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- Talking(0); SetEventText(0, 0, "You were saying?", 0);
- SetCharStatusPresent(1, 0, true);
- Talking(1); SetEventText(1, 1, "IT BURNS.", 0);
- wait(60);
- SetEventText(1, 3, "...Um.", 0);
- SetEventText(1, 3, "I'll be going now...", 0);
- moo3 = true;
- moo2 = false;
- SetCharStatusPresent(1, 0, false);
- Talking(0);
- SetEventText(0, 0, "Okay then...", 0);
- SetEventText(0, 2, "Well, that was fun.", 0);
- SetEventText(0, 2, "I'll just continue on my merry-", 0);
- Talking(1);
- dispX_Enem = 32;
- SetCutinGraphic(1, 0, mimacut, dispX_Enem, 0);
- SetCharStatusPresent(1, 0, true);
- PlayMusic2;
- SetEventText(1, 1, "HALT!", 0);
- Talking(0); SetEventText(0, 0, "What on earth.", 0);
- Talking(1); SetEventText(1, 5, "YOU'VE DEFEATED MY IMPOSTER,[r]BUT CAN YOU DEFEAT...", 0);
- BottomEnemyMarker;
- SetCommonData("mamizoumove", true);
- dispX_Enem = 70;
- SetCutinGraphic(1, 0, mimacutreal, dispX_Enem, 0);
- SetEventText(1, 0, "The real me?", 122);
- Talking(0);
- SetEventText(0, 0, "M...Mima?!", 0);
- SetEventText(0, 0, "It's...you?", 0);
- Talking(1); SetEventText(1, 5, "Yes! Tell all of Gensokyo[r]that I have returned!", 0);
- Talking(0);
- SetEventText(0, 0, "...", 0);
- SetEventText(0, 0, "Mima...", 0);
- Talking(1);
- SetEventText(1, 0, "I know it's shocking. But-", 0);
- Talking(0);
- SetCutinGraphic(0, 0, reimucut2, dispX_Player, 0);
- SetEventText(0, 5, "You're back![r]AND YOU OWE ME MONEY!", 0);
- Talking(1);
- SetEventText(1, 0, "W-what?!", 0);
- Talking(0);
- SetEventText(0, 5, "'I'll be right back', you said.[r]'I'll bring your money too,' you said.", 0);
- PlaySE(thunder);
- SetEventText(0, 1, "THEN YOU VANISH FOR YEARS!!!", 0);
- Talking(1);
- SetEventText(1, 0, "Um...", 0);
- SetEventText(1, 6, "What sort of emotional baggage[r]do THESE two have...", 0);
- Talking(0);
- PlaySE(thunder);
- screenflash;
- SetEventText(0, 5, "AND NOW YOU ACT LIKE[r]NOTHING HAPPENED!", 60);
- PlaySE(thunder);
- screenflash;
- moo2 = true;
- SetEventText(0, 3, "WHEN I'M DONE WITH YOU...", 120);
- Talking(1);
- SetEventText(1, 2, "Is it too late to flee...?", 0);
- Talking(0);
- sound3set = true;
- PlayMusic3;
- SetEventText(0, 1, "You'll wish you NEVER RETURNED!", 0);
- Talking(1);
- magiccircle2(0.7, true);
- SetEventText(1, 1, "AAAAH! SELF DEFENSE DANMAKU!", 0);
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