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- Archie and Kyogre: 5* Water Special Striker
- Weakness: Grass
- Obtainment Method: Legendary Event
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- Moves
- Move Type Category Target Power Accuracy Cost Additional Effects
- Surf Water Special All Opponents 100-120 100% 3 bars --
- Thunder Electric Special Single Target 124-148 70% 3 bars Never misses in rainy weather. Has a moderate chance to paralyze the target
- Aqua Tail Water Physical Single Target 56-67 100% 2 bars --
- Brace for Impact! 2/2 -- Trainer Self -- -- 0 (2 uses) Ensures the user takes less damage from the next super effective move, increases the user's Special Attack and Speed. Doubles the stat boosts in rain
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- Sync Move
- Move Power Additional Effects
- Flood The Lands Origin Pulse 250-300 --
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- Stats
- HP Attack Defense Special Attack Special Defense Speed
- 645 297 134 265 151 204
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- Passive Skills:
- Downpour Turns the weather rainy after using a Sync Move
- Dire Rain 1 Critical hits land more easily when an attack move is used while the weather is rainy
- Ramming Speed The more the user's Speed has been raised, the more it powers up moves
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- Sync Grid
- Name Effect Energy Required Sync Orb Required Move Level Required
- HP +10 HP +10 0 5 1
- HP +10 HP +10 2 24 1
- HP +10 HP +10 2 24 2
- HP +20 HP +20 4 48 2
- HP +20 HP +20 4 48 1
- Attack +5 Attack +5 0 5 1
- Attack +5 Attack +5 2 5 1
- Sp. Atk +5 Sp. Atk +5 0 5 1
- Sp. Atk +5 Sp. Atk +5 2 5 2
- Sp. Atk +20 Sp. Atk +20 2 24 2
- Defense +5 Defense +5 0 5 1
- Defense +5 Defense +5 2 5 1
- Defense +10 Defense +10 2 12 2
- Defense +20 Defense +20 4 20 2
- Sp. Def +5 Sp. Def +5 0 5 1
- Sp. Def +5 Sp. Def +5 2 24 1
- Speed +5 Speed +5 0 5 1
- Speed +5 Speed +5 2 5 1
- Speed +20 Speed +20 4 48 2
- Speed +20 Speed +20 4 48 2
- Surf: Power +3 Surf: Power +3 4 48 1
- Surf: Power +3 Surf: Power +3 4 48 1
- Surf: Power +3 Surf: Power +3 4 48 1
- Surf: Power +3 Surf: Power +3 4 48 2
- Surf: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 72 1
- Surf: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 72 3
- Surf: Mind Games Has a good chance of lowering the target's Sp. Def when an attack is successful 8 96 3
- Thunder: Power +3 Thunder: Power +3 4 48 1
- Thunder: Power +3 Thunder: Power +3 4 48 1
- Thunder: Power +3 Thunder: Power +3 4 48 1
- Thunder: Power +3 Thunder: Power +3 4 48 2
- Thunder: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 84 1
- Thunder: Troublemaker 1 Raises the chance of success for status moves that inflict status conditions 6 84 2
- Aqua Tail: Power +3 Aqua Tail: Power +3 4 48 1
- Aqua Tail: Power +3 Aqua Tail: Power +3 4 48 1
- Aqua Tail: Power +3 Aqua Tail: Power +3 4 48 1
- Aqua Tail: Power +3 Aqua Tail: Power +3 4 48 2
- Aqua Tail: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 84 1
- Brace for Impact!: MP Refresh 2 Occasionally restores one MP of the move used if the move is successful 4 84 1
- Deep Diver 2 The first time the user's sync move countdown reaches 1, they raise their evasion sharply 7 60 3
- Rain Gear 3 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy 7 54 2
- Grand Entry Raises the user's Sp. Atk when the Pokémon enters a battle 6 48 2
- Paralysis Synergy Powers up moves when the move's target is paralyzed 6 48 2
- Heavy Rainfall 3 When the weather is rainy, the user's moves have a chance to lower the target's Speed when successful 8 96 3
- Rain Coat Stats cannot be lowered in rainy weather 8 100 3
- Inclement Intellect 4 Has a moderate chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful 10 80 2
- Static Shock 3 Powers up sync moves when the target is paralyzed 10 124 3
- Overwhelm 2 Once per battle, raises all increased stat values when in a pinch 10 96 2
- First Aid Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch 8 96 3
- Flood The Lands Origin Pulse: Power +25 Flood The Lands Origin Pulse: Power +25 5 100 3
- Flood The Lands Origin Pulse: Power +25 Flood The Lands Origin Pulse: Power +25 5 100 3
