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matrix_ingame

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Jan 2nd, 2022
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text 18.08 KB | None | 0 0
  1. //Global TextDraws:
  2.  
  3. feeeeeeeeeeeeeeeeeeeejjjjjjjjjzaaaaaaaaaa
  4.  
  5. new Text:fejzinInGame_TD[43];
  6.  
  7. fejzinInGame_TD[0] = TextDrawCreate(-70.461181, 428.000183, "LD_SPAC:white");
  8. TextDrawTextSize(fejzinInGame_TD[0], 711.000000, 17.000000);
  9. TextDrawAlignment(fejzinInGame_TD[0], 1);
  10. TextDrawColor(fejzinInGame_TD[0], 255);
  11. TextDrawSetShadow(fejzinInGame_TD[0], 0);
  12. TextDrawBackgroundColor(fejzinInGame_TD[0], 255);
  13. TextDrawFont(fejzinInGame_TD[0], 4);
  14. TextDrawSetProportional(fejzinInGame_TD[0], 0);
  15.  
  16. fejzinInGame_TD[1] = TextDrawCreate(-69.524139, 426.250152, "LD_SPAC:white");
  17. TextDrawTextSize(fejzinInGame_TD[1], 711.000000, 20.000000);
  18. TextDrawAlignment(fejzinInGame_TD[1], 1);
  19. TextDrawColor(fejzinInGame_TD[1], 9568255);
  20. TextDrawSetShadow(fejzinInGame_TD[1], 0);
  21. TextDrawBackgroundColor(fejzinInGame_TD[1], 255);
  22. TextDrawFont(fejzinInGame_TD[1], 4);
  23. TextDrawSetProportional(fejzinInGame_TD[1], 0);
  24.  
  25. fejzinInGame_TD[2] = TextDrawCreate(3.733557, 428.583312, "M_A_T_R_I_X");
  26. TextDrawLetterSize(fejzinInGame_TD[2], 0.296925, 1.209166);
  27. TextDrawAlignment(fejzinInGame_TD[2], 1);
  28. TextDrawColor(fejzinInGame_TD[2], -1);
  29. TextDrawSetShadow(fejzinInGame_TD[2], -1);
  30. TextDrawBackgroundColor(fejzinInGame_TD[2], 9568255);
  31. TextDrawFont(fejzinInGame_TD[2], 2);
  32. TextDrawSetProportional(fejzinInGame_TD[2], 1);
  33.  
  34. fejzinInGame_TD[3] = TextDrawCreate(4.670599, 438.500000, "online_gaming_community");
  35. TextDrawLetterSize(fejzinInGame_TD[3], 0.137627, 0.678332);
  36. TextDrawAlignment(fejzinInGame_TD[3], 1);
  37. TextDrawColor(fejzinInGame_TD[3], -1);
  38. TextDrawSetShadow(fejzinInGame_TD[3], 0);
  39. TextDrawBackgroundColor(fejzinInGame_TD[3], 255);
  40. TextDrawFont(fejzinInGame_TD[3], 3);
  41. TextDrawSetProportional(fejzinInGame_TD[3], 1);
  42.  
  43. fejzinInGame_TD[4] = TextDrawCreate(74.780426, 428.000000, "LD_SPAC:white");
  44. TextDrawTextSize(fejzinInGame_TD[4], 1.000000, 17.000000);
  45. TextDrawAlignment(fejzinInGame_TD[4], 1);
  46. TextDrawColor(fejzinInGame_TD[4], 9568255);
  47. TextDrawSetShadow(fejzinInGame_TD[4], 0);
  48. TextDrawBackgroundColor(fejzinInGame_TD[4], 255);
  49. TextDrawFont(fejzinInGame_TD[4], 4);
  50. TextDrawSetProportional(fejzinInGame_TD[4], 0);
  51.  
