Advertisement
Guest User

Untitled

a guest
Oct 23rd, 2019
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.35 KB | None | 0 0
  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. ###########################
  5. # Help Messages used by the plugin
  6. ###########################
  7. HelpMessages:
  8. banner:
  9. msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  10. help:
  11. msg: "/te or /te help : display this help menu."
  12. reload:
  13. msg: "/te reload : reloads config file."
  14. permission: "tokenenchant.reload"
  15. set:
  16. msg: "/te set <name> <amount> : sets <name> <amount> tokens."
  17. permission: "tokenenchant.add"
  18. add:
  19. msg: "/te add <name> <amount> : adds <name> <amount> tokens."
  20. permission: "tokenenchant.add"
  21. pay:
  22. msg: "/te pay <name> <amount> : pay <name> <amount> tokens."
  23. permission: "tokenenchant.pay"
  24. remove:
  25. msg: "/te remove <name> <amount> : removes <name> <amount> tokens from <name>."
  26. permission: "tokenenchant.add"
  27. balance:
  28. msg: "/te balance [name] : displays the token balance of yourself or [name]."
  29. permission: "tokenenchant.balance"
  30. withdraw:
  31. msg: "/te withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  32. permission: "tokenenchant.withdraw"
  33. expexchange:
  34. msg: "/te expexchange : exchanges the current EXP values to tokens."
  35. permission: "tokenenchant.expexchange"
  36. givetokens:
  37. msg: "/te givetokens <name> <amount> : gives <name> <amount> tokens."
  38. permission: "tokenenchant.expexchange"
  39. enchant:
  40. msg: "/te enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  41. permission: "tokenenchant.enchant"
  42. repair:
  43. msg: "/te repair [name] [free] : repairs all the enchantments of the item <name> is holding."
  44. permission: "tokenenchant.repair"
  45. refund:
  46. msg: "/te refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  47. permission: "tokenenchant.refund"
  48. givebp:
  49. msg: "/te givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  50. permission: "tokenenchant.givebp"
  51. baltop:
  52. msg: "/te baltop : list top token balance."
  53. permission: "tokenenchant.baltop"
  54. giveall:
  55. msg: "/te giveall <amount> : give <amount> tokens to all online players."
  56. permission: "tokenenchant.giveall"
  57. list:
  58. msg: "/te list : lists currently registered enchantments."
  59. permission: "tokenenchant.list"
  60. tosql:
  61. msg: "/te tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  62. permission: "tokenenchant.tosql"
  63. news:
  64. msg: "/te news : display the news associated with the current release."
  65. permission: "tokenenchant.news"
  66.  
  67.  
  68. ###########################
  69. # Messages used by the plugin
  70. ###########################
  71. Messages:
  72. ErrorMessage: "&c [TE] : Some error occured."
  73. SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  74. NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  75. NoTargetPlayer: "&a[TE] A player needs to be specified."
  76. PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  77. PlayerNotFound: "&a[TE] &e%player% &awas not found."
  78. Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  79. SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  80. AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  81. PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  82. Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  83. Deducted: "&a[TE] &e%token% &atokens have been deducted."
  84. RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  85. NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  86. NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  87. NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  88. WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  89. InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  90. ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  91. NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  92. CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  93. CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  94. EnchantSuccess:
  95. msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  96. sound: LEVEL_UP
  97. RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  98. MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  99. NoPermission: "&c[TE] You don't have a permission for this!"
  100. NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  101. TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  102. NoPriceSet: "&a[TE] Price is not set for this."
  103. CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  104. NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  105. CannotDeEnchantThis: "&c[TE] We cannot de-enchant the item you're holding."
  106. CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  107. RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  108. BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  109. VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  110. TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  111. TokenBalTopList: "%rank%. %name%, %balance%"
  112. TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  113. OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  114. CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  115. CannotUseMoreEnchant:
  116. msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  117. sound: ITEM_BREAK
  118. CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  119. CEListList: "%name% (%version%), max:%max%, %description%"
  120. CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  121. CannotUseTokenItem: "&c[TE] You cannot use TokenItems for crafting!"
  122.  
  123.  
  124.  
  125. ###############################
  126. # Data Storage
  127. ###############################
  128. DatabaseConfig:
  129. # MySQL:
  130. # host: localhost
  131. # port: 3306
  132. # user: root
  133. # password: yourpassword
  134. # database: TokenEnchant
  135. # tokentable: tokens
  136.  
  137. #
  138. # if UseToken is true, the plugin use its own tokens, if it's false
  139. # it uses economy thorugh Vault
  140. UseToken: true
  141.  
  142. # if this option is true, the cost of enchant is dynamically calculated
  143. # and displayed at where {ench_cost} is specified on the sign.
  144. UseDynamicSignUpdate: true
  145.  
  146. Currency: token # token, money, or (exp...not supported atm)
  147.  
  148.  
  149. # formating of number
  150. BeautifyNumber: false
  151. MaxCharLength: 4
  152. # the folloiwngs are units of order.
  153. OrderChars:
  154. - k
  155. - M
  156. - B
  157. - T
  158. - Q
  159. - P
  160. - E
  161. - Z
  162.  
  163.  
  164. EnchantSign: "[&9Enchant&8]"
  165. CostPlaceHolder: "{ench_cost}"
  166. #
  167. ExchangeSign: "[&9Exchange&8]"
  168. ExchangeRate: 1
  169. RatePlaceHolder: "{ex_rate}"
  170. #
  171. ExpExchangeSign: "[&9EXP Exch&8]"
  172. ExpExchangeRate: 20
  173. ExpRatePlaceHolder: "{exp_rate}"
  174. #
  175. WithdrawSign: "[&9Withdraw&8]"
  176. #
  177. RepairSign: "[&9Repair&8]"
  178. RepairBase: 1
  179. RepairDiscount: 0.05
  180. RepairRatePlaceHolder: "{rep_rate}"
  181. #
  182. #
  183. TokenItem: MAGMA_CREAM
  184. TokenItemName: "&aTokenItem"
  185. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  186.  
  187. #
  188. # Enchantment lore prefix
  189. EnchantmentLorePrefix: "&r&7"
  190.  
  191. #
  192. #
  193. # option to force remove potion effects at the login
  194. ForceRemovePotionAtJoin : true
  195. #
  196.  
  197. # option to use WorldGuard region
  198. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  199. UseWorldGuardNewFlag: true
  200.  
  201.  
  202. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  203. UseRomanNumeral: true
  204. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  205. PureRomanNumeral: false
  206.  
  207. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  208. # and use custom enchantment name using the lore.
  209. # also it will convert enchantment.level.xxx into xxxx
  210. # default : true
  211. # this option is no longer used.
  212. #CustomEnchantDisplay: false
  213.  
  214. #
  215. MaxEnchantLevel: 100
  216.  
  217. #
  218. UseEnchantmentTable: false
  219. DefaultEnchantChance: 0.7
  220. UseTokenEnchantSettingForVanillaEnchant: false
  221.  
  222.  
  223. #
  224. TokenFormula:
  225. # Valid values are: LINEAR and EXPONENTIAL
  226. # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  227. # CONSTANT: price
  228. # LINEAR: price + (level * price)
  229. # EXPONENTIAL: price + price * level ^ exponent
  230. # EXPONENTIAL2: price * 2 ^ (level - 1)
  231. Curve: Constant
  232.  
  233. Constant:
  234. Linear:
  235. Exponential:
  236. exponent: 1.80
  237.  
  238.  
  239. # if this option is true, when you tried to enchant an item, which already has enchantment
  240. # level, the excess enchantment level will be removed and set to the max level.
  241. CapOverEnchant: false
  242.  
  243. # if this option is true, any enchantment level which is over the configured max level
  244. # will be capped at the max level
  245. RemoveExcessEnchantLevel: true
  246.  
  247. # Refund related
  248. AllowRefund: false
  249. RefundRate: 1.0
  250.  
  251. # default values
  252. DefaultPotionDuration: 200
  253. DefaultPotionAmplifier: 2
  254.  
  255. # option to limit the number of custom enchants on an item.
  256. # The number of max enchants can be specified with permission nodes.
  257. # tokenenchant.multiple_enchants.x
  258. # if the permission node does not exist, the default number will be applied
  259. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  260. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  261. # but you will not be able to add more custom enchants.
  262. ApplyMaxNumberOfEnchants: false
  263. MaximumMaxNumberOfEnchants: 10
  264. DefaultMaxNumberOfEnchants: 3
  265. ExcludeVanilla: true
  266. AllowOverMaxEnchantUse: true
  267.  
  268.  
  269. # Friendly fire option
  270. # it currently supports Factions plugin and mcMMO's party
  271. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  272. FriendlyFire_Faction: true
  273. FriendlyFire_McMMO: true
  274.  
  275. # Prevents self damaging initiating custom effect (default : true)
  276. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  277. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  278. IgnoreSelfDamage: true
  279.  
  280.  
