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  1. UE4Editor-Engine.dll!UActorComponent::GetOwner() Line 161
  2. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReplaceInstancesOfClass(UClass * OldClass, UClass * NewClass, UObject * OriginalCDO) Line 283
  3. UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::ReinstanceObjects() Line 164
  4. UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint(UBlueprint * BlueprintObj, bool bIsRegeneratingOnLoad, bool bSkipGarbageCollection, bool bSaveIntermediateProducts, FCompilerResultsLog * pResults) Line 354
  5. UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor(UWorld * InWorld, bool bInSimulateInEditor) Line 1550
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