  52. fejzinInGame_TD[5] = TextDrawCreate(81.976593, 428.583374, "00:00:00");
  53. TextDrawLetterSize(fejzinInGame_TD[5], 0.217745, 0.923333);
  54. TextDrawAlignment(fejzinInGame_TD[5], 1);
  55. TextDrawColor(fejzinInGame_TD[5], -1);
  56. TextDrawSetShadow(fejzinInGame_TD[5], 0);
  57. TextDrawBackgroundColor(fejzinInGame_TD[5], 255);
  58. TextDrawFont(fejzinInGame_TD[5], 1);
  59. TextDrawSetProportional(fejzinInGame_TD[5], 1);
  60.  
  61. fejzinInGame_TD[6] = TextDrawCreate(78.696945, 435.583374, "12/19/2021");
  62. TextDrawLetterSize(fejzinInGame_TD[6], 0.217745, 0.923333);
  63. TextDrawAlignment(fejzinInGame_TD[6], 1);
  64. TextDrawColor(fejzinInGame_TD[6], -1);
  65. TextDrawSetShadow(fejzinInGame_TD[6], 0);
  66. TextDrawBackgroundColor(fejzinInGame_TD[6], 255);
  67. TextDrawFont(fejzinInGame_TD[6], 1);
  68. TextDrawSetProportional(fejzinInGame_TD[6], 1);
  69.  
  70. fejzinInGame_TD[7] = TextDrawCreate(124.912185, 428.000000, "LD_SPAC:white");
  71. TextDrawTextSize(fejzinInGame_TD[7], 1.000000, 17.000000);
  72. TextDrawAlignment(fejzinInGame_TD[7], 1);
  73. TextDrawColor(fejzinInGame_TD[7], 9568255);
  74. TextDrawSetShadow(fejzinInGame_TD[7], 0);
  75. TextDrawBackgroundColor(fejzinInGame_TD[7], 255);
  76. TextDrawFont(fejzinInGame_TD[7], 4);
  77. TextDrawSetProportional(fejzinInGame_TD[7], 0);
  78.  
  79. fejzinInGame_TD[8] = TextDrawCreate(223.938491, 431.500000, "UKOLIKO_VAM_JE_POTREBNA_POMOC_KUCAJTE_/askq");
  80. TextDrawLetterSize(fejzinInGame_TD[8], 0.173235, 0.888333);
  81. TextDrawAlignment(fejzinInGame_TD[8], 1);
  82. TextDrawColor(fejzinInGame_TD[8], -1);
  83. TextDrawSetShadow(fejzinInGame_TD[8], 0);
  84. TextDrawBackgroundColor(fejzinInGame_TD[8], 255);
  85. TextDrawFont(fejzinInGame_TD[8], 2);
  86. TextDrawSetProportional(fejzinInGame_TD[8], 1);
  87.  
  88. fejzinInGame_TD[9] = TextDrawCreate(184.882873, 429.750030, "ld_chat:badchat");
  89. TextDrawTextSize(fejzinInGame_TD[9], 11.000000, 13.000000);
  90. TextDrawAlignment(fejzinInGame_TD[9], 1);
  91. TextDrawColor(fejzinInGame_TD[9], -1);
  92. TextDrawSetShadow(fejzinInGame_TD[9], 0);
  93. TextDrawBackgroundColor(fejzinInGame_TD[9], 255);
  94. TextDrawFont(fejzinInGame_TD[9], 4);
  95. TextDrawSetProportional(fejzinInGame_TD[9], 0);
  96.  
  97. fejzinInGame_TD[10] = TextDrawCreate(433.668121, 429.749908, "ld_chat:badchat");
  98. TextDrawTextSize(fejzinInGame_TD[10], -10.000000, 13.000000);
  99. TextDrawAlignment(fejzinInGame_TD[10], 1);
  100. TextDrawColor(fejzinInGame_TD[10], -1);
  101. TextDrawSetShadow(fejzinInGame_TD[10], 0);
  102. TextDrawBackgroundColor(fejzinInGame_TD[10], 255);
  103. TextDrawFont(fejzinInGame_TD[10], 4);
  104. TextDrawSetProportional(fejzinInGame_TD[10], 0);
  105.  
