Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Map File Selected: C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7.vmf
- HDR will be enabled for compiles.
- NOTE: You should typically always have LDR enabled with HDR.
- HDR will not be enabled for compiles.
- Fast Compile Selected!
- Compile Start Time: lundi 7 août 2017, 23:57:52
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe -game "C:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7"
- Valve Software - vbsp.exe (Jun 14 2017)
- 2 threads
- materialPath: C:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials
- Loading C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7.vmf
- Could not locate 'GameData' key in c:\program files\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
- Patching WVT material: maps/point_v7/nature/ah_blend_grass1_dirt1_wvt_patch
- Patching WVT material: maps/point_v7/nature/blendcliffdirt001a_wvt_patch
- Patching WVT material: maps/point_v7/nature/ah_blend_grass1_dirt2_details_wvt_patch
- Patching WVT material: maps/point_v7/nature/blendcliffgrass001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/stcomedumont02_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/stcomedumont02_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (0) (1041491 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- .10
- Compacting texture/material tables...
- Reduced 2354 texinfos to 1556
- Reduced 125 texdatas to 105 (3794 bytes to 3271)
- Writing C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7.bsp
- Wrote ZIP buffer, estimated size 627540, actual size 620626
- 6 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: lundi 7 août 2017, 23:58:00
- VBSP: WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- VBSP: Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Material NATURE/AH_BLEND_GRASS1_DIRT2_DETAILS uses unknown detail object type ah_tall_thick_grass1!
- VBSP: Compile time: 6 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vvis.exe -fast -game "C:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 2 threads
- reading c:\program files\steam\steamapps\common\half-life 2\Point_v7.bsp
- reading c:\program files\steam\steamapps\common\half-life 2\Point_v7.prt
- 2802 portalclusters
- 10541 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (25)
- Optimized: 227860 visible clusters (3.17%)
- Total clusters visible: 7198701
- Average clusters visible: 2569
- Building PAS...
- Average clusters audible: 2801
- visdatasize:1968076 compressed from 1972608
- writing c:\program files\steam\steamapps\common\half-life 2\Point_v7.bsp
- 26 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: lundi 7 août 2017, 23:58:28
- VVIS: Compile time: 26 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe -game "C:\program files\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\common\half-life 2\Point_v7.bsp
- Setting up ray-trace acceleration structure... Done (1.23 seconds)
- 8459 faces
- 12 degenerate faces
- 3548100 square feet [510926464.00 square inches]
- 34 Displacements
- 479010 Square Feet [68977544.00 Square Inches]
- 8447 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 195247 patches after subdivision
- sun extent from map=0.017452
- 31 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (103)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (356)
- transfers 89469165, max 2167
- transfer lists: 682.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(222007, 253765, 199995)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(29952, 30745, 19424)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(4923, 4554, 2285)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(908, 770, 305)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(193, 157, 50)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(46, 37, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(12, 10, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(3, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (33)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 28/1024 1344/49152 ( 2.7%)
- brushes 957/8192 11484/98304 (11.7%)
- brushsides 7664/65536 61312/524288 (11.7%)
- planes 8804/65536 176080/1310720 (13.4%)
- vertexes 13278/65536 159336/786432 (20.3%)
- nodes 5112/65536 163584/2097152 ( 7.8%)
- texinfos 1556/12288 112032/884736 (12.7%)
- texdata 105/2048 3360/65536 ( 5.1%)
- dispinfos 34/0 5984/0 ( 0.0%)
- disp_verts 3586/0 71720/0 ( 0.0%)
- disp_tris 5888/0 11776/0 ( 0.0%)
- disp_lmsamples 388925/0 388925/0 ( 0.0%)
- faces 8459/65536 473704/3670016 (12.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3549/65536 198744/3670016 ( 5.4%)
- leaves 5141/65536 164512/2097152 ( 7.8%)
- leaffaces 10226/65536 20452/131072 (15.6%)
- leafbrushes 2887/65536 5774/131072 ( 4.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 54480/512000 217920/2048000 (10.6%)
- edges 30631/256000 122524/1024000 (12.0%)
- LDR worldlights 31/8192 2728/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 612/32768 6120/327680 ( 1.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 9996/65536 19992/131072 (15.3%)
- cubemapsamples 6/1024 96/16384 ( 0.6%)
- overlays 8/512 2816/180224 ( 1.6%)
- LDR lightdata [variable] 7656820/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1968076/16777216 (11.7%)
- entdata [variable] 326248/393216 (83.0%) VERY FULL!
- LDR ambient table 5141/65536 20564/262144 ( 7.8%)
- HDR ambient table 5141/65536 20564/262144 ( 7.8%)
- LDR leaf ambient 20600/65536 576800/1835008 (31.4%)
- HDR leaf ambient 5141/65536 143948/1835008 ( 7.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 620626/0 ( 0.0%)
- physics [variable] 1041491/4194304 (24.8%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 23185
- Writing c:\program files\steam\steamapps\common\half-life 2\Point_v7.bsp
- 9 minutes, 3 seconds elapsed
- Compile Complete for this module.
- VRAD Completed: mardi 8 août 2017, 00:07:33
- VRAD: entdata [variable] 326248/393216 (83.0%) VERY FULL!
- VRAD --> WARNING - Max Limit Approach!
- VRAD: Compile time: 9 minutes, 3 seconds elapsed
- One Line Summary: 08/08/2017 00:07:33, Point_v7.vmf, customconfig, normal , fast, normal, 00:00:07, 00:00:27, 00:09:04, 00:09:40
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: Point_v7.vmf
- VBSP - mode:normal , 6 seconds, 00:00:07 elapsed
- VVIS - mode:fast, 26 seconds, 00:00:27 elapsed
- VRAD - mode:normal, 9 minutes, 3 seconds(LDR), n/a(HDR), 00:09:04 elapsed
- Total Compile time: 00:09:40
- File copied: C:\Program Files\Steam\SteamApps\common\Half-Life 2\Point_v7.bsp to C:\program files\steam\SteamApps\sourcemods\RnLBeta\maps\Point_v7.bsp
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement