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Normal Config for UHCCore

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Aug 22nd, 2019
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  1. #Choose the percentage threshold of ready teams at which the game should start
  2. minimal-ready-teams-percentage-to-start: 60
  3.  
  4. #Choose the threshold of ready teams at which the game should start (in combination with the percentage condition)
  5. minimal-ready-teams-to-start: 2
  6.  
  7. #Choose the minimum number of players connected to start the countdown when team are ready (in combination with the two above options)
  8. min-players-to-start: 0
  9.  
  10. #Choose how much players can be in the same team, set it to 1 to play a game with no teams
  11. max-players-per-team: 2
  12.  
  13. #If true every team will get a random team color.
  14. use-team-colors: false
  15.  
  16. #Choose if new players will be auto assigned to a not full team.
  17. auto-assign-new-player-team: false
  18.  
  19. #If true, all players with no team when the game starts, will be assigned to a team that is not full.
  20. #If no team can be found, the player will remain solo
  21. #Be warned that it will even force two solo players to be in the same team, resulting in a game with only one team, thus ending instantly.
  22. #To avoid this wierd case you must set your min-players-to-start value to be higher than the max-players-per-team value
  23. force-assign-solo-player-to-team-when-starting: false
  24.  
  25. #Set it to true to prevent players from leaving their team (may be useful with auto-assign set to true)
  26. prevent-player-from-leaving-team: false
  27.  
  28. #Forces the teams to be always ready, thus preventing afk players from blocking the beginning of the game
  29. team-always-ready: false
  30.  
  31. #Choose the coundown time to start the game when enough teams are ready
  32. #This value must be set to 6 or more. If you set a value of 5 or less, it will cause an unpredictable behavior.
  33. time-to-start-when-ready: 15
  34.  
  35. #The time is seconds before the PVP starts
  36. time-before-pvp: 600
  37.  
  38. #Set it to false to kick player when they die. (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
  39. can-spectate-after-death: true
  40.  
  41. #Set it to true to allow new players to join as spectators when the game is already running (it requires can-spectate-after-death to be true)
  42. # (Give players the permission 'uhc-core.spectate.override' to always allow them to spectate)
  43. can-join-as-spectator: true
  44.  
  45. #Set it to false to block spectators from sending messages (Players with the permission 'uhc-core.chat.override' will still be able to talk)
  46. can-send-messages-after-death: false
  47.  
  48. # Chat prefix, when enabled, messages starting with @ will display in team chat, when starting with ! they will be displayed in global chat.
  49. # This means players don't have to use /chat to toggle between team and global chat each time.
  50. chat-prefix:
  51. enable: true
  52. team-prefix: '-'
  53. global-prefix: '+'
  54.  
  55.  
  56. #Configure after how many seconds a disconnected player should be considered dead and eliminated
  57. kill-disconnected-players-after-delay:
  58. enable: false
  59. delay: 20
  60.  
  61. #Timer in seconds to auto stop/restart the server when the game as ended (Set to -1 to disable)
  62. time-before-restart-after-end: 30
  63.  
  64. #Set it to false to prevent the end of the game if there are no players left (may be useful for private servers with friends playing over several days,
  65. # it still requires the server to be left running while there are no players on it)
  66. countdown-ending-game-when-all-players-have-left: true
  67.  
  68. # Enable to have a message and sound every x minutes. (This can be used for youtubers to know when to end their episodes.)
  69. episode-markers:
  70. enable: false
  71. # Duration of the episodes in seconds.
  72. delay: 900
  73.  
  74. #Choose the potions effects to be given to the players when the game starts
  75. #syntax = POTION_NAME/duration_in_ticks/amplifier
  76. #reference list https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html
  77. potion-effect-on-start:
  78.  
  79. # Customize game behavior to add non-standard minecraft things
  80. customize-game-behavior:
  81.  
  82. # Set a list of scenarios that are active by default. Set to true when you want to use this feature.
  83. enable-default-scenarios: false
  84.  
