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  1. Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 1803]
  2. Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over the network due to mutated transient data!
  3. Stack:
  4. UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() {0x000007fee978ac36} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  5. UE4Editor-Core.dll!FDebug::EnsureFailed() {0x000007fee9624411} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  6. UE4Editor-Core.dll!FDebug::EnsureNotFalse_OptionallyLogFormattedEnsureMessageReturningFalse() {0x000007fee96246c3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  7. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::FinishCompilingClass() {0x000007fee1ea94ea} + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  8. UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() {0x000007fee1e80270} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  9. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() {0x000007fee1e82bc0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  10. UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() {0x000007fee1e822e8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  11. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() {0x000007fee3e8fd4d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  12. UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() {0x000007fee3e38896} + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  13. UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() {0x000007fee9085d18} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  14. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() {0x000007fee904dff9} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  15. UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() {0x000007fee9121f28} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  16. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x000007fee90ef860} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  17. UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() {0x000007fee91155a4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  18. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x000007fee90eec9e} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  19. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x000007fee90efb7b} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  20. UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x000007fee911816a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  21. UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee91f4943} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  22. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x000007fee9147bd0} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  23. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x000007fee9146b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  24. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x000007fee91480f0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  25. UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x000007fee9146b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  26. UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() {0x000007fee9146802} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  27. UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() {0x000007fee90fb075} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  28. UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() {0x000007fee91455a0} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  29. UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() {0x000007fee90f1b7f} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  30. UE4Editor-CoreUObject.dll!GetPackageLinker() {0x000007fee910ea60} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  31. UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee91f4717} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  32. UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() {0x000007fee36d9e25} + 29 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  33. UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() {0x000007fee36c66f5} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  34. UE4Editor-UnrealEd.dll!UEditorEngine::Exec() {0x000007fee36affd0} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  35. UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() {0x000007fee3ac5aa1} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  36. UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() {0x000007fee3756bb0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  37. UE4Editor-LevelEditor.dll!FLevelEditorActionCallbacks::OpenRecentFile() {0x000007feda3ce97f} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  38. UE4Editor-LevelEditor.dll!TBaseStaticDelegateInstance<void __cdecl(void),int>::ExecuteIfSafe() {0x000007feda38948d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  39. UE4Editor-Slate.dll!FUICommandList::ExecuteAction() {0x000007fee59a3ba6} + 60 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  40. UE4Editor-Slate.dll!SMenuEntryBlock::OnClicked() {0x000007fee5aa97c4} + 253 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  41. UE4Editor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() {0x000007fee5aaf1e8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  42. UE4Editor-Slate.dll!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() {0x000007fee5a21437} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  43. UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() {0x000007fee5a22b69} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  44. UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() {0x000007fee5a8d019} + 36 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  45. UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() {0x000007fee5b40c7a} + 6 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  46. UE4Editor-Slate.dll!SButton::OnMouseButtonUp() {0x000007fee5b6f88f} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  47. UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>::operator()() {0x000007fee5974ccc} + 24 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  48. UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() {0x000007fee592d167} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  49. UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() {0x000007fee59e8617} + 78 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  50. UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() {0x000007fee59d5d84} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  51. UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() {0x000007fee977d7ad} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  52. UE4Editor-Core.dll!FWindowsApplication::DeferMessage() {0x000007fee97649d1} + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  53. UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() {0x000007fee977edc3} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  54. UE4Editor-Core.dll!FWindowsApplication::AppWndProc() {0x000007fee975e5ba} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  55. USER32.dll {0x0000000077859bd1} + 0 bytes
  56. USER32.dll {0x00000000778598da} + 0 bytes
  57. UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() {0x000007fee9780186} + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  58. UE4Editor.exe!FEngineLoop::Tick() {0x000000013f513c7a} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  59. UE4Editor.exe!GuardedMain() {0x000000013f5049cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  60. UE4Editor.exe!GuardedMainWrapper() {0x000000013f504a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  61. UE4Editor.exe!WinMain() {0x000000013f5165c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
  62. UE4Editor.exe!__tmainCRTStartup() {0x000000013f5175d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  63. kernel32.dll {0x000000007773652d} + 0 bytes
  64. ntdll.dll {0x000000007796c541} + 0 bytes
  65. ntdll.dll {0x000000007796c541} + 0 bytes
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