  106. fejzinInGame_TD[11] = TextDrawCreate(483.799835, 427.416625, "LD_SPAC:white");
  107. TextDrawTextSize(fejzinInGame_TD[11], 1.000000, 18.000000);
  108. TextDrawAlignment(fejzinInGame_TD[11], 1);
  109. TextDrawColor(fejzinInGame_TD[11], 9568255);
  110. TextDrawSetShadow(fejzinInGame_TD[11], 0);
  111. TextDrawBackgroundColor(fejzinInGame_TD[11], 255);
  112. TextDrawFont(fejzinInGame_TD[11], 4);
  113. TextDrawSetProportional(fejzinInGame_TD[11], 0);
  114.  
  115. fejzinInGame_TD[12] = TextDrawCreate(528.008728, 429.166778, "VERZIJA_MODA:_v3.1");
  116. TextDrawLetterSize(fejzinInGame_TD[12], 0.195256, 0.742499);
  117. TextDrawAlignment(fejzinInGame_TD[12], 1);
  118. TextDrawColor(fejzinInGame_TD[12], -1);
  119. TextDrawSetShadow(fejzinInGame_TD[12], 0);
  120. TextDrawBackgroundColor(fejzinInGame_TD[12], 255);
  121. TextDrawFont(fejzinInGame_TD[12], 1);
  122. TextDrawSetProportional(fejzinInGame_TD[12], 1);
  123.  
  124. fejzinInGame_TD[13] = TextDrawCreate(527.540222, 436.166748, "WINTER_EDITION:_ON");
  125. TextDrawLetterSize(fejzinInGame_TD[13], 0.195256, 0.742499);
  126. TextDrawAlignment(fejzinInGame_TD[13], 1);
  127. TextDrawColor(fejzinInGame_TD[13], -1);
  128. TextDrawSetShadow(fejzinInGame_TD[13], 0);
  129. TextDrawBackgroundColor(fejzinInGame_TD[13], 255);
  130. TextDrawFont(fejzinInGame_TD[13], 1);
  131. TextDrawSetProportional(fejzinInGame_TD[13], 1);
  132.  
  133. fejzinInGame_TD[14] = TextDrawCreate(415.395660, 380.750061, "");
  134. TextDrawTextSize(fejzinInGame_TD[14], 90.000000, 90.000000);
  135. TextDrawAlignment(fejzinInGame_TD[14], 1);
  136. TextDrawColor(fejzinInGame_TD[14], -1);
  137. TextDrawSetShadow(fejzinInGame_TD[14], 0);
  138. TextDrawBackgroundColor(fejzinInGame_TD[14], 469966592);
  139. TextDrawFont(fejzinInGame_TD[14], 5);
  140. TextDrawSetProportional(fejzinInGame_TD[14], 0);
  141. TextDrawSetPreviewModel(fejzinInGame_TD[14], 294);
  142. TextDrawSetPreviewRot(fejzinInGame_TD[14], 0.000000, 0.000000, 0.000000, 1.000000);
  143.  
  144. fejzinInGame_TD[15] = TextDrawCreate(590.622253, 386.583343, "LD_BEAT:CHIT");
  145. TextDrawTextSize(fejzinInGame_TD[15], 33.000000, 42.000000);
  146. TextDrawAlignment(fejzinInGame_TD[15], 1);
  147. TextDrawColor(fejzinInGame_TD[15], -1);
  148. TextDrawSetShadow(fejzinInGame_TD[15], 0);
  149. TextDrawBackgroundColor(fejzinInGame_TD[15], 255);
  150. TextDrawFont(fejzinInGame_TD[15], 4);
  151. TextDrawSetProportional(fejzinInGame_TD[15], 0);
  152.  
  153. fejzinInGame_TD[16] = TextDrawCreate(593.433471, 376.666625, "LD_BEAT:CHIT");
  154. TextDrawTextSize(fejzinInGame_TD[16], 27.000000, 32.000000);
  155. TextDrawAlignment(fejzinInGame_TD[16], 1);
  156. TextDrawColor(fejzinInGame_TD[16], -1);
  157. TextDrawSetShadow(fejzinInGame_TD[16], 0);
  158. TextDrawBackgroundColor(fejzinInGame_TD[16], 255);
  159. TextDrawFont(fejzinInGame_TD[16], 4);
  160. TextDrawSetProportional(fejzinInGame_TD[16], 0);
  161.  
  162. fejzinInGame_TD[17] = TextDrawCreate(595.307556, 366.749877, "LD_BEAT:CHIT");
  163. TextDrawTextSize(fejzinInGame_TD[17], 22.000000, 28.000000);
  164. TextDrawAlignment(fejzinInGame_TD[17], 1);
  165. TextDrawColor(fejzinInGame_TD[17], -1);
  166. TextDrawSetShadow(fejzinInGame_TD[17], 0);
  167. TextDrawBackgroundColor(fejzinInGame_TD[17], 255);
  168. TextDrawFont(fejzinInGame_TD[17], 4);
  169. TextDrawSetProportional(fejzinInGame_TD[17], 0);
  170.  
  171. fejzinInGame_TD[18] = TextDrawCreate(603.909240, 380.750030, "-");
  172. TextDrawLetterSize(fejzinInGame_TD[18], 0.480117, 0.491666);
  173. TextDrawAlignment(fejzinInGame_TD[18], 1);
  174. TextDrawColor(fejzinInGame_TD[18], 255);
  175. TextDrawSetShadow(fejzinInGame_TD[18], 0);
  176. TextDrawBackgroundColor(fejzinInGame_TD[18], 255);
  177. TextDrawFont(fejzinInGame_TD[18], 1);
  178. TextDrawSetProportional(fejzinInGame_TD[18], 1);
  179.  
  180. fejzinInGame_TD[19] = TextDrawCreate(604.378295, 365.583343, ".");
  181. TextDrawLetterSize(fejzinInGame_TD[19], 0.524626, 2.054999);
  182. TextDrawAlignment(fejzinInGame_TD[19], 1);
  183. TextDrawColor(fejzinInGame_TD[19], -5373697);
  184. TextDrawSetShadow(fejzinInGame_TD[19], 0);
  185. TextDrawBackgroundColor(fejzinInGame_TD[19], 255);
  186. TextDrawFont(fejzinInGame_TD[19], 1);
  187. TextDrawSetProportional(fejzinInGame_TD[19], 1);
  188.  
  189. fejzinInGame_TD[20] = TextDrawCreate(602.035400, 365.000091, ".");
  190. TextDrawLetterSize(fejzinInGame_TD[20], 0.400936, 1.704999);
  191. TextDrawTextSize(fejzinInGame_TD[20], 324.000000, 0.000000);
  192. TextDrawAlignment(fejzinInGame_TD[20], 1);
  193. TextDrawColor(fejzinInGame_TD[20], 255);
  194. TextDrawSetShadow(fejzinInGame_TD[20], 0);
  195. TextDrawBackgroundColor(fejzinInGame_TD[20], 255);
  196. TextDrawFont(fejzinInGame_TD[20], 1);
  197. TextDrawSetProportional(fejzinInGame_TD[20], 1);
  198.  