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- Maxie and Groudon: 5*EX Ground Tech
- Weakness: Water
- Obtainment Method: Pokefair Banner
- Moves
- Move Type Category Target Power Accuracy Cost Additional Effects
- Earthquake Ground Physical All Opponents 100-120 100% 3 bars --
- Scorching Sands Ground Special Single Target 51-63 100% 2 bars Small chance to burn the target
- Fire Punch Fire Physical Single Target 47-55 100% 2 bars Very small chance to burn the target
- Progress Will Be Made 2/2 -- Trainer Self -- -- 0 (2 uses) User restores a chunk of HP, raises the user's Defense and Speed sharply. Raises all allied sync pairs critical-hit rates in sunny weather
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- Sync Move
- Move Power Additional Effects
- Burn The Seas Precipice Blades 200-240 Does more damage on burnt enemies
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- Stats
- HP Attack Defense Special Attack Special Defense Speed
- 765 301 265 313 204 251
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- Passive Skills
- Solarize Makes the weather sunny after using a sync move
- Charging Sun 3 Powers up moves when the weather is sunny
- Brawlicade The higher the user's Defense, the more it powers up sync moves
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- Sync Grid
- Name Effect Energy Required Sync Orb Required Move Level Required
- HP +10 HP +10 0 5 1
- HP +10 HP +10 2 24 1
- HP +10 HP +10 2 24 2
- HP +20 HP +20 4 48 2
- HP +20 HP +20 4 48 1
- Attack +5 Attack +5 0 5 1
- Attack +5 Attack +5 2 5 1
- Attack +20 Attack +20 4 24 2
- Attack +20 Attack +20 4 24 2
- Sp. Atk +5 Sp. Atk +5 0 5 1
- Sp. Atk +5 Sp. Atk +5 2 5 2
- Defense +5 Defense +5 0 5 1
- Defense +5 Defense +5 2 5 1
- Defense +10 Defense +10 2 12 2
- Defense +20 Defense +20 4 20 2
- Sp. Def +5 Sp. Def +5 0 5 1
- Sp. Def +5 Sp. Def +5 2 24 1
- Speed +5 Speed +5 0 5 1
- Speed +5 Speed +5 2 5 1
- Speed +20 Speed +20 4 48 2
- Speed +20 Speed +20 4 48 2
- Earthquake: Power +3 Earthquake: Power +3 4 48 1
- Earthquake: Power +3 Earthquake: Power +3 4 48 1
- Earthquake: Power +3 Earthquake: Power +3 4 48 1
- Earthquake: Power +3 Earthquake: Power +3 4 48 2
- Earthquake: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 72 1
- Earthquake: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 72 3
- Earthquake: Staggering 2 Has a moderate chance of making the target flinch when an attack is successful 8 96 3
- Scorching Sands: Power +3 Scorching Sands: Power +3 4 48 1
- Scorching Sands: Power +3 Scorching Sands: Power +3 4 48 1
- Scorching Sands: Power +3 Scorching Sands: Power +3 4 48 1
- Scorching Sands: Power +3 Scorching Sands: Power +3 4 48 2
- Scorching Sands: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 84 1
- Scorching Sands: Trip Up 2 Has a moderate chance of lowering the target's Speed when an attack is successful 8 54 3
- Fire Punch: Power +3 Fire Punch: Power +3 4 48 1
- Fire Punch: Power +3 Fire Punch: Power +3 4 48 1
- Fire Punch: Power +3 Fire Punch: Power +3 4 48 1
- Fire Punch: Power +3 Fire Punch: Power +3 4 48 2
- Fire Punch: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful 6 84 1
- Progress Will Be Made: MP Refresh 2 Occasionally restores one MP of the move used if the move is successful 4 84 1
- Meltdown Before the user faints, removes all damage reduction effects from the enemy's field of play 7 60 3
- Healing Sun 2 Restores the Pokémon's HP whenever it takes an action while the weather is sunny 7 54 2
- Sand Shelter Does not take damage in sandstorms 6 48 2
- Burn Synergy Powers up moves when the move's target is burned 6 48 2
- Solar Flare 5 Powers up sync moves when the weather is sunny 8 96 3
- Stats cannot be lowered in rainy weather 8 100 3
- Inclement Intellect 4 Has a moderate chance of raising the user's Sp. Atk when the weather is rainy and an attack is successful 10 80 2
- Static Shock 3 Powers up sync moves when the target is paralyzed 10 124 3
- Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition 10 96 2
- Lithe User cannot be paralyzed 7 48 1
- Burn The Seas Precipice Blades: Power +25 Burn The Seas Precipice Blades: Power +25 5 100 3
- Burn The Seas Precipice Blades: Power +25 Burn The Seas Precipice Blades: Power +25 5 100 3
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