  85. # You can change these for individual game using /scenarios (permission: 'uhc-core.scenarios.edit')
  86. # You can choose from these scenarios: CUTCLEAN, FIRELESS, BOWLESS, RODLESS, BLOODDIAMONDS, TIMBER, HORSELESS,
  87. # TIMEBOMB, NOFALL, BESTPVE, TRIPLEORES, TEAMINVENTORY, NOCLEAN, HASTEYBOYS, LUCKYLEAVES, BLEEDINGSWEETS,
  88. # DOUBLEGOLD, GOLDLESS, SWITCHEROO, VEINMINER
  89. active-scenarios:
  90. - TIMEBOMB
  91. - HASTEYBOYS
  92.  
  93. scenarios:
  94. # When enabled players will be able to vote for what scenarios they want to be active.
  95. voting:
  96. enable: false
  97. # The amount of scenarios players can vote for.
  98. max-votes: 3
  99. # The amount of scenarios with the most votes that will get added at the start of the game.
  100. elected-scenarios: 3
  101.  
  102. # Set it to true to allow ghast from dropping tears
  103. # Setting it to false is a good way to prevent people from making regeneration potions
  104. allow-ghast-tears-drops: true
  105.  
  106.  
  107. # Enable extra experience drops when killing a player (experience quantities reference http://minecraft.gamepedia.com/Experience)
  108. add-xp-drops-on-player-death:
  109. enable: true
  110. quantity: 200
  111.  
  112. # Enable random extra gold drops for specific mobs
  113. # Entity types reference list here : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  114. add-gold-drops:
  115. enable: true
  116. min: 1
  117. max: 3
  118. drop-chance-percentage: 50
  119. affected-mobs:
  120. - CREEPER
  121. - GHAST
  122.  
  123. # Enable extra max life for every player
  124. add-player-extra-half-hearts:
  125. enable: false
  126. extra-half-hearts: 20
  127.  
  128. # Add custom crafts
  129.  
  130. # Set it to true to enable the need of a permission to use a custom craft
  131. # Permissions node will be like uhc-core.craft.light-apple
  132. enable-crafts-permissions: false
  133.  
  134. add-custom-crafts:
  135. # Name of your craft, then 1, 2, 3 for every line in the crafting table
  136. # Please respect this syntax: ITEM/quantity/damage_value
  137. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  138. # Set limit to -1 to allow unlimited crafts, set to to a value greater than 0 to limit crafts by player
  139. # You can add enchantments in the enchants list (see the war-axe example)
  140. # Allowed enchantments names : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
  141. # Set default name to true to keep the default minecraft name. This means the custom crafted items will stack with other items created using default minecraft crafts.
  142. # (NOTE: When default name is enabled you will not be able to use craft limit and craft permissions!)
  143. 'Light Apple':
  144. '1': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
  145. '2': GOLD_INGOT/1/0 APPLE/1/0 GOLD_INGOT/1/0
  146. '3': AIR/1/0 GOLD_INGOT/1/0 AIR/1/0
  147. craft: GOLDEN_APPLE/1/0
  148. default-name: true
  149. enchants: []
  150. limit: -1
  151. 'Light Anvil':
  152. '1': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
  153. '2': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
  154. '3': IRON_INGOT/1/0 IRON_INGOT/1/0 IRON_INGOT/1/0
  155. craft: ANVIL/1/0
  156. default-name: false
  157. enchants: []
  158. limit: 2
  159. 'War Axe':
  160. '1': IRON_INGOT/1/0 IRON_INGOT/1/0 AIR/1/0
  161. '2': IRON_INGOT/1/0 IRON_BLOCK/1/0 AIR/1/0
  162. '3': AIR/1/0 IRON_BLOCK/1/0 AIR/1/0
  163. craft: IRON_AXE/1/0
  164. default-name: false
  165. enchants:
  166. - DAMAGE_ALL 2
  167. - FIRE_ASPECT 1
  168. limit: 1
  169.  
  170. #Max building height (Set to -1 to disable).
  171. max-building-height: -1
  172.  
  173. #Set it to true to prevent players from entering the nether through a portal
  174. ban-nether: true
  175.  
  176. # Set it to true to enable the end.
  177. # Only set this to true when you are really using it since more worlds loaded means worse performance.
  178. enable-the-end: false
  179.  
  180. #A list of items that you don't want players to be able to craft
  181. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  182. # Syntax ITEM_NAME/DAMAGE_VALUE
  183. # To remove all items change to "ban-items-crafts: []"
  184. ban-items-crafts:
  185. - GOLDEN_APPLE/1
  186.  
  187. #Set it to true to prevent players from making level II potions with glowstone
  188. ban-level-2-potions: false
  189.  
  190. #Set it to false to get the normal day light cycle
  191. always-day: false
  192.  
  193.  
  194. # Set it to true to allow droping a player head when a player dies
  195. # Eating the head regenerates your team for 5 seconds
  196. add-regen-head-drop-on-player-death: true
  197.  
  198.  
  199. # When golden heads are enabled on players death a skull will drop.
  200. # This skull can be placed in a crafting table with 8 gold around it to craft a "Golden Apple".
  201. # Golden heads heal 4 hearths instead of 2 for normal golden apples.
  202. enable-golden-heads: true
  203.  
  204.  
  205. # Set it to false to disable the sound on player death
  206. # Sound names reference list : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  207. sound-on-player-death: WITHER_SPAWN
  208.  
  209. # This section references optional features to allow to run in fast uhc mode ( = uhc run)
  210. fast-mode:
  211.  
  212. underground-nether:
  213. # Set it to true to allow pasting a nether schematic file in the overworld.
  214. # The file should be named nether.schematic and be located in the plugins/UhcCore folder
  215. # If enabled, it will be pasted at random places in the world
  216. enable: false
  217.  
  218. # Choose the min number of times the schematic will be pasted at random places
  219. min-ocurrences: 5
  220.  
  221. # Choose the max number of times the schematic will be pasted at random places
  222. max-ocurrences: 10
  223.  
  224. # Choose the height at which the schematic should be pasted
  225. paste-nether-at-y: 20
  226.  
  227. # Configure customizable block loots
  228. # The name of the sub-category should be an existing block material
  229. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  230. # You can set 'loot' and 'add-xp' to drop an item or some xp
  231. # The item syntax is MATERIAL/AMOUNT/DAMAGE
  232. # If you do not want to have special loots, just leave the config node empty like that block-loot: {}
  233. block-loot:
  234. # Set to true to enable this feature
  235. enable: true
  236.  
  237. loots:
  238. # It will drop 4 arrows when breaking a gravel block
  239. GRAVEL:
  240. loot: FLINT/1/0
  241.  
  242. # Configure customizable mob loots
  243. # The name of the sub-category should be an existing entity type
  244. # See reference list here : https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  245. # You can set 'loot' and 'add-xp' to drop an item or some xp
  246. # The item syntax is MATERIAL/AMOUNT/DAMAGE
  247. # If you do not want to have special loots, just leave the config node empty like that mob-loot: {}
  248. mob-loot:
  249. # Set to true to enable this feature
  250. enable: false
  251.  
  252. loots:
  253. #It will drop 1 string and 2 xp when killing sheep.
  254. SHEEP:
  255. loot: STRING/1/0
  256. add-xp: 2
  257.  
  258.  
  259. # Generate extra sugar cane
  260. generate-sugar-cane:
  261. # Set to true to enable this feature.
  262. enable: true
  263. # The percentage of spannable blocks populated with sugar cane. (100 means 100% of the grass/sand blocks along water are filled with sugar cane.)
  264. percentage: 25
  265.  
  266. # Having this enabled means ocean biomes will be replaced with planes and forrest. (ONLY FOR 1.8!)
  267. replace-ocean-biomes: false
  268.  
  269. # Generates more ore in the map
  270. generate-vein:
  271.  
  272. # Set it to true to enable this feature.
  273. # If requires pre-generate-world to be enabled in order to generate more ores
  274. enable: false
  275.  
  276. # Configure the blocks to be generated
  277. # The names should be existing material names
  278. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  279. veins:
  280.  
  281. COAL_ORE:
  282. # Minimum generated veins per chunk
  283. min-veins-per-chunk: 2
  284.  
  285. # Maximum generated veins per chunk
  286. max-veins-per-chunk: 5
  287.  
  288. # Minimum generated block per vein
  289. min-blocks-per-vein: 5
  290.  
  291. # Maximum generated block per vein
  292. max-blocks-per-vein: 10
  293.  
  294. # Minimum y height where the vein will be generated
  295. min-y: 0
  296.  
  297. # Maximum y height where the vein will be generated
  298. max-y: 60
  299.  
  300. # Same config with other ores ...
  301. IRON_ORE:
  302. min-veins-per-chunk: 2
  303. max-veins-per-chunk: 10
  304. min-blocks-per-vein: 4
  305. max-blocks-per-vein: 8
  306. min-y: 0
  307. max-y: 60
  308. GOLD_ORE:
  309. min-veins-per-chunk: 2
  310. max-veins-per-chunk: 5
  311. min-blocks-per-vein: 2
  312. max-blocks-per-vein: 8
  313. min-y: 0
  314. max-y: 60
  315. DIAMOND_ORE:
  316. min-veins-per-chunk: 2
  317. max-veins-per-chunk: 4
  318. min-blocks-per-vein: 2
  319. max-blocks-per-vein: 5
  320. min-y: 0
  321. max-y: 60
  322. LAPIS_ORE:
  323. min-veins-per-chunk: 2
  324. max-veins-per-chunk: 4
  325. min-blocks-per-vein: 2
  326. max-blocks-per-vein: 4
  327. min-y: 0
  328. max-y: 60
  329. REDSTONE_ORE:
  330. min-veins-per-chunk: 2
  331. max-veins-per-chunk: 5
  332. min-blocks-per-vein: 4
  333. max-blocks-per-vein: 6
  334. min-y: 0
  335. max-y: 60
  336. EMERALD_ORE:
  337. min-veins-per-chunk: 2
  338. max-veins-per-chunk: 2
  339. min-blocks-per-vein: 1
  340. max-blocks-per-vein: 3
  341. min-y: 0
  342. max-y: 60
  343.  
  344.  
  345. #Set it to true to enable kit permissions support.
  346. #You then have to give players permissions like uhc-core.kit.tools
  347. enable-kits-permissions: false
  348.  
  349. #Edit kits here, to remove all kits write only an empty node: "kits: {}"
  350. kits:
  351. #Choose a keyword for the kit (not displayed in game)
  352. tools:
  353. symbol:
  354. #Choose what item will represent the kit
  355. item: STONE_PICKAXE
  356. #Choose the name of the item
  357. name: Kit Tools
  358. #Write a list of item following the syntax "number item"
  359. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  360. items:
  361. - 1 STONE_SWORD
  362. - 1 STONE_PICKAXE
  363. - 1 STONE_AXE
  364.  
  365. #Write other kits
  366. ench:
  367. symbol:
  368. item: ENCHANTED_BOOK
  369. name: Enchanting
  370. items:
  371. - 15 PAPER
  372. - 5 LEATHER
  373.  
  374. #Options to configure the playing compass
  375. playing-compass:
  376. #If set to false the playing compass will be removed from the game.
  377. enable: true
  378. #Compass mode:
  379. # 1 = The compass will point towards teammates when right-clicking it
  380. # 2 = The compass will point towards enemy's when right-clicking it
  381. # 3 = The compass will point towards all players when right-clicking it
  382. mode: 2
  383.  
  384. # Set to true if you want to enable hearts on tab.
  385. hearts-on-tab: true
  386.  
  387. #Set it to true to give the spectating players access to the '/teleport <player>' command to teleport to playing players
  388. spectating-teleport: true
  389.  
  390. #Options to pre-generate the world
  391. pre-generate-world:
  392. #If set to true, the plugin will generate every chunks inside the world border
  393. enable: false
  394.  
  395. #Delay in ticks to suspend the generation to avoid server crashing
  396. rest-every-ticks: 20
  397.  
  398. #Duration of the rest in ticks
  399. rest-duration: 20
  400.  
  401. #Maximum number of chunks loaded each tick
  402. chunks-per-tick: 10
  403.  
  404. #Setting up the world border
  405. border:
  406. #Set it to true to make the border reduce slowly
  407. moving: true
  408.  
  409. #Starting size of the border (500 means +500x, -500x, +500z, -500z)
  410. start-size: 1000
  411.  
  412. #End size of the border (200means +200x, -200x, +200z, -200z)
  413. end-size: 50
  414.  
  415. #If moving is set to true, the time in seconds for the border to shrink to end-size
  416. time-to-shrink: 2400
  417.  
  418. #If moving is set to true, the time in seconds for the border before it starts moving
  419. time-before-shrink: 600
  420.  
  421.  
  422. #Setting up the time limit
  423. time-limit:
  424. #Set it to false to make an endless game until one team wins
  425. enable: true
  426.  
  427. #The time in seconds for the time limit
  428. limit: 4200
  429.  
  430. #Set it to true if you want a deathmatch after the time-limit (time-limit must be true)
  431. #For this to work, you must have WorldEdit installed and your arena.schematic file inside plugins/UhcCore
  432. end-with-deathmatch-after-time-limit: false
  433.  
  434. #Set it to true if you want players in deathmatch to be in adventure mode. (false = survival mode)
  435. deathmatch-adventure-mode: true
  436.  
  437. # Choose a rare block type that will create team teleport spots in the deathmatch arena
  438. # To view the correct item item data you can use '/iteminfo' in game (Permission: 'uhc-core.commands.iteminfo')
  439. deathmatch-teleport-spots-block: BEDROCK
  440.  
  441. # The arena.schematic is pasted at x=10000 z=10000, you can choose here the y coordinate
  442. paste-arena-at-y: 100
  443.  
  444. worlds:
  445. # Having this set to true means the name of your uhc world don't change. This is not suggested since it may couse some worlds to not load correctly.
  446. permanent-world-names: false
  447.  
  448. #Write custom seeds to be used when creating a new map
  449. world-seeds:
  450. #Set it to true to pick a random seed from this list
  451. pick-random-seed-from-list: false
  452.  
  453. #Write here custom seeds
  454. list:
  455. - 8708477303049171819
  456. - 4718448332187272495
  457.  
  458. #Write existing world name in your server folder to copy and play on a map you have created
  459. world-list:
  460. #Set it to true to use that feature (you must set pick random seed to false also)
  461. pick-random-world-from-list: false
  462. #A list of your existing world folders
  463. list:
  464. - your_world
  465. - your_second_world
  466.  
  467. #Enable bungee-coord support to send players back to the server of your choice when the game ends
  468. bungee-support:
  469. #Set it to true to send players back to a server at the end
  470. enable: false
  471. #Set it to true if you want players to get a return to lobby item on their hotbar.
  472. use-lobby-item: true
  473. #The name of the server (same as in your bungee config)
  474. send-players-to-server-after-end: lobby
  475. #Time (in seconds) before sending the player to the hub (If spectating after death is disabled and they don't have the permission 'uhc-core.spectate.override').
  476. time-before-send-after-death: 0
  477. #Time (in seconds) before sending all the players to the hub after the game has ended
  478. time-before-send-after-end: 0
  479.  
  480. #Reward your players for taking achievements (kills, win, playing time).
  481. #Require Vault and an Economy plugin compatible with Vault (I recommend CraftConomy)
  482. custom-events:
  483. #Reward a player a price in your economy currency every time he is still alive after the interval (in seconds)
  484. time:
  485. enable: false
  486. reward: 100
  487. interval: 600
  488. #Reward a player a price in your economy currency every time he kills an enemy
  489. kill:
  490. enable: false
  491. reward: 500
  492. #Reward a price in your economy currency to the winners of the game
  493. win:
  494. enable: false
  495. reward: 1000
  496.  
  497. # When set to true, the plugin won't delete the last world, it will just load it. It will also ignore the map pre-generator.
  498. # This is to allow fast-configuration, to avoid creating new worlds when you only want to configure some other features.
  499. debug: false
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