  199. fejzinInGame_TD[21] = TextDrawCreate(607.189270, 365.000091, ".");
  200. TextDrawLetterSize(fejzinInGame_TD[21], 0.400936, 1.704999);
  201. TextDrawTextSize(fejzinInGame_TD[21], 324.000000, 0.000000);
  202. TextDrawAlignment(fejzinInGame_TD[21], 1);
  203. TextDrawColor(fejzinInGame_TD[21], 255);
  204. TextDrawSetShadow(fejzinInGame_TD[21], 0);
  205. TextDrawBackgroundColor(fejzinInGame_TD[21], 255);
  206. TextDrawFont(fejzinInGame_TD[21], 1);
  207. TextDrawSetProportional(fejzinInGame_TD[21], 1);
  208.  
  209. fejzinInGame_TD[22] = TextDrawCreate(605.315185, 379.583465, ".");
  210. TextDrawLetterSize(fejzinInGame_TD[22], 0.400936, 1.704999);
  211. TextDrawTextSize(fejzinInGame_TD[22], 324.000000, 0.000000);
  212. TextDrawAlignment(fejzinInGame_TD[22], 1);
  213. TextDrawColor(fejzinInGame_TD[22], 255);
  214. TextDrawSetShadow(fejzinInGame_TD[22], 0);
  215. TextDrawBackgroundColor(fejzinInGame_TD[22], 255);
  216. TextDrawFont(fejzinInGame_TD[22], 1);
  217. TextDrawSetProportional(fejzinInGame_TD[22], 1);
  218.  
  219. fejzinInGame_TD[23] = TextDrawCreate(605.783691, 392.416839, ".");
  220. TextDrawLetterSize(fejzinInGame_TD[23], 0.400936, 1.704999);
  221. TextDrawTextSize(fejzinInGame_TD[23], 324.000000, 0.000000);
  222. TextDrawAlignment(fejzinInGame_TD[23], 1);
  223. TextDrawColor(fejzinInGame_TD[23], 255);
  224. TextDrawSetShadow(fejzinInGame_TD[23], 0);
  225. TextDrawBackgroundColor(fejzinInGame_TD[23], 255);
  226. TextDrawFont(fejzinInGame_TD[23], 1);
  227. TextDrawSetProportional(fejzinInGame_TD[23], 1);
  228.  
  229. fejzinInGame_TD[24] = TextDrawCreate(606.252197, 404.083557, ".");
  230. TextDrawLetterSize(fejzinInGame_TD[24], 0.400936, 1.704999);
  231. TextDrawTextSize(fejzinInGame_TD[24], 324.000000, 0.000000);
  232. TextDrawAlignment(fejzinInGame_TD[24], 1);
  233. TextDrawColor(fejzinInGame_TD[24], 255);
  234. TextDrawSetShadow(fejzinInGame_TD[24], 0);
  235. TextDrawBackgroundColor(fejzinInGame_TD[24], 255);
  236. TextDrawFont(fejzinInGame_TD[24], 1);
  237. TextDrawSetProportional(fejzinInGame_TD[24], 1);
  238.  
  239. fejzinInGame_TD[25] = TextDrawCreate(590.153808, 5.666659, "LD_BEAT:CHIT");
  240. TextDrawTextSize(fejzinInGame_TD[25], 40.000000, 47.000000);
  241. TextDrawAlignment(fejzinInGame_TD[25], 1);
  242. TextDrawColor(fejzinInGame_TD[25], 1053028607);
  243. TextDrawSetShadow(fejzinInGame_TD[25], 0);
  244. TextDrawBackgroundColor(fejzinInGame_TD[25], 255);
  245. TextDrawFont(fejzinInGame_TD[25], 4);
  246. TextDrawSetProportional(fejzinInGame_TD[25], 0);
  247.  
  248. fejzinInGame_TD[26] = TextDrawCreate(593.133422, 388.333312, "/");
  249. TextDrawLetterSize(fejzinInGame_TD[26], 0.583191, 0.894166);
  250. TextDrawAlignment(fejzinInGame_TD[26], 1);
  251. TextDrawColor(fejzinInGame_TD[26], 1714227199);
  252. TextDrawSetShadow(fejzinInGame_TD[26], 0);
  253. TextDrawBackgroundColor(fejzinInGame_TD[26], 255);
  254. TextDrawFont(fejzinInGame_TD[26], 1);
  255. TextDrawSetProportional(fejzinInGame_TD[26], 1);
  256.  
