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- $01EF53C
- Level_1_1_1: dc.w 4
- dc.l byte_1F0DB4 ; list that contains ID,name, health,x and y of enemy
- dc.l byte_1F106E ; same as above
- dc.l Level_1_Object_Index ; contains info for pick up items eg weapon/health
- dc.w 1
- dc.w 2
- dc.l ArtRage_Knife
- dc.l $44000001 ; VRAM address
- dc.w 2
- dc.l ArtRage_Pipe
- dc.l $45C00001
- dc.w 2
- dc.l ArtRage_GalsiaDonovan
- dc.l $4A400001
- dc.w 2
- dc.l ArtRage_SignalPunk
- dc.l $78C00001
- dc.w 3
- dc.l Pal_Enemy1 Palette entry
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