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  1. _______________
  2. // | CL_ |
  3. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  4.  
  5. cl_detail_avoid_force "0"
  6. cl_detail_avoid_radius "0"
  7. cl_detail_avoid_recover_speed "0"
  8. cl_detail_max_sway "0"
  9. cl_clearhinthistory "1"
  10. cl_debugrumble "0"
  11. cl_detaildist "0"
  12. cl_detailfade "400"
  13. cl_drawmonitors "0"
  14. cl_ejectbrass "0"
  15. cl_forcepreload "1"
  16. cl_phys_props_enable "0"
  17. cl_phys_props_max "0"
  18. cl_playerspraydisable "1"
  19. cl_ragdoll_collide "0"
  20. cl_ragdoll_physics_enable "0"
  21. cl_rumblescale "0"
  22. cl_show_splashes "0"
  23. cl_showhelp "0"
  24. cl_showpluginmessages "0"
  25. cl_downloadfilter "all"
  26. cl_nowinpanel "1"
  27. cl_disablehtmlmotd "1"
  28. cl_autohelp "0"
  29. cl_hudhint_sound "0"
  30. cl_disablefreezecam "1"
  31. cl_show_achievement_popups "0"
  32. cl_burninggibs "0"
  33.  
  34. setinfo zb_wantautocashcalling 1
  35.  
  36.  
  37. // _______________
  38. // | GIBS |
  39. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  40.  
  41. violence_ablood "1"
  42. violence_agibs "1"
  43. violence_hblood "1"
  44. violence_hgibs "1"
  45.  
  46. // _______________
  47. // | MAT |
  48. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  49.  
  50. mat_alphacoverage "0"
  51. mat_autoexposure_max "0"
  52. mat_autoexposure_min "0"
  53. mat_bloom_scalefactor_scalar "0"
  54. mat_bloomscale "0"
  55. mat_bufferprimitives "0"
  56. mat_bumpmap "0"
  57. mat_clipz "1"
  58. mat_compressedtextures "1"
  59. mat_debugdepthval "128"
  60. mat_debugdepthvalmax "256"
  61. mat_diffuse "1"
  62. mat_disable_bloom "1"
  63. mat_disable_fancy_blending "1"
  64. mat_disable_lightwarp "1"
  65. mat_disable_ps_patch "1"
  66. mat_envmapsize "0"
  67. mat_envmaptgasize "0"
  68. mat_fastspecular "1"
  69. mat_filterlightmaps "0"
  70. mat_filtertextures "1"
  71. mat_forcehardwaresync "0"
  72. mat_forcemanagedtextureintohardware "0"
  73. mat_framebuffercopyoverlaysize "0"
  74. mat_hdr_level "0"
  75. mat_max_worldmesh_vertices "0"
  76. mat_maxframelatency "0"
  77. mat_mipmaptextures "1"
  78. mat_non_hdr_bloom_scalefactor "0"
  79. mat_parallaxmap "0"
  80. mat_reducefillrate "1"
  81. mat_shadowstate "0"
  82. mat_software_aa_blur_one_pixel_lines "0"
  83. mat_software_aa_strength "0"
  84. mat_software_aa_strength_vgui "0"
  85. mat_software_aa_tap_offset "0"
  86. mat_softwarelighting "0"
  87. mat_specular "0"
  88. mat_use_compressed_hdr_textures "1"
  89. mat_wateroverlaysize "0"
  90. mat_debugdepthmode "0"
  91. mat_debug_postprocessing_effects "0"
  92. mat_force_ps_patch "0"
  93. mat_reduceparticles "1"
  94. mat_postprocess_x "0"
  95. mat_postprocess_y "0"
  96. mat_colcorrection_disableentities "0"
  97. mat_excludetextures "1"
  98. mat_levelflush "0"
  99. mat_motion_blur_enabled "0"
  100. mat_disablehwmorph "1"
  101. mat_postprocessing_combine "1"
  102.  
  103.  
  104.  
  105. // _______________
  106. // | MISC |
  107. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  108.  
  109. adsp_debug "0"
  110. budget_show_history "0"
  111. commentary "0"
  112. flex_smooth "0"
  113. func_break_max_pieces "0"
  114. g_ragdoll_fadespeed "0"
  115. g_ragdoll_lvfadespeed "0"
  116. gl_clear "0"
  117. jpeg_quality "100"
  118. lod_transitiondist "0"
  119. mp_decals "200"
  120. muzzleflash_light "1"
  121. overview_mode "1"
  122. prop_active_gib_limit "0"
  123. props_break_max_pieces "0"
  124. showhitlocation "1"
  125. sv_forcepreload "1"
  126. weapon_showproficiency "1"
  127. flex_rules "0"
  128. blink_duration "0
  129. mat_monitorgamma "1"
  130. mat_monitorgamma_tv_exp "3.5"
  131.  
  132.  
  133. // _______________
  134. // | NET |
  135. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  136.  
  137.  
  138. rate "1048576"
  139. cl_cmdrate "66"
  140. cl_updaterate "66"
  141. cl_interp_ratio "1"
  142. cl_interp "0"
  143. cl_lagcompensation "1"
  144. cl_pred_optimize "2"
  145. cl_predict "1"
  146. cl_predictweapons "1"
  147. cl_smooth "0"
  148. cl_smoothtime "0"
  149. cl_wpn_sway_interp "0"
  150.  
  151.  
  152. // _______________
  153. // | R_ |
  154. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  155.  
