Advertisement
dominus

Untitled

Feb 5th, 2021
255
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.20 KB | None | 0 0
  1. diff --git a/gamemgr/sigame.cc b/gamemgr/sigame.cc
  2. index fc2bca22..f4e59cb1 100644
  3. --- a/gamemgr/sigame.cc
  4. +++ b/gamemgr/sigame.cc
  5. @@ -44,6 +44,7 @@
  6. #include "array_size.h"
  7. #include "exult.h"
  8. #include "touchui.h"
  9. +#include "Configuration.h"
  10.  
  11. using std::cout;
  12. using std::endl;
  13. @@ -256,6 +257,8 @@ void SI_Game::play_intro() {
  14. bool speech = audio->is_audio_enabled() &&
  15. audio->is_speech_enabled();
  16. bool speech_n_subs = Audio::get_ptr()->is_speech_with_subs();
  17. + bool si_extended;
  18. + config->value("config/gameplay/si_extended", si_extended);
  19.  
  20. gwin->clear_screen(true);
  21.  
  22. @@ -290,10 +293,9 @@ void SI_Game::play_intro() {
  23.  
  24. // Castle Outside
  25.  
  26. -#if 0
  27. // Start Music
  28. - audio->start_music(R_SINTRO, 0, false);
  29. -#endif
  30. + if (!si_extended)
  31. + audio->start_music(R_SINTRO, 0, false);
  32.  
  33. size_t size;
  34. unique_ptr<unsigned char[]> buffer;
  35. @@ -304,11 +306,12 @@ void SI_Game::play_intro() {
  36. audio->copy_and_play(buffer.get() + 8, size - 8, false);
  37. }
  38.  
  39. -#if 0
  40. - playfli fli1(INTRO_DAT, PATCH_INTRO, 1);
  41. -#else
  42. - playfli fli1(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX, EXULT_SI_FLX_EXT_INTRO_CASTLE_FLC);
  43. -#endif
  44. + if (!si_extended)
  45. + playfli fli1(INTRO_DAT, PATCH_INTRO, 1);
  46. + else
  47. + playfli fli1(BUNDLE_EXULT_SI_FLX, EXULT_SI_FLX, EXULT_SI_FLX_EXT_INTRO_CASTLE_FLC);
  48. +
  49. +
  50. fli1.info();
  51.  
  52. fli1.play(win, 0, 1, 0, 0);
  53. @@ -331,18 +334,17 @@ void SI_Game::play_intro() {
  54.  
  55. }
  56.  
  57. -#if 0
  58. - for (int j = 0; j < 50; j++) {
  59. - num = get_frame();
  60. + if (!si_extended) {
  61. + for (int j = 0; j < 50; j++) {
  62. + num = get_frame();
  63. if (prev != num)
  64. for (int i = 0; i < num + 1; i++)
  65. fli1.play(win, i, i, next);
  66. -#else
  67. - for (int j = 0; j < 25; j++) {
  68. + } else{
  69. + for (int j = 0; j < 25; j++) {
  70. num = get_frame();
  71. - next = fli1.play(win, j, j, next) + 30;
  72. -#endif
  73. -
  74. + next = fli1.play(win, j, j, next) + 30;
  75. + }
  76. if (jive)
  77. sifont->center_text(ibuf, centerx, centery + 50, get_text_msg(dick_castle));
  78. else
  79. @@ -354,7 +356,7 @@ void SI_Game::play_intro() {
  80. if (wait_delay(1, 0, 1))
  81. throw UserBreakException();
  82.  
  83. - }
  84. + }
  85.  
  86. for (int j = 0; j < 10; j++) {
  87. num = get_frame();
  88.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement