -> Max 3 levels
- -> Piper 1 attribute
- -> SP cost +20%
- Hameln Nagetier(Physical - Pierce)
- Commands horde of rats, attacking when using this skill. 1 rat spawns per usage of pied piper skills.
- -> 206% + 12% per level
- -> A rat appears on the usage of the skills
- -> Dissonance
- -> Wigenlied
- -> Hypnotiste Flete
- -> Friedenslied
- -> Marschierendeslied
- -> 20s CD
- Critters of Hamel attribute 1 :
- Dirty teeth : debuff duration increases by 1 per attribute level.
- -> Piper 1 attribute
- -> SP cost +50%
- Critters of Hamel attribute 2:
- Rare breed : 2% chance per attribute level to summon a rare breed (white mouse). The rare breed mice deal 2 hits.
- -> piper 2 attribute
- Friedenslied
- Plays an irresistible tune, causing everyone to dance.
- -> Target Count 4 + 1 per level
- -> Duration 5s
- -> 45s CD
- Friedenslied attribute:
- Un-buff : 10% chance per attribute level to remove one buff of the enemy, any level 1 - 3 buff may be removed.
- -> max 5 levels
- -> Piper 2 attribute
- -> SP cost +20%
- Marschierendes Lied
- Plays a rousing tune, preventing Knockbacks and Knockdowns for the next few attacks
- -> Protection Count 10 + 1 per level
- -> Duration 60s
- -> 40s CD
- Marschierendes Lied attribute 1:
- Allegro : increases movespeed by 15, for 5 seconds.
- -> piper 2 attribute
- -> SP cost +20%
- Marschierendes Lied attribute 1:
- Marching : duration of the skill increases by +5 seconds if you have a swordsman-type class in your party.
- -> Piper 2 attribute
- =======================================================================================
- = Exorcist =
- =======================================================================================
- Rubrick(Magic - Holy)
- Releases the power of the book of the Goddess, attacking enemies in front.
- -> C1 Exorcist Required
- -> 524% + 28% per skill level
- -> 2 ticks/second
- -> 5 target count
- -> 15s Cooldown
- Enhance Attribute Existing
- Attribute
- -> C2 Exorcist Required
- -> Increases Target Count +1 per level to +5
- -> SP Cost 30% Increase
- Attribute
- -> C2 Exorcist Required
- -> Reduces Hit Interval
- -> SP Cost 20% Increase
- Entity(Magic - Holy)
- Uses powerful magic to reveal hidden enemies, revealed enemies are damaged.
- -> C1 Exorcist Required
- -> 1389% + 76% per level
- -> 3 Overheat
- -> 30s Cooldown
- Enhance Attribute Existing
- Attribute
- -> Aplies 10-50% of Entity damage to visible enemies
- -> SP Cost 30% Increase
- Aqua Benedicta(Magic - Holy)
- Throws a Vial of Holy Water, damaging enemeis inside. Does Not affect Flying Enemies.
- -> C1 Exorcist Required
- -> 0.4s hit interval
- -> 224% + 12% per level
- -> 3 overheat
- -> Duration 6s
- -> Target Count 8
- -> 25s CD
- -> Uses 1 Holy Water
- Enhance Attribute Existing
- Attribute
- -> C2 Exorcist Required(?)
- -> Applies damage for 2.5s after duration ends(Storm Dust DoT style)
- -> 30% SP Cost Increase
- Engkrateia(Buff)
- Applies Self buff that prevents knockdown, and reduces damage taken from devil type
- -> 5% damage reduction per level
- -> Fixed 6s duration
- -> 35s cd
- Gregorate(Magic - Holy)
- Unleashes Divine Power of the Goddess, dispelling up to rank 2 debuffs, while inflicting holy type damage to enemies around
- 50% damage increase when casting with a debuff.
- -> C2 Exorcist Required
- -> Applies to Bokor Zombies, creating Damballa Effect.
- -> 827% + 58% per level
- -> 30s Cooldown
- Enhance Attribute Existing
- Attribute
- -> C2 Exorcist Required
- -> Makes it apply 1 more time per skill level.
- -> Max Level 2
- -> 20% SP Cost Increase
- Koinonia(Magic - Holy)
- Releases the gathered power of those who believe in the Goddesses, damaging enemies with a holy aura. Usable when there are 3 people nearby, increased damage when the 3 people are of Cleric Tree.
- -> C2 Exorcist Required
- -> .4s Tick Interval
- -> 202% Fixed
- -> 5 + 3 * Skill Level Duration
- -> 40s CD
- No Enhance Attribute
- Attribute
- -> C2 Exorcist Required
- -> Allows Templar Players to be counted on the 3 Cleric nearby requirement for increased damage
- -> SP Cost Increase 10%
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