  257. fejzinInGame_TD[27] = TextDrawCreate(589.853698, 392.416625, "/");
  258. TextDrawLetterSize(fejzinInGame_TD[27], 0.583191, 0.894166);
  259. TextDrawAlignment(fejzinInGame_TD[27], 1);
  260. TextDrawColor(fejzinInGame_TD[27], 1714227199);
  261. TextDrawSetShadow(fejzinInGame_TD[27], 0);
  262. TextDrawBackgroundColor(fejzinInGame_TD[27], 255);
  263. TextDrawFont(fejzinInGame_TD[27], 1);
  264. TextDrawSetProportional(fejzinInGame_TD[27], 1);
  265.  
  266. fejzinInGame_TD[28] = TextDrawCreate(616.559570, 394.166656, "\");
  267. TextDrawLetterSize(fejzinInGame_TD[28], 0.583191, 0.894166);
  268. TextDrawAlignment(fejzinInGame_TD[28], 1);
  269. TextDrawColor(fejzinInGame_TD[28], 1714227199);
  270. TextDrawSetShadow(fejzinInGame_TD[28], 0);
  271. TextDrawBackgroundColor(fejzinInGame_TD[28], 255);
  272. TextDrawFont(fejzinInGame_TD[28], 1);
  273. TextDrawSetProportional(fejzinInGame_TD[28], 1);
  274.  
  275. fejzinInGame_TD[29] = TextDrawCreate(613.748413, 390.083343, "\");
  276. TextDrawLetterSize(fejzinInGame_TD[29], 0.583191, 0.894166);
  277. TextDrawAlignment(fejzinInGame_TD[29], 1);
  278. TextDrawColor(fejzinInGame_TD[29], 1714227199);
  279. TextDrawSetShadow(fejzinInGame_TD[29], 0);
  280. TextDrawBackgroundColor(fejzinInGame_TD[29], 255);
  281. TextDrawFont(fejzinInGame_TD[29], 1);
  282. TextDrawSetProportional(fejzinInGame_TD[29], 1);
  283.  
  284. fejzinInGame_TD[30] = TextDrawCreate(592.496398, 8.583327, "LD_BEAT:CHIT");
  285. TextDrawTextSize(fejzinInGame_TD[30], 35.000000, 41.000000);
  286. TextDrawAlignment(fejzinInGame_TD[30], 1);
  287. TextDrawColor(fejzinInGame_TD[30], 255);
  288. TextDrawSetShadow(fejzinInGame_TD[30], 0);
  289. TextDrawBackgroundColor(fejzinInGame_TD[30], 255);
  290. TextDrawFont(fejzinInGame_TD[30], 4);
  291. TextDrawSetProportional(fejzinInGame_TD[30], 0);
  292.  
  293. fejzinInGame_TD[31] = TextDrawCreate(595.944580, 366.749938, "-");
  294. TextDrawLetterSize(fejzinInGame_TD[31], 0.373294, 1.319999);
  295. TextDrawAlignment(fejzinInGame_TD[31], 1);
  296. TextDrawColor(fejzinInGame_TD[31], 1632046335);
  297. TextDrawSetShadow(fejzinInGame_TD[31], 0);
  298. TextDrawBackgroundColor(fejzinInGame_TD[31], 255);
  299. TextDrawFont(fejzinInGame_TD[31], 1);
  300. TextDrawSetProportional(fejzinInGame_TD[31], 1);
  301.  