  156. r_3dsky "0"
  157. r_PhysPropStaticLighting "0"
  158. r_ambientboost "0"
  159. r_ambientfactor "0"
  160. r_ambientmin "0"
  161. r_bloomtintb "0"
  162. r_bloomtintexponent "0"
  163. r_bloomtintg "0"
  164. r_bloomtintr "0"
  165. r_cheapwaterend "1"
  166. r_cheapwaterstart "1"
  167. r_decal_cullsize "15"
  168. r_decals "200"
  169. r_decalstaticprops "0"
  170. r_dopixelvisibility "0"
  171. r_drawbatchdecals "0"
  172. r_drawdetailprops "0"
  173. r_drawflecks "0"
  174. r_drawmodeldecals "0"
  175. r_dynamic "0"
  176. r_eyes "0"
  177. r_fastzreject "1"
  178. r_flex "0"
  179. r_forcewaterleaf "0"
  180. r_hunkalloclightmaps "0"
  181. r_lightaverage "0"
  182. r_lightcache_zbuffercache "0"
  183. r_maxdlights "0"
  184. r_maxmodeldecal "0"
  185. r_maxnewsamples "0"
  186. r_maxsampledist "0"
  187. r_minnewsamples "0"
  188. r_occlusion "1"
  189. r_propsmaxdist "0"
  190. r_renderoverlayfragment "0"
  191. r_ropetranslucent "0"
  192. r_spray_lifetime "0"
  193. r_staticprop_lod "3"
  194. r_teeth "0"
  195. r_waterdrawreflection "0"
  196. r_waterdrawrefraction "0"
  197. r_worldlights "0"
  198. r_pixelfog "0"
  199. r_eyegloss "0"
  200. r_eyemove "0"
  201. r_eyeshift_x "0"
  202. r_eyeshift_y "0"
  203. r_eyeshift_z "0"
  204. r_eyesize "0"
  205. r_drawspecificstaticprop "0"
  206. r_flashlightdepthtexture "0"
  207. r_flashlightrendermodels "0"
  208. r_flashlightrenderworld "0"
  209. r_visualizeproplightcaching "1"
  210.  
  211.  
  212. // _______________
  213. // | ROPES |
  214. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  215.  
  216. rope_averagelight "0"
  217. rope_collide "0"
  218. rope_smooth "0"
  219. rope_smooth_enlarge "0"
  220. rope_subdiv "0"
  221. rope_wind_dist "0"
  222. rope_rendersolid "0"
  223. rope_smooth_maxalpha "0"
  224. rope_smooth_maxalphawidth "0"
  225. rope_smooth_minalpha "0"
  226. rope_smooth_minwidth "0"
  227.  
  228. // _______________
  229. // | SENS |
  230. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  231.  
  232. sensitivity "1.2"
  233. m_customaccel "0"
  234. m_customaccel_exponent "1"
  235. m_customaccel_max "0"
  236. m_customaccel_scale "0.04"
  237. m_filter "0"
  238. m_mouseaccel1 "0"
  239. m_mouseaccel2 "0"
  240. m_pitch "0.022"
  241. m_yaw "0.022"
  242. zoom_sensitivity_ratio ".7"
  243.  
  244. // _______________
  245. // | SOUND |
  246. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  247.  
  248. dsp_enhance_stereo "0"
  249. dsp_slow_cpu "1"
  250. dsp_spatial "40"
  251. dsp_speaker "50"
  252. dsp_volume "1"
  253. dsp_water "14"
  254. soundscape_flush "1"
  255. snd_mixahead "0.05"
  256.  
  257. // ______________
  258. // | CUSTOM |
  259. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  260.  
  261. // Legacy 0
  262. cl_crosshairsize "2"
  263. cl_crosshairthickness "2"
  264.  
  265.  
  266. // Legacy 1
  267. cl_crosshairscale "800"
  268.  
  269. // Personal
  270.  
  271. mat_savechanges
  272. setinfo zb_wantautocashcalling "1"
  273. r_pixelfog "1"
  274. r_decals "555"
  275. fps_max "0"
  276. net_graph "0"
  277.  
  278.  
  279. // Numpad Binds
  280.  
  281. bind "kp_plus" "buy flashbang"
  282. bind "kp_minus" "buy hegrenade"
  283. bind "kp_enter" "buy smokegrenade"
  284. bind "kp_uparrow" "buy vesthelm; buy vest"
  285. bind "kp_pgup" "buy deagle"
  286. bind "kp_uparrow" "buy ak47; buy m4a1"
  287. bind "kp_home" "buy awp"
  288. bind "kp_leftarrow" "buy mp5navy"
  289. bind "kp_rightarrow" "buy famas; buy galil"
  290. bind "kp_multiply" "buy defuser"
  291.  
  292.  
  293. alias green "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "0" ; cl_crosshaircolor_r "0"
  294. alias blue "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "0" ; cl_crosshaircolor_b "255"; cl_crosshaircolor_r "0"
  295. alias red "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "0" ; cl_crosshaircolor_b "0" ; cl_crosshaircolor_r "255"
  296. alias ltblue "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "204"; cl_crosshaircolor_r "0"
  297. alias pink "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "0" ; cl_crosshaircolor_b "255"; cl_crosshaircolor_r "255"
  298. alias orange "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "102"; cl_crosshaircolor_b "0" ; cl_crosshaircolor_r "255"
  299. alias yellow "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "255"; cl_crosshaircolor_b "0 "; cl_crosshaircolor_r "255"
  300. alias black "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "0" ; cl_crosshaircolor_b "0" ; cl_crosshaircolor_r "0"
  301. alias purple "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "0" ; cl_crosshaircolor_b "102"; cl_crosshaircolor_r "51"
  302. alias white "cl_crosshaircolor 5; cl_crosshairusealpha "1"; cl_crosshaircolor_g "255"; cl_Crosshaircolor_b "255"; cl_crosshaircolor_r "255"
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