Advertisement
Guest User

Untitled

a guest
Jan 24th, 2016
42
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.00 KB | None | 0 0
  1. Log file open, 01/24/16 11:57:05
  2. LogInit:Display: Running engine without a game
  3. LogInit: Version: 4.7.6-0+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 0
  5. LogInit: Compiled (64-bit): Jan 23 2016 17:03:03
  6. LogInit: Compiled with Clang: 3.5.2 (tags/RELEASE_352/final)
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line:
  10. LogInit: Base directory: /mnt/backup/UnrealEngine/Engine/Binaries/Linux/
  11. LogInit: Rocket: 0
  12. [2016.01.24-10.57.05:354][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  13. [2016.01.24-10.57.05:386][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2016.01.24-10.57.05:487][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2016.01.24-10.57.05:546][ 0]LogInit: Object subsystem initialized
  16. [2016.01.24-10.57.05:649][ 0]LogInit: Initializing SDL.
  17. [2016.01.24-10.57.06:395][ 0]LogInit: Display metrics:
  18. [2016.01.24-10.57.06:395][ 0]LogInit: PrimaryDisplayWidth: 1920
  19. [2016.01.24-10.57.06:395][ 0]LogInit: PrimaryDisplayHeight: 1080
  20. [2016.01.24-10.57.06:395][ 0]LogInit: PrimaryDisplayWorkAreaRect:
  21. [2016.01.24-10.57.06:395][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
  22. [2016.01.24-10.57.06:395][ 0]LogInit: VirtualDisplayRect:
  23. [2016.01.24-10.57.06:395][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
  24. [2016.01.24-10.57.06:395][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000
  25. [2016.01.24-10.57.06:395][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000
  26. [2016.01.24-10.57.06:395][ 0]LogInit: Number of monitors: 1
  27. [2016.01.24-10.57.06:395][ 0]LogInit: Monitor 0
  28. [2016.01.24-10.57.06:395][ 0]LogInit: Name: SyncMaster 24"
  29. [2016.01.24-10.57.06:395][ 0]LogInit: ID: display0
  30. [2016.01.24-10.57.06:395][ 0]LogInit: NativeWidth: 1920
  31. [2016.01.24-10.57.06:395][ 0]LogInit: NativeHeight: 1080
  32. [2016.01.24-10.57.06:396][ 0]LogInit: bIsPrimary: true
  33. [2016.01.24-10.57.06:436][ 0]LogInit: Selected Device Profile: [Linux]
  34. [2016.01.24-10.57.06:436][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Linux]
  35. [2016.01.24-10.57.06:496][ 0]LogInit: Linux hardware info:
  36. [2016.01.24-10.57.06:496][ 0]LogInit: - this process' id (pid) is 7806, parent process' id (ppid) is 7785
  37. [2016.01.24-10.57.06:497][ 0]LogInit: - we are not running under debugger
  38. [2016.01.24-10.57.06:497][ 0]LogInit: - machine network name is 'debian'
  39. [2016.01.24-10.57.06:497][ 0]LogInit: - we're logged in locally
  40. [2016.01.24-10.57.06:497][ 0]LogInit: - Number of physical cores available for the process: 2
  41. [2016.01.24-10.57.06:497][ 0]LogInit: - Number of logical cores available for the process: 2
  42. [2016.01.24-10.57.06:497][ 0]LogInit: - Memory allocator used: binned
  43. [2016.01.24-10.57.06:497][ 0]LogInit: Linux-specific commandline switches:
  44. [2016.01.24-10.57.06:497][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
  45. [2016.01.24-10.57.06:497][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
  46. [2016.01.24-10.57.06:497][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation
  47. [2016.01.24-10.57.06:497][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation
  48. [2016.01.24-10.57.06:497][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
  49. [2016.01.24-10.57.06:497][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
  50. [2016.01.24-10.57.06:497][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
  51. [2016.01.24-10.57.06:497][ 0]LogInit: - Physical RAM available (not considering process quota): 4 GB (3938 MB, 4033436 KB, 4130238464 bytes)
  52. [2016.01.24-10.57.06:548][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
  53. [2016.01.24-10.57.06:554][ 0]LogRHI:Warning: disabling reporting back of debug groups and markers to the OpenGL debug output callback
  54. [2016.01.24-10.57.06:554][ 0]LogRHI: Initializing OpenGL RHI
  55. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_VENDOR: NVIDIA Corporation
  56. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_RENDERER: GeForce GTX 550 Ti/PCIe/SSE2
  57. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_VERSION: 3.2.0 NVIDIA 352.55
  58. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
  59. [2016.01.24-10.57.06:554][ 0]LogRHI: OpenGL Extensions:
  60. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_AMD_multi_draw_indirect
  61. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_arrays_of_arrays
  62. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_base_instance
  63. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_blend_func_extended
  64. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_buffer_storage
  65. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_clear_buffer_object
  66. [2016.01.24-10.57.06:554][ 0]LogRHI: GL_ARB_clear_texture
  67. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_clip_control
  68. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_color_buffer_float
  69. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_compressed_texture_pixel_storage
  70. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_conservative_depth
  71. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_compute_shader
  72. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_compute_variable_group_size
  73. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_conditional_render_inverted
  74. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_copy_buffer
  75. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_copy_image
  76. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_cull_distance
  77. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_debug_output
  78. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_depth_buffer_float
  79. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_depth_clamp
  80. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_depth_texture
  81. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_derivative_control
  82. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_direct_state_access
  83. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_draw_buffers
  84. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_draw_buffers_blend
  85. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_draw_indirect
  86. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_draw_elements_base_vertex
  87. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_draw_instanced
  88. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_enhanced_layouts
  89. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_ES2_compatibility
  90. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_ES3_compatibility
  91. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_ES3_1_compatibility
  92. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_explicit_attrib_location
  93. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_explicit_uniform_location
  94. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_fragment_coord_conventions
  95. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_fragment_layer_viewport
  96. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_fragment_program
  97. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_fragment_program_shadow
  98. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_fragment_shader
  99. [2016.01.24-10.57.06:555][ 0]LogRHI: GL_ARB_framebuffer_no_attachments
  100. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_framebuffer_object
  101. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_framebuffer_sRGB