  302. fejzinInGame_TD[32] = TextDrawCreate(612.811157, 366.749877, "-");
  303. TextDrawLetterSize(fejzinInGame_TD[32], 0.373294, 1.319999);
  304. TextDrawAlignment(fejzinInGame_TD[32], 1);
  305. TextDrawColor(fejzinInGame_TD[32], 1632046335);
  306. TextDrawSetShadow(fejzinInGame_TD[32], 0);
  307. TextDrawBackgroundColor(fejzinInGame_TD[32], 255);
  308. TextDrawFont(fejzinInGame_TD[32], 1);
  309. TextDrawSetProportional(fejzinInGame_TD[32], 1);
  310.  
  311. fejzinInGame_TD[33] = TextDrawCreate(593.433654, 29.583326, "LD_SPAC:white");
  312. TextDrawTextSize(fejzinInGame_TD[33], 33.000000, 8.000000);
  313. TextDrawAlignment(fejzinInGame_TD[33], 1);
  314. TextDrawColor(fejzinInGame_TD[33], 1053028607);
  315. TextDrawSetShadow(fejzinInGame_TD[33], 0);
  316. TextDrawBackgroundColor(fejzinInGame_TD[33], 255);
  317. TextDrawFont(fejzinInGame_TD[33], 4);
  318. TextDrawSetProportional(fejzinInGame_TD[33], 0);
  319.  
  320. fejzinInGame_TD[34] = TextDrawCreate(594.070617, 28.999965, "MATRIX");
  321. TextDrawLetterSize(fejzinInGame_TD[34], 0.256163, 0.882499);
  322. TextDrawAlignment(fejzinInGame_TD[34], 1);
  323. TextDrawColor(fejzinInGame_TD[34], -1);
  324. TextDrawSetShadow(fejzinInGame_TD[34], 0);
  325. TextDrawBackgroundColor(fejzinInGame_TD[34], 255);
  326. TextDrawFont(fejzinInGame_TD[34], 1);
  327. TextDrawSetProportional(fejzinInGame_TD[34], 1);
  328.  
  329. fejzinInGame_TD[35] = TextDrawCreate(602.335327, 22.583332, "LD_SPAC:white");
  330. TextDrawTextSize(fejzinInGame_TD[35], 2.000000, 9.000000);
  331. TextDrawAlignment(fejzinInGame_TD[35], 1);
  332. TextDrawColor(fejzinInGame_TD[35], 1053028607);
  333. TextDrawSetShadow(fejzinInGame_TD[35], 0);
  334. TextDrawBackgroundColor(fejzinInGame_TD[35], 255);
  335. TextDrawFont(fejzinInGame_TD[35], 4);
  336. TextDrawSetProportional(fejzinInGame_TD[35], 0);
  337.  
  338. fejzinInGame_TD[36] = TextDrawCreate(604.209472, 20.249996, "LD_SPAC:white");
  339. TextDrawTextSize(fejzinInGame_TD[36], 3.000000, 9.000000);
  340. TextDrawAlignment(fejzinInGame_TD[36], 1);
  341. TextDrawColor(fejzinInGame_TD[36], 1053028607);
  342. TextDrawSetShadow(fejzinInGame_TD[36], 0);
  343. TextDrawBackgroundColor(fejzinInGame_TD[36], 255);
  344. TextDrawFont(fejzinInGame_TD[36], 4);
  345. TextDrawSetProportional(fejzinInGame_TD[36], 0);
  346.  
  347. fejzinInGame_TD[37] = TextDrawCreate(607.957580, 23.166666, "LD_SPAC:white");
  348. TextDrawTextSize(fejzinInGame_TD[37], 2.000000, 9.000000);
  349. TextDrawAlignment(fejzinInGame_TD[37], 1);
  350. TextDrawColor(fejzinInGame_TD[37], 1053028607);
  351. TextDrawSetShadow(fejzinInGame_TD[37], 0);
  352. TextDrawBackgroundColor(fejzinInGame_TD[37], 255);
  353. TextDrawFont(fejzinInGame_TD[37], 4);
  354. TextDrawSetProportional(fejzinInGame_TD[37], 0);
  355.  
