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- Here I will list all platforms you can run this game on from fastest so slowest as well as important info.
- NOTE: Methods of playing NTSC-J discs on NTSC-U and PAL consoles will not be discussed here. I will not be responsible for people messing up their hardware.
- PlayStation 2: The biggest reason for PS2 being the fastest platform is the “fast disc speed” feature (abbreviated as FDS by the community, with standard disc speed/SDS being the opposite), which makes the PS1 disc spin at the speed that a PS2 disc spins. This makes each loading screen faster by a few seconds, which saves around 1m40s in an any% run and 2 minutes in a 100% run. Several models of the PS2 were released, but the fastest model is the “90k” (the model code will be SCPH-9xxxx. To put things on a scale, the slowest model is the SCPH-3xxxx. NTSC-J discs can only be played on NTSC-J models).
- NOTE: If the PS2 is a Japanese model, the fifth and final digit in the model code will be 0.
- Emulator: The allowed emulators for speedrunning PS1 Crash games are Epsxe 1.8-2.0, Bizhawk, Mednafen, and Xebra. Using an emulator that is not on this list will get your run rejected from submission to the leaderboards. I recommend Epsxe 2.0.0 as it is fairly easy to setup and has nice loading times for emulator.
- PlayStation 1: Laggier than PS2 and the loading screen are even slower than PS2 SDS. NTSC-J can only be played on NTSC-J models.
- PlayStation 3 (Digital): Laggier than PS1 in terms of dropping framerate in spots, has the second slowest loading times behind PSP w/FDS, and has nasty input delay.
- PlayStation 3 (Disk): NTSC-J can only be played on NTSC-J models.
- PSP: Region free. FDS is slower than PS2 SDS due to it (for some reason) giving slower loading times and extra lag. SDS is about the same as PS2 SDS.
- PSTV only has PAL available to my knowledge so I won't discuss it. FDS is doable with it though.
- Platforms from fastest to slowest:
- PS2 w/FDS
- Emulator
- PS2 SDS
- PSP SDS
- PS1
- PS3
- PSP w/FDS
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