  281. # if this option is true, TE will handle enchant merging via Anvil
  282. AnvilMerge: true
  283.  
  284. #
  285. # Merge mode: when two items of the same type is merged in anvil, NONE, ADD, MAX, VANILLA
  286. MergeMode: NONE
  287.  
  288. #
  289. # the mode of permission node for each effect, default=ENCHANT
  290. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  291. # USE : the permission node is considered to determine whether a player can use the effect or not.
  292. PermissionMode: ENCHANT
  293.  
  294. #
  295. # Command execution with token
  296. # This format is from a plugin called Aliazes.
  297. # default permission for each command te.command.<cmd>
  298. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  299. # node "tokenenchant.alias.command.cmd" to a player
  300. #
  301. #cmd: <-- The command.
  302. # price: 20 <-- The amount of toke a player needs to execute this command.
  303. # permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  304. # - te.command.user <-- For users, this permission should be added as default.
  305. # - te.command.mod <-- For mods, this permission should be added as default.
  306. # - te.command.admin <-- For admins, this permission should be added as default.
  307. # alias: <-- Additional aliases section.
  308. # - cmd2 <-- Additional aliases 1, can be as many as you want.
  309. # default: <-- Default meaning anything below will be ran for the player in all worlds.
  310. # - "!te_rawmessage %p &aHello" <-- To Print this message.
  311. # - "@who" <-- Will run /who command as player.
  312. # - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
  313. # - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
  314. # - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  315. # - if %# = 1 >pex user %1 group list
  316. # world_nether: <-- The world you wish commands below to be shown in.
  317. # - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  318. Commands:
  319. # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  320. # backpack9:
  321. # permission:
  322. # - my.permission.for.backpack9
  323. # price: 30
  324. # default:
  325. # - "!pex user %p add chestbackpack.slots.9"
  326. # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  327. # backpack18:
  328. # permission:
  329. # - my.permission.for.backpack18
  330. # price: 60
  331. # default:
  332. # - "!pex user %p add chestbackpack.slots.18"
  333. # # example of allowing a player to set his prefix using PermissionsEx command.
  334. # setprefix:
  335. # permission:
  336. # - my.permission.for.setprefix
  337. # price: 160
  338. # default:
  339. # - "!pex user %p prefix %1"
  340. # letmefly:
  341. # permission:
  342. # - my.permission.for.letmefly
  343. # price: 160
  344. # default:
  345. # - ">fly"
  346.  
  347. #
  348. # default values are listed below. You can have LOWEST, LOW, NORMAL, HIGH, HIGHEST or MONITOR
  349. # adjust these event priority if those event processes from this plugin
  350. # interfere with other plugins' event processes.
  351. EventPriorityMap:
  352. PlayerInteractEvent: "NORMAL" # for clicking air/block
  353. SignChangeEvent: "NORMAL" # make/edit sign
  354. PlayerRespawnEvent: "MONITOR"
  355. PlayerJoinEvent: "NORMAL"
  356. PlayerQuitEvent: "NORMAL"
  357. PlayerDropItemEvent: "HIGHEST"
  358. PlayerItemBreakEvent: "HIGHEST"
  359. PlayerItemHeldEvent: "HIGHEST"
  360. InventoryClickEvent: "HIGHEST"
  361. InventoryCloseEvent: "MONITOR"
  362. PlayerChangedWorldEvent: "HIGHEST"
  363. EnchantItemEvent: "NORMAL"
  364. EntityDamageByEntityEvent: "LOWEST"
  365. PlayerCommandPreprocessEvent: "MONITOR"
  366. PlayerItemHeldEvent_CheckItem: "MONITOR"
  367. PlayerJoinEvent_CheckItem: "MONITOR"
  368. InventoryClickEvent_Anvil: "HIGHEST"
  369. PrepareAnvilEvent: "MONITOR"
  370. PlayerMoveEvent: "LOWEST"
  371. InventoryClickEvent_StopCrafting: "MONITOR"
  372. PlayerInteractEvent_TokenItem: "NORMAL" # interacting with TokenItem.
  373.  