  356. fejzinInGame_TD[38] = TextDrawCreate(611.237243, 20.833328, "LD_SPAC:white");
  357. TextDrawTextSize(fejzinInGame_TD[38], 3.000000, 9.000000);
  358. TextDrawAlignment(fejzinInGame_TD[38], 1);
  359. TextDrawColor(fejzinInGame_TD[38], 1053028607);
  360. TextDrawSetShadow(fejzinInGame_TD[38], 0);
  361. TextDrawBackgroundColor(fejzinInGame_TD[38], 255);
  362. TextDrawFont(fejzinInGame_TD[38], 4);
  363. TextDrawSetProportional(fejzinInGame_TD[38], 0);
  364.  
  365. fejzinInGame_TD[39] = TextDrawCreate(613.579772, 24.333332, "LD_SPAC:white");
  366. TextDrawTextSize(fejzinInGame_TD[39], 3.000000, 9.000000);
  367. TextDrawAlignment(fejzinInGame_TD[39], 1);
  368. TextDrawColor(fejzinInGame_TD[39], 1053028607);
  369. TextDrawSetShadow(fejzinInGame_TD[39], 0);
  370. TextDrawBackgroundColor(fejzinInGame_TD[39], 255);
  371. TextDrawFont(fejzinInGame_TD[39], 4);
  372. TextDrawSetProportional(fejzinInGame_TD[39], 0);
  373.  
  374. fejzinInGame_TD[40] = TextDrawCreate(599.992797, 365.000091, "LD_SPAC:white");
  375. TextDrawTextSize(fejzinInGame_TD[40], 13.000000, 9.000000);
  376. TextDrawAlignment(fejzinInGame_TD[40], 1);
  377. TextDrawColor(fejzinInGame_TD[40], 1632046335);
  378. TextDrawSetShadow(fejzinInGame_TD[40], 0);
  379. TextDrawBackgroundColor(fejzinInGame_TD[40], 255);
  380. TextDrawFont(fejzinInGame_TD[40], 4);
  381. TextDrawSetProportional(fejzinInGame_TD[40], 0);
  382.  
  383. fejzinInGame_TD[41] = TextDrawCreate(612.811157, 366.749877, "-");
  384. TextDrawLetterSize(fejzinInGame_TD[41], 0.373294, 1.319999);
  385. TextDrawAlignment(fejzinInGame_TD[41], 1);
  386. TextDrawColor(fejzinInGame_TD[41], 1632046335);
  387. TextDrawSetShadow(fejzinInGame_TD[41], 0);
  388. TextDrawBackgroundColor(fejzinInGame_TD[41], 255);
  389. TextDrawFont(fejzinInGame_TD[41], 1);
  390. TextDrawSetProportional(fejzinInGame_TD[41], 1);
  391.  
  392. fejzinInGame_TD[42] = TextDrawCreate(616.391296, -6.000008, "");
  393. TextDrawTextSize(fejzinInGame_TD[42], -29.000000, 52.000000);
  394. TextDrawAlignment(fejzinInGame_TD[42], 1);
  395. TextDrawColor(fejzinInGame_TD[42], -1);
  396. TextDrawSetShadow(fejzinInGame_TD[42], 0);
  397. TextDrawBackgroundColor(fejzinInGame_TD[42], 469966592);
  398. TextDrawFont(fejzinInGame_TD[42], 5);
  399. TextDrawSetProportional(fejzinInGame_TD[42], 0);
  400. TextDrawSetPreviewModel(fejzinInGame_TD[42], 19064);
  401. TextDrawSetPreviewRot(fejzinInGame_TD[42], 0.000000, 0.000000, 0.000000, 1.000000);
  402.  
  403.  
  404.  
  405.  
  406. //Total textdraws exported: 43 (43 global textdraws / 0 player textdraws) ~ 19/12/2021 ~ 2:13:43
  407. NwnEditor V1.18 - by fejza
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