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- - Rush to Isis (do 1-2 farm duels -- Rex SA or DMK BCD -- only if you have no dragons, 1/0 or a weak 1/1)
- - Tournament deck should prioritize dragons/thunders, then pyros/birds/beasts, then females
- - Farm Isis or Pegasus until you have 2 equips and a good Dragon/Thunder count (such as 11/4)
- - A-TEC Pegasus and Kaiba in campaign if you can quickly (don't risk bottom-deck trap)
- - Buy 1-2 Thunders during the run
- - Save for Final 7, then go for A-POW/3-turn on Labyrinth Mage
- DECK EDITS:
- - Once you've removed all garbage, remove Light Spellcasters, then Zombies, then Machines, then Waters
- - If you have to farm Peggy for Thunders, do it with a Dragon/Water/Spellcaster deck if you have 9+ dragons (strip non-THTD material)
- - Strip deck of all non-THTD material at 7/4 (or 6/5 or 8/3)
- - Take out Umis for Mage Soldier + Ocean + Low Mountain
- - Take out Widespreads for Mage Soldier + Ocean + Mountain + Desert + low Forest (put in for Atenza with bad deck)
- - Mage order (good run): Ocean (lag skip) --> Mountain --> Desert --> save + buy --> Forest --> Meadow
- - Mage order (YOLO): Ocean (lag skip) --> Mountain --> Forest --> Desert (lag skip) --> Meadow
- - If deck has low Thunder and equip count, add Waters and Spellcasters. Otherwise prioritize plants, stones and female Waters (even for Ocean)
- - Depending on equip count, consider adding Mountains for Desert, Forest and Meadow
- - Consider not editing deck after Keith (it doesn't really matter for Shadi)
- - Supporting monsters by thunder/equip count:
- > 4/2: Water/Spellcaster
- > 5/2: W/S
- > 6/2: Either
- > 7+/2: Plants, etc.
- > 4/3: W/S
- > 5/3: W/S
- > 6+/3: Plants, etc.
- > 4/4: W/S
- > 5+/4: Plants, etc.
- > 4+/5+: Plants, etc.
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