  374. #
  375. # potion effects included in the default TE:
  376. # Haste (Bukkit name: FAST_DIGGING)
  377. # Speed (Bukkit name: SPEED)
  378. # Nightvision (Bukkit name: NIGHT_VISION)
  379. # Jump (Bukkit name: JUMP)
  380. # Regeneration (Bukkit name: REGENERATION);
  381. # FireResistance (Bukki name: FIRE_RESISTANCE)
  382. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  383. # Aqua (Bukkit name: WATER_BREATHING)
  384. # Saturation (Bukkit name: SATURATION)
  385. # HealthBoost (Bukkit name: HEALTH_BOOST)
  386. # Strength (Bukkit name: INCREASE_DAMAGE)
  387. # Blindness (Bukkit name: BLINDNESS)
  388. # Confusion (Bukkit name: CONFUSION)
  389. # Harm (aka Instant Damage, Bukkit name: HARM)
  390. # Hunger (Bukkit name: HUNGER)
  391. # Poison (Bukkit name: POISON)
  392. # Slow (Bukkit name: SLOW)
  393. # Weakness (Bukkit name: WEAKNESS)
  394. # Wither (Bukkit name: WITHER)
  395. # Molten (custom : attacker catches fire)
  396. # Fly (custom effect : item holder can fly)
  397. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  398. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  399. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  400. # BedrockBreaker (custom: allow you to break a bedrock block)
  401. #
  402. # You can set the duration to -1 to give infinite potion effects.
  403. #
  404. # You can set the occurrence
  405. # random: randomly occur based on the level
  406. # always: occur always.
  407. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  408. #
  409. # CustomEnchant (CE) effects listed here do not have corresponding external CE modules.
  410. Potions:
  411. Haste:
  412. alias: "SpeedDigging" #You can use your own name for enchant using alias.
  413. duration: 200
  414. amplifier: 2
  415. price: 10
  416. max: 10
  417. # You can set the occurrence
  418. # random: randomly occur based on the level
  419. # always: occur always.
  420. occurrence: always
  421. enchant_chance: 0.8
  422. refund_rate: -1
  423. Speed:
  424. duration: -1
  425. price: 25
  426. max: 5
  427. # You can set the occurrence
  428. # random: randomly occur based on the level
  429. # always: occur always.
  430. occurrence: always
  431. allowed_items:
  432. - DIAMOND_PICKAXE
  433. Nightvision:
  434. price: 10
  435. max: 10
  436. # You can set the occurrence
  437. # random: randomly occur based on the level
  438. # always: occur always.
  439. occurrence: random
  440. Jump:
  441. duration: -1
  442. price: 25
  443. max: 5
  444. # You can set the occurrence
  445. # random: randomly occur based on the level
  446. # always: occur always.
  447. occurrence: always
  448. allowed_items:
  449. - DIAMOND_PICKAXE
  450. Harm:
  451. price: 10
  452. max: 1
  453. #
  454. # level_multiplier * the level of potion will be used as
  455. # the level of Harm potion.
  456. level_multiplier: 1
  457. # You can set the occurrence
  458. # random: randomly occur based on the level
  459. # always: occur always.
  460. occurrence: always
  461. Regeneration:
  462. price: 10
  463. max: 2
  464. duration_multiplier: 1800
  465. #
  466. # You can set the occurrence
  467. # random: randomly occur based on the level
  468. # always: occur always.
  469. occurrence: always
  470. FireProtection:
  471. price: 10
  472. max: 1
  473. duration_multiplier: 1800
  474. occurrence: always
  475. Strength:
  476. price: 10
  477. max: 3
  478. duration_multiplier: -1
  479. occurrence: always
  480. Aqua:
  481. price: 10
  482. max: 1
  483. duration_multiplier: -1
  484. occurrence: always
  485. Saturation:
  486. price: 10
  487. max: 3
  488. duration_multiplier: -1
  489. occurrence: always
  490. HealthBoost:
  491. price: 10
  492. max: 3
  493. duration_multiplier: 1200
  494. occurrence: always
  495.  
  496.  
  497. #
  498. # Supported Enchantment:
  499. # Power (ARROW_DAMAGE)
  500. # Flame (ARROW_FIRE)
  501. # Infinity (ARROW_INFINITE)
  502. # Punch (ARROW_KNOCKBACK)
  503. # Sharpness (DAMAGE_ALL)
  504. # BaneOfArthropods (DAMAGE_ARTHROPODS)
  505. # Smite (DAMAGE_UNDEAD)
  506. # Depth / Depthstrider (DEPTH_STRIDER)
  507. # Efficiency (DIG_SPEED)
  508. # Unbreaking (DURABILITY)
  509. # FireAspect (FIRE_ASPECT)
  510. # Frost / FrostWalker (FROST_WALKER)
  511. # Knockback (KNOCKBACK)
  512. # Fortune (LOOT_BONUS_BLOCK)
  513. # Looting (LOOT_BONUS_MOBS)
  514. # Luck (LUCK)
  515. # Lure (LURE)
  516. # Mending / Repair (MENDING)
  517. # Repiration (OXYGEN)
  518. # Protection (PROTECTIOHN_ENVIRONMENTAL)
  519. # BlastProtection (PROTECTION_EXPLOSIONS)
  520. # FeatherFall (PROTECTION_FALL)
  521. # FireProtection (PROTECTION_FIRE)
  522. # ProjectileProt (PROTECTION_PROJECTILE)
  523. # Silktouch (SILK_TOUCH)
  524. # Thorns (THORNS)
  525. # AquaAffinity (WATER_WORKER)
  526. # Sweeping / SweepingEdge (SWEEPING_EDGE)
  527. # Binding / BindingCurse (BINDING_CURSE)
  528. # Vanishing / VanishingCurse (VANISHING_CURSE)
  529. # Loyalty (LOYALTY)
  530. # Impaling (IMPALING)
  531. # Riptide (RIPTIDE)
  532. # Channeling / Channelling (CHANNELING)
  533. #
  534. Enchants:
  535. Power:
  536. price: 10
  537. max: 10
  538. Flame:
  539. price: 10
  540. max: 10
  541. Infinity:
  542. price: 10
  543. max: 10
  544. Punch:
  545. price: 10
  546. max: 10
  547. Sharpness:
  548. price: 10
  549. max: 20
  550. Baneofarthropods:
  551. price: 10
  552. max: 10
  553. Smite:
  554. price: 10
  555. max: 10
  556. Depth:
  557. price: 10
  558. max: 10
  559. Efficiency:
  560. price: 5
  561. max: 2048
  562. Unbreaking:
  563. price: 10
  564. max: 10
  565. Fireaspect:
  566. price: 10
  567. max: 10
  568. Knockback:
  569. price: 10
  570. max: 10
  571. Fortune:
  572. price: 5
  573. max: 65535
  574. Looting:
  575. price: 10
  576. max: 10
  577. Luck:
  578. price: 10
  579. max: 10
  580. Mending:
  581. price: 10
  582. max: 10
  583. Respiration:
  584. price: 10
  585. max: 10
  586. Protection:
  587. price: 10
  588. max: 15
  589. Blastprotection:
  590. price: 10
  591. max: 10
  592. Featherfall:
  593. price: 10
  594. max: 10
  595. Fireprotection:
  596. price: 10
  597. max: 10
  598. Projectileprot:
  599. price: 10
  600. max: 10
  601. Silktouch:
  602. price: 10
  603. max: 10
  604. Aquaaffinity:
  605. price: 10
  606. max: 10
  607. Thorns:
  608. price: 10
  609. max: 10
  610. Sweeping:
  611. price: 10
  612. max: 10
  613. Binding:
  614. price: 10
  615. max: 10
  616. Vanishing:
  617. price: 10
  618. max: 10
  619. Loyalty:
  620. price: 10
  621. max: 10
  622. Impaling:
  623. price: 10
  624. max: 10
  625. Riptide:
  626. price: 10
  627. max: 10
  628. Channeling:
  629. price: 10
  630. max: 10
  631. Multishot:
  632. price: 10
  633. max: 10
  634. Piercing:
  635. price: 10
  636. max: 10
  637. QuickCharge:
  638. price: 10
  639. max: 10
  640.  
  641.  
  642. # this config option is now deprecated.
  643. # you can now specify conflicting enchants under each enchant's setting using 'conflict_with:' option.
  644. Conflicts:
  645. 1:
  646. - Explosive
  647. - Excavation
  648. - Sphered
  649. - Disk
  650. - Tile
  651. 2:
  652. - Silktouch
  653. - Fortune
  654.  
  655.  
  656. # list of items players are allowed to enchant
  657. # if you're not sure which items, you would like to apply which enchant,
  658. # just comment out the following option so that any enchant can be applied to any item.
  659. #
  660. # This config option is now deprecated.
  661. # you can now specify which material type you can apply the custom enchant to using 'allowed_items:' option under
  662. # each enchant's setting.
  663. Items:
  664. GOLD_PICKAXE:
  665. - Unbreaking
  666. - Fortune
  667. - Efficiency
  668. IRON_PICKAXE:
  669. - Unbreaking
  670. - Fortune
  671. - Efficiency
  672. STONE_PICKAXE:
  673. - Unbreaking
  674. - Fortune
  675. - Efficiency
  676. WOOD_PICKAXE:
  677. - Unbreaking
  678. - Fortune
  679. - Efficiency
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement