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nc123456

Public Variable Restriction #0

Jan 30th, 2020
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  1. 30.01.2020 16:54:14: NAME (IP) GUI - Value Restriction #0 "MISSION_CHECK" = ForcefullmoonNights = true;
  2. dayz_randomMaxFuelAmount = 500;
  3.  
  4.  
  5. dayz_presets = "Custom";
  6.  
  7.  
  8. if (dayz_presets == "Custom") then {
  9. dayz_enableGhosting = false;
  10. dayz_ghostTimer = 60;
  11. dayz_spawnselection = 0;
  12. dayz_spawncarepkgs_clutterCutter = 0;
  13. dayz_spawnCrashSite_clutterCutter = 0;
  14. dayz_spawnInfectedSite_clutterCutter = 0;
  15. dayz_bleedingeffect = 2;
  16. dayz_OpenTarget_TimerTicks = 60 * 10;
  17. dayz_nutritionValuesSystem = true;
  18. dayz_classicBloodBagSystem = true;
  19. dayz_enableFlies = false;
  20. };
  21.  
  22.  
  23. dayz_DamageMultiplier = 2;
  24. dayz_maxGlobalZeds = 500;
  25. dayz_temperature_override = false;
  26.  
  27. enableRadio false;
  28. enableSentences false;
  29.  
  30.  
  31. #line 1 "z\addons\dayz_code\configVariables.sqf"
  32.  
  33.  
  34.  
  35.  
  36.  
  37. dayz_knifeDulling = false;
  38. dayz_matchboxCount = false;
  39. dayz_toolBreaking = false;
  40. dayz_waterBottleBreaking = false;
  41. dayz_tameDogs = false;
  42. dayz_townGenerator = false;
  43. dayz_townGeneratorBlackList = [];
  44. DZE_TempVars = [7, 15, 4, 4, 2, 6, 3, 2, 0.25, 0.75, 0.5];
  45. DZE_WeatherVariables = [10, 20, 5, 10, 0, 0.2, 0, 0.7, 0, 0.6, 0, 8, 25, 30, 0, false];
  46. DZE_TwoPrimaries = 2;
  47. DZE_AntiWallLimit = 3;
  48. DZE_DamageBeforeMaint = 0.09;
  49. DZE_NameTags = 0;
  50. DZE_ForceNameTagsInTrader = false;
  51. DZE_HumanityTargetDistance = 25;
  52. DZE_HeartBeat = false;
  53. DZE_HeliLift = true;
  54. DZE_RestrictSkins = [];
  55. DZE_UI = "vanilla";
  56. DZE_VanillaUICombatIcon = true;
  57. timezoneswitch = 0;
  58. DZE_NoVehicleExplosions = false;
  59. DZE_SafeZoneNoBuildItems = [];
  60. DZE_SafeZoneNoBuildDistance = 150;
  61. DZE_NoBuildNear = [];
  62. DZE_NoBuildNearDistance = 150;
  63. DZE_BuildHeightLimit = 0;
  64. DZE_GodModeBaseExclude = [];
  65. DZE_salvageLocked = true;
  66. DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")];
  67. DZE_NutritionDivisor = [1, 1, 1, 1];
  68. DZE_ZombieSpeed = [0,0];
  69.  
  70.  
  71. DZE_DeathMsgChat = "none";
  72. DZE_DeathMsgDynamicText = false;
  73. DZE_DeathMsgRolling = false;
  74. DZE_DeathScreen = true;
  75.  
  76.  
  77. DynamicVehicleDamageLow = 0;
  78. DynamicVehicleDamageHigh = 100;
  79. DynamicVehicleFuelLow = 0;
  80. DynamicVehicleFuelHigh = 100;
  81. MaxAmmoBoxes = 3;
  82. MaxMineVeins = 50;
  83.  
  84.  
  85. DZE_HaloAltitudeMeter = false;
  86. DZE_HaloOpenChuteHeight = 180;
  87. DZE_HaloSpawnHeight = 2000;
  88. DZE_HaloJump = true;
  89.  
  90.  
  91. DZE_ConfigTrader = true;
  92. DZE_serverLogTrades = true;
  93. DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]];
  94. DZE_GemWorthArray = [["ItemTopaz",15000], ["ItemObsidian",20000], ["ItemSapphire",25000], ["ItemAmethyst",30000], ["ItemEmerald",35000], ["ItemCitrine",40000], ["ItemRuby",45000]];
  95. DZE_SaleRequiresKey = false;
  96. DZE_keepVehicleKey = false;
  97. DZE_TRADER_SPAWNMODE = false;
  98. Z_VehicleDistance = 40;
  99. Z_AllowTakingMoneyFromBackpack = true;
  100. Z_AllowTakingMoneyFromVehicle = true;
  101. Z_SingleCurrency = false;
  102. CurrencyName = "Coins";
  103. Z_moneyVariable = "cashMoney";
  104. Z_bankVariable = "moneySpecial";
  105. Z_globalVariable = "GlobalMoney";
  106. DZE_MoneyStorageClasses = [];
  107.  
  108.  
  109. DZE_permanentPlot = true;
  110. DZE_plotManagementMustBeClose = false;
  111. DZE_PlotManagementAdmins = [];
  112. DZE_MaxPlotFriends = 10;
  113. DZE_maintainCurrencyRate = 100;
  114. DZE_limitPlots = false;
  115. DZE_isRemovable = ["Plastic_Pole_EP1_DZ"];
  116. DZE_restrictRemoval = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ","LightPole_DZ","DeerStand_DZ","MetalGate_DZ","StickFence_DZ"];
  117.  