  102. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_geometry_shader4
  103. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_get_program_binary
  104. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_get_texture_sub_image
  105. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_gpu_shader5
  106. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_gpu_shader_fp64
  107. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_half_float_pixel
  108. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_half_float_vertex
  109. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_imaging
  110. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_indirect_parameters
  111. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_instanced_arrays
  112. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_internalformat_query
  113. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_internalformat_query2
  114. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_NV_internalformat_sample_query
  115. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_invalidate_subdata
  116. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_map_buffer_alignment
  117. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_map_buffer_range
  118. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_multi_bind
  119. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_multi_draw_indirect
  120. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_multisample
  121. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_multitexture
  122. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_occlusion_query
  123. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_occlusion_query2
  124. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_pipeline_statistics_query
  125. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_pixel_buffer_object
  126. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_point_parameters
  127. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_point_sprite
  128. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_program_interface_query
  129. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_provoking_vertex
  130. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_robust_buffer_access_behavior
  131. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_robustness
  132. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_sample_shading
  133. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_sampler_objects
  134. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_seamless_cube_map
  135. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_separate_shader_objects
  136. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_atomic_counters
  137. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_bit_encoding
  138. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_draw_parameters
  139. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_group_vote
  140. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_image_load_store
  141. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_image_size
  142. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_objects
  143. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_precision
  144. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_query_buffer_object
  145. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_storage_buffer_object
  146. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_subroutine
  147. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_texture_image_samples
  148. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shader_texture_lod
  149. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shading_language_100
  150. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shading_language_420pack
  151. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shading_language_include
  152. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shading_language_packing
  153. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_shadow
  154. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_sparse_buffer
  155. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_sparse_texture
  156. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_stencil_texturing
  157. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_sync
  158. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_tessellation_shader
  159. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_texture_barrier
  160. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_texture_border_clamp
  161. [2016.01.24-10.57.06:556][ 0]LogRHI: GL_ARB_texture_buffer_object
  162. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_buffer_object_rgb32
  163. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_buffer_range
  164. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_compression
  165. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_compression_bptc
  166. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_compression_rgtc
  167. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_cube_map
  168. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_cube_map_array
  169. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_env_add
  170. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_env_combine
  171. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_env_crossbar
  172. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_env_dot3
  173. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_float
  174. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_gather
  175. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_mirror_clamp_to_edge
  176. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_mirrored_repeat
  177. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_multisample
  178. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_non_power_of_two
  179. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_query_levels
  180. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_query_lod
  181. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_rectangle
  182. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_rg
  183. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_rgb10_a2ui
  184. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_stencil8
  185. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_storage
  186. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_storage_multisample
  187. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_swizzle
  188. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_texture_view
  189. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_timer_query
  190. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_transform_feedback2
  191. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_transform_feedback3
  192. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_transform_feedback_instanced
  193. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_transform_feedback_overflow_query
  194. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_transpose_matrix
  195. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_uniform_buffer_object
  196. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_array_bgra
  197. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_array_object
  198. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_attrib_64bit
  199. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_attrib_binding
  200. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_buffer_object
  201. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_program
  202. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_shader
  203. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_type_10f_11f_11f_rev
