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Trickysticks

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Mar 25th, 2015
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  1. Talking(0); SetEventText(0, 0, "You were saying?", 0);
  2. SetCharStatusPresent(1, 0, true);
  3. Talking(1); SetEventText(1, 1, "IT BURNS.", 0);
  4. wait(60);
  5. SetEventText(1, 3, "...Um.", 0);
  6. SetEventText(1, 3, "I'll be going now...", 0);
  7. moo3 = true;
  8. moo2 = false;
  9. SetCharStatusPresent(1, 0, false);
  10. Talking(0);
  11. SetEventText(0, 0, "Okay then...", 0);
  12. SetEventText(0, 2, "Well, that was fun.", 0);
  13. SetEventText(0, 2, "I'll just continue on my merry-", 0);
  14.  
  15. Talking(1);
  16. dispX_Enem = 32;
  17. SetCutinGraphic(1, 0, mimacut, dispX_Enem, 0);
  18. SetCharStatusPresent(1, 0, true);
  19. PlayMusic2;
  20. SetEventText(1, 1, "HALT!", 0);
  21. Talking(0); SetEventText(0, 0, "What on earth.", 0);
  22. Talking(1); SetEventText(1, 5, "YOU'VE DEFEATED MY IMPOSTER,[r]BUT CAN YOU DEFEAT...", 0);
  23. BottomEnemyMarker;
  24. SetCommonData("mamizoumove", true);
  25. dispX_Enem = 70;
  26. SetCutinGraphic(1, 0, mimacutreal, dispX_Enem, 0);
  27. SetEventText(1, 0, "The real me?", 122);
  28. Talking(0);
  29. SetEventText(0, 0, "M...Mima?!", 0);
  30. SetEventText(0, 0, "It's...you?", 0);
  31. Talking(1); SetEventText(1, 5, "Yes! Tell all of Gensokyo[r]that I have returned!", 0);
  32. Talking(0);
  33. SetEventText(0, 0, "...", 0);
  34. SetEventText(0, 0, "Mima...", 0);
  35. Talking(1);
  36. SetEventText(1, 0, "I know it's shocking. But-", 0);
  37. Talking(0);
  38. SetCutinGraphic(0, 0, reimucut2, dispX_Player, 0);
  39. SetEventText(0, 5, "You're back![r]AND YOU OWE ME MONEY!", 0);
  40. Talking(1);
  41. SetEventText(1, 0, "W-what?!", 0);
  42. Talking(0);
  43. SetEventText(0, 5, "'I'll be right back', you said.[r]'I'll bring your money too,' you said.", 0);
  44. PlaySE(thunder);
  45. SetEventText(0, 1, "THEN YOU VANISH FOR YEARS!!!", 0);
  46. Talking(1);
  47.  
  48. SetEventText(1, 0, "Um...", 0);
  49. SetEventText(1, 6, "What sort of emotional baggage[r]do THESE two have...", 0);
  50. Talking(0);
  51. PlaySE(thunder);
  52. screenflash;
  53. SetEventText(0, 5, "AND NOW YOU ACT LIKE[r]NOTHING HAPPENED!", 60);
  54. PlaySE(thunder);
  55. screenflash;
  56. moo2 = true;
  57. SetEventText(0, 3, "WHEN I'M DONE WITH YOU...", 120);
  58.  
  59. Talking(1);
  60. SetEventText(1, 2, "Is it too late to flee...?", 0);
  61. Talking(0);
  62. sound3set = true;
  63. PlayMusic3;
  64. SetEventText(0, 1, "You'll wish you NEVER RETURNED!", 0);
  65.  
  66. Talking(1);
  67. magiccircle2(0.7, true);
  68. SetEventText(1, 1, "AAAAH! SELF DEFENSE DANMAKU!", 0);
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