  118.  
  119. DZE_modularBuild = true;
  120. DZE_snapExtraRange = 0;
  121. DZE_noRotate = [];
  122. DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90];
  123. DZE_curDegree = 45;
  124. DZE_dirWithDegrees = true;
  125. DZE_buildMaxMoveDistance = 10;
  126. DZE_buildMaxHeightDistance = 10;
  127.  
  128. DZE_modularConfig = [];
  129.  
  130.  
  131.  
  132.  
  133.  
  134.  
  135.  
  136.  
  137.  
  138.  
  139.  
  140.  
  141.  
  142.  
  143.  
  144. DZE_doorManagement = true;
  145. DZE_doorManagementMustBeClose = false;
  146. DZE_doorManagementAdmins = [];
  147. DZE_doorManagementAllowManualCode = true;
  148. DZE_doorManagementMaxFriends = 10;
  149. DZE_doorManagementHarderPenalty = true;
  150.  
  151.  
  152. dayz_groupSystem = false;
  153. dayz_markGroup = 1;
  154. dayz_markSelf = 0;
  155. dayz_markBody = 0;
  156. dayz_requireRadio = false;
  157.  
  158.  
  159.  
  160.  
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167. #line 44 "mpmissions\__CUR_MP.namalsk\init.sqf"
  168.  
  169.  
  170. dayz_groupSystem = true;
  171. dayz_markGroup = 2;
  172. dayz_markSelf = 1;
  173. dayz_markBody = 1;
  174. dayz_requireRadio = true;
  175.  
  176.  
  177.  
  178. DefaultWeapons = ["Makarov_DZ","ItemFlashlight","ItemMap"];
  179.  
  180.  
  181. dayz_paraSpawn = false;
  182. DZE_BackpackAntiTheft = false;
  183. DZE_BuildOnRoads = true;
  184. DZE_PlayerZed = true;
  185. DZE_R3F_WEIGHT = false;
  186. DZE_StaticConstructionCount = 0;
  187. DZE_GodModeBase = false;
  188. DZE_requireplot = 1;
  189. DZE_PlotPole = [30,45];
  190. DZE_BuildingLimit = 150;
  191. DZE_SafeZonePosArray = [];
  192. DZE_SelfTransfuse = true;
  193. DZE_selfTransfuse_Values = [12000,15,120];
  194. MaxDynamicDebris = 100;
  195. MaxVehicleLimit = 150;
  196. spawnArea = 1400;
  197. spawnShoremode = 1;
  198. EpochUseEvents = false;
  199. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  200.  
  201.  
  202.  
  203. diag_log 'dayz_preloadFinished reset';
  204. dayz_preloadFinished=nil;
  205. onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
  206. onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
  207. with uiNameSpace do {RscDMSLoad=nil;};
  208.  
  209. if (!isDedicated) then {
  210. enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"];
  211. progressLoadingScreen 0;
  212. dayz_loadScreenMsg = localize 'str_login_missionFile';
  213. progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
  214. 0 cutText ['','BLACK',0];
  215. 0 fadeSound 0;
  216. 0 fadeMusic 0;
  217. };
  218.  
  219. initialized = false;
  220. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
  221. call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
  222. progressLoadingScreen 0.05;
  223. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
  224. progressLoadingScreen 0.1;
  225. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
  226. progressLoadingScreen 0.15;
  227. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
  228. call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
  229. progressLoadingScreen 0.25;
  230. call compile preprocessFileLineNumbers "\nst\ns_modules\blowout\blowout_init.sqf";
  231. call compile preprocessFileLineNumbers "server_traders.sqf";
  232. call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf";
  233. initialized = true;
  234.  
  235. setTerrainGrid 25;
  236. if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "dayz_code\system\REsec.sqf";};
  237. execVM "dayz_code\system\DynamicWeatherEffects.sqf";
  238.  
  239. if (isServer) then {
  240. if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
  241. call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
  242. call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
  243. execVM "\z\addons\dayz_server\traders\namalsk.sqf";
  244.  
  245.  
  246. if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
  247.  
  248.  
  249. if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
  250. };
  251.  
  252. if (!isDedicated) then {
  253. if (toLower worldName == "chernarus") then {
  254. execVM "\z\addons\dayz_code\system\mission\chernarus\hideGlitchObjects.sqf";
  255. };
  256.  
  257.  
  258. execVM "\z\addons\dayz_code\system\antihack.sqf";
  259. [] execVM "scripts\fogbreath.sqf";
  260.  
  261. if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf"; };
  262. "EAT_login" addPublicVariableEventHandler {call (_this select 1)};
  263. EAT_clientToServer = ["login", player];
  264. publicVariableServer "EAT_clientToServer";
  265. execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
  266.  
  267. if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";};
  268. [] execVM "dayz_code\compile\remote_message.sqf";
  269. waitUntil {scriptDone progress_monitor};
  270. cutText ["","BLACK IN", 3];
  271. 3 fadeSound 1;
  272. 3 fadeMusic 1;
  273. endLoadingScreen;
  274. };
  275. [] ExecVM "custom\safeZones.sqf";
  276. "
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