  204. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
  205. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_viewport_array
  206. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ARB_window_pos
  207. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ATI_draw_buffers
  208. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ATI_texture_float
  209. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_ATI_texture_mirror_once
  210. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_S3_s3tc
  211. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_texture_env_add
  212. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_abgr
  213. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_bgra
  214. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_bindable_uniform
  215. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_blend_color
  216. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_blend_equation_separate
  217. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_blend_func_separate
  218. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_blend_minmax
  219. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_blend_subtract
  220. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_compiled_vertex_array
  221. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_Cg_shader
  222. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_depth_bounds_test
  223. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_direct_state_access
  224. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_draw_buffers2
  225. [2016.01.24-10.57.06:557][ 0]LogRHI: GL_EXT_draw_instanced
  226. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_draw_range_elements
  227. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_fog_coord
  228. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_framebuffer_blit
  229. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_framebuffer_multisample
  230. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXTX_framebuffer_mixed_formats
  231. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
  232. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_framebuffer_object
  233. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_framebuffer_sRGB
  234. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_geometry_shader4
  235. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_gpu_program_parameters
  236. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_gpu_shader4
  237. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_multi_draw_arrays
  238. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_packed_depth_stencil
  239. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_packed_float
  240. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_packed_pixels
  241. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_pixel_buffer_object
  242. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_point_parameters
  243. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_polygon_offset_clamp
  244. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_provoking_vertex
  245. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_rescale_normal
  246. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_secondary_color
  247. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_separate_shader_objects
  248. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_separate_specular_color
  249. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_shader_image_load_store
  250. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_shader_integer_mix
  251. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_shadow_funcs
  252. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_stencil_two_side
  253. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_stencil_wrap
  254. [2016.01.24-10.57.06:558][ 0]LogRHI: GL_EXT_texture3D
  255. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_array
  256. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_buffer_object
  257. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_compression_dxt1
  258. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_compression_latc
  259. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_compression_rgtc
  260. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_compression_s3tc
  261. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_cube_map
  262. [2016.01.24-10.57.06:562][ 0]LogRHI: GL_EXT_texture_edge_clamp
  263. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_env_combine
  264. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_env_dot3
  265. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_filter_anisotropic
  266. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_integer
  267. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_lod
  268. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_lod_bias
  269. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_mirror_clamp
  270. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_object
  271. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_shared_exponent
  272. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_sRGB
  273. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_sRGB_decode
  274. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_storage
  275. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_texture_swizzle
  276. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_timer_query
  277. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_transform_feedback2
  278. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_vertex_array
  279. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_vertex_array_bgra
  280. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_vertex_attrib_64bit
  281. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_x11_sync_object
  282. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_EXT_import_sync_object
  283. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_IBM_rasterpos_clip
  284. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_IBM_texture_mirrored_repeat
  285. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_KHR_context_flush_control
  286. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_KHR_debug
  287. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_KHR_robust_buffer_access_behavior
  288. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_KHR_robustness
  289. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_KTX_buffer_region
  290. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect
  291. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_bindless_multi_draw_indirect_count
  292. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_blend_equation_advanced
  293. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_blend_square
  294. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_command_list
  295. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_compute_program5
  296. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_conditional_render
  297. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_copy_depth_to_color
  298. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_copy_image
  299. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_depth_buffer_float
  300. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_depth_clamp
  301. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_draw_texture
  302. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_ES1_1_compatibility
  303. [2016.01.24-10.57.06:563][ 0]LogRHI: GL_NV_ES3_1_compatibility
  304. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_explicit_multisample
  305. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_fence
  306. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_float_buffer
  307. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_fog_distance
  308. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_fragment_program
  309. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_fragment_program_option
  310. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_fragment_program2
  311. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_framebuffer_multisample_coverage
  312. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_geometry_shader4
  313. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_program4
  314. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_program4_1
  315. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_program5
  316. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_program5_mem_extended
  317. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_program_fp64
  318. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_gpu_shader5
  319. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_half_float
  320. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_light_max_exponent
  321. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_multisample_coverage
  322. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_multisample_filter_hint
  323. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_occlusion_query
  324. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_packed_depth_stencil
  325. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_parameter_buffer_object
  326. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_parameter_buffer_object2
  327. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_path_rendering
  328. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_pixel_data_range
  329. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_point_sprite
  330. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_primitive_restart
  331. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_register_combiners
  332. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_register_combiners2
  333. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_shader_atomic_counters
  334. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_shader_atomic_float
  335. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_shader_buffer_load
  336. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_shader_storage_buffer_object
  337. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texgen_reflection
  338. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_barrier
  339. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_compression_vtc
  340. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_env_combine4
  341. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_multisample
  342. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_rectangle
  343. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_shader
  344. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_shader2
  345. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_texture_shader3
  346. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_transform_feedback
  347. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_transform_feedback2
  348. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_uniform_buffer_unified_memory
  349. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vdpau_interop
  350. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_array_range
  351. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_array_range2
  352. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_attrib_integer_64bit
  353. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_buffer_unified_memory
  354. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_program
  355. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_program1_1
  356. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_program2
  357. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_program2_option
  358. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_vertex_program3
  359. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NVX_conditional_render
  360. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NVX_gpu_memory_info
  361. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_NV_shader_thread_group
  362. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_KHR_blend_equation_advanced
  363. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_SGIS_generate_mipmap
  364. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_SGIS_texture_lod
  365. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_SGIX_depth_texture
  366. [2016.01.24-10.57.06:564][ 0]LogRHI: GL_SGIX_shadow
  367. [2016.01.24-10.57.06:565][ 0]LogRHI: GL_SUN_slice_accum
  368. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 16384
  369. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
  370. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
  371. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
  372. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
  373. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 32
  374. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_DRAW_BUFFERS: 8
  375. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
  376. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_SAMPLES: 32
  377. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 32
  378. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
  379. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 32
  380. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
  381. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
  382. [2016.01.24-10.57.06:567][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
  383. [2016.01.24-10.57.06:568][ 0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
  384. [2016.01.24-10.57.06:795][ 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
  385. [2016.01.24-10.57.07:275][ 0]LogTextLocalizationManager: The requested culture ('es_ES') has no localization data; parent culture's ('es') localization data will be used.
  386. [2016.01.24-10.57.07:396][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
  387. Resource: (/mnt/backup/UnrealEngine/Engine/Content/Localization/Editor/es/Editor.locres) Hash: (-630476809) String: (Importar a {0}...)
  388. Resource: (/mnt/backup/UnrealEngine/Engine/Content/Localization/Editor/es/Editor.locres) Hash: (1271782899) String: (Importa un activo desde el archivo a esta carpeta.)
  389. [2016.01.24-10.57.07:470][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  390. [2016.01.24-10.57.09:768][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 7824
  391. [2016.01.24-10.57.10:648][ 0]LogHAL: Child 7824 is no more running (zombie), Wait()ing immediately.
  392. [2016.01.24-10.57.10:648][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
  393. [2016.01.24-10.57.11:454][ 0]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 7827
  394. [2016.01.24-10.57.11:489][ 0]LogHAL: Child 7827 is no more running (zombie), Wait()ing immediately.
  395. [2016.01.24-10.57.11:489][ 0]LogTargetPlatformManager:Display: Building Assets For Linux
  396. [2016.01.24-10.57.11:521][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  397. [2016.01.24-10.57.11:535][ 0]LogDerivedDataCache:Display: Starting with empty Boot cache
  398. [2016.01.24-10.57.11:536][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  399. [2016.01.24-10.57.11:536][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  400. [2016.01.24-10.57.11:536][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  401. [2016.01.24-10.57.11:536][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
  402. [2016.01.24-10.57.11:540][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement