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- PointMod.Items[84] = { "Clam", "Clam", "trails/Clam.vmt", "Clam", 10000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Clam.vmt")
- end }
- PointMod.Items[84] = { "Coffee", "Coffee", "trails/Coffee.vmt", "Coffee", 10500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Coffee.vmt")
- end }
- PointMod.Items[84] = { "Endlessmap", "Endlessmap", "trails/Endlessmap.vmt", "Endlessmap", 11000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Endlessmap.vmt")
- end }
- PointMod.Items[84] = { "Flag_Australia", "Flag_Australia", "trails/Flag_Australia.vmt", "Flag_Australia", 11500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_Australia.vmt")
- end }
- PointMod.Items[84] = { "Flag_Canada", "Flag_Canada", "trails/Flag_Canada.vmt", "Flag_Canada", 12000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_Canada.vmt")
- end }
- PointMod.Items[84] = { "Flag_germany", "Flag_germany", "trails/Flag_germany.vmt", "Flag_germany", 12500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_germany.vmt")
- end }
- PointMod.Items[84] = { "Flag_italy", "Flag_italy", "trails/Flag_italy.vmt", "Flag_italy", 13000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_italy.vmt")
- end }
- PointMod.Items[84] = { "Flag_poland", "Flag_poland", "trails/Flag_poland.vmt", "Flag_poland", 13500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_poland.vmt")
- end }
- PointMod.Items[84] = { "Flag_scotland", "Flag_scotland", "trails/Flag_scotland.vmt", "Flag_scotland", 14000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_scotland.vmt")
- end }
- PointMod.Items[84] = { "Flag_uk", "Flag_uk", "trails/Flag_uk.vmt", "Flag_uk", 14500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_uk.vmt")
- end }
- PointMod.Items[84] = { "Flag_usa", "Flag_usa", "trails/Flag_usa.vmt", "Flag_usa", 15000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Flag_usa.vmt")
- end }
- PointMod.Items[84] = { "Frenchtoast", "Frenchtoast", "trails/Frenchtoast.vmt", "Frenchtoast", 15500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Frenchtoast.vmt")
- end }
- PointMod.Items[84] = { "Netherlands", "Netherlands", "trails/Netherlands.vmt", "Netherlands", 16000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Netherlands.vmt")
- end }
- PointMod.Items[84] = { "skorea", "skorea", "trails/skorea.vmt", "skorea", 16500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/skorea.vmt")
- end }
- PointMod.Items[84] = { "Speed3", "Speed3", "trails/Speed3.vmt", "Speed3", 17000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Speed3.vmt")
- end }
- PointMod.Items[84] = { "Waffle4", "Waffle4", "trails/Waffle4.vmt", "Waffle4", 17500, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/Waffle4.vmt")
- end }
- PointMod.Items[84] = { "xmastree", "xmastree", "trails/xmastree.vmt", "xmastree", 18000, "PlayerLoadout",
- function( ply )
- local trail = util.SpriteTrail(ply, 0, Color(255,255,255), false, 15, 1, 4, 1/(15+1)*0.5,
- "trails/xmastree.vmt")
- end }
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