buzzkillb

lol.sol

Dec 29th, 2019
150
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  4. contract Token {
  5. /* Public variables of the token */
  6. string public standard = 'Token 0.1';
  7. string public name;
  8. string public symbol;
  9. uint8 public decimals;
  10. uint256 public initialSupply;
  11. uint256 public totalSupply;
  12.  
  13. /* This creates an array with all balances */
  14. mapping (address => uint256) public balanceOf;
  15. mapping (address => mapping (address => uint256)) public allowance;
  16.  
  17.  
  18. /* Initializes contract with initial supply tokens to the creator of the contract */
  19. function Token() {
  20.  
  21. initialSupply = 500000000000000;
  22. name ="CURSED";
  23. decimals = 2;
  24. symbol = "CURSE";
  25.  
  26. balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens
  27. totalSupply = initialSupply; // Update total supply
  28.  
  29. }
  30.  
  31. /* Send coins */
  32. function transfer(address _to, uint256 _value) {
  33. if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
  34. if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
  35. balanceOf[msg.sender] -= _value; // Subtract from the sender
  36. balanceOf[_to] += _value; // Add the same to the recipient
  37.  
  38. }
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  45.  
  46. /* This unnamed function is called whenever someone tries to send ether to it */
  47. function () {
  48. throw; // Prevents accidental sending of ether
  49. }
  50. }
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